移动InitDefaultShaderBuildResource调用位置

This commit is contained in:
hyzboy 2019-10-24 18:05:52 +08:00
parent 14f4846695
commit 152180ca7f
3 changed files with 4 additions and 4 deletions

2
CMCore

@ -1 +1 @@
Subproject commit 64dfbbcf7b748ad6b2c29ba1a4e0841f56201436
Subproject commit 7fe04114524aa4e6e2e1a8bba08e2605237a461c

View File

@ -17,6 +17,7 @@
#include<hgl/graph/vulkan/VKFramebuffer.h>
#include<hgl/graph/vulkan/VKMaterial.h>
#include<hgl/graph/vulkan/VKRenderTarget.h>
#include<hgl/graph/shader/glsl2spv.h>
#include<hgl/graph/SceneDB.h>
#include<hgl/graph/RenderList.h>
@ -91,6 +92,8 @@ public:
return(false);
#endif//
InitDefaultShaderBuildResource();
InitNativeWindowSystem();
win=CreateRenderWindow(OS_TEXT("VulkanTest"));

View File

@ -4,7 +4,6 @@
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/shader/glsl2spv.h>
using namespace hgl;
using namespace hgl::graph;
@ -160,8 +159,6 @@ public:
int main(int,char **)
{
hgl::graph::InitDefaultShaderBuildResource();
TestApp app;
if(!app.Init())