updated Billboard,and added FixedSize billboard
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@ -1 +1 @@
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Subproject commit d218c7435039d1932f6d79f3894ba1b74b22f4fe
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Subproject commit deb54cdeaf5889d95e37524c00317c6274f3e2f7
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// Billboard2D
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// 用于实现在3D场景中显示固定象素尺寸的2D内容,比如显示在3D场景中的血条、头顶名字等。
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/RenderList.h>
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#include<hgl/graph/Camera.h>
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#include<hgl/graph/mtl/Material3DCreateConfig.h>
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using namespace hgl;
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using namespace hgl::graph;
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class TestApp:public SceneAppFramework
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{
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private:
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Material * material =nullptr;
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Pipeline * pipeline =nullptr;
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Primitive * prim_plane_grid =nullptr;
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MaterialInstance * material_instance[3]{};
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private:
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bool InitMDP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
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cfg.local_to_world=true;
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cfg.position_format=VAT_VEC2;
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material=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
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if(!material)return(false);
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Color4f GridColor;
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COLOR ce=COLOR::BlenderAxisRed;
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for(uint i=0;i<3;i++)
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{
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GridColor=GetColor4f(ce,1.0);
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material_instance[i]=db->CreateMaterialInstance(material,nullptr,&GridColor);
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ce=COLOR((int)ce+1);
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}
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pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Lines);
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return pipeline;
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}
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bool CreateRenderObject()
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{
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using namespace inline_geometry;
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struct PlaneGridCreateInfo pgci;
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pgci.grid_size.Set(32,32);
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pgci.sub_count.Set(8,8);
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pgci.lum=0.75;
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pgci.sub_lum=1.0;
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PrimitiveCreater pc(device,material->GetDefaultVIL());
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prim_plane_grid=CreatePlaneGrid(&pc,&pgci);
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return prim_plane_grid;
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}
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Renderable *Add(MaterialInstance *mi,const Matrix4f &mat)
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{
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Renderable *ri=db->CreateRenderable(prim_plane_grid,mi,pipeline);
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if(!ri)
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return(nullptr);
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render_root.CreateSubNode(mat,ri);
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return ri;
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}
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bool InitScene()
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{
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Add(material_instance[0],Matrix4f(1.0f));
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Add(material_instance[1],rotate(HGL_RAD_90,0,1,0));
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Add(material_instance[2],rotate(HGL_RAD_90,1,0,0));
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camera->pos=Vector3f(32,32,32);
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camera_control->SetTarget(Vector3f(0,0,0));
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camera_control->Refresh();
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// camera_control->SetReserveDirection(true,true); //反转x,y
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render_root.RefreshMatrix();
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render_list->Expend(&render_root);
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return(true);
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}
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public:
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~TestApp()
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{
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SAFE_CLEAR(prim_plane_grid);
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}
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bool Init(uint width,uint height) override
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{
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if(!SceneAppFramework::Init(width,height))
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return(false);
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if(!InitMDP())
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return(false);
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if(!CreateRenderObject())
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return(false);
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if(!InitScene())
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return(false);
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return(true);
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}
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};//class TestApp:public CameraAppFramework
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int main(int,char **)
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{
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return RunApp<TestApp>(1280,720);
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}
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@ -1,4 +1,4 @@
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// Billboard : The 2D way
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// Billboard
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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@ -70,15 +70,17 @@ private:
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bool InitBillboardMP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"Billboard2DWay",Prim::Billboard2DWay);
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mtl::BillboardMaterialCreateConfig cfg(device->GetDeviceAttribute(),"Billboard2D",Prim::Billboard);
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{
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AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateBillboard2DWay(&cfg);
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cfg.fixed_size=false;
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AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateBillboard2D(&cfg);
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mi_billboard=db->CreateMaterialInstance(mci);
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if(!mi_billboard)return(false);
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pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D,Prim::Billboard2DWay);
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pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D,Prim::Billboard);
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if(!pipeline_billboard)return(false);
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}
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@ -15,4 +15,4 @@ CreateProject(02_draw_triangle_use_UBO draw_triangle_use_UBO.cpp)
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CreateProject(03_auto_instance auto_instance.cpp)
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CreateProject(04_auto_merge_material_instance auto_merge_material_instance.cpp)
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CreateProject(05_Billboard2DWay Billboard2DWay.cpp)
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CreateProject(05_Billboard BillboardTest.cpp)
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@ -53,7 +53,19 @@ public:
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MaterialCreateInfo *CreateVertexColor3D(const Material3DCreateConfig *);
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MaterialCreateInfo *CreateVertexLuminance3D(const Material3DCreateConfig *);
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MaterialCreateInfo *CreateBillboard2DWay(mtl::Material3DCreateConfig *);
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struct BillboardMaterialCreateConfig:public Material3DCreateConfig
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{
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bool fixed_size; ///<固定大小(指像素尺寸)
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Vector2u pixel_size; ///<像素尺寸
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public:
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using Material3DCreateConfig::Material3DCreateConfig;
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};
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MaterialCreateInfo *CreateBillboard2D(mtl::BillboardMaterialCreateConfig *);
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/**
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* 从文件加载材质
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src/ShaderGen/3d/M_Billboard.cpp
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16
