删除DevIL

This commit is contained in:
hyzboy 2019-11-27 19:11:37 +08:00
parent bea1366a89
commit 0e6db3b1dc
23 changed files with 7 additions and 3838 deletions

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@ -1,13 +0,0 @@
%module DevIL
%{
#include "il.h"
#include "ilu.h"
#include "ilut.h"
//#include "ilu_region.h"
%}
%include "il.h"
%include "ilu.h"
%include "ilut.h"
//%include "ilu_region.h"

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@ -1,51 +0,0 @@
IL_INCLUDE_PATH="/usr/include"
IL_LIB_PATH="/usr/lib"
LUA_INCLUDE_PATH="/usr/include/lua5.1"
LUA_LIB_PATH="/usr/lib"
OSX=no
echo "Building the lua binding!"
export SWIG_FEATURES="-I$IL_INCLUDE_PATH"
swig -lua DevIL.i
if [ $? -ne 0 ] ; then
echo "swig Failed to build the lua interface"
exit 1
fi
compile() {
gcc luadevil.c "$1" -o luadevil "-L$LUA_LIB_PATH" "-I$LUA_INCLUDE_PATH" "-I$IL_LIB_PATH" -lIL -lILU -lILUT -llua5.1 &>/dev/null
err=$?
if [ "$OSX" = "no" ] ; then
gcc -shared "$1" -o DevIL.so "-L$LUA_LIB_PATH" "-I$LUA_INCLUDE_PATH" "-I$IL_LIB_PATH" -lIL -lILU -lILUT &>/dev/null
else
gcc -bundle -undefined dynamic_lookup "$1" -o DevIL.so "-L$LUA_LIB_PATH" "-I$LUA_INCLUDE_PATH" "-I$IL_LIB_PATH" -lIL -lILU -lILUT &>/dev/null
fi
return $err
}
compile DevIL_wrap.c
if [ $? -ne 0 ] ; then
echo 'Failed compilation'
echo 'On some platform the file malloc.h is not present and produces a compilation error'
echo -n 'it can be removed safely, try [y/n] ? '
while read i ; do
if [ "$i" = "y" ] ; then
sed 's/\#include\ \<malloc\.h\>//' < DevIL_wrap.c > DevIL_wrap.mod.c
compile "DevIL_wrap.mod.c"
if [ $? -ne 0 ] ; then
echo 'still failing...'
exit 2
fi
exit 0
elif [ "$i" = "n" ] ; then
echo 'ok, failing...'
exit 3
else
echo 'Unknown command [y/n] ? '
fi
done
fi
echo "ok!"
exit 0

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#! /bin/bash
IL_INCLUDE_PATH="/usr/local/include"
IL_LIB_PATH="/usr/local/lib"
PYTHON_INCLUDE_PATH="/usr/include/python2.5"
swig "-I$IL_INCLUDE_PATH" -python -interface DevIL DevIL.i
if [ $? -ne 0 ] ; then
echo Error while building the swig interface
exit 1
fi
gcc -shared "-I$IL_INCLUDE_PATH" "-I$PYTHON_INCLUDE_PATH" "-L$IL_LIB_PATH" -lIL -lILU -lILUT DevIL_wrap.c -o DevIL.so
if [ $? -ne 0 ] ; then
echo Error while compiling the python module
fi
echo "DevIL.py and DevIL.so are ready"

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#ifndef __CONFIG_H__
#define __CONFIG_H__
#define IL_USE_PRAGMA_LIBS // Links to only the libraries that are requested.
#define IL_INLINE_ASM 1 // Define if you can support at least some ASM
// Supported images formats (IL)
// #define IL_NO_BLP
// #define IL_NO_BMP
// #define IL_NO_CUT
// #define IL_NO_CHEAD
// #define IL_NO_DCX
// #define IL_NO_DDS
// #define IL_NO_DICOM
// #define IL_NO_DOOM
// #define IL_NO_EXR
// #define IL_NO_FITS
// #define IL_NO_FTX
// #define IL_NO_GIF
// #define IL_NO_HDR
// #define IL_NO_ICO
// #define IL_NO_ICNS
// #define IL_NO_IWI
// #define IL_NO_JP2
// #define IL_NO_JPG
// #define IL_NO_LCMS
// #define IL_NO_LIF
// #define IL_NO_MDL
// #define IL_NO_MNG
// #define IL_NO_PCD
// #define IL_NO_PCX
// #define IL_NO_PIC
// #define IL_NO_PIX
// #define IL_NO_PNG
// #define IL_NO_PNM
// #define IL_NO_PSD
// #define IL_NO_PSP
// #define IL_NO_PXR
// #define IL_NO_RAW
// #define IL_NO_ROT
// #define IL_NO_SGI
// #define IL_NO_SUN
// #define IL_NO_TGA
// #define IL_NO_TIF
// #define IL_NO_TPL
// #define IL_NO_WAL
// #define IL_NO_WDP
// #define IL_NO_XPM
#define IL_USE_JPEGLIB_UNMODIFIED 1
#define IL_USE_DXTC_NVIDIA
#define IL_USE_DXTC_SQUISH
//#define IL_NO_GAMES
/* Supported api (ilut) */
//
// sorry just
// cant get this one to work under windows
// have disabled for the now
//
// will look at it some more later
//
// Kriss
//
#undef ILUT_USE_ALLEGRO
#undef ILUT_USE_DIRECTX8
#define ILUT_USE_DIRECTX9
#define ILUT_USE_DIRECTX10
#define ILUT_USE_OPENGL
#define ILUT_USE_SDL
#define ILUT_USE_WIN32
#endif /* __CONFIG_H__ */

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#ifndef DEVIL_CPP_WRAPPER_HPP
#define DEVIL_CPP_WRAPPER_HPP
#include <IL/ilut.h> // Probably only have to #include this one
class ilImage
{
public:
ilImage();
ilImage(ILconst_string);
ilImage(const ilImage &);
virtual ~ilImage();
ILboolean Load(ILconst_string);
ILboolean Load(ILconst_string, ILenum);
ILboolean Save(ILconst_string);
ILboolean Save(ILconst_string, ILenum);
// ImageLib functions
ILboolean ActiveImage(ILuint);
ILboolean ActiveLayer(ILuint);
ILboolean ActiveMipmap(ILuint);
ILboolean Clear(void);
void ClearColour(ILclampf, ILclampf, ILclampf, ILclampf);
ILboolean Convert(ILenum);
ILboolean Copy(ILuint);
ILboolean Default(void);
ILboolean Flip(void);
ILboolean SwapColours(void);
ILboolean Resize(ILuint, ILuint, ILuint);
ILboolean TexImage(ILuint, ILuint, ILuint, ILubyte, ILenum, ILenum, void*);
// Image handling
void Bind(void) const;
void Bind(ILuint);
void Close(void) { this->Delete(); }
void Delete(void);
void iGenBind();
ILenum PaletteAlphaIndex();
// Image characteristics
ILuint Width(void);
ILuint Height(void);
ILuint Depth(void);
ILubyte Bpp(void);
ILubyte Bitpp(void);
ILenum PaletteType(void);
ILenum Format(void);
ILenum Type(void);
ILuint NumImages(void);
ILuint NumMipmaps(void);
ILuint GetId(void) const;
ILenum GetOrigin(void);
ILubyte *GetData(void);
ILubyte *GetPalette(void);
// Rendering
ILuint BindImage(void);
ILuint BindImage(ILenum);
// Operators
ilImage& operator = (ILuint);
ilImage& operator = (const ilImage &);
protected:
ILuint Id;
private:
static int ilStartUp();
static ILboolean ilStartedUp;
};
// ensure that init is called exactly once
int ilImage::ilStartUp()
{
ilInit();
iluInit();
//ilutInit();
return true;
}
ILboolean ilImage::ilStartedUp = ilStartUp();
class ilFilters
{
public:
static ILboolean Alienify(ilImage &);
static ILboolean BlurAvg(ilImage &, ILuint Iter);
static ILboolean BlurGaussian(ilImage &, ILuint Iter);
static ILboolean Contrast(ilImage &, ILfloat Contrast);
static ILboolean EdgeDetectE(ilImage &);
static ILboolean EdgeDetectP(ilImage &);
static ILboolean EdgeDetectS(ilImage &);
static ILboolean Emboss(ilImage &);
static ILboolean Gamma(ilImage &, ILfloat Gamma);
static ILboolean Negative(ilImage &);
static ILboolean Noisify(ilImage &, ILubyte Factor);
static ILboolean Pixelize(ilImage &, ILuint PixSize);
static ILboolean Saturate(ilImage &, ILfloat Saturation);
static ILboolean Saturate(ilImage &, ILfloat r, ILfloat g, ILfloat b, ILfloat Saturation);
static ILboolean ScaleColours(ilImage &, ILfloat r, ILfloat g, ILfloat b);
static ILboolean Sharpen(ilImage &, ILfloat Factor, ILuint Iter);
};
#ifdef ILUT_USE_OPENGL
class ilOgl
{
public:
static void Init(void);
static GLuint BindTex(ilImage &);
static ILboolean Upload(ilImage &, ILuint);
static GLuint Mipmap(ilImage &);
static ILboolean Screen(void);
static ILboolean Screenie(void);
};
#endif//ILUT_USE_OPENGL
#ifdef ILUT_USE_ALLEGRO
class ilAlleg
{
public:
static void Init(void);
static BITMAP *Convert(ilImage &);
};
#endif//ILUT_USE_ALLEGRO
#ifdef ILUT_USE_WIN32
class ilWin32
{
public:
static void Init(void);
static HBITMAP Convert(ilImage &);
static ILboolean GetClipboard(ilImage &);
static void GetInfo(ilImage &, BITMAPINFO *Info);
static ILubyte *GetPadData(ilImage &);
static HPALETTE GetPal(ilImage &);
static ILboolean GetResource(ilImage &, HINSTANCE hInst, ILint ID, char *ResourceType);
static ILboolean GetResource(ilImage &, HINSTANCE hInst, ILint ID, char *ResourceType, ILenum Type);
static ILboolean SetClipboard(ilImage &);
};
#endif//ILUT_USE_WIN32
class ilValidate
{
public:
static ILboolean Valid(ILenum, ILconst_string);
static ILboolean Valid(ILenum, FILE *);
static ILboolean Valid(ILenum, void *, ILuint);
protected:
private:
};
class ilState
{
public:
static ILboolean Disable(ILenum);
static ILboolean Enable(ILenum);
static void Get(ILenum, ILboolean &);
static void Get(ILenum, ILint &);
static ILboolean GetBool(ILenum);
static ILint GetInt(ILenum);
static const char *GetString(ILenum);
static ILboolean IsDisabled(ILenum);
static ILboolean IsEnabled(ILenum);
static ILboolean Origin(ILenum);
static void Pop(void);
static void Push(ILuint);
protected:
private:
};
class ilError
{
public:
static void Check(void (*Callback)(const char*));
static void Check(void (*Callback)(ILenum));
static ILenum Get(void);
static const char *String(void);
static const char *String(ILenum);
protected:
private:
};
//
// ILIMAGE
//
ilImage::ilImage()
{
this->Id = 0;
//this->iStartUp(); // This was commented out, but it needs to be somewhere...
this->iGenBind();
return;
}
ilImage::ilImage(ILconst_string FileName)
{
this->Id = 0;
//this->iStartUp(); // This was commented out, but it needs to be somewhere...
this->iGenBind();
ilLoadImage(FileName);
return;
}
ilImage::ilImage(const ilImage &Image)
{
this->Id = 0;
// this->iStartUp();
this->iGenBind();
*this = Image;
return;
}
ilImage::~ilImage()
{
if (this->Id)
ilDeleteImages(1, &this->Id);
this->Id = 0;
return;
}
ILboolean ilImage::Load(ILconst_string FileName)
{
this->iGenBind();
return ilLoadImage(FileName);
}
ILboolean ilImage::Load(ILconst_string FileName, ILenum Type)
{
this->iGenBind();
return ilLoad(Type, FileName);
}
ILboolean ilImage::Save(ILconst_string FileName)
{
this->iGenBind();
return ilSaveImage(FileName);
}
ILboolean ilImage::Save(ILconst_string FileName, ILenum Type)
{
this->iGenBind();
return ilSave(Type, FileName);
}
//
// ImageLib functions
//
ILboolean ilImage::ActiveImage(ILuint Number)
{
if (this->Id) {
this->Bind();
return ilActiveImage(Number);
}
return IL_FALSE;
}
ILboolean ilImage::ActiveLayer(ILuint Number)
{
if (this->Id) {
this->Bind();
return ilActiveLayer(Number);
}
return IL_FALSE;
}
ILboolean ilImage::ActiveMipmap(ILuint Number)
{
if (this->Id) {
this->Bind();
return ilActiveMipmap(Number);
}
return IL_FALSE;
}
ILboolean ilImage::Clear()
{
if (this->Id) {
this->Bind();
return ilClearImage();
}
return IL_FALSE;
}
void ilImage::ClearColour(ILclampf Red, ILclampf Green, ILclampf Blue, ILclampf Alpha)
{
ilClearColour(Red, Green, Blue, Alpha);
return;
}
ILboolean ilImage::Convert(ILenum NewFormat)
{
if (this->Id) {
this->Bind();
return ilConvertImage(NewFormat, IL_UNSIGNED_BYTE);
}
return IL_FALSE;
}
ILboolean ilImage::Copy(ILuint Src)
{
if (this->Id) {
this->Bind();
return ilCopyImage(Src);
}
return IL_FALSE;
}
ILboolean ilImage::Default()
{
if (this->Id) {
this->Bind();
return ilDefaultImage();
}
return IL_FALSE;
}
ILboolean ilImage::Flip()
{
if (this->Id) {
this->Bind();
return iluFlipImage();
}
return IL_FALSE;
}
ILboolean ilImage::SwapColours()
{
if (this->Id) {
this->Bind();
return iluSwapColours();
}
return IL_FALSE;
}
ILboolean ilImage::Resize(ILuint Width, ILuint Height, ILuint Depth)
{
if (this->Id) {
this->Bind();
return iluScale(Width, Height, Depth);
}
return IL_FALSE;
}
ILboolean ilImage::TexImage(ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp, ILenum Format, ILenum Type, void *Data)
{
if (this->Id) {
this->Bind();
return ilTexImage(Width, Height, Depth, Bpp, Format, Type, Data);
}
return IL_FALSE;
}
//
// Image handling
//
void ilImage::Bind() const
{
if (this->Id)
ilBindImage(this->Id);
return;
}
// Note: Behaviour may be changed!
void ilImage::Bind(ILuint Image)
{
if (this->Id == Image)
return;
this->Delete(); // Should we delete it?
this->Id = Image;
ilBindImage(this->Id);
return;
}
void ilImage::Delete()
{
if (this->Id == 0)
return;
ilDeleteImages(1, &this->Id);
this->Id = 0;
return;
}
//
// Image characteristics
//
ILuint ilImage::Width()
{
if (this->Id) {
this->Bind();
return ilGetInteger(IL_IMAGE_WIDTH);
}
return 0;
}
ILuint ilImage::Height()
{
if (this->Id) {
this->Bind();
return ilGetInteger(IL_IMAGE_HEIGHT);
}
return 0;
}
ILuint ilImage::Depth()
{
if (this->Id) {
this->Bind();
return ilGetInteger(IL_IMAGE_DEPTH);
}
return 0;
}
ILubyte ilImage::Bpp()
{
if (this->Id) {
this->Bind();
return ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL);
}
return 0;
}
ILubyte ilImage::Bitpp()
{
if (this->Id) {
this->Bind();
return ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
}
return 0;
}
ILenum ilImage::Format()
{
if (this->Id) {
this->Bind();
return ilGetInteger(IL_IMAGE_FORMAT);
}
return 0;
}
ILenum ilImage::PaletteType()
{
if (this->Id) {
this->Bind();
return ilGetInteger(IL_PALETTE_TYPE);
}
return 0;
}
ILenum ilImage::PaletteAlphaIndex()
{
if (this->Id) {
this->Bind();
return ilGetInteger(IL_PNG_ALPHA_INDEX);
}
return 0;
}
ILenum ilImage::Type()
{
if (this->Id) {
this->Bind();
return ilGetInteger(IL_IMAGE_TYPE);
}
return 0;
}
ILenum ilImage::NumImages()
{
if (this->Id) {
this->Bind();
return ilGetInteger(IL_NUM_IMAGES);
}
return 0;
}
ILenum ilImage::NumMipmaps()
{
if (this->Id) {
this->Bind();
return ilGetInteger(IL_NUM_MIPMAPS);
}
return 0;
}
ILuint ilImage::GetId() const
{
return this->Id;
}
ILenum ilImage::GetOrigin(void)
{
ILinfo Info;
if (this->Id) {
this->Bind();
iluGetImageInfo(&Info);
return Info.Origin;
}
return 0;
}
ILubyte* ilImage::GetData()
{
if (this->Id) {
this->Bind();
return ilGetData();
}
return 0;
}
ILubyte* ilImage::GetPalette()
{
if (this->Id) {
this->Bind();
return ilGetPalette();
}
return 0;
}
//
// Private members
//
/*void ilImage::iStartUp()
{
ilInit();
iluInit();
ilutInit();
return;
}*/
void ilImage::iGenBind()
{
if (this->Id == 0) {
ilGenImages(1, &this->Id);
}
ilBindImage(this->Id);
return;
}
//
// Operators
//
ilImage& ilImage::operator = (ILuint Image)
{
if (this->Id == 0)
this->Id = Image;
else {
this->Bind();
ilCopyImage(Image);
}
return *this;
}
ilImage& ilImage::operator = (const ilImage &Image)
{
if (Id == 0)
Id = Image.GetId();
else {
Bind();
ilCopyImage(Image.GetId());
}
return *this;
}
//
// ILFILTERS
//
ILboolean ilFilters::Alienify(ilImage &Image)
{
Image.Bind();
return iluAlienify();
}
ILboolean ilFilters::BlurAvg(ilImage &Image, ILuint Iter)
{
Image.Bind();
return iluBlurAvg(Iter);
}
ILboolean ilFilters::BlurGaussian(ilImage &Image, ILuint Iter)
{
Image.Bind();
return iluBlurGaussian(Iter);
}
ILboolean ilFilters::Contrast(ilImage &Image, ILfloat Contrast)
{
Image.Bind();
return iluContrast(Contrast);
}
ILboolean ilFilters::EdgeDetectE(ilImage &Image)
{
Image.Bind();
return iluEdgeDetectP();
}
ILboolean ilFilters::EdgeDetectP(ilImage &Image)
{
Image.Bind();
return iluEdgeDetectP();
}
ILboolean ilFilters::EdgeDetectS(ilImage &Image)
{
Image.Bind();
return iluEdgeDetectS();
}
ILboolean ilFilters::Emboss(ilImage &Image)
{
Image.Bind();
return iluEmboss();
}
ILboolean ilFilters::Gamma(ilImage &Image, ILfloat Gamma)
{
Image.Bind();
return iluGammaCorrect(Gamma);
}
ILboolean ilFilters::Negative(ilImage &Image)
{
Image.Bind();
return iluNegative();
}
ILboolean ilFilters::Noisify(ilImage &Image, ILubyte Factor)
{
Image.Bind();
return iluNoisify(Factor);
}
ILboolean ilFilters::Pixelize(ilImage &Image, ILuint PixSize)
{
Image.Bind();
return iluPixelize(PixSize);
}
ILboolean ilFilters::Saturate(ilImage &Image, ILfloat Saturation)
{
Image.Bind();
return iluSaturate1f(Saturation);
}
ILboolean ilFilters::Saturate(ilImage &Image, ILfloat r, ILfloat g, ILfloat b, ILfloat Saturation)
{
Image.Bind();
return iluSaturate4f(r, g, b, Saturation);
}
ILboolean ilFilters::ScaleColours(ilImage &Image, ILfloat r, ILfloat g, ILfloat b)
{
Image.Bind();
return iluScaleColours(r, g, b);
}
ILboolean ilFilters::Sharpen(ilImage &Image, ILfloat Factor, ILuint Iter)
{
Image.Bind();
return iluSharpen(Factor, Iter);
}
//
// ILOPENGL
//
#ifdef ILUT_USE_OPENGL
void ilOgl::Init()
{
ilutRenderer(ILUT_OPENGL);
return;
}
GLuint ilOgl::BindTex(ilImage &Image)
{
Image.Bind();
return ilutGLBindTexImage();
}
ILboolean ilOgl::Upload(ilImage &Image, ILuint Level)
{
Image.Bind();
return ilutGLTexImage(Level);
}
GLuint ilOgl::Mipmap(ilImage &Image)
{
Image.Bind();
return ilutGLBuildMipmaps();
}
ILboolean ilOgl::Screen()
{
return ilutGLScreen();
}
ILboolean ilOgl::Screenie()
{
return ilutGLScreenie();
}
#endif//ILUT_USE_OPENGL
//
// ILALLEGRO
//
#ifdef ILUT_USE_ALLEGRO
void ilAlleg::Init()
{
ilutRenderer(IL_ALLEGRO);
return;
}
BITMAP *ilAlleg::Convert(ilImage &Image, PALETTE Pal)
{
Image.Bind();
return ilutConvertToAlleg(Pal);
}
#endif//ILUT_USE_ALLEGRO
//
// ILWIN32
//
#ifdef ILUT_USE_WIN32
void ilWin32::Init()
{
ilutRenderer(ILUT_WIN32);
return;
}
HBITMAP ilWin32::Convert(ilImage &Image)
{
Image.Bind();
return ilutConvertToHBitmap(GetDC(NULL));
}
ILboolean ilWin32::GetClipboard(ilImage &Image)
{
Image.Bind();
return ilutGetWinClipboard();
}
void ilWin32::GetInfo(ilImage &Image, BITMAPINFO *Info)
{
Image.Bind();
ilutGetBmpInfo(Info);
return;
}
ILubyte* ilWin32::GetPadData(ilImage &Image)
{
Image.Bind();
return ilutGetPaddedData();
}
HPALETTE ilWin32::GetPal(ilImage &Image)
{
Image.Bind();
return ilutGetHPal();
}
ILboolean ilWin32::GetResource(ilImage &Image, HINSTANCE hInst, ILint ID, char *ResourceType)
{
Image.Bind();
return ilutLoadResource(hInst, ID, ResourceType, IL_TYPE_UNKNOWN);
}
ILboolean ilWin32::GetResource(ilImage &Image, HINSTANCE hInst, ILint ID, char *ResourceType, ILenum Type)
{
Image.Bind();
return ilutLoadResource(hInst, ID, ResourceType, Type);
}
ILboolean ilWin32::SetClipboard(ilImage &Image)
{
Image.Bind();
return ilutSetWinClipboard();
}
#endif//ILUT_USE_WIN32
//
// ILVALIDATE
//
ILboolean ilValidate::Valid(ILenum Type, ILconst_string FileName)
{
return ilIsValid(Type, FileName);
}
ILboolean ilValidate::Valid(ILenum Type, FILE *File)
{
return ilIsValidF(Type, File);
}
ILboolean ilValidate::Valid(ILenum Type, void *Lump, ILuint Size)
{
return ilIsValidL(Type, Lump, Size);
}
//
// ILSTATE
//
ILboolean ilState::Disable(ILenum State)
{
return ilDisable(State);
}
ILboolean ilState::Enable(ILenum State)
{
return ilEnable(State);
}
void ilState::Get(ILenum Mode, ILboolean &Param)
{
ilGetBooleanv(Mode, &Param);
return;
}
void ilState::Get(ILenum Mode, ILint &Param)
{
ilGetIntegerv(Mode, &Param);
return;
}
ILboolean ilState::GetBool(ILenum Mode)
{
return ilGetBoolean(Mode);
}
ILint ilState::GetInt(ILenum Mode)
{
return ilGetInteger(Mode);
}
const char *ilState::GetString(ILenum StringName)
{
return ilGetString(StringName);
}
ILboolean ilState::IsDisabled(ILenum Mode)
{
return ilIsDisabled(Mode);
}
ILboolean ilState::IsEnabled(ILenum Mode)
{
return ilIsEnabled(Mode);
}
ILboolean ilState::Origin(ILenum Mode)
{
return ilOriginFunc(Mode);
}
void ilState::Pop()
{
ilPopAttrib();
return;
}
void ilState::Push(ILuint Bits = IL_ALL_ATTRIB_BITS)
{
ilPushAttrib(Bits);
return;
}
//
// ILERROR
//
void ilError::Check(void (*Callback)(const char*))
{
static ILenum Error;
while ((Error = ilGetError()) != IL_NO_ERROR) {
Callback(iluErrorString(Error));
}
return;
}
void ilError::Check(void (*Callback)(ILenum))
{
static ILenum Error;
while ((Error = ilGetError()) != IL_NO_ERROR) {
Callback(Error);
}
return;
}
ILenum ilError::Get()
{
return ilGetError();
}
const char *ilError::String()
{
return iluErrorString(ilGetError());
}
const char *ilError::String(ILenum Error)
{
return iluErrorString(Error);
}
#endif// DEVIL_CPP_WRAPPER_HPP

