slit RenderTarget, created VKRenderTargetData.h/.cpp, VKRenderTargetSingle.h/.cpp, VKRenderTargetMultiFrame.h, VKRenderTargetSwapchain.h
This commit is contained in:
parent
62e9d2f904
commit
0706f27354
@ -1,5 +1,4 @@
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#ifndef HGL_GRAPH_VULKAN_INCLUDE
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#define HGL_GRAPH_VULKAN_INCLUDE
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#pragma once
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#include<hgl/type/List.h>
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#include<hgl/math/Math.h>
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@ -49,7 +48,7 @@ class Framebuffer;
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struct Swapchain;
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class IRenderTarget;
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class RenderTarget;
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class MFRenderTarget;
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class MultiFrameRenderTarget;
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class SwapchainRenderTarget;
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struct CopyBufferToImageInfo;
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@ -192,5 +191,5 @@ inline void copy(VkExtent3D &e3d,const VkExtent2D &e2d,const uint32 depth=1)
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e3d.height =e2d.height;
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e3d.depth =depth;
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}
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_INCLUDE
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@ -36,8 +36,6 @@ using RenderableID =int;
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using SamplerID =int;
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using StaticMeshID =int;
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class VertexAttribData;
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using ShaderModuleMapByName=ObjectMap<AnsiString,ShaderModule>;
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constexpr const size_t VK_SHADER_STAGE_TYPE_COUNT=20;//GetBitOffset((uint32_t)VK_SHADER_STAGE_CLUSTER_CULLING_BIT_HUAWEI)+1;
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@ -16,16 +16,6 @@ class RenderFramework;
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using UBOViewportInfo=DeviceBufferMap<graph::ViewportInfo>;
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/**
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* RenderTarget 存在几种情况:
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*
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* 1.正常单帧渲染目标,即只有一帧的数据,每次渲染都是当前帧
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*
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* 2.多帧渲染目标,即有多帧数据,每次渲染都是指定帧,典型的是Swapchain
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*
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* 所以RenderTarget的其实是一个多态类,根据不同的情况,有不同的实现
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*/
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class IRenderTarget
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{
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RenderFramework *render_framework;
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@ -89,226 +79,4 @@ public:
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}
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};//class IRenderTarget
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struct RenderTargetData
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{
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Framebuffer * fbo;
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DeviceQueue * queue;
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Semaphore * render_complete_semaphore;
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RenderCmdBuffer * cmd_buf;
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uint32_t color_count; ///<颜色成分数量
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Texture2D ** color_textures; ///<颜色成分纹理列表
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Texture2D * depth_texture; ///<深度成分纹理
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public:
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Texture2D *GetColorTexture(const uint32_t index)
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{
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if(index>=color_count)
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return(nullptr);
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return color_textures[index];
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}
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virtual void Clear();
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};//struct RenderTargetData
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/**
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* 单帧渲染目标
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*/
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class RenderTarget:public IRenderTarget
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{
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RenderTargetData *data;
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protected:
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friend class SwapchainModule;
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friend class RenderTargetManager;
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RenderTarget(RenderFramework *rf,RenderTargetData *rtd):IRenderTarget(rf,rtd->fbo->GetExtent())
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{
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data=rtd;
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data->cmd_buf->SetDescriptorBinding(GetDescriptorBinding());
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}
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public:
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virtual ~RenderTarget() override
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{
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if(data)
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{
