add uv_scale values at TrousCreateInfo
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@ -159,6 +159,8 @@ namespace hgl
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uint numberSlices,
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numberStacks;
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Vector2f uv_scale={1.0,1.0};
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};//struct TorusCreateInfo
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/**
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@ -703,8 +703,8 @@ namespace hgl
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if(tcp)
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{
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// generate texture coordinates and stores it in the right position
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*tcp = s; ++tcp;
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*tcp = t; ++tcp;
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*tcp = s*tci->uv_scale.x; ++tcp;
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*tcp = t*tci->uv_scale.y; ++tcp;
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}
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if(tp)
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