SceneNode的Owner改名为ParentNode,以及相关函数改名
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ee5d633596
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@ -4,6 +4,7 @@
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#include<hgl/type/IDName.h>
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#include<hgl/type/IDName.h>
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#include<hgl/graph/SceneOrient.h>
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#include<hgl/graph/SceneOrient.h>
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#include<hgl/graph/AABB.h>
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#include<hgl/graph/AABB.h>
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#include<hgl/component/Component.h>
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namespace hgl
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namespace hgl
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{
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{
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@ -19,7 +20,7 @@ namespace hgl
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*/
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*/
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class SceneNode:public SceneOrient ///场景节点类
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class SceneNode:public SceneOrient ///场景节点类
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{
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{
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SceneNode *Owner; ///<上级节点
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SceneNode *ParentNode; ///<上级节点
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SceneNodeID NodeID; ///<节点ID
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SceneNodeID NodeID; ///<节点ID
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SceneNodeName NodeName; ///<节点名称
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SceneNodeName NodeName; ///<节点名称
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@ -35,6 +36,7 @@ namespace hgl
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protected:
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protected:
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ObjectList<SceneNode> ChildNode; ///<子节点
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ObjectList<SceneNode> ChildNode; ///<子节点
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ObjectList<Component> ComponentList; ///<组件列表
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public:
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public:
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@ -61,7 +63,7 @@ namespace hgl
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{
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{
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SceneOrient::Clear();
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SceneOrient::Clear();
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Owner=nullptr;
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ParentNode=nullptr;
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BoundingBox.SetZero();
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BoundingBox.SetZero();
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LocalBoundingBox.SetZero();
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LocalBoundingBox.SetZero();
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@ -78,9 +80,9 @@ namespace hgl
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return(true);
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return(true);
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}
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}
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void SetOwner(SceneNode *sn) {Owner=sn;}
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void SetParent(SceneNode *sn) {ParentNode=sn;}
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SceneNode * GetOwner() noexcept{return Owner;}
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SceneNode * GetParent() noexcept{return ParentNode;}
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const SceneNode * GetOwner()const noexcept{return Owner;}
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const SceneNode * GetParent()const noexcept{return ParentNode;}
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void SetRenderable(Renderable *);
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void SetRenderable(Renderable *);
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Renderable *GetRenderable() noexcept{return render_obj;}
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Renderable *GetRenderable() noexcept{return render_obj;}
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@ -92,7 +94,7 @@ namespace hgl
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return(nullptr);
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return(nullptr);
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ChildNode.Add(sn);
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ChildNode.Add(sn);
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sn->SetOwner(this);
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sn->SetParent(this);
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return sn;
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return sn;
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}
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}
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@ -106,6 +108,10 @@ namespace hgl
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virtual const AABB & GetBoundingBox ()const{return BoundingBox;} ///<取得绑定盒
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virtual const AABB & GetBoundingBox ()const{return BoundingBox;} ///<取得绑定盒
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virtual const AABB & GetLocalBoundingBox ()const{return LocalBoundingBox;} ///<取得本地坐标绑定盒
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virtual const AABB & GetLocalBoundingBox ()const{return LocalBoundingBox;} ///<取得本地坐标绑定盒
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// virtual const AABB & GetWorldBoundingBox ()const{return WorldBoundingBox;} ///<取得世界坐标绑定盒
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// virtual const AABB & GetWorldBoundingBox ()const{return WorldBoundingBox;} ///<取得世界坐标绑定盒
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public: //组件相关方法
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};//class SceneNode
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};//class SceneNode
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SceneNode *Duplication(SceneNode *); ///<复制一个场景节点
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SceneNode *Duplication(SceneNode *); ///<复制一个场景节点
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