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data->Clear();
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delete data;
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}
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}
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Framebuffer * GetFramebuffer ()override{return data->fbo;}
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RenderPass * GetRenderPass ()override{return data->fbo->GetRenderPass();}
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uint32_t GetColorCount ()override{return data->color_count;}
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bool hasDepth ()override{return data->depth_texture;}
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Texture2D * GetColorTexture (const int index=0) override{return data->GetColorTexture(index);}
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Texture2D * GetDepthTexture () override{return data->depth_texture;}
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public: // Command Buffer
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DeviceQueue * GetQueue ()override{return data->queue;}
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Semaphore * GetRenderCompleteSemaphore()override{return data->render_complete_semaphore;}
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RenderCmdBuffer * GetRenderCmdBuffer ()override{return data->cmd_buf;}
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virtual bool Submit (Semaphore *wait_sem)override
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{
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if(!data)
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return(false);
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return data->queue->Submit(data->cmd_buf,wait_sem,data->render_complete_semaphore);
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}
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bool WaitQueue ()override{return data->queue->WaitQueue();}
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bool WaitFence ()override{return data->queue->WaitFence();}
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public:
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virtual RenderCmdBuffer *BeginRender()override
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{
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if(!data->cmd_buf)
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return(nullptr);
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data->cmd_buf->Begin();
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data->cmd_buf->SetDescriptorBinding(GetDescriptorBinding());
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data->cmd_buf->BindFramebuffer(data->fbo);
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return data->cmd_buf;
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}
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virtual void EndRender() override
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{
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if(!data->cmd_buf)
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return;
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data->cmd_buf->End();
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}
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};//class RenderTarget
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/**
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* 多帧渲染目标
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*/
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class MFRenderTarget:public IRenderTarget
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{
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protected:
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uint32_t frame_number;
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uint32_t current_frame;
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RenderTarget **rt_list;
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protected:
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friend class RenderTargetManager;
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MFRenderTarget(RenderFramework *rf,const uint32_t fn,RenderTarget **rtl):IRenderTarget(rf,rtl[0]->GetFramebuffer()->GetExtent())
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{
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frame_number=fn;
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current_frame=0;
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rt_list=rtl;
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}
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public:
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virtual ~MFRenderTarget() override
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{
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SAFE_CLEAR_OBJECT_ARRAY_OBJECT(rt_list,frame_number);
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}
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virtual void NextFrame()
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{
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++current_frame;
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if(current_frame>=frame_number)
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current_frame=0;
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}
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uint32_t GetCurrentFrameIndices ()const{return current_frame;}
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uint32_t GetFrameCount ()const{return frame_number;}
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RenderTarget * GetCurrentFrameRenderTarget (){return rt_list[current_frame];}
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public:
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Framebuffer * GetFramebuffer ()override{return rt_list[current_frame]->GetFramebuffer();}
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RenderPass * GetRenderPass ()override{return rt_list[current_frame]->GetRenderPass();}
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uint32_t GetColorCount ()override{return rt_list[current_frame]->GetColorCount();}
