world matrix增加viewport size

This commit is contained in:
hyzboy 2019-07-17 04:49:49 +08:00
parent 7e3b14ce17
commit 0c20f52eb8
10 changed files with 76 additions and 36 deletions

View File

@ -46,8 +46,7 @@ private:
struct DeferredGBuffer
{
vulkan::Semaphore *present_complete_semaphore =nullptr,
*render_complete_semaphore =nullptr;
vulkan::Semaphore *render_complete_semaphore =nullptr;
vulkan::RenderTarget *rt;
@ -157,7 +156,6 @@ private:
gbuffer.extent.width =512;
gbuffer.extent.height =512;
gbuffer.present_complete_semaphore =device->CreateSem();
gbuffer.render_complete_semaphore =device->CreateSem();
//根据候选格式表选择格式
@ -417,8 +415,6 @@ private:
gbuffer_cmd->EndRenderPass();
gbuffer_cmd->End();
gbuffer.rt->Submit(*gbuffer_cmd,gbuffer.present_complete_semaphore,gbuffer.render_complete_semaphore);
return(true);
}
@ -445,11 +441,13 @@ public:
return(true);
}
virtual void SubmitDraw(int index)
{
virtual void SubmitDraw(int index) override
{
gbuffer.rt->Submit(*gbuffer_cmd,present_complete_semaphore,gbuffer.render_complete_semaphore);
VkCommandBuffer cb=*cmd_buf[index];
sc_render_target->Submit(cb,present_complete_semaphore,render_complete_semaphore);
sc_render_target->Submit(cb,gbuffer.render_complete_semaphore,render_complete_semaphore);
sc_render_target->PresentBackbuffer(render_complete_semaphore);
sc_render_target->Wait();
}

View File

@ -10,19 +10,14 @@ using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
struct WorldConfig
{
Matrix4f mvp;
}world;
constexpr uint32_t VERTEX_COUNT=4;
constexpr float vertex_data[VERTEX_COUNT][2]=
{
{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.25},
{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.25},
{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75},
{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75}
{SCREEN_WIDTH*0, SCREEN_HEIGHT*0},
{SCREEN_WIDTH*1, SCREEN_HEIGHT*0},
{SCREEN_WIDTH*0, SCREEN_HEIGHT*1},
{SCREEN_WIDTH*1, SCREEN_HEIGHT*1}
};
constexpr uint32_t INDEX_COUNT=6;
@ -37,6 +32,8 @@ class TestApp:public VulkanApplicationFramework
{
private:
WorldMatrix wm;
vulkan::Material * material =nullptr;
vulkan::DescriptorSets * descriptor_sets =nullptr;
vulkan::Renderable * render_obj =nullptr;
@ -65,7 +62,7 @@ private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert.spv"),
OS_TEXT("res/shader/FlatColor.frag.spv"));
OS_TEXT("res/shader/glFragCoord.frag.spv"));
if(!material)
return(false);
@ -78,9 +75,12 @@ private:
{
const VkExtent2D extent=sc_render_target->GetExtent();
world.mvp=ortho(extent.width,extent.height);
wm.vp_size.x=extent.width;
wm.vp_size.y=extent.height;
ubo_mvp=device->CreateUBO(sizeof(WorldConfig),&world);
wm.ortho=ortho(extent.width,extent.height);
ubo_mvp=device->CreateUBO(sizeof(WorldMatrix),&wm);
if(!ubo_mvp)
return(false);

