移动InitDefaultShaderBuildResource调用位置
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CMCore
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CMCore
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Subproject commit 64dfbbcf7b748ad6b2c29ba1a4e0841f56201436
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Subproject commit 7fe04114524aa4e6e2e1a8bba08e2605237a461c
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@ -17,6 +17,7 @@
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#include<hgl/graph/vulkan/VKFramebuffer.h>
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#include<hgl/graph/vulkan/VKFramebuffer.h>
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#include<hgl/graph/vulkan/VKMaterial.h>
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#include<hgl/graph/vulkan/VKMaterial.h>
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#include<hgl/graph/vulkan/VKRenderTarget.h>
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#include<hgl/graph/vulkan/VKRenderTarget.h>
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#include<hgl/graph/shader/glsl2spv.h>
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#include<hgl/graph/SceneDB.h>
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#include<hgl/graph/SceneDB.h>
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#include<hgl/graph/RenderList.h>
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#include<hgl/graph/RenderList.h>
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@ -91,6 +92,8 @@ public:
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return(false);
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return(false);
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#endif//
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#endif//
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InitDefaultShaderBuildResource();
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InitNativeWindowSystem();
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InitNativeWindowSystem();
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win=CreateRenderWindow(OS_TEXT("VulkanTest"));
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win=CreateRenderWindow(OS_TEXT("VulkanTest"));
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#include"VulkanAppFramework.h"
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#include"VulkanAppFramework.h"
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#include<hgl/math/Math.h>
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#include<hgl/math/Math.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/shader/glsl2spv.h>
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using namespace hgl;
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using namespace hgl;
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using namespace hgl::graph;
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using namespace hgl::graph;
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@ -160,8 +159,6 @@ public:
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int main(int,char **)
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int main(int,char **)
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{
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{
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hgl::graph::InitDefaultShaderBuildResource();
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TestApp app;
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TestApp app;
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if(!app.Init())
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if(!app.Init())
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