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Texture2D * GetColorTexture (const int index=0) override{return rt_list[current_frame]->GetColorTexture(index);}
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Texture2D * GetDepthTexture () override{return rt_list[current_frame]->GetDepthTexture();}
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bool hasDepth ()override{return rt_list[current_frame]->hasDepth();}
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public: // Command Buffer
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DeviceQueue * GetQueue ()override{return rt_list[current_frame]->GetQueue();}
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Semaphore * GetRenderCompleteSemaphore()override{return rt_list[current_frame]->GetRenderCompleteSemaphore();}
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RenderCmdBuffer * GetRenderCmdBuffer ()override{return rt_list[current_frame]->GetRenderCmdBuffer();}
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Framebuffer * GetFramebuffer (const uint32_t index){return rt_list[index]->GetFramebuffer();}
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RenderCmdBuffer * GetRenderCmdBuffer (const uint32_t index){return rt_list[index]->GetRenderCmdBuffer();}
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virtual bool Submit ()override{return rt_list[current_frame]->Submit(nullptr);}
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virtual bool Submit (Semaphore *wait_sem) override
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{
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return rt_list[current_frame]->Submit(wait_sem);
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}
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bool WaitQueue ()override{return rt_list[current_frame]->WaitQueue();}
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bool WaitFence ()override{return rt_list[current_frame]->WaitFence();}
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public:
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virtual RenderCmdBuffer *BeginRender()override
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{
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//std::cout<<"Begin Render frame="<<current_frame<<std::endl;
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return rt_list[current_frame]->BeginRender();
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}
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virtual void EndRender() override
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{
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//std::cout<<"End Render frame="<<current_frame<<std::endl;
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rt_list[current_frame]->EndRender();
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}
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};//class MFRenderTarget
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/**
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* 交换链专用渲染目标
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*/
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class SwapchainRenderTarget:public MFRenderTarget
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{
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Swapchain *swapchain;
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PresentInfo present_info;
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Semaphore *present_complete_semaphore=nullptr;
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private:
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SwapchainRenderTarget(RenderFramework *rf,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl);
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friend class SwapchainModule;
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friend class RenderTargetManager;
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public:
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~SwapchainRenderTarget() override;
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public:
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IRenderTarget *AcquireNextImage(); ///<获取下一帧的索引
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bool Submit()override; ///<提交当前帧的渲染,交推送到前台
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};//class SwapchainRenderTarget:public RenderTarget
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VK_NAMESPACE_END
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32
inc/hgl/graph/VKRenderTargetData.h
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32
inc/hgl/graph/VKRenderTargetData.h
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#pragma once
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#include<hgl/graph/VKFramebuffer.h>
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VK_NAMESPACE_BEGIN
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struct RenderTargetData
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{
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Framebuffer * fbo;
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DeviceQueue * queue;
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Semaphore * render_complete_semaphore;
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RenderCmdBuffer * cmd_buf;
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uint32_t color_count; ///<颜色成分数量
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Texture2D ** color_textures; ///<颜色成分纹理列表
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Texture2D * depth_texture; ///<深度成分纹理
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public:
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Texture2D *GetColorTexture(const uint32_t index)
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{
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if(index>=color_count)
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return(nullptr);
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return color_textures[index];
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}
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virtual void Clear();
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};//struct RenderTargetData
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VK_NAMESPACE_END
