fixed RayPicking.cpp, it can RUN ok!

This commit is contained in:
hyzboy 2023-10-05 00:50:31 +08:00
parent a1e7b105f7
commit 10d4f2f04a
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GPG Key ID: 067EE4525D4FB6D3
6 changed files with 75 additions and 58 deletions

2
CMCore

@ -1 +1 @@
Subproject commit 5107b34d1617413c40537502181694f80f82782f
Subproject commit ab0292d27e9825f1259688f78cf3bd02fbc9e785

@ -1 +1 @@
Subproject commit bc0b1d5a2ce66c3b9875df4dcbd1a7575c35782b
Subproject commit 3b53b04262e3641cbaa68deabc6fc46839ecf1f5

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@ -10,4 +10,6 @@
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Gizmo")
endmacro()
CreateProject(PlaneGrid3D PlaneGrid3D.cpp)
CreateProject(01_PlaneGrid3D PlaneGrid3D.cpp)
CreateProject(02_RayPicking RayPicking.cpp)
#CreateProject(03_BlenderAxis BlenderAxis.cpp)

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@ -1,4 +1,4 @@
// 4.Geometry3D
// PlaneGrid3D
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
@ -15,19 +15,8 @@ using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
constexpr const Vector4f GridColor[3]=
{
{1,0,0,1},
{0,1,0,1},
{0,0,1,1}
};
class TestApp:public CameraAppFramework
{
Color4f color;
DeviceBuffer *ubo_color=nullptr;
private:
SceneNode render_root;
@ -54,11 +43,18 @@ private:
db->global_descriptor.Bind(material);
Color4f GridColor;
COLOR ce=COLOR::BlenderAxisRed;
for(uint i=0;i<3;i++)
{
material_instance[i]=db->CreateMaterialInstance(material);
material_instance[i]->WriteMIData(GridColor[i]);
GridColor=GetColor4f(ce,1.0);
material_instance[i]->WriteMIData(GridColor);
ce=COLOR((int)ce+1);
}
pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Lines);