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//-----------------------------------------------------------------------------
//
// ImageLib Sources
// Copyright (C) 2000-2017 by Denton Woods
// Last modified: 01/06/2009
//
// Filename: IL/devil_internal_exports.h
//
// Description: Internal stuff for DevIL (IL, ILU and ILUT)
//
//-----------------------------------------------------------------------------
#ifndef IL_EXPORTS_H
#define IL_EXPORTS_H
#include "IL/il.h"
#ifdef DEBUG
#include <assert.h>
#else
#define assert(x)
#endif
#ifdef NOINLINE
// No inlining. Treat all inline funcs as static.
// Functions will be replicated in all translation units
// use them.
#define STATIC_INLINE static
#else
#if defined(_MSC_VER) && !defined(__cplusplus)
// MSVC compiler uses __inline when compiling C (not C++)
#define STATIC_INLINE static __inline
#else
// Portable across C99, GNU89, C++...
#define STATIC_INLINE static inline
#endif
#endif // NOINLINE
#ifdef __cplusplus
extern "C" {
#endif
#define IL_MAX(a,b) (((a) > (b)) ? (a) : (b))
#define IL_MIN(a,b) (((a) < (b)) ? (a) : (b))
//! Basic Palette struct
typedef struct ILpal
{
ILubyte* Palette; //!< the image palette (if any)
ILuint PalSize; //!< size of the palette (in bytes)
ILenum PalType; //!< the palette types in il.h (0x0500 range)
} ILpal;
//! The Fundamental Image structure
/*! Every bit of information about an image is stored in this internal structure.*/
typedef struct ILimage
{
ILuint Width; //!< the image's width
ILuint Height; //!< the image's height
ILuint Depth; //!< the image's depth
ILubyte Bpp; //!< bytes per pixel (now number of channels)
ILubyte Bpc; //!< bytes per channel
ILuint Bps; //!< bytes per scanline (components for IL)
ILubyte* Data; //!< the image data
ILuint SizeOfData; //!< the total size of the data (in bytes)
ILuint SizeOfPlane; //!< SizeOfData in a 2d image, size of each plane slice in a 3d image (in bytes)
ILenum Format; //!< image format (in IL enum style)
ILenum Type; //!< image type (in IL enum style)
ILenum Origin; //!< origin of the image
ILpal Pal; //!< palette details
ILuint Duration; //!< length of the time to display this "frame"
ILenum CubeFlags; //!< cube map flags for sides present in chain
struct ILimage* Mipmaps; //!< mipmapped versions of this image terminated by a NULL - usu. NULL
struct ILimage* Next; //!< next image in the chain - usu. NULL
struct ILimage* Faces; //!< next cubemap face in the chain - usu. NULL
struct ILimage* Layers; //!< subsequent layers in the chain - usu. NULL
ILuint* AnimList; //!< animation list
ILuint AnimSize; //!< animation list size
void* Profile; //!< colour profile
ILuint ProfileSize; //!< colour profile size
ILuint OffX; //!< x-offset of the image
ILuint OffY; //!< y-offset of the image
ILubyte* DxtcData; //!< compressed data
ILenum DxtcFormat; //!< compressed data format
ILuint DxtcSize; //!< compressed data size
} ILimage;
// Memory functions
ILAPI void* ILAPIENTRY ialloc(const ILsizei Size);
ILAPI void ILAPIENTRY ifree(const void *Ptr);
ILAPI void* ILAPIENTRY icalloc(const ILsizei Size, const ILsizei Num);
#ifdef ALTIVEC_GCC
ILAPI void* ILAPIENTRY ivec_align_buffer(void *buffer, const ILuint size);
#endif
// Internal library functions in IL
ILAPI ILimage* ILAPIENTRY ilGetCurImage(void);
ILAPI void ILAPIENTRY ilSetCurImage(ILimage *Image);
ILAPI void ILAPIENTRY ilSetError(ILenum Error);
ILAPI void ILAPIENTRY ilSetPal(ILpal *Pal);
//
// Utility functions
//
ILAPI ILubyte ILAPIENTRY ilGetBppFormat(ILenum Format);
ILAPI ILenum ILAPIENTRY ilGetFormatBpp(ILubyte Bpp);
ILAPI ILubyte ILAPIENTRY ilGetBpcType(ILenum Type);
ILAPI ILenum ILAPIENTRY ilGetTypeBpc(ILubyte Bpc);
ILAPI ILubyte ILAPIENTRY ilGetBppPal(ILenum PalType);
ILAPI ILenum ILAPIENTRY ilGetPalBaseType(ILenum PalType);
ILAPI ILuint ILAPIENTRY ilNextPower2(ILuint Num);
ILAPI ILenum ILAPIENTRY ilTypeFromExt(ILconst_string FileName);
ILAPI void ILAPIENTRY ilReplaceCurImage(ILimage *Image);
ILAPI void ILAPIENTRY iMemSwap(ILubyte *, ILubyte *, const ILuint);
//
// Image functions
//
ILAPI void ILAPIENTRY iBindImageTemp (void);
ILAPI ILboolean ILAPIENTRY ilClearImage_ (ILimage *Image);
ILAPI void ILAPIENTRY ilCloseImage (ILimage *Image);
ILAPI void ILAPIENTRY ilClosePal (ILpal *Palette);
ILAPI ILpal* ILAPIENTRY iCopyPal (void);
ILAPI ILboolean ILAPIENTRY ilCopyImageAttr (ILimage *Dest, ILimage *Src);
ILAPI ILimage* ILAPIENTRY ilCopyImage_ (ILimage *Src);
ILAPI void ILAPIENTRY ilGetClear (void *Colours, ILenum Format, ILenum Type);
ILAPI ILuint ILAPIENTRY ilGetCurName (void);
ILAPI ILboolean ILAPIENTRY ilIsValidPal (ILpal *Palette);
ILAPI ILimage* ILAPIENTRY ilNewImage (ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp, ILubyte Bpc);
ILAPI ILimage* ILAPIENTRY ilNewImageFull (ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp, ILenum Format, ILenum Type, void *Data);
ILAPI ILboolean ILAPIENTRY ilInitImage (ILimage *Image, ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp, ILenum Format, ILenum Type, void *Data);
ILAPI ILboolean ILAPIENTRY ilResizeImage (ILimage *Image, ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp, ILubyte Bpc);
ILAPI ILboolean ILAPIENTRY ilTexImage_ (ILimage *Image, ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp, ILenum Format, ILenum Type, void *Data);
ILAPI ILboolean ILAPIENTRY ilTexImageSurface_(ILimage *Image, ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp, ILenum Format, ILenum Type, void *Data);
ILAPI ILboolean ILAPIENTRY ilTexSubImage_ (ILimage *Image, void *Data);
ILAPI void* ILAPIENTRY ilConvertBuffer (ILuint SizeOfData, ILenum SrcFormat, ILenum DestFormat, ILenum SrcType, ILenum DestType, ILpal *SrcPal, void *Buffer);
ILAPI ILimage* ILAPIENTRY iConvertImage (ILimage *Image, ILenum DestFormat, ILenum DestType);
ILAPI ILpal* ILAPIENTRY iConvertPal (ILpal *Pal, ILenum DestFormat);
ILAPI ILubyte* ILAPIENTRY iGetFlipped (ILimage *Image);
ILAPI ILboolean ILAPIENTRY iMirror();
ILAPI void ILAPIENTRY iFlipBuffer(ILubyte *buff, ILuint depth, ILuint line_size, ILuint line_num);
ILubyte* iFlipNewBuffer(ILubyte *buff, ILuint depth, ILuint line_size, ILuint line_num);
ILAPI void ILAPIENTRY iGetIntegervImage(ILimage *Image, ILenum Mode, ILint *Param);
// Internal library functions in ILU
ILAPI ILimage* ILAPIENTRY iluRotate_(ILimage *Image, ILfloat Angle);
ILAPI ILimage* ILAPIENTRY iluRotate3D_(ILimage *Image, ILfloat x, ILfloat y, ILfloat z, ILfloat Angle);
ILAPI ILimage* ILAPIENTRY iluScale_(ILimage *Image, ILuint Width, ILuint Height, ILuint Depth);
#ifdef __cplusplus
}
#endif
#endif//IL_EXPORTS_H