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95
inc/hgl/graph/VKRenderTargetMultiFrame.h
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95
inc/hgl/graph/VKRenderTargetMultiFrame.h
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#pragma once
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#include<hgl/graph/VKRenderTarget.h>
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#include<hgl/graph/VKRenderTargetData.h>
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VK_NAMESPACE_BEGIN
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/**
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* 多帧渲染目标
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*/
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class MultiFrameRenderTarget:public IRenderTarget
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{
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protected:
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uint32_t frame_number;
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uint32_t current_frame;
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RenderTargetData *rtd_list;
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protected:
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friend class RenderTargetManager;
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MultiFrameRenderTarget(RenderFramework *rf,const uint32_t fn,RenderTargetData *rtl):IRenderTarget(rf,rtl[0].fbo->GetExtent())
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{
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frame_number=fn;
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current_frame=0;
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rtd_list=rtl;
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}
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public:
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virtual ~MultiFrameRenderTarget() override;
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virtual void NextFrame()
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{
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++current_frame;
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if(current_frame>=frame_number)
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current_frame=0;
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}
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uint32_t GetCurrentFrameIndices ()const{return current_frame;}
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uint32_t GetFrameCount ()const{return frame_number;}
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RenderTarget * GetCurrentFrameRenderTarget (){return rt_list[current_frame];}
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public:
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Framebuffer * GetFramebuffer ()override{return rt_list[current_frame]->GetFramebuffer();}
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RenderPass * GetRenderPass ()override{return rt_list[current_frame]->GetRenderPass();}
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uint32_t GetColorCount ()override{return rt_list[current_frame]->GetColorCount();}
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Texture2D * GetColorTexture (const int index=0) override{return rt_list[current_frame]->GetColorTexture(index);}
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Texture2D * GetDepthTexture () override{return rt_list[current_frame]->GetDepthTexture();}
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bool hasDepth ()override{return rt_list[current_frame]->hasDepth();}
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public: // Command Buffer
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DeviceQueue * GetQueue ()override{return rt_list[current_frame]->GetQueue();}
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Semaphore * GetRenderCompleteSemaphore()override{return rt_list[current_frame]->GetRenderCompleteSemaphore();}
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RenderCmdBuffer * GetRenderCmdBuffer ()override{return rt_list[current_frame]->GetRenderCmdBuffer();}
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Framebuffer * GetFramebuffer (const uint32_t index){return rt_list[index]->GetFramebuffer();}
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RenderCmdBuffer * GetRenderCmdBuffer (const uint32_t index){return rt_list[index]->GetRenderCmdBuffer();}
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virtual bool Submit ()override{return rt_list[current_frame]->Submit(nullptr);}
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virtual bool Submit (Semaphore *wait_sem) override
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{
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return rt_list[current_frame]->Submit(wait_sem);
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}
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bool WaitQueue ()override{return rt_list[current_frame]->WaitQueue();}
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bool WaitFence ()override{return rt_list[current_frame]->WaitFence();}
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public:
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virtual RenderCmdBuffer *BeginRender()override
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{
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//std::cout<<"Begin Render frame="<<current_frame<<std::endl;
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return rt_list[current_frame]->BeginRender();
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}
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virtual void EndRender() override
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{
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//std::cout<<"End Render frame="<<current_frame<<std::endl;
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rt_list[current_frame]->EndRender();
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}
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};//class MultiFrameRenderTarget
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VK_NAMESPACE_END
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88
inc/hgl/graph/VKRenderTargetSingle.h
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88
