add color support in CreateRenderableBoundingBox()
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@ -194,6 +194,9 @@ private:
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{
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CubeCreateInfo cci(model_data->bounding_box);
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cci.has_color=true;
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cci.color.Set(1,1,1,1);
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bbox_renderable=CreateRenderableBoundingBox(db,mp_line.material,&cci);
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bbox_renderable_instance=CreateRenderableInstance(mp_line,bbox_renderable);
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}
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@ -94,12 +94,15 @@ namespace hgl
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Vector3f size;
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Vector2f tile;
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bool has_color;
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Vector4f color;
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public:
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void Set(const AABB &box)
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{
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center=box.CenterPoint().xyz();
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size=box.HalfSize().xyz();
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size=box.Size().xyz();
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}
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CubeCreateInfo()
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@ -107,12 +110,16 @@ namespace hgl
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center.Set(0,0,0);
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size.Set(1,1,1);
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tile.Set(1,1);
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has_color=false;
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}
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CubeCreateInfo(const AABB &box)
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{
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Set(box);
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tile.Set(1,1);
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has_color=false;
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}
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};//struct CubeCreateInfo
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@ -1263,6 +1263,20 @@ namespace hgl
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}
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}
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if(cci->has_color)
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{
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float *color_pointer=gc.GetColorPointer();
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if(color_pointer)
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{
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for(uint i=0;i<8;i++)
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{
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memcpy(color_pointer,&(cci->color),4*sizeof(float));
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color_pointer+=4;
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}
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}
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}
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gc.CreateIBO16(24,indices);
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return gc.Finish();
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