diff --git a/example/Vulkan/VKVertexAttributeBinding.cpp b/example/Vulkan/VKVertexAttributeBinding.cpp
index 94abeab8..f26a5ef8 100644
--- a/example/Vulkan/VKVertexAttributeBinding.cpp
+++ b/example/Vulkan/VKVertexAttributeBinding.cpp
@@ -38,6 +38,20 @@ bool VertexAttributeBinding::SetInstance(const UTF8String &name,bool instance)
return SetInstance(shader->GetBinding(name),instance);
}
+bool VertexAttributeBinding::SetStride(const uint index,uint32_t stride)
+{
+ if(index>=shader->GetAttrCount())return(false);
+
+ binding_list[index].stride=stride;
+
+ return(true);
+}
+
+bool VertexAttributeBinding::SetStride(const UTF8String &name,uint32_t stride)
+{
+ return SetStride(shader->GetBinding(name),stride);
+}
+
void VertexAttributeBinding::Write(VkPipelineVertexInputStateCreateInfo &vis_create_info) const
{
vis_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
diff --git a/example/Vulkan/VKVertexAttributeBinding.h b/example/Vulkan/VKVertexAttributeBinding.h
index 91fb99b1..bd8f5d04 100644
--- a/example/Vulkan/VKVertexAttributeBinding.h
+++ b/example/Vulkan/VKVertexAttributeBinding.h
@@ -30,6 +30,9 @@ public:
bool SetInstance(const uint index,bool instance);
bool SetInstance(const UTF8String &name,bool instance);
+ bool SetStride(const uint index,uint32_t stride);
+ bool SetStride(const UTF8String &name,uint32_t stride);
+
void Write(VkPipelineVertexInputStateCreateInfo &vis)const;
};//class VertexAttributeBinding
VK_NAMESPACE_END
diff --git a/example/Vulkan/VKVertexInput.h b/example/Vulkan/VKVertexInput.h
index 8e964610..a252a73e 100644
--- a/example/Vulkan/VKVertexInput.h
+++ b/example/Vulkan/VKVertexInput.h
@@ -8,31 +8,6 @@ class VertexBuffer;
class IndexBuffer;
class Shader;
-/**
- * 顶点输入状态实例
- * 本对象用于传递给MaterialInstance,用于已经确定好顶点格式的情况下,依然可修改部分设定(如instance)。
- */
-class VertexAttributeBinding
-{
- Shader *shader;
- VkVertexInputBindingDescription *binding_list;
-
-private:
-
- friend class Shader;
-
- VertexAttributeBinding(Shader *);
-
-public:
-
- ~VertexAttributeBinding();
-
- bool SetInstance(const uint index,bool instance);
- bool SetInstance(const UTF8String &name,bool instance);
-
- void Write(VkPipelineVertexInputStateCreateInfo &vis)const;
-};//class VertexInputStateInstance
-
/**
* 顶点输入配置,负责具体的buffer绑定,提供给CommandBuffer使用
* 注:本引擎不支持一个Buffer中包括多种数据