inc/hgl/graph/VKRenderTargetSingle.h
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#pragma once
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#include<hgl/graph/VKRenderTarget.h>
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#include<hgl/graph/VKRenderTargetData.h>
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VK_NAMESPACE_BEGIN
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/**
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* 单帧渲染目标
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*/
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class RenderTarget:public IRenderTarget
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{
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RenderTargetData *data;
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protected:
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friend class SwapchainModule;
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friend class RenderTargetManager;
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RenderTarget(RenderFramework *rf,RenderTargetData *rtd):IRenderTarget(rf,rtd->fbo->GetExtent())
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{
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data=rtd;
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data->cmd_buf->SetDescriptorBinding(GetDescriptorBinding());
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}
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public:
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virtual ~RenderTarget() override
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{
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if(data)
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{
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data->Clear();
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delete data;
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}
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}
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Framebuffer * GetFramebuffer ()override{return data->fbo;}
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RenderPass * GetRenderPass ()override{return data->fbo->GetRenderPass();}
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uint32_t GetColorCount ()override{return data->color_count;}
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bool hasDepth ()override{return data->depth_texture;}
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Texture2D * GetColorTexture (const int index=0) override{return data->GetColorTexture(index);}
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Texture2D * GetDepthTexture () override{return data->depth_texture;}
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public: // Command Buffer
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DeviceQueue * GetQueue ()override{return data->queue;}
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Semaphore * GetRenderCompleteSemaphore()override{return data->render_complete_semaphore;}
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RenderCmdBuffer * GetRenderCmdBuffer ()override{return data->cmd_buf;}
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virtual bool Submit (Semaphore *wait_sem)override
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{
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if(!data)
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return(false);
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return data->queue->Submit(data->cmd_buf,wait_sem,data->render_complete_semaphore);
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}
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bool WaitQueue ()override{return data->queue->WaitQueue();}
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bool WaitFence ()override{return data->queue->WaitFence();}
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public:
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virtual RenderCmdBuffer *BeginRender()override
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{
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if(!data->cmd_buf)
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return(nullptr);
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data->cmd_buf->Begin();
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data->cmd_buf->SetDescriptorBinding(GetDescriptorBinding());
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data->cmd_buf->BindFramebuffer(data->fbo);
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return data->cmd_buf;
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}
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virtual void EndRender() override
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{
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if(!data->cmd_buf)
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return;
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data->cmd_buf->End();
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}
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};//class RenderTarget
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VK_NAMESPACE_END
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35
inc/hgl/graph/VKRenderTargetSwapchain.h
Normal file
35
inc/hgl/graph/VKRenderTargetSwapchain.h
Normal file
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#pragma once
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#include<hgl/graph/VKRenderTargetMultiFrame.h>
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VK_NAMESPACE_BEGIN
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/**
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* 交换链专用渲染目标
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*/
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class SwapchainRenderTarget:public MultiFrameRenderTarget
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{
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Swapchain *swapchain;
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PresentInfo present_info;
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Semaphore *present_complete_semaphore=nullptr;
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private:
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SwapchainRenderTarget(RenderFramework *rf,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl);
|
||||
|
||||
friend class SwapchainModule;
|
||||
friend class RenderTargetManager;
|
||||
|
||||
public:
|
||||
|
||||
~SwapchainRenderTarget() override;
|
||||
|
||||
public:
|
||||
|
||||
IRenderTarget *AcquireNextImage(); ///<获取下一帧的索引
|
||||
|
||||
bool Submit()override; ///<提交当前帧的渲染,交推送到前台
|
||||
};//class SwapchainRenderTarget:public MultiFrameRenderTarget
|
||||
|
||||
VK_NAMESPACE_END
|
@ -4,4 +4,4 @@ add_subdirectory(SceneGraph)
|
||||
add_subdirectory(Work)
|
||||
#add_subdirectory(Tools)
|
||||
#add_subdirectory(GUI)
|
||||
add_subdirectory(JoltPhysics/Build)
|
||||
#add_subdirectory(JoltPhysics/Build)
|
||||
|
@ -247,7 +247,6 @@ SET(VK_RENDER_CONTEXT_SOURCE ${SG_INCLUDE_PATH}/VKRenderContext.h
|
||||
SET(VK_RENDER_PASS_SOURCE ${SG_INCLUDE_PATH}/VKFramebuffer.h
|
||||
${SG_INCLUDE_PATH}/VKPipeline.h
|
||||
${SG_INCLUDE_PATH}/VKRenderPass.h
|
||||
${SG_INCLUDE_PATH}/VKRenderTarget.h
|
||||
${SG_INCLUDE_PATH}/VKSwapchain.h
|
||||
${SG_INCLUDE_PATH}/VKSemaphore.h
|
||||
${SG_INCLUDE_PATH}/VKFence.h
|
||||
@ -259,13 +258,23 @@ SET(VK_RENDER_PASS_SOURCE ${SG_INCLUDE_PATH}/VKFramebuffer.h
|
||||
Vulkan/VKPipelineCache.cpp
|
||||
#Vulkan/VKSubpass.cpp
|
||||
Vulkan/VKRenderPass.cpp
|
||||
Vulkan/VKRenderTarget.cpp
|
||||
Vulkan/VKSwapchainRenderTarget.cpp
|
||||
Vulkan/VKSwapchain.cpp
|
||||
)
|
||||
|
||||
SOURCE_GROUP("Vulkan\\Render Pass" FILES ${VK_RENDER_PASS_SOURCE})
|
||||
|
||||
SET(VK_RENDER_TARGET_SOURCE ${SG_INCLUDE_PATH}/VKRenderTarget.h
|
||||
${SG_INCLUDE_PATH}/VKRenderTargetData.h
|
||||
${SG_INCLUDE_PATH}/VKRenderTargetSingle.h
|
||||
${SG_INCLUDE_PATH}/VKRenderTargetMultiFrame.h
|
||||
${SG_INCLUDE_PATH}/VKRenderTargetSwapchain.h
|
||||
Vulkan/VKRenderTarget.cpp
|
||||
Vulkan/VKRenderTargetData.cpp
|
||||
Vulkan/VKSwapchainRenderTarget.cpp
|
||||
)
|
||||
|
||||
SOURCE_GROUP("Vulkan\\Render Target" FILES ${VK_RENDER_TARGET_SOURCE})
|
||||
|
||||
SOURCE_GROUP("Vulkan\\Render Context" FILES ${VK_RENDER_CONTEXT_SOURCE})
|
||||
|
||||
SET(VK_CMD_BUFFER_SOURCE ${SG_INCLUDE_PATH}/VKCommandBuffer.h
|
||||
@ -296,17 +305,29 @@ ENDIF(WIN32)
|
||||
IF(UNIX)
|
||||
|
||||
IF(ANDROID)
|
||||
SET(VULKAN_SURFACE_SOURCE Vulkan/Platform/AndroidVulkan.cpp)
|
||||
SET(VULKAN_SURFACE_SOURCE Vulkan/platform/AndroidVulkan.cpp)
|
||||
ELSE()
|
||||
IF(APPLE)
|
||||
|
||||
|
||||
|
||||
IF(APPLE)
|
||||
if(CMAKE_SYSTEM_NAME STREQUAL "iOS" OR CMAKE_OSX_SYSROOT MATCHES ".*iPhone.*")
|
||||
message(STATUS "Targeting iOS")
|
||||
set(VULKAN_SURFACE_SOURCE Vulkan/platform/iOSVulkan.cpp)
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin" OR CMAKE_OSX_SYSROOT MATCHES ".*MacOSX.*")
|
||||
message(STATUS "Targeting macOS")
|
||||
set(VULKAN_SURFACE_SOURCE Vulkan/platform/MacVulkan.cpp)
|
||||
else()
|
||||
message(FATAL_ERROR "Unknown Apple platform")
|
||||
endif()
|
||||
ELSE()
|
||||
|
||||
SET(VULKAN_SURFACE_SOURCE Vulkan/Platform/XCBVulkan.cpp)
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(WAYLAND_CLIENT wayland-client)
|
||||
if(WAYLAND_CLIENT_FOUND)
|
||||
message(STATUS "Targeting Wayland")
|
||||
set(VULKAN_SURFACE_SOURCE Vulkan/platform/WaylandVulkan.cpp)
|
||||
else()
|
||||
message(STATUS "Targeting XCB")
|
||||
set(VULKAN_SURFACE_SOURCE Vulkan/platform/XCBVulkan.cpp)
|
||||
endif()
|
||||
ENDIF()
|
||||
|
||||
ENDIF()
|
||||
|
||||
ENDIF(UNIX)
|
||||
@ -328,6 +349,7 @@ SET(VULKAN_RENDER_SOURCE ${VK_RR_SOURCE}
|
||||
${VK_TEXTURE_SOURCE}
|
||||
${VK_MATERIAL_SOURCE}
|
||||
${VK_RENDER_PASS_SOURCE}
|
||||
${VK_RENDER_TARGET_SOURCE}
|
||||
#${VK_RENDER_CONTEXT_SOURCE}
|
||||
${VK_CMD_BUFFER_SOURCE}
|
||||
${VK_RENDERABLE_SOURCE}
|
||||
|
@ -1,7 +1,4 @@
|
||||
#include<hgl/graph/VKRenderTarget.h>
|
||||
#include<hgl/graph/VKDevice.h>
|
||||
#include<hgl/graph/VKSemaphore.h>
|
||||
#include<hgl/graph/VKFramebuffer.h>
|
||||
#include<hgl/graph/RenderFramework.h>
|
||||
#include<hgl/graph/VKBuffer.h>
|
||||
|
||||
@ -37,13 +34,4 @@ void IRenderTarget::OnResize(const VkExtent2D &ext)
|
||||
ubo_vp_info->Update();
|
||||
}
|
||||
|
||||
void RenderTargetData::Clear()
|
||||
{
|
||||
SAFE_CLEAR(queue);
|
||||
SAFE_CLEAR(render_complete_semaphore);
|
||||
SAFE_CLEAR(fbo);
|
||||
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(color_textures,color_count);
|
||||
SAFE_CLEAR(depth_texture);
|
||||
}
|
||||
|
||||
VK_NAMESPACE_END
|
||||
|
17
src/SceneGraph/Vulkan/VKRenderTargetData.cpp
Normal file
17
src/SceneGraph/Vulkan/VKRenderTargetData.cpp
Normal file
@ -0,0 +1,17 @@
|
||||
#include<hgl/graph/VKRenderTargetData.h>
|
||||
#include<hgl/graph/VKDevice.h>
|
||||
#include<hgl/graph/VKSemaphore.h>
|
||||
#include<hgl/graph/VKFramebuffer.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
|
||||
void RenderTargetData::Clear()
|
||||
{
|
||||
SAFE_CLEAR(queue);
|
||||
SAFE_CLEAR(render_complete_semaphore);
|
||||
SAFE_CLEAR(fbo);
|
||||
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(color_textures,color_count);
|
||||
SAFE_CLEAR(depth_texture);
|
||||
}
|
||||
|
||||
VK_NAMESPACE_END
|
@ -4,7 +4,7 @@
|
||||
//#include<iostream>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
SwapchainRenderTarget::SwapchainRenderTarget(RenderFramework *rf,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl):MFRenderTarget(rf,sc->image_count,rtl)
|
||||
SwapchainRenderTarget::SwapchainRenderTarget(RenderFramework *rf,Swapchain *sc,Semaphore *pcs,RenderTarget **rtl):MultiFrameRenderTarget(rf,sc->image_count,rtl)
|
||||
{
|
||||
swapchain=sc;
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include<hgl/graph/module/RenderTargetManager.h>
|
||||
#include<hgl/graph/VKRenderTarget.h>
|
||||
#include<hgl/graph/VKRenderTargetSingle.h>
|
||||
#include<hgl/graph/VKDevice.h>
|
||||
#include<hgl/graph/module/TextureManager.h>
|
||||
#include<hgl/graph/module/RenderPassManager.h>
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include<hgl/graph/VKDevice.h>
|
||||
#include<hgl/graph/VKSwapchain.h>
|
||||
#include<hgl/graph/VKDeviceAttribute.h>
|
||||
#include<hgl/graph/VKRenderTarget.h>
|
||||
#include<hgl/graph/VKRenderTargetSwapchain.h>
|
||||
#include<hgl/graph/VKCommandBuffer.h>
|
||||
#include<hgl/graph/VKSemaphore.h>
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user