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@ -1,645 +0,0 @@
//-----------------------------------------------------------------------------
//
// ImageLib Sources
// Copyright (C) 2000-2017 by Denton Woods
// Last modified: 03/07/2009
//
// Filename: IL/il.h
//
// Description: The main include file for DevIL
//
//-----------------------------------------------------------------------------
// Doxygen comment
/*! \file il.h
The main include file for DevIL
*/
#ifndef __il_h_
#ifndef __IL_H__
#define __il_h_
#define __IL_H__
#ifdef __cplusplus
extern "C" {
#endif
//this define controls if floats and doubles are clamped to [0..1]
//during conversion. It takes a little more time, but it is the correct
//way of doing this. If you are sure your floats are always valid,
//you can undefine this value...
#define CLAMP_HALF 1
#define CLAMP_FLOATS 1
#define CLAMP_DOUBLES 1
/*#ifdef _WIN32_WCE
#define IL_NO_EXR
#define IL_NO_GIF
#define IL_NO_JP2
#define IL_NO_JPG
#define IL_NO_MNG
#define IL_NO_PNG
#define IL_NO_TIF
#define IL_NO_LCMS
#endif //_WIN32_WCE
#ifdef DJGPP
#define IL_NO_EXR
#define IL_NO_GIF
#define IL_NO_JP2
#define IL_NO_JPG
#define IL_NO_MNG
#define IL_NO_PNG
#define IL_NO_TIF
#define IL_NO_LCMS
#endif //DJGPP*/
#ifdef _WIN32
#if (defined(IL_USE_PRAGMA_LIBS)) && (!defined(_IL_BUILD_LIBRARY))
#if defined(_MSC_VER) || defined(__BORLANDC__)
#pragma comment(lib, "DevIL.lib")
#endif
#endif
#endif
#if defined(RESTRICT_KEYWORD) && !defined(__cplusplus)
#define RESTRICT restrict
#define CONST_RESTRICT const restrict
#else
#define RESTRICT
#define CONST_RESTRICT const
#endif
#include <stdio.h>
typedef unsigned int ILenum;
typedef unsigned char ILboolean;
typedef unsigned int ILbitfield;
typedef signed char ILbyte;
typedef signed short ILshort;
typedef int ILint;
typedef size_t ILsizei;
typedef unsigned char ILubyte;
typedef unsigned short ILushort;
typedef unsigned int ILuint;
typedef float ILfloat;
typedef float ILclampf;
typedef double ILdouble;
typedef double ILclampd;
#ifdef _MSC_VER
typedef __int64 ILint64;
typedef unsigned __int64 ILuint64;
#else
typedef long long int ILint64;
typedef long long unsigned int ILuint64;
#endif
#include <limits.h>
#ifdef _UNICODE
#ifndef _WIN32_WCE
#include <wchar.h>
#endif
//if we use a define instead of a typedef,
//ILconst_string works as intended
#define ILchar wchar_t
#define ILstring wchar_t*
#define ILconst_string wchar_t const *
#else
//if we use a define instead of a typedef,
//ILconst_string works as intended
#define ILchar char
#define ILstring char*
#define ILconst_string char const *
#endif //_UNICODE
#define IL_FALSE 0
#define IL_TRUE 1
// Matches OpenGL's right now.
//! Data formats \link Formats Formats\endlink
#define IL_COLOUR_INDEX 0x1900
#define IL_COLOR_INDEX 0x1900
#define IL_ALPHA 0x1906
#define IL_RGB 0x1907
#define IL_RGBA 0x1908
#define IL_BGR 0x80E0
#define IL_BGRA 0x80E1
#define IL_LUMINANCE 0x1909
#define IL_LUMINANCE_ALPHA 0x190A
//! Data types \link Types Types\endlink
#define IL_BYTE 0x1400
#define IL_UNSIGNED_BYTE 0x1401
#define IL_SHORT 0x1402
#define IL_UNSIGNED_SHORT 0x1403
#define IL_INT 0x1404
#define IL_UNSIGNED_INT 0x1405
#define IL_FLOAT 0x1406
#define IL_DOUBLE 0x140A
#define IL_HALF 0x140B
#define IL_MAX_BYTE SCHAR_MAX
#define IL_MAX_UNSIGNED_BYTE UCHAR_MAX
#define IL_MAX_SHORT SHRT_MAX
#define IL_MAX_UNSIGNED_SHORT USHRT_MAX
#define IL_MAX_INT INT_MAX
#define IL_MAX_UNSIGNED_INT UINT_MAX
#define IL_LIMIT(x,m,M) (x<m?m:(x>M?M:x))
#define IL_CLAMP(x) IL_LIMIT(x,0,1)
#define IL_VENDOR 0x1F00
#define IL_LOAD_EXT 0x1F01
#define IL_SAVE_EXT 0x1F02
//
// IL-specific #define's
//
#define IL_VERSION_1_8_0 1
#define IL_VERSION 180
// Attribute Bits
#define IL_ORIGIN_BIT 0x00000001
#define IL_FILE_BIT 0x00000002
#define IL_PAL_BIT 0x00000004
#define IL_FORMAT_BIT 0x00000008
#define IL_TYPE_BIT 0x00000010
#define IL_COMPRESS_BIT 0x00000020
#define IL_LOADFAIL_BIT 0x00000040
#define IL_FORMAT_SPECIFIC_BIT 0x00000080
#define IL_ALL_ATTRIB_BITS 0x000FFFFF
// Palette types
#define IL_PAL_NONE 0x0400
#define IL_PAL_RGB24 0x0401
#define IL_PAL_RGB32 0x0402
#define IL_PAL_RGBA32 0x0403
#define IL_PAL_BGR24 0x0404
#define IL_PAL_BGR32 0x0405
#define IL_PAL_BGRA32 0x0406
// Image types
#define IL_TYPE_UNKNOWN 0x0000
#define IL_BMP 0x0420 //!< Microsoft Windows Bitmap - .bmp extension
#define IL_CUT 0x0421 //!< Dr. Halo - .cut extension
#define IL_DOOM 0x0422 //!< DooM walls - no specific extension
#define IL_DOOM_FLAT 0x0423 //!< DooM flats - no specific extension
#define IL_ICO 0x0424 //!< Microsoft Windows Icons and Cursors - .ico and .cur extensions
#define IL_JPG 0x0425 //!< JPEG - .jpg, .jpe and .jpeg extensions
#define IL_JFIF 0x0425 //!<
#define IL_ILBM 0x0426 //!< Amiga IFF (FORM ILBM) - .iff, .ilbm, .lbm extensions
#define IL_PCD 0x0427 //!< Kodak PhotoCD - .pcd extension
#define IL_PCX 0x0428 //!< ZSoft PCX - .pcx extension
#define IL_PIC 0x0429 //!< PIC - .pic extension
#define IL_PNG 0x042A //!< Portable Network Graphics - .png extension
#define IL_PNM 0x042B //!< Portable Any Map - .pbm, .pgm, .ppm and .pnm extensions
#define IL_SGI 0x042C //!< Silicon Graphics - .sgi, .bw, .rgb and .rgba extensions
#define IL_TGA 0x042D //!< TrueVision Targa File - .tga, .vda, .icb and .vst extensions
#define IL_TIF 0x042E //!< Tagged Image File Format - .tif and .tiff extensions
#define IL_CHEAD 0x042F //!< C-Style Header - .h extension
#define IL_RAW 0x0430 //!< Raw Image Data - any extension
#define IL_MDL 0x0431 //!< Half-Life Model Texture - .mdl extension
#define IL_WAL 0x0432 //!< Quake 2 Texture - .wal extension
#define IL_LIF 0x0434 //!< Homeworld Texture - .lif extension
#define IL_MNG 0x0435 //!< Multiple-image Network Graphics - .mng extension
#define IL_JNG 0x0435 //!<
#define IL_GIF 0x0436 //!< Graphics Interchange Format - .gif extension
#define IL_DDS 0x0437 //!< DirectDraw Surface - .dds extension
#define IL_DCX 0x0438 //!< ZSoft Multi-PCX - .dcx extension
#define IL_PSD 0x0439 //!< Adobe PhotoShop - .psd extension
#define IL_EXIF 0x043A //!<
#define IL_PSP 0x043B //!< PaintShop Pro - .psp extension
#define IL_PIX 0x043C //!< PIX - .pix extension
#define IL_PXR 0x043D //!< Pixar - .pxr extension
#define IL_XPM 0x043E //!< X Pixel Map - .xpm extension
#define IL_HDR 0x043F //!< Radiance High Dynamic Range - .hdr extension
#define IL_ICNS 0x0440 //!< Macintosh Icon - .icns extension
#define IL_JP2 0x0441 //!< Jpeg 2000 - .jp2 extension
#define IL_EXR 0x0442 //!< OpenEXR - .exr extension
#define IL_WDP 0x0443 //!< Microsoft HD Photo - .wdp and .hdp extension
#define IL_VTF 0x0444 //!< Valve Texture Format - .vtf extension
#define IL_WBMP 0x0445 //!< Wireless Bitmap - .wbmp extension
#define IL_SUN 0x0446 //!< Sun Raster - .sun, .ras, .rs, .im1, .im8, .im24 and .im32 extensions
#define IL_IFF 0x0447 //!< Interchange File Format - .iff extension
#define IL_TPL 0x0448 //!< Gamecube Texture - .tpl extension
#define IL_FITS 0x0449 //!< Flexible Image Transport System - .fit and .fits extensions
#define IL_DICOM 0x044A //!< Digital Imaging and Communications in Medicine (DICOM) - .dcm and .dicom extensions
#define IL_IWI 0x044B //!< Call of Duty Infinity Ward Image - .iwi extension
#define IL_BLP 0x044C //!< Blizzard Texture Format - .blp extension
#define IL_FTX 0x044D //!< Heavy Metal: FAKK2 Texture - .ftx extension
#define IL_ROT 0x044E //!< Homeworld 2 - Relic Texture - .rot extension
#define IL_TEXTURE 0x044F //!< Medieval II: Total War Texture - .texture extension
#define IL_DPX 0x0450 //!< Digital Picture Exchange - .dpx extension
#define IL_UTX 0x0451 //!< Unreal (and Unreal Tournament) Texture - .utx extension
#define IL_MP3 0x0452 //!< MPEG-1 Audio Layer 3 - .mp3 extension
#define IL_KTX 0x0453 //!< Khronos Texture - .ktx extension
#define IL_JASC_PAL 0x0475 //!< PaintShop Pro Palette
// Error Types
#define IL_NO_ERROR 0x0000
#define IL_INVALID_ENUM 0x0501
#define IL_OUT_OF_MEMORY 0x0502
#define IL_FORMAT_NOT_SUPPORTED 0x0503
#define IL_INTERNAL_ERROR 0x0504
#define IL_INVALID_VALUE 0x0505
#define IL_ILLEGAL_OPERATION 0x0506
#define IL_ILLEGAL_FILE_VALUE 0x0507
#define IL_INVALID_FILE_HEADER 0x0508
#define IL_INVALID_PARAM 0x0509
#define IL_COULD_NOT_OPEN_FILE 0x050A
#define IL_INVALID_EXTENSION 0x050B
#define IL_FILE_ALREADY_EXISTS 0x050C
#define IL_OUT_FORMAT_SAME 0x050D
#define IL_STACK_OVERFLOW 0x050E
#define IL_STACK_UNDERFLOW 0x050F
#define IL_INVALID_CONVERSION 0x0510
#define IL_BAD_DIMENSIONS 0x0511
#define IL_FILE_READ_ERROR 0x0512 // 05/12/2002: Addition by Sam.
#define IL_FILE_WRITE_ERROR 0x0512
#define IL_LIB_GIF_ERROR 0x05E1
#define IL_LIB_JPEG_ERROR 0x05E2
#define IL_LIB_PNG_ERROR 0x05E3
#define IL_LIB_TIFF_ERROR 0x05E4
#define IL_LIB_MNG_ERROR 0x05E5
#define IL_LIB_JP2_ERROR 0x05E6
#define IL_LIB_EXR_ERROR 0x05E7
#define IL_UNKNOWN_ERROR 0x05FF
// Origin Definitions
#define IL_ORIGIN_SET 0x0600
#define IL_ORIGIN_LOWER_LEFT 0x0601
#define IL_ORIGIN_UPPER_LEFT 0x0602
#define IL_ORIGIN_MODE 0x0603
// Format and Type Mode Definitions
#define IL_FORMAT_SET 0x0610
#define IL_FORMAT_MODE 0x0611
#define IL_TYPE_SET 0x0612
#define IL_TYPE_MODE 0x0613
// File definitions
#define IL_FILE_OVERWRITE 0x0620
#define IL_FILE_MODE 0x0621
// Palette definitions
#define IL_CONV_PAL 0x0630
// Load fail definitions
#define IL_DEFAULT_ON_FAIL 0x0632
// Key colour and alpha definitions
#define IL_USE_KEY_COLOUR 0x0635
#define IL_USE_KEY_COLOR 0x0635
#define IL_BLIT_BLEND 0x0636
// Interlace definitions
#define IL_SAVE_INTERLACED 0x0639
#define IL_INTERLACE_MODE 0x063A
// Quantization definitions
#define IL_QUANTIZATION_MODE 0x0640
#define IL_WU_QUANT 0x0641
#define IL_NEU_QUANT 0x0642
#define IL_NEU_QUANT_SAMPLE 0x0643
#define IL_MAX_QUANT_INDEXS 0x0644 //XIX : ILint : Maximum number of colors to reduce to, default of 256. and has a range of 2-256
#define IL_MAX_QUANT_INDICES 0x0644 // Redefined, since the above #define is misspelled
// Hints
#define IL_FASTEST 0x0660
#define IL_LESS_MEM 0x0661
#define IL_DONT_CARE 0x0662
#define IL_MEM_SPEED_HINT 0x0665
#define IL_USE_COMPRESSION 0x0666
#define IL_NO_COMPRESSION 0x0667
#define IL_COMPRESSION_HINT 0x0668
// Compression
#define IL_NVIDIA_COMPRESS 0x0670
#define IL_SQUISH_COMPRESS 0x0671
// Subimage types
#define IL_SUB_NEXT 0x0680
#define IL_SUB_MIPMAP 0x0681
#define IL_SUB_LAYER 0x0682
// Compression definitions
#define IL_COMPRESS_MODE 0x0700
#define IL_COMPRESS_NONE 0x0701
#define IL_COMPRESS_RLE 0x0702
#define IL_COMPRESS_LZO 0x0703
#define IL_COMPRESS_ZLIB 0x0704
// File format-specific values
#define IL_TGA_CREATE_STAMP 0x0710
#define IL_JPG_QUALITY 0x0711
#define IL_PNG_INTERLACE 0x0712
#define IL_TGA_RLE 0x0713
#define IL_BMP_RLE 0x0714
#define IL_SGI_RLE 0x0715
#define IL_TGA_ID_STRING 0x0717
#define IL_TGA_AUTHNAME_STRING 0x0718
#define IL_TGA_AUTHCOMMENT_STRING 0x0719
#define IL_PNG_AUTHNAME_STRING 0x071A
#define IL_PNG_TITLE_STRING 0x071B
#define IL_PNG_DESCRIPTION_STRING 0x071C
#define IL_TIF_DESCRIPTION_STRING 0x071D
#define IL_TIF_HOSTCOMPUTER_STRING 0x071E
#define IL_TIF_DOCUMENTNAME_STRING 0x071F
#define IL_TIF_AUTHNAME_STRING 0x0720
#define IL_JPG_SAVE_FORMAT 0x0721
#define IL_CHEAD_HEADER_STRING 0x0722
#define IL_PCD_PICNUM 0x0723
#define IL_PNG_ALPHA_INDEX 0x0724 // currently has no effect!
#define IL_JPG_PROGRESSIVE 0x0725
#define IL_VTF_COMP 0x0726
// DXTC definitions
#define IL_DXTC_FORMAT 0x0705
#define IL_DXT1 0x0706
#define IL_DXT2 0x0707
#define IL_DXT3 0x0708
#define IL_DXT4 0x0709
#define IL_DXT5 0x070A
#define IL_DXT_NO_COMP 0x070B
#define IL_KEEP_DXTC_DATA 0x070C
#define IL_DXTC_DATA_FORMAT 0x070D
#define IL_3DC 0x070E
#define IL_RXGB 0x070F
#define IL_ATI1N 0x0710
#define IL_DXT1A 0x0711 // Normally the same as IL_DXT1, except for nVidia Texture Tools.
// Environment map definitions
#define IL_CUBEMAP_POSITIVEX 0x00000400
#define IL_CUBEMAP_NEGATIVEX 0x00000800
#define IL_CUBEMAP_POSITIVEY 0x00001000
#define IL_CUBEMAP_NEGATIVEY 0x00002000
#define IL_CUBEMAP_POSITIVEZ 0x00004000
#define IL_CUBEMAP_NEGATIVEZ 0x00008000
#define IL_SPHEREMAP 0x00010000
// Values
#define IL_VERSION_NUM 0x0DE2
#define IL_IMAGE_WIDTH 0x0DE4
#define IL_IMAGE_HEIGHT 0x0DE5
#define IL_IMAGE_DEPTH 0x0DE6
#define IL_IMAGE_SIZE_OF_DATA 0x0DE7
#define IL_IMAGE_BPP 0x0DE8
#define IL_IMAGE_BYTES_PER_PIXEL 0x0DE8
#define IL_IMAGE_BPP 0x0DE8
#define IL_IMAGE_BITS_PER_PIXEL 0x0DE9
#define IL_IMAGE_FORMAT 0x0DEA
#define IL_IMAGE_TYPE 0x0DEB
#define IL_PALETTE_TYPE 0x0DEC
#define IL_PALETTE_SIZE 0x0DED
#define IL_PALETTE_BPP 0x0DEE
#define IL_PALETTE_NUM_COLS 0x0DEF
#define IL_PALETTE_BASE_TYPE 0x0DF0
#define IL_NUM_FACES 0x0DE1
#define IL_NUM_IMAGES 0x0DF1
#define IL_NUM_MIPMAPS 0x0DF2
#define IL_NUM_LAYERS 0x0DF3
#define IL_ACTIVE_IMAGE 0x0DF4
#define IL_ACTIVE_MIPMAP 0x0DF5
#define IL_ACTIVE_LAYER 0x0DF6
#define IL_ACTIVE_FACE 0x0E00
#define IL_CUR_IMAGE 0x0DF7
#define IL_IMAGE_DURATION 0x0DF8
#define IL_IMAGE_PLANESIZE 0x0DF9
#define IL_IMAGE_BPC 0x0DFA
#define IL_IMAGE_OFFX 0x0DFB
#define IL_IMAGE_OFFY 0x0DFC
#define IL_IMAGE_CUBEFLAGS 0x0DFD
#define IL_IMAGE_ORIGIN 0x0DFE
#define IL_IMAGE_CHANNELS 0x0DFF
# if defined __GNUC__ && (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ > 0))
// __attribute__((deprecated)) is supported by GCC 3.1 and later.
# define DEPRECATED(D) D __attribute__((deprecated))
# elif defined _MSC_VER && _MSC_VER >= 1300
// __declspec(deprecated) is supported by MSVC 7.0 and later.
# define DEPRECATED(D) __declspec(deprecated) D
# else
# define DEPRECATED (D) D
# endif
//
// Section shamelessly modified from the glut header.
//
// This is from Win32's <windef.h>
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
#define ILAPIENTRY __stdcall
#define IL_PACKSTRUCT
//#elif defined(linux) || defined(MACOSX) || defined(__CYGWIN__) //fix bug 840364
#elif defined( __GNUC__ )
// this should work for any of the above commented platforms
// plus any platform using GCC
#ifdef __MINGW32__
#define ILAPIENTRY __stdcall
#else
#define ILAPIENTRY
#endif
#define IL_PACKSTRUCT __attribute__ ((packed))
#else
#define ILAPIENTRY
#define IL_PACKSTRUCT
#endif
// This is from Win32's <wingdi.h> and <winnt.h>
#if defined(__LCC__)
#define ILAPI __stdcall
#elif defined(_WIN32) //changed 20031221 to fix bug 840421
#ifdef IL_STATIC_LIB
#define ILAPI
#else
#ifdef _IL_BUILD_LIBRARY
#define ILAPI __declspec(dllexport)
#else
#define ILAPI __declspec(dllimport)
#endif
#endif
#elif __APPLE__
#define ILAPI extern
#else
#define ILAPI
#endif
#define IL_SEEK_SET 0
#define IL_SEEK_CUR 1
#define IL_SEEK_END 2
#define IL_EOF -1
// Callback functions for file reading
typedef void* ILHANDLE;
typedef void (ILAPIENTRY *fCloseRProc)(ILHANDLE);
typedef ILboolean (ILAPIENTRY *fEofProc) (ILHANDLE);
typedef ILint (ILAPIENTRY *fGetcProc) (ILHANDLE);
typedef ILHANDLE (ILAPIENTRY *fOpenRProc) (ILconst_string);
typedef ILint (ILAPIENTRY *fReadProc) (void*, ILuint, ILuint, ILHANDLE);
typedef ILint (ILAPIENTRY *fSeekRProc) (ILHANDLE, ILint, ILint);
typedef ILint (ILAPIENTRY *fTellRProc) (ILHANDLE);
// Callback functions for file writing
typedef void (ILAPIENTRY *fCloseWProc)(ILHANDLE);
typedef ILHANDLE (ILAPIENTRY *fOpenWProc) (ILconst_string);
typedef ILint (ILAPIENTRY *fPutcProc) (ILubyte, ILHANDLE);
typedef ILint (ILAPIENTRY *fSeekWProc) (ILHANDLE, ILint, ILint);
typedef ILint (ILAPIENTRY *fTellWProc) (ILHANDLE);
typedef ILint (ILAPIENTRY *fWriteProc) (const void*, ILuint, ILuint, ILHANDLE);
// Callback functions for allocation and deallocation
typedef void* (ILAPIENTRY *mAlloc)(const ILsizei);
typedef void (ILAPIENTRY *mFree) (const void* CONST_RESTRICT);
// Registered format procedures
typedef ILenum (ILAPIENTRY *IL_LOADPROC)(ILconst_string);
typedef ILenum (ILAPIENTRY *IL_SAVEPROC)(ILconst_string);
// ImageLib Functions
ILAPI ILboolean ILAPIENTRY ilActiveFace(ILuint Number);
ILAPI ILboolean ILAPIENTRY ilActiveImage(ILuint Number);
ILAPI ILboolean ILAPIENTRY ilActiveLayer(ILuint Number);
ILAPI ILboolean ILAPIENTRY ilActiveMipmap(ILuint Number);
ILAPI ILboolean ILAPIENTRY ilApplyPal(ILconst_string FileName);
ILAPI ILboolean ILAPIENTRY ilApplyProfile(ILstring InProfile, ILstring OutProfile);
ILAPI void ILAPIENTRY ilBindImage(ILuint Image);
ILAPI ILboolean ILAPIENTRY ilBlit(ILuint Source, ILint DestX, ILint DestY, ILint DestZ, ILuint SrcX, ILuint SrcY, ILuint SrcZ, ILuint Width, ILuint Height, ILuint Depth);
ILAPI ILboolean ILAPIENTRY ilClampNTSC(void);
ILAPI void ILAPIENTRY ilClearColour(ILclampf Red, ILclampf Green, ILclampf Blue, ILclampf Alpha);
ILAPI ILboolean ILAPIENTRY ilClearImage(void);
ILAPI ILuint ILAPIENTRY ilCloneCurImage(void);
ILAPI ILubyte* ILAPIENTRY ilCompressDXT(ILubyte *Data, ILuint Width, ILuint Height, ILuint Depth, ILenum DXTCFormat, ILuint *DXTCSize);
ILAPI ILboolean ILAPIENTRY ilCompressFunc(ILenum Mode);
ILAPI ILboolean ILAPIENTRY ilConvertImage(ILenum DestFormat, ILenum DestType);
ILAPI ILboolean ILAPIENTRY ilConvertPal(ILenum DestFormat);
ILAPI ILboolean ILAPIENTRY ilCopyImage(ILuint Src);
ILAPI ILuint ILAPIENTRY ilCopyPixels(ILuint XOff, ILuint YOff, ILuint ZOff, ILuint Width, ILuint Height, ILuint Depth, ILenum Format, ILenum Type, void *Data);
ILAPI ILuint ILAPIENTRY ilCreateSubImage(ILenum Type, ILuint Num);
ILAPI ILboolean ILAPIENTRY ilDefaultImage(void);
ILAPI void ILAPIENTRY ilDeleteImage(const ILuint Num);
ILAPI void ILAPIENTRY ilDeleteImages(ILsizei Num, const ILuint *Images);
ILAPI ILenum ILAPIENTRY ilDetermineType(ILconst_string FileName);
ILAPI ILenum ILAPIENTRY ilDetermineTypeF(ILHANDLE File);
ILAPI ILenum ILAPIENTRY ilDetermineTypeL(const void *Lump, ILuint Size);
ILAPI ILboolean ILAPIENTRY ilDisable(ILenum Mode);
ILAPI ILboolean ILAPIENTRY ilDxtcDataToImage(void);
ILAPI ILboolean ILAPIENTRY ilDxtcDataToSurface(void);
ILAPI ILboolean ILAPIENTRY ilEnable(ILenum Mode);
ILAPI void ILAPIENTRY ilFlipSurfaceDxtcData(void);
ILAPI ILboolean ILAPIENTRY ilFormatFunc(ILenum Mode);
ILAPI void ILAPIENTRY ilGenImages(ILsizei Num, ILuint *Images);
ILAPI ILuint ILAPIENTRY ilGenImage(void);
ILAPI ILubyte* ILAPIENTRY ilGetAlpha(ILenum Type);
ILAPI ILboolean ILAPIENTRY ilGetBoolean(ILenum Mode);
ILAPI void ILAPIENTRY ilGetBooleanv(ILenum Mode, ILboolean *Param);
ILAPI ILubyte* ILAPIENTRY ilGetData(void);
ILAPI ILuint ILAPIENTRY ilGetDXTCData(void *Buffer, ILuint BufferSize, ILenum DXTCFormat);
ILAPI ILenum ILAPIENTRY ilGetError(void);
ILAPI ILint ILAPIENTRY ilGetInteger(ILenum Mode);
ILAPI void ILAPIENTRY ilGetIntegerv(ILenum Mode, ILint *Param);
ILAPI ILuint ILAPIENTRY ilGetLumpPos(void);
ILAPI ILubyte* ILAPIENTRY ilGetPalette(void);
ILAPI ILconst_string ILAPIENTRY ilGetString(ILenum StringName);
ILAPI void ILAPIENTRY ilHint(ILenum Target, ILenum Mode);
ILAPI ILboolean ILAPIENTRY ilInvertSurfaceDxtcDataAlpha(void);
ILAPI void ILAPIENTRY ilInit(void);
ILAPI ILboolean ILAPIENTRY ilImageToDxtcData(ILenum Format);
ILAPI ILboolean ILAPIENTRY ilIsDisabled(ILenum Mode);
ILAPI ILboolean ILAPIENTRY ilIsEnabled(ILenum Mode);
ILAPI ILboolean ILAPIENTRY ilIsImage(ILuint Image);
ILAPI ILboolean ILAPIENTRY ilIsValid(ILenum Type, ILconst_string FileName);
ILAPI ILboolean ILAPIENTRY ilIsValidF(ILenum Type, ILHANDLE File);
ILAPI ILboolean ILAPIENTRY ilIsValidL(ILenum Type, void *Lump, ILuint Size);
ILAPI void ILAPIENTRY ilKeyColour(ILclampf Red, ILclampf Green, ILclampf Blue, ILclampf Alpha);
ILAPI ILboolean ILAPIENTRY ilLoad(ILenum Type, ILconst_string FileName);
ILAPI ILboolean ILAPIENTRY ilLoadF(ILenum Type, ILHANDLE File);
ILAPI ILboolean ILAPIENTRY ilLoadImage(ILconst_string FileName);
ILAPI ILboolean ILAPIENTRY ilLoadL(ILenum Type, const void *Lump, ILuint Size);
ILAPI ILboolean ILAPIENTRY ilLoadPal(ILconst_string FileName);
ILAPI void ILAPIENTRY ilModAlpha(ILdouble AlphaValue);
ILAPI ILboolean ILAPIENTRY ilOriginFunc(ILenum Mode);
ILAPI ILboolean ILAPIENTRY ilOverlayImage(ILuint Source, ILint XCoord, ILint YCoord, ILint ZCoord);
ILAPI void ILAPIENTRY ilPopAttrib(void);
ILAPI void ILAPIENTRY ilPushAttrib(ILuint Bits);
ILAPI void ILAPIENTRY ilRegisterFormat(ILenum Format);
ILAPI ILboolean ILAPIENTRY ilRegisterLoad(ILconst_string Ext, IL_LOADPROC Load);
ILAPI ILboolean ILAPIENTRY ilRegisterMipNum(ILuint Num);
ILAPI ILboolean ILAPIENTRY ilRegisterNumFaces(ILuint Num);
ILAPI ILboolean ILAPIENTRY ilRegisterNumImages(ILuint Num);
ILAPI void ILAPIENTRY ilRegisterOrigin(ILenum Origin);
ILAPI void ILAPIENTRY ilRegisterPal(void *Pal, ILuint Size, ILenum Type);
ILAPI ILboolean ILAPIENTRY ilRegisterSave(ILconst_string Ext, IL_SAVEPROC Save);
ILAPI void ILAPIENTRY ilRegisterType(ILenum Type);
ILAPI ILboolean ILAPIENTRY ilRemoveLoad(ILconst_string Ext);
ILAPI ILboolean ILAPIENTRY ilRemoveSave(ILconst_string Ext);
ILAPI void ILAPIENTRY ilResetMemory(void); // Deprecated
ILAPI void ILAPIENTRY ilResetRead(void);
ILAPI void ILAPIENTRY ilResetWrite(void);
ILAPI ILboolean ILAPIENTRY ilSave(ILenum Type, ILconst_string FileName);
ILAPI ILuint ILAPIENTRY ilSaveF(ILenum Type, ILHANDLE File);
ILAPI ILboolean ILAPIENTRY ilSaveImage(ILconst_string FileName);
ILAPI ILuint ILAPIENTRY ilSaveL(ILenum Type, void *Lump, ILuint Size);
ILAPI ILboolean ILAPIENTRY ilSavePal(ILconst_string FileName);
ILAPI ILboolean ILAPIENTRY ilSetAlpha(ILdouble AlphaValue);
ILAPI ILboolean ILAPIENTRY ilSetData(void *Data);
ILAPI ILboolean ILAPIENTRY ilSetDuration(ILuint Duration);
ILAPI void ILAPIENTRY ilSetInteger(ILenum Mode, ILint Param);
ILAPI void ILAPIENTRY ilSetMemory(mAlloc, mFree);
ILAPI void ILAPIENTRY ilSetPixels(ILint XOff, ILint YOff, ILint ZOff, ILuint Width, ILuint Height, ILuint Depth, ILenum Format, ILenum Type, void *Data);
ILAPI void ILAPIENTRY ilSetRead(fOpenRProc, fCloseRProc, fEofProc, fGetcProc, fReadProc, fSeekRProc, fTellRProc);
ILAPI void ILAPIENTRY ilSetString(ILenum Mode, const char *String);
ILAPI void ILAPIENTRY ilSetWrite(fOpenWProc, fCloseWProc, fPutcProc, fSeekWProc, fTellWProc, fWriteProc);
ILAPI void ILAPIENTRY ilShutDown(void);
ILAPI ILboolean ILAPIENTRY ilSurfaceToDxtcData(ILenum Format);
ILAPI ILboolean ILAPIENTRY ilTexImage(ILuint Width, ILuint Height, ILuint Depth, ILubyte NumChannels, ILenum Format, ILenum Type, void *Data);
ILAPI ILboolean ILAPIENTRY ilTexImageDxtc(ILint w, ILint h, ILint d, ILenum DxtFormat, const ILubyte* data);
ILAPI ILenum ILAPIENTRY ilTypeFromExt(ILconst_string FileName);
ILAPI ILboolean ILAPIENTRY ilTypeFunc(ILenum Mode);
ILAPI ILboolean ILAPIENTRY ilLoadData(ILconst_string FileName, ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp);
ILAPI ILboolean ILAPIENTRY ilLoadDataF(ILHANDLE File, ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp);
ILAPI ILboolean ILAPIENTRY ilLoadDataL(void *Lump, ILuint Size, ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp);
ILAPI ILboolean ILAPIENTRY ilSaveData(ILconst_string FileName);
// For all those weirdos that spell "colour" without the 'u'.
#define ilClearColor ilClearColour
#define ilKeyColor ilKeyColour
#define imemclear(x,y) memset(x,0,y);
#ifdef __cplusplus
}
#endif
#endif // __IL_H__
#endif // __il_h__