src/ShaderGen/3d/M_Billboard.cpp
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#include"Std3DMaterial.h"
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STD_MTL_NAMESPACE_BEGIN
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MaterialCreateInfo *CreateBillboard2DDynamic(mtl::BillboardMaterialCreateConfig *cfg);
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MaterialCreateInfo *CreateBillboard2DFixedSize(mtl::BillboardMaterialCreateConfig *cfg);
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MaterialCreateInfo *CreateBillboard2D(mtl::BillboardMaterialCreateConfig *cfg)
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{
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if(cfg->fixed_size)
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return CreateBillboard2DFixedSize(cfg);
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else
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return CreateBillboard2DDynamic(cfg);
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}
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STD_MTL_NAMESPACE_END
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@ -45,12 +45,12 @@ void main()
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FragColor=texture(TextureBaseColor,Input.TexCoord);
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})";
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class MaterialBillboard2DWay:public Std3DMaterial
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class MaterialBillboard2DDynamicSize:public Std3DMaterial
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{
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public:
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using Std3DMaterial::Std3DMaterial;
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~MaterialBillboard2DWay()=default;
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~MaterialBillboard2DDynamicSize()=default;
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bool CustomVertexShader(ShaderCreateInfoVertex *vsc) override
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{
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@ -82,10 +82,10 @@ void main()
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fsc->SetMain(fs_main);
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return(true);
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}
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};//class MaterialBillboard2DWay:public Std3DMaterial
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};//class MaterialBillboard2DDynamicSize:public Std3DMaterial
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}//namespace
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MaterialCreateInfo *CreateBillboard2DWay(mtl::Material3DCreateConfig *cfg)
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MaterialCreateInfo *CreateBillboard2DDynamic(mtl::BillboardMaterialCreateConfig *cfg)
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{
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if(!cfg)
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return(nullptr);
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@ -94,8 +94,8 @@ MaterialCreateInfo *CreateBillboard2DWay(mtl::Material3DCreateConfig *cfg)
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cfg->local_to_world=true;
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MaterialBillboard2DWay mtl_billbard_2dway(cfg);
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MaterialBillboard2DDynamicSize mtl_billbard_2d(cfg);
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return mtl_billbard_2dway.Create();
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return mtl_billbard_2d.Create();
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}
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STD_MTL_NAMESPACE_END
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src/ShaderGen/3d/M_BillboardFixedSize.cpp
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src/ShaderGen/3d/M_BillboardFixedSize.cpp
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#include"Std3DMaterial.h"
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#include<hgl/shadergen/MaterialCreateInfo.h>
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STD_MTL_NAMESPACE_BEGIN
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namespace
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{
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constexpr const char vs_main[]=R"(
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void main()
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{
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gl_Position=GetPosition3D();
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gl_Position/=gl_Position.w;
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})";
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constexpr const char gs_main[]=R"(
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void main()
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{
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const vec2 BillboardVertex[4]=vec2[]
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(
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vec2(-0.5,-0.5),
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vec2(-0.5, 0.5),
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vec2( 0.5,-0.5),
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vec2( 0.5, 0.5)
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);
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for(int i=0;i<4;i++)
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{
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gl_Position=gl_in[0].gl_Position;
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gl_Position.xy+=BillboardVertex[i];
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Output.TexCoord=BillboardVertex[i]+vec2(0.5);
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EmitVertex();
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}
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EndPrimitive();
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})";
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constexpr const char fs_main[]=R"(
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void main()
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{
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FragColor=texture(TextureBaseColor,Input.TexCoord);
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})";
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class MaterialBillboard2DFixedSize:public Std3DMaterial
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{
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public:
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using Std3DMaterial::Std3DMaterial;
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~MaterialBillboard2DFixedSize()=default;
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bool CustomVertexShader(ShaderCreateInfoVertex *vsc) override
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{
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if(!Std3DMaterial::CustomVertexShader(vsc))
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return(false);
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vsc->SetMain(vs_main);
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return(true);
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}
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bool CustomGeometryShader(ShaderCreateInfoGeometry *gsc) override
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{
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gsc->SetGeom(Prim::Points,Prim::TriangleStrip,4);
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gsc->AddOutput(VAT_VEC2,"TexCoord");
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gsc->SetMain(gs_main);
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return(true);
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}
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bool CustomFragmentShader(ShaderCreateInfoFragment *fsc) override
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{
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mci->AddSampler(VK_SHADER_STAGE_FRAGMENT_BIT,DescriptorSetType::PerMaterial,SamplerType::Sampler2D,mtl::SamplerName::BaseColor);
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fsc->AddOutput(VAT_VEC4,"FragColor"); //Fragment shader的输出等于最终的RT了,所以这个名称其实随便起。
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fsc->SetMain(fs_main);
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return(true);
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}
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};//class MaterialBillboard2DFixedSize:public Std3DMaterial
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}//namespace
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MaterialCreateInfo *CreateBillboard2DFixedSize(mtl::BillboardMaterialCreateConfig *cfg)
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{
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if(!cfg)
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return(nullptr);
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cfg->shader_stage_flag_bit|=VK_SHADER_STAGE_GEOMETRY_BIT;
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cfg->local_to_world=true;
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MaterialBillboard2DFixedSize mtl_billbard_2d_fixed_size(cfg);
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return mtl_billbard_2d_fixed_size.Create();
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}
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STD_MTL_NAMESPACE_END
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@ -69,7 +69,9 @@ SET(STD_MTL_3D_SOURCE_FILES ${STD_MTL_HEADER_PATH}/Material3DCreateConfig.h
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3d/Std3DMaterialLoader.cpp
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3d/M_VertexColor3D.cpp
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3d/M_VertexLum3D.cpp
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3d/M_Billboard2DWay.cpp
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3d/M_BillboardDynamicSize.cpp
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3d/M_BillboardFixedSize.cpp
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3d/M_Billboard.cpp
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)
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SET(STD_MTL_SOURCE ${STD_MTL_HEADER_PATH}/MaterialConfig.h
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