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@ -8,6 +8,7 @@
#include<hgl/graph/Camera.h>
#include<hgl/graph/Ray.h>
#include<hgl/graph/VKVertexAttribBuffer.h>
#include<hgl/graph/mtl/3d/Material3DCreateConfig.h>
using namespace hgl;
using namespace hgl::graph;
@ -21,11 +22,10 @@ static float position_data[2][3]=
{0,0,0}
};
static float color_data[2][4]=
{
{1,1,0,1},
{1,1,0,1}
};
static float lumiance_data[2]={1,1};
static Color4f white_color(1,1,1,1);
static Color4f yellow_color(1,1,0,1);
class TestApp:public CameraAppFramework
{
@ -39,12 +39,14 @@ private:
RenderList * render_list =nullptr;
Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
MaterialInstance * mi_plane_grid =nullptr;
MaterialInstance * mi_line =nullptr;
Pipeline * pipeline =nullptr;
Primitive * ro_plane_grid =nullptr;
Primitive * ro_plane_grid =nullptr;
Primitive * ro_line =nullptr;
Primitive * ro_line =nullptr;
VBO * vbo_pos =nullptr;
@ -52,26 +54,46 @@ private:
private:
bool InitMDP()
bool InitMaterialAndPipeline()
{
material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
cfg.local_to_world=true;
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexLuminance3D(&cfg);
material=db->CreateMaterial(mci);
if(!material)return(false);
material_instance=db->CreateMaterialInstance(material);
if(!material_instance)return(false);
db->global_descriptor.Bind(material);
mi_plane_grid=db->CreateMaterialInstance(material);
if(!mi_plane_grid)return(false);
mi_plane_grid->WriteMIData(white_color);
mi_line=db->CreateMaterialInstance(material);
if(!mi_line)return(false);
mi_line->WriteMIData(yellow_color);
pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Lines);
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid3D,Prim::Lines);
if(!pipeline)
return(false);
return(true);
}
Renderable *Add(Primitive *r,const Matrix4f &mat)
Renderable *Add(Primitive *r,MaterialInstance *mi)
{
Renderable *ri=db->CreateRenderable(r,material_instance,pipeline);
Renderable *ri=db->CreateRenderable(r,mi,pipeline);
render_root.CreateSubNode(mat,ri);
if(!ri)
{
LOG_ERROR(OS_TEXT("Create Renderable failed."));
return(nullptr);
}
render_root.CreateSubNode(ri);
return ri;
}
@ -83,31 +105,24 @@ private:
{
struct PlaneGridCreateInfo pgci;
pgci.coord[0]=Vector3f(-100,-100,0);
pgci.coord[1]=Vector3f( 100,-100,0);
pgci.coord[2]=Vector3f( 100, 100,0);
pgci.coord[3]=Vector3f(-100, 100,0);
pgci.grid_size.width =32;
pgci.grid_size.height=32;
pgci.step.x=32;
pgci.step.y=32;
pgci.sub_count.width =8;
pgci.sub_count.height=8;
pgci.side_step.x=8;
pgci.side_step.y=8;
pgci.lum=0.5;
pgci.sub_lum=0.75;
pgci.color.Set(0.25,0,0,1);
pgci.side_color.Set(1,0,0,1);
const VIL *vil=material_instance->GetVIL();
ro_plane_grid=CreatePlaneGrid(db,vil,&pgci);
ro_plane_grid=CreatePlaneGrid(db,material->GetDefaultVIL(),&pgci);
}
{
ro_line=db->CreatePrimitive(2);
if(!ro_line)return(false);
if(!ro_line->Set(VAN::Position, vbo_pos=db->CreateVBO(VF_V3F,2,position_data )))return(false);
if(!ro_line->Set(VAN::Color, db->CreateVBO(VF_V4F,2,color_data )))return(false);
if(!ro_line->Set(VAN::Position, vbo_pos= db->CreateVBO(VF_V3F,2,position_data )))return(false);
if(!ro_line->Set(VAN::Luminance, db->CreateVBO(VF_V1F,2,lumiance_data )))return(false);
}
return(true);
@ -115,15 +130,15 @@ private:
bool InitScene()
{
Add(ro_plane_grid,Matrix4f(1.0f));
Add(ro_line,Matrix4f(1.0f));
Add(ro_plane_grid,mi_plane_grid);
Add(ro_line,mi_line);
camera->pos=Vector3f(100,100,50);
camera->pos=Vector3f(32,32,32);
camera_control->SetTarget(Vector3f(0,0,0));
camera_control->Refresh();
render_root.RefreshMatrix();
render_list->Expend(camera->info,&render_root);
render_list->Expend(&render_root);
return(true);
}
@ -142,7 +157,7 @@ public:
render_list=new RenderList(device);
if(!InitMDP())
if(!InitMaterialAndPipeline())
return(false);
if(!CreateRenderObject())
@ -157,16 +172,14 @@ public:
void BuildCommandBuffer(uint32 index)
{
const CameraInfo &ci=GetCameraInfo();
const ViewportInfo &vi=GetViewportInfo();
ray.Set(GetMouseCoord(),&ci); //设置射线查询的屏幕坐标点
ray.Set(GetMouseCoord(),&ci,&vi); //设置射线查询的屏幕坐标点
const Vector3f pos=ray.ClosestPoint(Vector3f(0,0,0)); //求射线上与点(0,0,0)最近的点的坐标
vbo_pos->Write(&pos,3*sizeof(float)); //更新VBO上这个点的位置
render_root.RefreshMatrix();
render_list->Expend(ci,&render_root);
VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
}

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@ -60,6 +60,9 @@ namespace hgl
SceneNode *CreateSubNode(Renderable *ri)
{
if(!ri)
return(nullptr);
SceneNode *sn=new SceneNode(ri);
SubNode.Add(sn);
@ -76,6 +79,9 @@ namespace hgl
SceneNode *CreateSubNode(const Matrix4f &mat,Renderable *ri)
{
if(!ri)
return(nullptr);
SceneNode *sn=new SceneNode(mat,ri);
SubNode.Add(sn);