View File

@ -14,11 +14,6 @@ bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
struct WorldConfig
{
Matrix4f mvp;
}world;
constexpr uint32_t VERTEX_COUNT=3;
constexpr float vertex_data[VERTEX_COUNT][2]=
@ -38,6 +33,8 @@ class TestApp:public VulkanApplicationFramework
{
private:
WorldMatrix wm;
vulkan::Material * material =nullptr;
vulkan::DescriptorSets * descriptor_sets =nullptr;
vulkan::Renderable * render_obj =nullptr;
@ -79,9 +76,12 @@ private:
{
const VkExtent2D extent=sc_render_target->GetExtent();
world.mvp=ortho(extent.width,extent.height);
wm.vp_size.x=extent.width;
wm.vp_size.y=extent.height;
ubo_mvp=device->CreateUBO(sizeof(WorldConfig),&world);
wm.ortho=ortho(extent.width,extent.height);
ubo_mvp=device->CreateUBO(sizeof(WorldMatrix),&wm);
if(!ubo_mvp)
return(false);
@ -92,7 +92,7 @@ private:
descriptor_sets->Update();
return(true);
}
void InitVBO()
{
vertex_buffer =device->CreateVBO(FMT_RG32F, VERTEX_COUNT,vertex_data);
@ -150,8 +150,14 @@ public:
return(true);
}
void Resize(int,int)override
void Resize(int w,int h)override
{
wm.vp_size.x=w;
wm.vp_size.y=h;
wm.ortho=ortho(w,h);
ubo_mvp->Write(&wm);
BuildCommandBuffer(pipeline,descriptor_sets,render_obj);
}
};//class TestApp:public VulkanApplicationFramework

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@ -13,7 +13,9 @@ namespace hgl
struct WorldMatrix
{
alignas(16) Matrix4f two_dim; //2D矩阵
alignas(8) Vector2f vp_size; //viewport尺寸
alignas(16) Matrix4f ortho; //2D正角视图矩阵
alignas(16) Matrix4f projection;
// alignas(16) Matrix4f inverse_projection;

View File

@ -3,9 +3,14 @@
layout(location = 0) in vec2 Vertex;
layout(location = 1) in vec3 Color;
layout(binding = 0) uniform WorldConfig
layout(binding = 0) uniform WorldMatrix
{
vec2 vp_size;
mat4 ortho;
mat4 projection;
mat4 modelview;
mat4 mvp;
vec4 view_pos;
} world;
layout(location = 0) out vec4 FragmentColor;
@ -14,5 +19,5 @@ void main()
{
FragmentColor=vec4(Color,1.0);
gl_Position=vec4(Vertex,0.0,1.0)*world.mvp;
gl_Position=vec4(Vertex,0.0,1.0)*world.ortho;
}

View File

@ -2,9 +2,14 @@
layout(location = 0) in vec2 Vertex;
layout(binding = 0) uniform WorldConfig
layout(binding = 0) uniform WorldMatrix
{
vec2 vp_size;
mat4 ortho;
mat4 projection;
mat4 modelview;
mat4 mvp;
vec4 view_pos;
} world;
layout(location = 0) out vec4 FragmentColor;
@ -13,5 +18,5 @@ void main()
{
FragmentColor=vec4(1.0);
gl_Position=vec4(Vertex,0.0,1.0)*world.mvp;
gl_Position=vec4(Vertex,0.0,1.0)*world.ortho;
}

View File

@ -5,7 +5,8 @@ layout(location = 1) in vec4 Color;
layout(binding = 0) uniform WorldMatrix
{
mat4 two_dim;
vec2 vp_size;
mat4 ortho;
mat4 projection;
mat4 modelview;
mat4 mvp;

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@ -0,0 +1,18 @@
#version 450
layout(binding = 0) uniform WorldMatrix
{
vec2 vp_size;
mat4 ortho;
mat4 projection;
mat4 modelview;
mat4 mvp;
vec4 view_pos;
} world;
layout (location = 0) out vec4 outFragcolor;
void main()
{
outFragcolor = vec4(gl_FragCoord.rg/world.vp_size,0.0,1.0);
}

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@ -17,3 +17,5 @@ glslangValidator -V -o Atomsphere.frag.spv Atomsphere.frag
glslangValidator -V -o gbuffer_opaque.vert.spv gbuffer_opaque.vert
glslangValidator -V -o gbuffer_opaque.frag.spv gbuffer_opaque.frag
glslangValidator -V -o glFragCoord.frag.spv glFragCoord.frag

View File

@ -28,6 +28,9 @@ namespace hgl
void Camera::Refresh()
{
matrix.vp_size.x=width;
matrix.vp_size.y=height;
if(type==CameraType::Perspective)
matrix.projection=perspective(fov,width/height,znear,zfar);
else
@ -43,7 +46,7 @@ namespace hgl
//注意: C++中要 projection * model_view * local_to_world * position
//而GLSL中要 position * local_to_world * model_view * projection
matrix.two_dim=ortho(width,height,znear,zfar);
matrix.ortho=ortho(width,height,znear,zfar);
matrix.view_pos=eye;