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#ifndef WRAPPER_H
#define WRAPPER_H
/*#include <il/il.h>
#include <il/ilu.h>*/
#include <IL/ilut.h> // Probably only have to #include this one
#ifdef _MSC_VER
#ifndef _IL_WRAP_BUILD_LIB
#pragma comment(lib, "il_wrap.lib")
#endif
#endif
class ilImage
{
public:
ilImage();
ilImage(char *);
ilImage(const ilImage &);
virtual ~ilImage();
ILboolean Load(char *);
ILboolean Load(char *, ILenum);
ILboolean Save(char *);
ILboolean Save(char *, ILenum);
// ImageLib functions
ILboolean ActiveImage(ILuint);
ILboolean ActiveLayer(ILuint);
ILboolean ActiveMipmap(ILuint);
ILboolean Clear(void);
ILvoid ClearColour(ILclampf, ILclampf, ILclampf, ILclampf);
ILboolean Convert(ILenum);
ILboolean Copy(ILuint);
ILboolean Default(void);
ILboolean Flip(void);
ILboolean SwapColours(void);
ILboolean Resize(ILuint, ILuint, ILuint);
ILboolean TexImage(ILuint, ILuint, ILuint, ILubyte, ILenum, ILenum, ILvoid*);
// Image handling
ILvoid Bind(void) const;
ILvoid Bind(ILuint);
ILvoid Close(void) { this->Delete(); }
ILvoid Delete(void);
ILvoid iGenBind();
ILenum PaletteAlphaIndex();
// Image characteristics
ILuint Width(void);
ILuint Height(void);
ILuint Depth(void);
ILubyte Bpp(void);
ILubyte Bitpp(void);
ILenum PaletteType(void);
ILenum Format(void);
ILenum Type(void);
ILuint NumImages(void);
ILuint NumMipmaps(void);
ILuint GetId(void) const;
ILenum GetOrigin(void);
ILubyte *GetData(void);
ILubyte *GetPalette(void);
// Rendering
ILuint BindImage(void);
ILuint BindImage(ILenum);
// Operators
ilImage& operator = (ILuint);
ilImage& operator = (const ilImage &);
protected:
ILuint Id;
private:
ILvoid iStartUp();
};
class ilFilters
{
public:
static ILboolean Alienify(ilImage &);
static ILboolean BlurAvg(ilImage &, ILuint Iter);
static ILboolean BlurGaussian(ilImage &, ILuint Iter);
static ILboolean Contrast(ilImage &, ILfloat Contrast);
static ILboolean EdgeDetectE(ilImage &);
static ILboolean EdgeDetectP(ilImage &);
static ILboolean EdgeDetectS(ilImage &);
static ILboolean Emboss(ilImage &);
static ILboolean Gamma(ilImage &, ILfloat Gamma);
static ILboolean Negative(ilImage &);
static ILboolean Noisify(ilImage &, ILubyte Factor);
static ILboolean Pixelize(ilImage &, ILuint PixSize);
static ILboolean Saturate(ilImage &, ILfloat Saturation);
static ILboolean Saturate(ilImage &, ILfloat r, ILfloat g, ILfloat b, ILfloat Saturation);
static ILboolean ScaleColours(ilImage &, ILfloat r, ILfloat g, ILfloat b);
static ILboolean Sharpen(ilImage &, ILfloat Factor, ILuint Iter);
};
#ifdef ILUT_USE_OPENGL
class ilOgl
{
public:
static ILvoid Init(void);
static GLuint BindTex(ilImage &);
static ILboolean Upload(ilImage &, ILuint);
static GLuint Mipmap(ilImage &);
static ILboolean Screen(void);
static ILboolean Screenie(void);
};
#endif//ILUT_USE_OPENGL
#ifdef ILUT_USE_ALLEGRO
class ilAlleg
{
public:
static ILvoid Init(void);
static BITMAP *Convert(ilImage &);
};
#endif//ILUT_USE_ALLEGRO
#ifdef ILUT_USE_WIN32
class ilWin32
{
public:
static ILvoid Init(void);
static HBITMAP Convert(ilImage &);
static ILboolean GetClipboard(ilImage &);
static ILvoid GetInfo(ilImage &, BITMAPINFO *Info);
static ILubyte *GetPadData(ilImage &);
static HPALETTE GetPal(ilImage &);
static ILboolean GetResource(ilImage &, HINSTANCE hInst, ILint ID, char *ResourceType);
static ILboolean GetResource(ilImage &, HINSTANCE hInst, ILint ID, char *ResourceType, ILenum Type);
static ILboolean SetClipboard(ilImage &);
};
#endif//ILUT_USE_WIN32
class ilValidate
{
public:
static ILboolean Valid(ILenum, char *);
static ILboolean Valid(ILenum, FILE *);
static ILboolean Valid(ILenum, ILvoid *, ILuint);
protected:
private:
};
class ilState
{
public:
static ILboolean Disable(ILenum);
static ILboolean Enable(ILenum);
static ILvoid Get(ILenum, ILboolean &);
static ILvoid Get(ILenum, ILint &);
static ILboolean GetBool(ILenum);
static ILint GetInt(ILenum);
static const char *GetString(ILenum);
static ILboolean IsDisabled(ILenum);
static ILboolean IsEnabled(ILenum);
static ILboolean Origin(ILenum);
static ILvoid Pop(void);
static ILvoid Push(ILuint);
protected:
private:
};
class ilError
{
public:
static ILvoid Check(ILvoid (*Callback)(const char*));
static ILvoid Check(ILvoid (*Callback)(ILenum));
static ILenum Get(void);
static const char *String(void);
static const char *String(ILenum);
protected:
private:
};
#endif//WRAPPER_H

