add lost #include
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKImageCreateInfo.h>
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#include<hgl/graph/VKImageCreateInfo.h>
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#include<hgl/graph/VKCommandBuffer.h>
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#include<hgl/graph/VKCommandBuffer.h>
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#include<hgl/graph/VKBuffer.h>
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#include"BufferImageCopy2D.h"
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#include"BufferImageCopy2D.h"
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VK_NAMESPACE_BEGIN
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VK_NAMESPACE_BEGIN
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void GenerateMipmaps(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels,const uint32_t layer_count);
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void GenerateMipmaps(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels,const uint32_t layer_count);
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