From 164498446aeff0520026cc947a387ab8c8812d7f Mon Sep 17 00:00:00 2001 From: "HuYingzhuo(hugo/hyzboy)" Date: Tue, 19 Sep 2023 21:07:07 +0800 Subject: [PATCH] fixed crash in RenderAssignBuffer.cpp because not check ubo_mi before use. --- src/SceneGraph/RenderAssignBuffer.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/SceneGraph/RenderAssignBuffer.cpp b/src/SceneGraph/RenderAssignBuffer.cpp index c33b2959..f3d46aa2 100644 --- a/src/SceneGraph/RenderAssignBuffer.cpp +++ b/src/SceneGraph/RenderAssignBuffer.cpp @@ -59,6 +59,7 @@ void RenderAssignBuffer::WriteNode(RenderNode *render_node,const uint count,cons Alloc(count,mi_set.GetCount()); + if(ubo_mi) { uint8 *mip=(uint8 *)(ubo_mi->Map());