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//-----------------------------------------------------------------------------
//
// ImageLib Utility Sources
// Copyright (C) 2000-2017 by Denton Woods
// Last modified: 03/07/2009
//
// Filename: IL/ilu.h
//
// Description: The main include file for ILU
//
//-----------------------------------------------------------------------------
// Doxygen comment
/*! \file ilu.h
The main include file for ILU
*/
#ifndef __ilu_h_
#ifndef __ILU_H__
#define __ilu_h_
#define __ILU_H__
#include <IL/il.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifdef _WIN32
#if (defined(IL_USE_PRAGMA_LIBS)) && (!defined(_IL_BUILD_LIBRARY))
#if defined(_MSC_VER) || defined(__BORLANDC__)
#pragma comment(lib, "ILU.lib")
#endif
#endif
#endif
#define ILU_VERSION_1_8_0 1
#define ILU_VERSION 180
#define ILU_FILTER 0x2600
#define ILU_NEAREST 0x2601
#define ILU_LINEAR 0x2602
#define ILU_BILINEAR 0x2603
#define ILU_SCALE_BOX 0x2604
#define ILU_SCALE_TRIANGLE 0x2605
#define ILU_SCALE_BELL 0x2606
#define ILU_SCALE_BSPLINE 0x2607
#define ILU_SCALE_LANCZOS3 0x2608
#define ILU_SCALE_MITCHELL 0x2609
// Error types
#define ILU_INVALID_ENUM 0x0501
#define ILU_OUT_OF_MEMORY 0x0502
#define ILU_INTERNAL_ERROR 0x0504
#define ILU_INVALID_VALUE 0x0505
#define ILU_ILLEGAL_OPERATION 0x0506
#define ILU_INVALID_PARAM 0x0509
// Values
#define ILU_PLACEMENT 0x0700
#define ILU_LOWER_LEFT 0x0701
#define ILU_LOWER_RIGHT 0x0702
#define ILU_UPPER_LEFT 0x0703
#define ILU_UPPER_RIGHT 0x0704
#define ILU_CENTER 0x0705
#define ILU_CONVOLUTION_MATRIX 0x0710
#define ILU_VERSION_NUM IL_VERSION_NUM
#define ILU_VENDOR IL_VENDOR
// Languages
#define ILU_ENGLISH 0x0800
#define ILU_ARABIC 0x0801
#define ILU_DUTCH 0x0802
#define ILU_JAPANESE 0x0803
#define ILU_SPANISH 0x0804
#define ILU_GERMAN 0x0805
#define ILU_FRENCH 0x0806
#define ILU_ITALIAN 0x0807
// Filters
/*
#define ILU_FILTER_BLUR 0x0803
#define ILU_FILTER_GAUSSIAN_3x3 0x0804
#define ILU_FILTER_GAUSSIAN_5X5 0x0805
#define ILU_FILTER_EMBOSS1 0x0807
#define ILU_FILTER_EMBOSS2 0x0808
#define ILU_FILTER_LAPLACIAN1 0x080A
#define ILU_FILTER_LAPLACIAN2 0x080B
#define ILU_FILTER_LAPLACIAN3 0x080C
#define ILU_FILTER_LAPLACIAN4 0x080D
#define ILU_FILTER_SHARPEN1 0x080E
#define ILU_FILTER_SHARPEN2 0x080F
#define ILU_FILTER_SHARPEN3 0x0810
*/
typedef struct ILinfo
{
ILuint Id; // the image's id
ILubyte *Data; // the image's data
ILuint Width; // the image's width
ILuint Height; // the image's height
ILuint Depth; // the image's depth
ILubyte Bpp; // bytes per pixel (not bits) of the image
ILuint SizeOfData; // the total size of the data (in bytes)
ILenum Format; // image format (in IL enum style)
ILenum Type; // image type (in IL enum style)
ILenum Origin; // origin of the image
ILubyte *Palette; // the image's palette
ILenum PalType; // palette type
ILuint PalSize; // palette size
ILenum CubeFlags; // flags for what cube map sides are present
ILuint NumNext; // number of images following
ILuint NumMips; // number of mipmaps
ILuint NumLayers; // number of layers
} ILinfo;
typedef struct ILpointf {
ILfloat x;
ILfloat y;
} ILpointf;
typedef struct ILpointi {
ILint x;
ILint y;
} ILpointi;
ILAPI ILboolean ILAPIENTRY iluAlienify(void);
ILAPI ILboolean ILAPIENTRY iluBlurAvg(ILuint Iter);
ILAPI ILboolean ILAPIENTRY iluBlurGaussian(ILuint Iter);
ILAPI ILboolean ILAPIENTRY iluBuildMipmaps(void);
ILAPI ILuint ILAPIENTRY iluColoursUsed(void);
ILAPI ILboolean ILAPIENTRY iluCompareImage(ILuint Comp);
ILAPI ILboolean ILAPIENTRY iluContrast(ILfloat Contrast);
ILAPI ILboolean ILAPIENTRY iluCrop(ILuint XOff, ILuint YOff, ILuint ZOff, ILuint Width, ILuint Height, ILuint Depth);
ILAPI void ILAPIENTRY iluDeleteImage(ILuint Id); // Deprecated
ILAPI ILboolean ILAPIENTRY iluEdgeDetectE(void);
ILAPI ILboolean ILAPIENTRY iluEdgeDetectP(void);
ILAPI ILboolean ILAPIENTRY iluEdgeDetectS(void);
ILAPI ILboolean ILAPIENTRY iluEmboss(void);
ILAPI ILboolean ILAPIENTRY iluEnlargeCanvas(ILuint Width, ILuint Height, ILuint Depth);
ILAPI ILboolean ILAPIENTRY iluEnlargeImage(ILfloat XDim, ILfloat YDim, ILfloat ZDim);
ILAPI ILboolean ILAPIENTRY iluEqualize(void);
ILAPI ILboolean ILAPIENTRY iluEqualize2(void);
ILAPI ILconst_string ILAPIENTRY iluErrorString(ILenum Error);
ILAPI ILboolean ILAPIENTRY iluConvolution(ILint *matrix, ILint scale, ILint bias);
ILAPI ILboolean ILAPIENTRY iluFlipImage(void);
ILAPI ILboolean ILAPIENTRY iluGammaCorrect(ILfloat Gamma);
ILAPI ILuint ILAPIENTRY iluGenImage(void); // Deprecated
ILAPI void ILAPIENTRY iluGetImageInfo(ILinfo *Info);
ILAPI ILint ILAPIENTRY iluGetInteger(ILenum Mode);
ILAPI void ILAPIENTRY iluGetIntegerv(ILenum Mode, ILint *Param);
ILAPI ILstring ILAPIENTRY iluGetString(ILenum StringName);
ILAPI void ILAPIENTRY iluImageParameter(ILenum PName, ILenum Param);
ILAPI void ILAPIENTRY iluInit(void);
ILAPI ILboolean ILAPIENTRY iluInvertAlpha(void);
ILAPI ILuint ILAPIENTRY iluLoadImage(ILconst_string FileName);
ILAPI ILboolean ILAPIENTRY iluMirror(void);
ILAPI ILboolean ILAPIENTRY iluNegative(void);
ILAPI ILboolean ILAPIENTRY iluNoisify(ILclampf Tolerance);
ILAPI ILboolean ILAPIENTRY iluPixelize(ILuint PixSize);
ILAPI void ILAPIENTRY iluRegionfv(ILpointf *Points, ILuint n);
ILAPI void ILAPIENTRY iluRegioniv(ILpointi *Points, ILuint n);
ILAPI ILboolean ILAPIENTRY iluReplaceColour(ILubyte Red, ILubyte Green, ILubyte Blue, ILfloat Tolerance);
ILAPI ILboolean ILAPIENTRY iluRotate(ILfloat Angle);
ILAPI ILboolean ILAPIENTRY iluRotate3D(ILfloat x, ILfloat y, ILfloat z, ILfloat Angle);
ILAPI ILboolean ILAPIENTRY iluSaturate1f(ILfloat Saturation);
ILAPI ILboolean ILAPIENTRY iluSaturate4f(ILfloat r, ILfloat g, ILfloat b, ILfloat Saturation);
ILAPI ILboolean ILAPIENTRY iluScale(ILuint Width, ILuint Height, ILuint Depth);
ILAPI ILboolean ILAPIENTRY iluScaleAlpha(ILfloat scale);
ILAPI ILboolean ILAPIENTRY iluScaleColours(ILfloat r, ILfloat g, ILfloat b);
ILAPI ILboolean ILAPIENTRY iluSepia(void);
ILAPI ILboolean ILAPIENTRY iluSetLanguage(ILenum Language);
ILAPI ILboolean ILAPIENTRY iluSharpen(ILfloat Factor, ILuint Iter);
ILAPI ILboolean ILAPIENTRY iluSwapColours(void);
ILAPI ILboolean ILAPIENTRY iluWave(ILfloat Angle);
#define iluColorsUsed iluColoursUsed
#define iluSwapColors iluSwapColours
#define iluReplaceColor iluReplaceColour
#define iluScaleColor iluScaleColour
#ifdef __cplusplus
}
#endif
#endif // __ILU_H__
#endif // __ilu_h_

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//-----------------------------------------------------------------------------
//
// ImageLib Utility Sources
// Copyright (C) 2000-2002 by Denton Woods
// Last modified: 07/09/2002 <--Y2K Compliant! =]
//
// Filename: src-ILU/src/ilu_region.h
//
// Description: Creates an image region.
//
//-----------------------------------------------------------------------------
#ifndef ILU_REGION_H
#define ILU_REGION_H
typedef struct Edge
{
ILint yUpper;
ILfloat xIntersect, dxPerScan;
struct Edge *next;
} Edge;
#endif//ILU_REGION_H

