updated codes with AABB in SceneNode
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@ -14,8 +14,7 @@ namespace hgl
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}
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else
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{
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BoundingBox.minPoint=Vector3f(0,0,0);
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BoundingBox.maxPoint=Vector3f(0,0,0);
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BoundingBox.SetZero();
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WorldBoundingBox=LocalBoundingBox=BoundingBox;
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}
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