added comment about memory property in VKDeviceBuffer.cpp

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-04-25 15:21:23 +08:00
parent ba6af7a596
commit 1ec88c65f8

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@ -26,7 +26,10 @@ bool GPUDevice::CreateBuffer(DeviceBufferData *buf,VkBufferUsageFlags buf_usage,
vkGetBufferMemoryRequirements(attr->device,buf->buffer,&mem_reqs);
DeviceMemory *dm=CreateMemory(mem_reqs,VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
DeviceMemory *dm=CreateMemory(mem_reqs, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT //CPU端可以Map
|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); //CPU端无需Flush,即可被GPU访问
//注:这个模式并非最佳效能,但是在开发时最为方便
//Device Local模式仅支持GPU访问是性能最佳考虑在一些极端情况下使用
if(dm&&dm->BindBuffer(buf->buffer))
{
@ -38,7 +41,7 @@ bool GPUDevice::CreateBuffer(DeviceBufferData *buf,VkBufferUsageFlags buf_usage,
if(!data)
return(true);
dm->Write(data,0,size);
return(true);
}