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//-----------------------------------------------------------------------------
//
// ImageLib Utility Toolkit Sources
// Copyright (C) 2000-2017 by Denton Woods
// Last modified: 03/07/2009
//
// Filename: IL/ilut.h
//
// Description: The main include file for ILUT
//
//-----------------------------------------------------------------------------
// Doxygen comment
/*! \file ilut.h
The main include file for ILUT
*/
#ifndef __ilut_h_
#ifndef __ILUT_H__
#define __ilut_h_
#define __ILUT_H__
#include <IL/il.h>
#include <IL/ilu.h>
//-----------------------------------------------------------------------------
// Defines
//-----------------------------------------------------------------------------
#define ILUT_VERSION_1_8_0 1
#define ILUT_VERSION 180
// Attribute Bits
#define ILUT_OPENGL_BIT 0x00000001
#define ILUT_D3D_BIT 0x00000002
#define ILUT_ALL_ATTRIB_BITS 0x000FFFFF
// Error Types
#define ILUT_INVALID_ENUM 0x0501
#define ILUT_OUT_OF_MEMORY 0x0502
#define ILUT_INVALID_VALUE 0x0505
#define ILUT_ILLEGAL_OPERATION 0x0506
#define ILUT_INVALID_PARAM 0x0509
#define ILUT_COULD_NOT_OPEN_FILE 0x050A
#define ILUT_STACK_OVERFLOW 0x050E
#define ILUT_STACK_UNDERFLOW 0x050F
#define ILUT_BAD_DIMENSIONS 0x0511
#define ILUT_NOT_SUPPORTED 0x0550
// State Definitions
#define ILUT_PALETTE_MODE 0x0600
#define ILUT_OPENGL_CONV 0x0610
#define ILUT_D3D_MIPLEVELS 0x0620
#define ILUT_MAXTEX_WIDTH 0x0630
#define ILUT_MAXTEX_HEIGHT 0x0631
#define ILUT_MAXTEX_DEPTH 0x0632
#define ILUT_GL_USE_S3TC 0x0634
#define ILUT_D3D_USE_DXTC 0x0634
#define ILUT_GL_GEN_S3TC 0x0635
#define ILUT_D3D_GEN_DXTC 0x0635
#define ILUT_S3TC_FORMAT 0x0705
#define ILUT_DXTC_FORMAT 0x0705
#define ILUT_D3D_POOL 0x0706
#define ILUT_D3D_ALPHA_KEY_COLOR 0x0707
#define ILUT_D3D_ALPHA_KEY_COLOUR 0x0707
#define ILUT_FORCE_INTEGER_FORMAT 0x0636
//This new state does automatic texture target detection
//if enabled. Currently, only cubemap detection is supported.
//if the current image is no cubemap, the 2d texture is chosen.
#define ILUT_GL_AUTODETECT_TEXTURE_TARGET 0x0807
// Values
#define ILUT_VERSION_NUM IL_VERSION_NUM
#define ILUT_VENDOR IL_VENDOR
// The different rendering api's...more to be added later?
#define ILUT_OPENGL 0
#define ILUT_ALLEGRO 1
#define ILUT_WIN32 2
#define ILUT_DIRECT3D8 3
#define ILUT_DIRECT3D9 4
#define ILUT_X11 5
#define ILUT_DIRECT3D10 6
#if (defined(_WIN32) || defined(_WIN64))
#if (defined(IL_USE_PRAGMA_LIBS)) && (!defined(_IL_BUILD_LIBRARY))
#if defined(_MSC_VER) || defined(__BORLANDC__)
#pragma comment(lib, "ILUT.lib")
#endif
#endif
#include <IL/ilut_config.h>
#endif
//////////////
// OpenGL
//////////////
#ifdef ILUT_USE_OPENGL
#if defined(_MSC_VER) || defined(_WIN32)
//#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif//_MSC_VER
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif//__APPLE__
#endif
#ifdef ILUT_USE_WIN32
//#define WIN32_LEAN_AND_MEAN
#ifdef _DEBUG
#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#ifndef _WIN32_WCE
#include <crtdbg.h>
#endif
#endif
#include <windows.h>
#endif
//
// If we can avoid including these in all cases thing tend to break less
// and we can keep all of them defined as available
//
// Kriss
//
// ImageLib Utility Toolkit's Allegro Functions
#ifdef ILUT_USE_ALLEGRO
// #include <allegro.h>
#endif//ILUT_USE_ALLEGRO
#ifdef ILUT_USE_SDL
// #include <SDL.h>
#endif
#ifdef ILUT_USE_DIRECTX8
#include <d3d8.h>
#endif//ILUT_USE_DIRECTX9
#ifdef ILUT_USE_DIRECTX9
#include <d3d9.h>
#endif//ILUT_USE_DIRECTX9
#ifdef ILUT_USE_DIRECTX10
#pragma warning(push)
#pragma warning(disable : 4201) // Disables 'nonstandard extension used : nameless struct/union' warning
#include <rpcsal.h>
#include <sal.h>
#include <d3d10.h>
#pragma warning(pop)
#endif//ILUT_USE_DIRECTX10
#ifdef ILUT_USE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#ifdef ILUT_USE_XSHM
#include <sys/ipc.h>
#include <sys/shm.h>
#include <X11/extensions/XShm.h>
#endif//ILUT_USE_XSHM
#endif//ILUT_USE_X11
//-----------------------------------------------------------------------------
// Functions
//-----------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" {
#endif
// ImageLib Utility Toolkit Functions
ILAPI ILboolean ILAPIENTRY ilutDisable(ILenum Mode);
ILAPI ILboolean ILAPIENTRY ilutEnable(ILenum Mode);
ILAPI ILboolean ILAPIENTRY ilutGetBoolean(ILenum Mode);
ILAPI void ILAPIENTRY ilutGetBooleanv(ILenum Mode, ILboolean *Param);
ILAPI ILint ILAPIENTRY ilutGetInteger(ILenum Mode);
ILAPI void ILAPIENTRY ilutGetIntegerv(ILenum Mode, ILint *Param);
ILAPI ILstring ILAPIENTRY ilutGetString(ILenum StringName);
ILAPI void ILAPIENTRY ilutInit(void);
ILAPI ILboolean ILAPIENTRY ilutIsDisabled(ILenum Mode);
ILAPI ILboolean ILAPIENTRY ilutIsEnabled(ILenum Mode);
ILAPI void ILAPIENTRY ilutPopAttrib(void);
ILAPI void ILAPIENTRY ilutPushAttrib(ILuint Bits);
ILAPI void ILAPIENTRY ilutSetInteger(ILenum Mode, ILint Param);
ILAPI ILboolean ILAPIENTRY ilutRenderer(ILenum Renderer);
// ImageLib Utility Toolkit's OpenGL Functions
#ifdef ILUT_USE_OPENGL
ILAPI GLuint ILAPIENTRY ilutGLBindTexImage();
ILAPI GLuint ILAPIENTRY ilutGLBindMipmaps(void);
ILAPI ILboolean ILAPIENTRY ilutGLBuildMipmaps(void);
ILAPI GLuint ILAPIENTRY ilutGLLoadImage(ILstring FileName);
ILAPI ILboolean ILAPIENTRY ilutGLScreen(void);
ILAPI ILboolean ILAPIENTRY ilutGLScreenie(void);
ILAPI ILboolean ILAPIENTRY ilutGLSaveImage(ILstring FileName, GLuint TexID);
ILAPI ILboolean ILAPIENTRY ilutGLSubTex2D(GLuint TexID, ILuint XOff, ILuint YOff);
ILAPI ILboolean ILAPIENTRY ilutGLSubTex3D(GLuint TexID, ILuint XOff, ILuint YOff, ILuint ZOff);
ILAPI ILboolean ILAPIENTRY ilutGLSetTex2D(GLuint TexID);
ILAPI ILboolean ILAPIENTRY ilutGLSetTex3D(GLuint TexID);
ILAPI ILboolean ILAPIENTRY ilutGLTexImage(GLuint Level);
ILAPI ILboolean ILAPIENTRY ilutGLSubTex(GLuint TexID, ILuint XOff, ILuint YOff);
ILAPI ILboolean ILAPIENTRY ilutGLSetTex(GLuint TexID); // Deprecated - use ilutGLSetTex2D.
ILAPI ILboolean ILAPIENTRY ilutGLSubTex(GLuint TexID, ILuint XOff, ILuint YOff); // Use ilutGLSubTex2D.
#endif//ILUT_USE_OPENGL
// ImageLib Utility Toolkit's Allegro Functions
#ifdef ILUT_USE_ALLEGRO
#ifdef __cplusplus
extern "C" {
#endif
#include <allegro.h>
#ifdef __cplusplus
}
#endif
ILAPI BITMAP* ILAPIENTRY ilutAllegLoadImage(ILstring FileName);
ILAPI BITMAP* ILAPIENTRY ilutConvertToAlleg(PALETTE Pal);
#endif//ILUT_USE_ALLEGRO
// ImageLib Utility Toolkit's SDL Functions
#ifdef ILUT_USE_SDL
ILAPI struct SDL_Surface* ILAPIENTRY ilutConvertToSDLSurface(unsigned int flags);
ILAPI struct SDL_Surface* ILAPIENTRY ilutSDLSurfaceLoadImage(ILstring FileName);
ILAPI ILboolean ILAPIENTRY ilutSDLSurfaceFromBitmap(struct SDL_Surface *Bitmap);
#endif//ILUT_USE_SDL
// ImageLib Utility Toolkit's BeOS Functions
#ifdef ILUT_USE_BEOS
ILAPI BBitmap ILAPIENTRY ilutConvertToBBitmap(void);
#endif//ILUT_USE_BEOS
// ImageLib Utility Toolkit's Win32 GDI Functions
#ifdef ILUT_USE_WIN32
ILAPI HBITMAP ILAPIENTRY ilutConvertToHBitmap(HDC hDC);
ILAPI HBITMAP ILAPIENTRY ilutConvertSliceToHBitmap(HDC hDC, ILuint slice);
ILAPI void ILAPIENTRY ilutFreePaddedData(ILubyte *Data);
ILAPI void ILAPIENTRY ilutGetBmpInfo(BITMAPINFO *Info);
ILAPI HPALETTE ILAPIENTRY ilutGetHPal(void);
ILAPI ILubyte* ILAPIENTRY ilutGetPaddedData(void);
ILAPI ILboolean ILAPIENTRY ilutGetWinClipboard(void);
ILAPI ILboolean ILAPIENTRY ilutLoadResource(HINSTANCE hInst, ILint ID, ILstring ResourceType, ILenum Type);
ILAPI ILboolean ILAPIENTRY ilutSetHBitmap(HBITMAP Bitmap);
ILAPI ILboolean ILAPIENTRY ilutSetHPal(HPALETTE Pal);
ILAPI ILboolean ILAPIENTRY ilutSetWinClipboard(void);
ILAPI HBITMAP ILAPIENTRY ilutWinLoadImage(ILstring FileName, HDC hDC);
ILAPI ILboolean ILAPIENTRY ilutWinLoadUrl(ILstring Url);
ILAPI ILboolean ILAPIENTRY ilutWinPrint(ILuint XPos, ILuint YPos, ILuint Width, ILuint Height, HDC hDC);
ILAPI ILboolean ILAPIENTRY ilutWinSaveImage(ILstring FileName, HBITMAP Bitmap);
#endif//ILUT_USE_WIN32
// ImageLib Utility Toolkit's DirectX 8 Functions
#ifdef ILUT_USE_DIRECTX8
// ILAPI void ILAPIENTRY ilutD3D8MipFunc(ILuint NumLevels);
ILAPI struct IDirect3DTexture8* ILAPIENTRY ilutD3D8Texture(struct IDirect3DDevice8 *Device);
ILAPI struct IDirect3DVolumeTexture8* ILAPIENTRY ilutD3D8VolumeTexture(struct IDirect3DDevice8 *Device);
ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFile(struct IDirect3DDevice8 *Device, char *FileName, struct IDirect3DTexture8 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFile(struct IDirect3DDevice8 *Device, char *FileName, struct IDirect3DVolumeTexture8 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFileInMemory(struct IDirect3DDevice8 *Device, void *Lump, ILuint Size, struct IDirect3DTexture8 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFileInMemory(struct IDirect3DDevice8 *Device, void *Lump, ILuint Size, struct IDirect3DVolumeTexture8 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFileHandle(struct IDirect3DDevice8 *Device, ILHANDLE File, struct IDirect3DTexture8 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFileHandle(struct IDirect3DDevice8 *Device, ILHANDLE File, struct IDirect3DVolumeTexture8 **Texture);
// These two are not tested yet.
ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromResource(struct IDirect3DDevice8 *Device, HMODULE SrcModule, char *SrcResource, struct IDirect3DTexture8 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromResource(struct IDirect3DDevice8 *Device, HMODULE SrcModule, char *SrcResource, struct IDirect3DVolumeTexture8 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D8LoadSurface(struct IDirect3DDevice8 *Device, struct IDirect3DSurface8 *Surface);
#endif//ILUT_USE_DIRECTX8
#ifdef ILUT_USE_DIRECTX9
#pragma warning(push)
#pragma warning(disable : 4115) // Disables 'named type definition in parentheses' warning
// ILAPI void ILAPIENTRY ilutD3D9MipFunc(ILuint NumLevels);
ILAPI struct IDirect3DTexture9* ILAPIENTRY ilutD3D9Texture (struct IDirect3DDevice9* Device);
ILAPI struct IDirect3DVolumeTexture9* ILAPIENTRY ilutD3D9VolumeTexture (struct IDirect3DDevice9* Device);
ILAPI struct IDirect3DCubeTexture9* ILAPIENTRY ilutD3D9CubeTexture (struct IDirect3DDevice9* Device);
ILAPI ILboolean ILAPIENTRY ilutD3D9CubeTexFromFile(struct IDirect3DDevice9 *Device, ILconst_string FileName, struct IDirect3DCubeTexture9 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D9CubeTexFromFileInMemory(struct IDirect3DDevice9 *Device, void *Lump, ILuint Size, struct IDirect3DCubeTexture9 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D9CubeTexFromFileHandle(struct IDirect3DDevice9 *Device, ILHANDLE File, struct IDirect3DCubeTexture9 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D9CubeTexFromResource(struct IDirect3DDevice9 *Device, HMODULE SrcModule, ILconst_string SrcResource, struct IDirect3DCubeTexture9 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFile(struct IDirect3DDevice9 *Device, ILconst_string FileName, struct IDirect3DTexture9 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFile(struct IDirect3DDevice9 *Device, ILconst_string FileName, struct IDirect3DVolumeTexture9 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFileInMemory(struct IDirect3DDevice9 *Device, void *Lump, ILuint Size, struct IDirect3DTexture9 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFileInMemory(struct IDirect3DDevice9 *Device, void *Lump, ILuint Size, struct IDirect3DVolumeTexture9 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFileHandle(struct IDirect3DDevice9 *Device, ILHANDLE File, struct IDirect3DTexture9 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFileHandle(struct IDirect3DDevice9 *Device, ILHANDLE File, struct IDirect3DVolumeTexture9 **Texture);
// These three are not tested yet.
ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromResource(struct IDirect3DDevice9 *Device, HMODULE SrcModule, ILconst_string SrcResource, struct IDirect3DTexture9 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromResource(struct IDirect3DDevice9 *Device, HMODULE SrcModule, ILconst_string SrcResource, struct IDirect3DVolumeTexture9 **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D9LoadSurface(struct IDirect3DDevice9 *Device, struct IDirect3DSurface9 *Surface);
#pragma warning(pop)
#endif//ILUT_USE_DIRECTX9
#ifdef ILUT_USE_DIRECTX10
ILAPI ID3D10Texture2D* ILAPIENTRY ilutD3D10Texture(ID3D10Device *Device);
ILAPI ILboolean ILAPIENTRY ilutD3D10TexFromFile(ID3D10Device *Device, ILconst_string FileName, ID3D10Texture2D **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D10TexFromFileInMemory(ID3D10Device *Device, void *Lump, ILuint Size, ID3D10Texture2D **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D10TexFromResource(ID3D10Device *Device, HMODULE SrcModule, ILconst_string SrcResource, ID3D10Texture2D **Texture);
ILAPI ILboolean ILAPIENTRY ilutD3D10TexFromFileHandle(ID3D10Device *Device, ILHANDLE File, ID3D10Texture2D **Texture);
#endif//ILUT_USE_DIRECTX10
#ifdef ILUT_USE_X11
ILAPI XImage * ILAPIENTRY ilutXCreateImage( Display* );
ILAPI Pixmap ILAPIENTRY ilutXCreatePixmap( Display*,Drawable );
ILAPI XImage * ILAPIENTRY ilutXLoadImage( Display*,char* );
ILAPI Pixmap ILAPIENTRY ilutXLoadPixmap( Display*,Drawable,char* );
#ifdef ILUT_USE_XSHM
ILAPI XImage * ILAPIENTRY ilutXShmCreateImage( Display*,XShmSegmentInfo* );
ILAPI void ILAPIENTRY ilutXShmDestroyImage( Display*,XImage*,XShmSegmentInfo* );
ILAPI Pixmap ILAPIENTRY ilutXShmCreatePixmap( Display*,Drawable,XShmSegmentInfo* );
ILAPI void ILAPIENTRY ilutXShmFreePixmap( Display*,Pixmap,XShmSegmentInfo* );
ILAPI XImage * ILAPIENTRY ilutXShmLoadImage( Display*,char*,XShmSegmentInfo* );
ILAPI Pixmap ILAPIENTRY ilutXShmLoadPixmap( Display*,Drawable,char*,XShmSegmentInfo* );
#endif//ILUT_USE_XSHM
#endif//ILUT_USE_X11
#ifdef __cplusplus
}
#endif
#endif // __ILUT_H__
#endif // __ilut_h_

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@ -1,26 +0,0 @@
#ifndef __ILUT_CONFIG_H__
#define __ILUT_CONFIG_H__
//#define IL_USE_PRAGMA_LIBS
// Supported APIs (ILUT)
//
// sorry just
// cant get this one to work under windows
// have disabled for the now
//
// will look at it some more later
//
// Kriss
//
#undef ILUT_USE_ALLEGRO
#undef ILUT_USE_DIRECTX8
//#define ILUT_USE_DIRECTX9
//#define ILUT_USE_DIRECTX10
#define ILUT_USE_OPENGL
//#define ILUT_USE_SDL
#define ILUT_USE_WIN32
#endif//__ILUT_CONFIG_H__

