renamed to SortedSet instead of SortedSets

This commit is contained in:
hyzboy 2024-11-04 23:06:57 +08:00
parent 6c6e1c1a8d
commit 1543ed8952
10 changed files with 14 additions and 14 deletions

2
CMCore

@ -1 +1 @@
Subproject commit 6316f3cd59aa749ca31226f82fc764dd77ac40ff
Subproject commit 43bc9af0200846ce3f31fe97d963009e6b199f38

@ -1 +1 @@
Subproject commit 9ff596c42437ada641f62b4d0d2bfae535638666
Subproject commit c958a6cb2ac4a52716eabc1c45eba184f4c7e46c

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@ -2,7 +2,7 @@
#define HGL_GRAPH_RENDER_NODE_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/SortedSet.h>
namespace hgl
{
namespace graph
@ -27,7 +27,7 @@ namespace hgl
using RenderNodeList=List<RenderNode>;
using RenderNodePointerList=List<RenderNode *>;
using MaterialInstanceSets=SortedSets<MaterialInstance *>; ///<材质实例集合
using MaterialInstanceSets=SortedSet<MaterialInstance *>; ///<材质实例集合
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_RENDER_NODE_INCLUDE

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@ -2,7 +2,7 @@
#include<hgl/graph/BlendMode.h>
#include<hgl/graph/RenderBufferName.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/SortedSet.h>
VK_NAMESPACE_BEGIN
@ -24,7 +24,7 @@ struct RenderWorkConfig
BlendMode blend_mode;
RenderOrder render_order;
SortedSets<RENDER_BUFFER_NAME> output_buffer;
SortedSet<RENDER_BUFFER_NAME> output_buffer;
};//struct RenderWorkConfig;
VK_NAMESPACE_END

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@ -4,7 +4,7 @@
#include<hgl/graph/VK.h>
#include<hgl/type/Map.h>
#include<hgl/type/ObjectList.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/SortedSet.h>
VK_NAMESPACE_BEGIN
class DeviceBuffer;
@ -20,7 +20,7 @@ class DescriptorSet
ObjectList<VkDescriptorImageInfo> image_list;
List<VkWriteDescriptorSet> wds_list;
SortedSets<uint32_t> binded_sets;
SortedSet<uint32_t> binded_sets;
bool is_dirty;

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@ -95,6 +95,6 @@ public:
MaterialInstance *CreateMI(const VILConfig *vil_cfg=nullptr);
};//class Material
using MaterialSets=SortedSets<Material *>;
using MaterialSets=SortedSet<Material *>;
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE

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@ -2,7 +2,7 @@
#include<hgl/graph/VK.h>
#include<hgl/type/String.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/SortedSet.h>
VK_NAMESPACE_BEGIN
class GPUPhysicalDevice

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@ -3,7 +3,7 @@
#include<hgl/graph/VK.h>
#include<hgl/graph/VKVertexInputLayout.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/SortedSet.h>
VK_NAMESPACE_BEGIN

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@ -2,7 +2,7 @@
#define HGL_GUI_LAYOUT_INCLUDE
#include<hgl/gui/Widget.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/SortedSet.h>
namespace hgl
{
namespace gui
@ -14,7 +14,7 @@ namespace hgl
{
protected:
SortedSets<Widget *> widgets_set;
SortedSet<Widget *> widgets_set;
public:

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@ -3,7 +3,7 @@
#include<hgl/graph/VK.h>
#include<hgl/graph/VKDescriptorSetType.h>
#include<hgl/type/Map.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/SortedSet.h>
VK_NAMESPACE_BEGIN
struct PipelineLayoutData
{