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@ -1,393 +0,0 @@
/*
** $Id: luadevil.c,v 1.1 2007-02-12 21:03:04 darkyojimbo Exp $
** Lua stand-alone interpreter
** See Copyright Notice in lua.h
*/
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define lua_c
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
static lua_State *globalL = NULL;
static const char *progname = LUA_PROGNAME;
static void lstop (lua_State *L, lua_Debug *ar) {
(void)ar; /* unused arg. */
lua_sethook(L, NULL, 0, 0);
luaL_error(L, "interrupted!");
}
static void laction (int i) {
signal(i, SIG_DFL); /* if another SIGINT happens before lstop,
terminate process (default action) */
lua_sethook(globalL, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1);
}
static void print_usage (void) {
fprintf(stderr,
"usage: %s [options] [script [args]].\n"
"Available options are:\n"
" -e stat execute string " LUA_QL("stat") "\n"
" -l name require library " LUA_QL("name") "\n"
" -i enter interactive mode after executing " LUA_QL("script") "\n"
" -v show version information\n"
" -- stop handling options\n"
" - execute stdin and stop handling options\n"
,
progname);
fflush(stderr);
}
static void l_message (const char *pname, const char *msg) {
if (pname) fprintf(stderr, "%s: ", pname);
fprintf(stderr, "%s\n", msg);
fflush(stderr);
}
static int report (lua_State *L, int status) {
if (status && !lua_isnil(L, -1)) {
const char *msg = lua_tostring(L, -1);
if (msg == NULL) msg = "(error object is not a string)";
l_message(progname, msg);
lua_pop(L, 1);
}
return status;
}
static int traceback (lua_State *L) {
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
return 1;
}
lua_getfield(L, -1, "traceback");
if (!lua_isfunction(L, -1)) {
lua_pop(L, 2);
return 1;
}
lua_pushvalue(L, 1); /* pass error message */
lua_pushinteger(L, 2); /* skip this function and traceback */
lua_call(L, 2, 1); /* call debug.traceback */
return 1;
}
static int docall (lua_State *L, int narg, int clear) {
int status;
int base = lua_gettop(L) - narg; /* function index */
lua_pushcfunction(L, traceback); /* push traceback function */
lua_insert(L, base); /* put it under chunk and args */
signal(SIGINT, laction);
status = lua_pcall(L, narg, (clear ? 0 : LUA_MULTRET), base);
signal(SIGINT, SIG_DFL);
lua_remove(L, base); /* remove traceback function */
/* force a complete garbage collection in case of errors */
if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0);
return status;
}
static void print_version (void) {
l_message(NULL, LUA_RELEASE " " LUA_COPYRIGHT);
}
static int getargs (lua_State *L, char **argv, int n) {
int narg;
int i;
int argc = 0;
while (argv[argc]) argc++; /* count total number of arguments */
narg = argc - (n + 1); /* number of arguments to the script */
luaL_checkstack(L, narg + 3, "too many arguments to script");
for (i=n+1; i < argc; i++)
lua_pushstring(L, argv[i]);
lua_createtable(L, narg, n + 1);
for (i=0; i < argc; i++) {
lua_pushstring(L, argv[i]);
lua_rawseti(L, -2, i - n);
}
return narg;
}
static int dofile (lua_State *L, const char *name) {
int status = luaL_loadfile(L, name) || docall(L, 0, 1);
return report(L, status);
}
static int dostring (lua_State *L, const char *s, const char *name) {
int status = luaL_loadbuffer(L, s, strlen(s), name) || docall(L, 0, 1);
return report(L, status);
}
static int dolibrary (lua_State *L, const char *name) {
lua_getglobal(L, "require");
lua_pushstring(L, name);
return report(L, lua_pcall(L, 1, 0, 0));
}
static const char *get_prompt (lua_State *L, int firstline) {
const char *p;
lua_getfield(L, LUA_GLOBALSINDEX, firstline ? "_PROMPT" : "_PROMPT2");
p = lua_tostring(L, -1);
if (p == NULL) p = (firstline ? LUA_PROMPT : LUA_PROMPT2);
lua_pop(L, 1); /* remove global */
return p;
}
static int incomplete (lua_State *L, int status) {
if (status == LUA_ERRSYNTAX) {
size_t lmsg;
const char *msg = lua_tolstring(L, -1, &lmsg);
const char *tp = msg + lmsg - (sizeof(LUA_QL("<eof>")) - 1);
if (strstr(msg, LUA_QL("<eof>")) == tp) {
lua_pop(L, 1);
return 1;
}
}
return 0; /* else... */
}
static int pushline (lua_State *L, int firstline) {
char buffer[LUA_MAXINPUT];
char *b = buffer;
size_t l;
const char *prmt = get_prompt(L, firstline);
if (lua_readline(L, b, prmt) == 0)
return 0; /* no input */
l = strlen(b);
if (l > 0 && b[l-1] == '\n') /* line ends with newline? */
b[l-1] = '\0'; /* remove it */
if (firstline && b[0] == '=') /* first line starts with `=' ? */
lua_pushfstring(L, "return %s", b+1); /* change it to `return' */
else
lua_pushstring(L, b);
lua_freeline(L, b);
return 1;
}
static int loadline (lua_State *L) {
int status;
lua_settop(L, 0);
if (!pushline(L, 1))
return -1; /* no input */
for (;;) { /* repeat until gets a complete line */
status = luaL_loadbuffer(L, lua_tostring(L, 1), lua_strlen(L, 1), "=stdin");
if (!incomplete(L, status)) break; /* cannot try to add lines? */
if (!pushline(L, 0)) /* no more input? */
return -1;
lua_pushliteral(L, "\n"); /* add a new line... */
lua_insert(L, -2); /* ...between the two lines */
lua_concat(L, 3); /* join them */
}
lua_saveline(L, 1);
lua_remove(L, 1); /* remove line */
return status;
}
static void dotty (lua_State *L) {
int status;
const char *oldprogname = progname;
progname = NULL;
while ((status = loadline(L)) != -1) {
if (status == 0) status = docall(L, 0, 0);
report(L, status);
if (status == 0 && lua_gettop(L) > 0) { /* any result to print? */
lua_getglobal(L, "print");
lua_insert(L, 1);
if (lua_pcall(L, lua_gettop(L)-1, 0, 0) != 0)
l_message(progname, lua_pushfstring(L,
"error calling " LUA_QL("print") " (%s)",
lua_tostring(L, -1)));
}
}
lua_settop(L, 0); /* clear stack */
fputs("\n", stdout);
fflush(stdout);
progname = oldprogname;
}
static int handle_script (lua_State *L, char **argv, int n) {
int status;
const char *fname;
int narg = getargs(L, argv, n); /* collect arguments */
lua_setglobal(L, "arg");
fname = argv[n];
if (strcmp(fname, "-") == 0 && strcmp(argv[n-1], "--") != 0)
fname = NULL; /* stdin */
status = luaL_loadfile(L, fname);
lua_insert(L, -(narg+1));
if (status == 0)
status = docall(L, narg, 0);
else
lua_pop(L, narg);
return report(L, status);
}
/* check that argument has no extra characters at the end */
#define notail(x) {if ((x)[2] != '\0') return -1;}
static int collectargs (char **argv, int *pi, int *pv, int *pe) {
int i;
for (i = 1; argv[i] != NULL; i++) {
if (argv[i][0] != '-') /* not an option? */
return i;
switch (argv[i][1]) { /* option */
case '-':
notail(argv[i]);
return (argv[i+1] != NULL ? i+1 : 0);
case '\0':
return i;
case 'i':
notail(argv[i]);
*pi = 1; /* go through */
case 'v':
notail(argv[i]);
*pv = 1;
break;
case 'e':
*pe = 1; /* go through */
case 'l':
if (argv[i][2] == '\0') {
i++;
if (argv[i] == NULL) return -1;
}
break;
default: return -1; /* invalid option */
}
}
return 0;
}
static int runargs (lua_State *L, char **argv, int n) {
int i;
for (i = 1; i < n; i++) {
if (argv[i] == NULL) continue;
lua_assert(argv[i][0] == '-');
switch (argv[i][1]) { /* option */
case 'e': {
const char *chunk = argv[i] + 2;
if (*chunk == '\0') chunk = argv[++i];
lua_assert(chunk != NULL);
if (dostring(L, chunk, "=(command line)") != 0)
return 1;
break;
}
case 'l': {
const char *filename = argv[i] + 2;
if (*filename == '\0') filename = argv[++i];
lua_assert(filename != NULL);
if (dolibrary(L, filename))
return 1; /* stop if file fails */
break;
}
default: break;
}
}
return 0;
}
static int handle_luainit (lua_State *L) {
const char *init = getenv(LUA_INIT);
if (init == NULL) return 0; /* status OK */
else if (init[0] == '@')
return dofile(L, init+1);
else
return dostring(L, init, "=" LUA_INIT);
}
struct Smain {
int argc;
char **argv;
int status;
};
static int pmain (lua_State *L) {
struct Smain *s = (struct Smain *)lua_touserdata(L, 1);
char **argv = s->argv;
int script;
int has_i = 0, has_v = 0, has_e = 0;
globalL = L;
if (argv[0] && argv[0][0]) progname = argv[0];
lua_gc(L, LUA_GCSTOP, 0); /* stop collector during initialization */
luaL_openlibs(L); /* open libraries */
lua_gc(L, LUA_GCRESTART, 0);
s->status = handle_luainit(L);
if (s->status != 0) return 0;
script = collectargs(argv, &has_i, &has_v, &has_e);
if (script < 0) { /* invalid args? */
print_usage();
s->status = 1;
return 0;
}
if (has_v) print_version();
s->status = runargs(L, argv, (script > 0) ? script : s->argc);
if (s->status != 0) return 0;
if (script)
s->status = handle_script(L, argv, script);
if (s->status != 0) return 0;
if (has_i)
dotty(L);
else if (script == 0 && !has_e && !has_v) {
if (lua_stdin_is_tty()) {
print_version();
dotty(L);
}
else dofile(L, NULL); /* executes stdin as a file */
}
return 0;
}
int main (int argc, char **argv) {
int status;
struct Smain s;
lua_State *L = lua_open(); /* create state */
printf("DevIL embedded lua interpreter\n");
//@TODO: Where the heck is this defined?
//Devil_Init(L);
if (L == NULL) {
l_message(argv[0], "cannot create state: not enough memory");
return EXIT_FAILURE;
}
s.argc = argc;
s.argv = argv;
status = lua_cpcall(L, &pmain, &s);
report(L, status);
lua_close(L);
return (status || s.status) ? EXIT_FAILURE : EXIT_SUCCESS;
}

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@ -1 +0,0 @@
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@ -6,17 +6,19 @@ set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/CMCMakeModule) set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/CMCMakeModule)
set(ULRE_3RDPTY_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/3rdpty)
include(vulkan) include(vulkan)
include(math) include(math)
use_mgl(${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/MathGeoLib) use_mgl(${ULRE_3RDPTY_ROOT_PATH}/MathGeoLib)
include(use_cm_module) include(use_cm_module)
use_cm_module(Core) use_cm_module(Core)
use_cm_module(Platform) use_cm_module(Platform)
if(CMAKE_SYSTEM_NAME STREQUAL "Windows") if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/jsoncpp/include) include_directories(${ULRE_3RDPTY_ROOT_PATH}/jsoncpp/include)
add_subdirectory(3rdpty/jsoncpp) add_subdirectory(3rdpty/jsoncpp)
ENDIF() ENDIF()
@ -34,12 +36,12 @@ SET(ULRE CMCore
${RENDER_LIBRARY} ${RENDER_LIBRARY}
${Vulkan_LIBRARIES}) ${Vulkan_LIBRARIES})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/assimp/include) include_directories(${ULRE_3RDPTY_ROOT_PATH}/assimp/include)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/NvTriStrip) include_directories(${ULRE_3RDPTY_ROOT_PATH}/NvTriStrip)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/inc) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/inc)
SET(ROOT_INCLUDE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/inc) SET(ROOT_INCLUDE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/inc)
SET(SPIRV_CROSS_PATH ${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/SPIRV-Cross) SET(SPIRV_CROSS_PATH ${ULRE_3RDPTY_ROOT_PATH}/SPIRV-Cross)
include_directories(${SPIRV_CROSS_PATH}) include_directories(${SPIRV_CROSS_PATH})
add_subdirectory(${SPIRV_CROSS_PATH}) add_subdirectory(${SPIRV_CROSS_PATH})

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@ -1,7 +0,0 @@
add_executable(TexConv MainUnit.cpp ${HGL_GRAPHICS_MAIN_SOURCE})
target_compile_definitions(TexConv PRIVATE "-DIL_STATIC_LIB")
target_include_directories(TexConv PRIVATE ${CMGDK_PATH}/src/PlugIn/Image.Monolayer/DevIL/include)
target_link_libraries(TexConv ${HGL_GRAPHICS_LIB} DevIL)
SET_TARGET_PROPERTIES(TexConv PROPERTIES WIN32_EXECUTABLE "true")

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@ -1,708 +0,0 @@
#include<hgl/Graphics.h>
#include<hgl/graph/Render.h> //SetClearColor
#include<hgl/graph/Shader.h> //GLSL
#include<hgl/graph/Texture.h> //Texture
#include<hgl/graph/Material.h> //Material
#include<hgl/graph/VertexBuffer.h> //VB3f/VB4f
#include<hgl/graph/Renderable.h> //Renderable
#include<hgl/Time.h> //GetMicroTime
#include<hgl/io/FileOutputStream.h>
#include<hgl/ut/CmdParse.h>
#include<hgl/graph/Bitmap.h>
#include<hgl/Str.h>
#include<hgl/Info.h> //GetString
#include<IL/il.h>
#include<IL/ilu.h>
#include<string.h>
using namespace hgl;
using namespace hgl::io;
using namespace hgl::util;
using namespace hgl::graph;
using namespace hgl::filesystem;
const TextureFormat *default_r8 =&TextureFormatInfoList[HGL_SF_R8];
const TextureFormat *default_rg8 =&TextureFormatInfoList[HGL_SF_RG8];
const TextureFormat *default_rgb8 =&TextureFormatInfoList[HGL_SF_RGB8];
const TextureFormat *default_rgba8 =&TextureFormatInfoList[HGL_SF_RGBA8];
const TextureFormat *default_r16 =&TextureFormatInfoList[HGL_SF_R16];
const TextureFormat *default_r32f =&TextureFormatInfoList[HGL_SF_R32F];
//--------------------------------------------------------------------------------------------------
const TextureFormat * glfmt[4] ={NULL,NULL,NULL,NULL}; //选中格式
bool gen_mipmaps =false; //是否产生mipmaps
bool only_view =false; //仅显示
bool use_color_key=false; //是否使用ColorKey
uint8 color_key[3]; //ColorKey颜色
const float texcoord[] ={0.0f,0.0f, 1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f, 0.0f,1.0f};
VertexArray * va =NULL;
Renderable * render_obj =NULL;
Material * mtl =NULL;
Texture2D * tex =NULL;
VB2f * vertex =NULL;
//--------------------------------------------------------------------------------------------------
//OpenIL数据
uint il_index=0; //图片索引
int il_width,il_height,il_bit;
uint il_format=0;
uint il_type=0;
uint il_pal_type=0;
uint il_pal_color_num=0;
//--------------------------------------------------------------------------------------------------
//统计数据
int max_pixels=0; //最大像素数
uint8 *image_data=NULL; //图像数据
int max_bytes=0; //最大字节数
uint8 *texture_data=NULL; //贴图数据
int convert_count=0; //转换总数
int bytes_count=0; //总字节数
int cbytes_count=0; //转换后总字节数
//--------------------------------------------------------------------------------------------------
const TextureFormat *CheckOpenGLCoreFormat(const CmdParse &cmd,const os_char *flag,const TextureFormat *default_tf)
{
OSString fmtstr;
if(!cmd.GetString(flag,fmtstr))return(nullptr);
#if HGL_OS==HGL_OS_Windows
UTF8String str=to_u8(fmtstr);
const TextureFormat *result=GetTextureFormat(str.c_str());
#else
const TextureFormat *result=GetTextureFormat(fmtstr.c_str());
#endif//HGL_OS==HGL_OS_Windows
if(result)return(result);
return default_tf;
}
void CheckOpenGLCoreFormat(const CmdParse &cmd)
{
//指定格式
glfmt[0]=CheckOpenGLCoreFormat(cmd,OS_TEXT("/R:"), &TextureFormatInfoList[HGL_SF_R8]);
glfmt[1]=CheckOpenGLCoreFormat(cmd,OS_TEXT("/RG:"), &TextureFormatInfoList[HGL_SF_RG8]);
glfmt[2]=CheckOpenGLCoreFormat(cmd,OS_TEXT("/RGB:"), &TextureFormatInfoList[HGL_SF_RGB8]);
glfmt[3]=CheckOpenGLCoreFormat(cmd,OS_TEXT("/RGBA:"), &TextureFormatInfoList[HGL_SF_RGBA8]);
}
void CheckColorKey(const CmdParse &cmd)
{
OSString ckstr;
if(!cmd.GetString(OS_TEXT("/ColorKey:"),ckstr))return;
os_char rgbstr[6];
hgl_cpy(rgbstr,ckstr.c_str(),6); //注意hgl_cpy是跨类型复制的不要替换成strcpy或memcpy
ParseHexStr(color_key[0],rgbstr+0);
ParseHexStr(color_key[1],rgbstr+2);
ParseHexStr(color_key[2],rgbstr+4);
use_color_key=true;
}
bool CheckSameAlpha(uint8 *data,uint count)
{
uint8 *p=data;
while(count--)
{
if(*p!=*data)return(false);
p++;
}
return(true);
}
/**
* RGB数据是否一致
*/
bool CheckSameRGB(uint8 *data,int color,uint count)
{
uint8 *p=data;
while(count--)
{
if(memcmp(data,p,color-1))
return(false);
p+=color;
}
return(true);
}
void MixLA(uint8 *lum,uint8 *alpha,int size)
{
int i;
for(i=0;i<size;i++)
{
lum++;
*lum++=*alpha++;
}
}
void MixRGBA(uint8 *rgba,uint8 *alpha,int size)
{
int i;
for(i=0;i<size;i++)
{
rgba+=3;
*rgba++=*alpha++;
}
}
void FlipData(uint8 *data,int line_bytes,int row_number)
{
int i;
uint8 *temp=new uint8[line_bytes];
uint8 *end=data+line_bytes*(row_number-1);
for(i=0;i<row_number/2;i++)
{
memcpy(temp,data,line_bytes);
memcpy(data,end,line_bytes);
memcpy(end,temp,line_bytes);
data+=line_bytes;
end-=line_bytes;
}
delete[] temp;
}
void ConvertPixelFormat()
{
uint fmt=il_format;
if(il_format==IL_BGR)
fmt=IL_RGB;
else
if(il_format==IL_BGRA)
fmt=IL_RGBA;
if(il_format==IL_RGBA||il_format==IL_BGRA||il_format==IL_LUMINANCE_ALPHA)
{
uint8 *alpha=ilGetAlpha(IL_UNSIGNED_BYTE);
uint count=il_width*il_height;
uint color=(il_format==IL_LUMINANCE_ALPHA?2:3);
if(CheckSameAlpha(alpha,count)) //检测ALPHA全部一样的将RGBA转为RGB,将LA转为L
{
if(il_format==IL_RGBA||il_format==IL_BGRA)
{
fmt=IL_RGB;
}
else
if(il_format==IL_LUMINANCE_ALPHA)
{
fmt=IL_LUMINANCE;
}
}
else //如果ALPHA不同检测颜色是否相同如果相同只留ALPHA
{
uint8 *data=ilGetData();
uint count=il_width*il_height;
if(CheckSameRGB(data,color,count))
fmt=IL_ALPHA;
}
if(alpha)free(alpha);
}
if(il_format==IL_RGB||il_format==IL_BGR)
{
if(CheckMono(ilGetData(),3,il_width,il_height))
fmt=IL_LUMINANCE;
}
if(fmt!=IL_ALPHA //只有ALPHA就不检测
&&(il_format==IL_RGBA||il_format==IL_BGRA))
{
if(CheckMono(ilGetData(),4,il_width,il_height))
{
if(fmt==IL_RGB) //前面一段代码已经将alpha砍掉了
fmt=IL_LUMINANCE;
else
fmt=IL_LUMINANCE_ALPHA;
}
}
if(fmt!=il_format)
{
ilConvertImage(fmt,il_type);
il_format=fmt;
}
}
void CheckPalette()
{
uint pal=il_pal_type;
if(il_pal_type==IL_PAL_BGR24||il_pal_type==IL_PAL_BGR32||il_pal_type==IL_PAL_RGB32)
pal=IL_PAL_RGB24;
else
if(il_pal_type==IL_PAL_BGRA32)
pal=IL_PAL_RGBA32;
if(pal!=il_pal_type)
{
ilConvertPal(pal);
il_pal_type=pal;
}
}
void SaveTexture2DToFile(const os_char *filename,void *texture_data,uint width,uint height,const char *format,uint bytes,bool include_color_key)
{
os_char tex_fn[HGL_MAX_PATH];
char fmt_str[17];
replace_extname(tex_fn,filename,HGL_MAX_PATH,OS_TEXT("Tex2D"));
FileOutputStream fs;
DataOutputStream *dos;
if(!fs.CreateTrunc(tex_fn))
{
LOG_INFO(OS_TEXT("\tCreateFile(")+OSString(tex_fn)+OS_TEXT(") error!"));
return;
}
dos=new LEDataOutputStream(&fs);
memset(fmt_str,0,17);
hgl::strcpy(fmt_str,16,format);
dos->Write("Tex\x1A",4);
dos->WriteUint8(1); //版本号
dos->WriteBool(false); //是否有mipmaps
dos->Write(fmt_str,16); //格式
dos->WriteUint32(bytes); //字节数
if(include_color_key)
{
dos->WriteBool(true);
dos->WriteUint8(color_key,3);
LOG_INFO(OS_TEXT("\tColor Key: true"));
}
else
{
dos->Write("\0\0\0\0",4);
}
dos->WriteUint32(width); //宽
dos->WriteUint32(height); //高
dos->Write(texture_data,bytes);
delete dos;
LOG_INFO(OS_TEXT("\tSave to ")+OSString(tex_fn));
}
int ConvertImage(const os_char *filename)
{
bool confirm_color_key=false;
uint pixels=0;
const TextureFormat *curfmt=nullptr;
const TextureFormat *tarfmt=nullptr;
LOG_INFO(OS_TEXT("File: ")+OSString(filename));
ilGenImages(1,&il_index);
ilBindImage(il_index);
if(ilLoadImage(filename))
{
il_width =ilGetInteger(IL_IMAGE_WIDTH);
il_height =ilGetInteger(IL_IMAGE_HEIGHT);
il_bit =ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
il_format =ilGetInteger(IL_IMAGE_FORMAT);
il_type =ilGetInteger(IL_IMAGE_TYPE);
if(ilGetInteger(IL_IMAGE_ORIGIN)==IL_ORIGIN_LOWER_LEFT)
iluFlipImage();
LOG_INFO(OS_TEXT("\twidth: ")+OSString(il_width));
LOG_INFO(OS_TEXT("\theight: ")+OSString(il_height));
pixels=il_width*il_height;
if(pixels>max_pixels)
SAFE_CLEAR_ARRAY(image_data);
if(!image_data)
{
image_data=new uint8[pixels*4*4];
max_pixels=pixels;
}
if(il_format!=IL_COLOR_INDEX)
{
if(il_format==IL_LUMINANCE )
{
if(il_type==IL_UNSIGNED_BYTE)
curfmt=default_r8;
else
if(il_type==IL_UNSIGNED_SHORT)
curfmt=default_r16;
else
if(il_type==IL_FLOAT)
curfmt=default_r32f;
else
{
ilConvertImage(IL_LUMINANCE,IL_UNSIGNED_BYTE);
il_type=IL_UNSIGNED_BYTE;
curfmt=default_r8;
}
tarfmt=(glfmt[0]?glfmt[0]:curfmt);
memcpy(image_data,ilGetData(),pixels*curfmt->source_bytes);
}
else
{
if(il_type!=IL_UNSIGNED_BYTE)
{
ilConvertImage(il_format,IL_UNSIGNED_BYTE);
il_type=IL_UNSIGNED_BYTE;
}
ConvertPixelFormat();
if(il_format==IL_LUMINANCE )
{
curfmt=default_r8;
tarfmt=(glfmt[0]?glfmt[0]:curfmt);
memcpy(image_data,ilGetData(),pixels);
}
else
if(il_format==IL_ALPHA )
{
curfmt=default_r8;
tarfmt=(glfmt[0]?glfmt[0]:curfmt);
memcpy(image_data,ilGetAlpha(GL_UNSIGNED_BYTE),pixels);
}
else
if(il_format==IL_LUMINANCE_ALPHA)
{
curfmt=default_rg8;
tarfmt=(glfmt[1]?glfmt[1]:curfmt);
uint8 *alpha=ilGetAlpha(GL_UNSIGNED_BYTE);
memcpy(image_data,ilGetData(),pixels*2);
MixLA(image_data,alpha,pixels);
free(alpha);
}
else
if(il_format==IL_RGB )
{
curfmt=default_rgb8;
tarfmt=(glfmt[2]?glfmt[2]:curfmt);
memcpy(image_data,ilGetData(),pixels*3);
if(use_color_key) //检测ColorKey是否存在
{
unsigned char *p=image_data;
for(int i=0;i<pixels;i++)
{
if((image_data[0]==color_key[0])
&&(image_data[1]==color_key[1])
&&(image_data[2]==color_key[2]))
{
confirm_color_key=true;
break;
}
p+=3;
}
}
}
else
if(il_format==IL_RGBA )
{
curfmt=default_rgba8;
tarfmt=(glfmt[3]?glfmt[3]:curfmt);
uint8 *alpha=ilGetAlpha(GL_UNSIGNED_BYTE);
memcpy(image_data,ilGetData(),pixels*4);
MixRGBA(image_data,alpha,pixels);
free(alpha);
}
else
{
curfmt=NULL;
tarfmt=NULL;
LOG_INFO("\tsource format error");
ilDeleteImages(1,&il_index);
return(0);
}
}//LUMINANCE
tex->SetImage(il_width,il_height,image_data,pixels*curfmt->source_bytes,curfmt->tsf,tarfmt->video_format);
#if HGL_OS == HGL_OS_Windows
LOG_INFO(OS_TEXT("\tcolor format = ")+to_u16(curfmt->name)+OS_TEXT(" bytes = ")+OSString(curfmt->source_bytes*il_width*il_height));
LOG_INFO(OS_TEXT("\ttarget format = ")+to_u16(tarfmt->name));
#else
LOG_INFO(OS_TEXT("\tcolor format = ")+OSString(curfmt->name)+OS_TEXT(" bytes = ")+OSString(curfmt->source_bytes*il_width*il_height));
LOG_INFO(OS_TEXT("\ttarget format = ")+OSString(tarfmt->name));
#endif//HGL_OS == HGL_OS_Windows
int bytes=tex->GetImage(NULL,tarfmt->tsf);
if(bytes>0)
{
LOG_INFO(OS_TEXT("\toutput bytes = ")+OSString(bytes));
if(bytes>max_bytes)
SAFE_CLEAR_ARRAY(texture_data);
if(!texture_data)
{
texture_data=new uint8[bytes];
max_bytes=bytes;
}
tex->GetImage(texture_data,tarfmt->tsf);
SaveTexture2DToFile(filename,texture_data,il_width,il_height,tarfmt->name,bytes,confirm_color_key);
convert_count++;
bytes_count+=il_width*il_height*curfmt->source_bytes;
cbytes_count+=bytes;
}
}
// else //索引色贴图
// {
// il_pal_type =ilGetInteger(IL_PALETTE_TYPE); //调色板类型
// il_pal_color_num=ilGetInteger(IL_PALETTE_NUM_COLS); //颜色数量
//
// LOG_INFO(OS_TEXT("\tpal color number = ")+OSString(il_pal_color_num));
//
// if(il_pal_color_num==16||il_pal_color_num==256)
// {
// CheckPalette();
//
// if(il_pal_type==IL_PAL_RGB24 &&il_pal_color_num== 16)curfmt=GetFormat("16RGB");else
//
// if(il_pal_type==IL_PAL_RGBA32&&il_pal_color_num== 16)curfmt=GetFormat("16RGBA");else
// if(il_pal_type==IL_PAL_RGB24 &&il_pal_color_num==256)curfmt=GetFormat("256RGB");else
// if(il_pal_type==IL_PAL_RGBA32&&il_pal_color_num==256)curfmt=GetFormat("256RGBA");else
// curfmt=NULL;
//
// if(curfmt)
// LOG_INFO(OS_TEXT("\tcolor format = ")+OSString(curfmt->name));
// }
// else
// curfmt=NULL;
// }
if(!curfmt)
LOG_INFO("\tformat error!\n");
}
else
{
LOG_INFO("\tLoad File error!");
}
ilDeleteImages(1,&il_index);
return(0);
}
class EnumFileConfigApp:public EnumFileConfig
{
public:
GraphicsApplication *app;
using EnumFileConfig::EnumFileConfig;
};
void EnumConvertImage(EnumFileConfig *efc,FileInfo &fi)
{
EnumFileConfigApp *efca=(EnumFileConfigApp *)efc;
GraphicsApplication *gapp=efca->app;
ConvertImage(fi.fullname);
render_obj->AutoCreateShader();
ClearColorDepthBuffer();
const int l=(GetScreenWidth()-il_width)/2;
const int t=(GetScreenHeight()-il_height)/2;
vertex->Begin();
vertex->WriteRect(l,t,il_width,il_height);
vertex->End();
DirectRender2D(render_obj);
gapp->SwapBuffer();
gapp->WaitActive();
}
HGL_GRAPHICS_MAIN(sii,app,args)
{
CmdParse cmd(args);
bool sub=false;
sii.info.ProjectName=U8_TEXT("贴图转换");
sii.info.ProjectCode=OS_TEXT("Texture Converter");
sii.info.ProjectVersion=U8_TEXT("1.01");
if(!app.Init(&sii))return(-1);
LOG_INFO("argc="+UTF8String(args.GetCount()));
for(int i=0;i<args.GetCount();i++)
LOG_INFO(OS_TEXT("argv[")+OSString(i)+OS_TEXT("] ")+args[i]);
if(args.GetCount()<1)
{
char space[33];
constexpr uint STR_HINT_MAX=128+(32*HGL_SF_END);
char *hint=new char[STR_HINT_MAX];
hgl::strcpy(hint,STR_HINT_MAX,
"Command format:\n"
"\tTexConv <filename or pathname> [/s] [/view] [/R:?] [/RG:?] [/RGB:?] [/RGBA:?]\n"
"\n"
"Params:\n"
"\t/s : proc sub-directory\n"
"\n"
"support format:\n\n");
int count=0;
int len;
memset(space,' ',32);
space[32]=0;
for(int i=HGL_SF_NONE+1;i<HGL_SF_END;i++)
{
if(TextureFormatInfoList[i].name[0]==0)
{
if(count==0)
hgl::strcat(hint,STR_HINT_MAX,'\n');
else
hgl::strcat(hint,STR_HINT_MAX,"\n\n",2);
count=0;
continue;
}
len=hgl::strlen(TextureFormatInfoList[i].name);
hgl::strcat(hint,STR_HINT_MAX,TextureFormatInfoList[i].name,len);
hgl::strcat(hint,STR_HINT_MAX,space,16-len);
++count;
if(count==4)
{
hgl::strcat(hint,STR_HINT_MAX,'\n');
count=0;
}
else
hgl::strcat(hint,STR_HINT_MAX,'\t');
}
//MessageBoxA(nullptr,hint,"TexConv",MB_OK|MB_ICONINFORMATION);
LOG_ERROR(hint);
delete[] hint;
return(0);
}
if(cmd.Find(OS_TEXT("/s"))!=-1)sub=true; //检测是否处理子目录
if(cmd.Find(OS_TEXT("/view"))!=-1)only_view=true; //检测是否仅显示
if(cmd.Find(OS_TEXT("/mip"))!=-1)gen_mipmaps=true; //检测是否生成mipmaps
CheckColorKey(cmd);
CheckOpenGLCoreFormat(cmd); //检测推荐格式
ilInit();
OSString cur_path=info::GetString(info::hfsStartPath);
va=new VertexArray(HGL_PRIM_TRIANGLES);
va->SetVertexBuffer(vbtVertex,vertex=new VB2f(6,0,HGL_DYNAMIC_DRAW));
va->SetVertexBuffer(vbtDiffuseTexCoord,new VB2f(6,texcoord));
tex=CreateTexture2D();
mtl=new Material;
mtl->SetColorMaterial(false);
mtl->SetTexture(mtcDiffuse,tex);
render_obj=new Renderable(va,mtl);
render_obj->SetMaterial(mtl);
render_obj->SetTexCoord(mtcDiffuse,vbtDiffuseTexCoord);
double start_time=GetMicroTime();
double end_time;
EnumFileConfigApp efc;
efc.app =&app;
efc.folder_name =cur_path;
efc.find_name =args[0];
efc.proc_file =true;
efc.sub_folder =sub;
efc.cb_file =EnumConvertImage;
EnumFile(&efc);
end_time=GetTime();
LOG_INFO(OS_TEXT("总计转换图片")+OSString(convert_count)
+OS_TEXT("张,总计处理原始数据")+OSString(bytes_count)
+OS_TEXT("字节,转换后")+OSString(cbytes_count)
+OS_TEXT("字节,总计耗时")+OSString(end_time-start_time)+OS_TEXT(""));
delete[] image_data;
delete[] texture_data;
delete tex;
delete render_obj;
ilShutDown();
return(0);
}