RenderResource中的Renderable/RenderableID改名为Mesh/MeshID
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@ -31,7 +31,7 @@ using MaterialInstanceID =int;
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using BufferID =int;
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using DescriptorSetID =int;
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using PrimitiveID =int;
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using RenderableID =int;
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using MeshID =int;
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using SamplerID =int;
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using StaticMeshID =int;
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@ -54,7 +54,7 @@ class RenderResource
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IDObjectManage<PrimitiveID, Primitive> rm_primitives; ///<图元合集
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IDObjectManage<BufferID, DeviceBuffer> rm_buffers; ///<顶点缓冲区合集
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IDObjectManage<SamplerID, Sampler> rm_samplers; ///<采样器合集
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IDObjectManage<RenderableID, Mesh> rm_renderables; ///<渲染实例集合集
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IDObjectManage<MeshID, Mesh> rm_mesh; ///<渲染实例集合集
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private:
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@ -90,7 +90,7 @@ public: //添加数据到管理器(如果指针为nullptr会返回-1)
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PrimitiveID Add(Primitive * p ){return rm_primitives.Add(p);}
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BufferID Add(DeviceBuffer * buf ){return rm_buffers.Add(buf);}
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SamplerID Add(Sampler * s ){return rm_samplers.Add(s);}
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RenderableID Add(Mesh * r ){return rm_renderables.Add(r);}
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MeshID Add(Mesh * r ){return rm_mesh.Add(r);}
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public: // VAB/VAO
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@ -150,7 +150,7 @@ public: //Get
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Primitive * GetPrimitive (const PrimitiveID &id){return rm_primitives.Get(id);}
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DeviceBuffer * GetBuffer (const BufferID &id){return rm_buffers.Get(id);}
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Sampler * GetSampler (const SamplerID &id){return rm_samplers.Get(id);}
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Mesh * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
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Mesh * GetMesh (const MeshID &id){return rm_mesh.Get(id);}
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public: //Release
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@ -160,7 +160,7 @@ public: //Release
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void Release(Primitive * p ){rm_primitives.Release(p);}
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void Release(DeviceBuffer * buf ){rm_buffers.Release(buf);}
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void Release(Sampler * s ){rm_samplers.Release(s);}
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void Release(Mesh * r ){rm_renderables.Release(r);}
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void Release(Mesh * r ){rm_mesh.Release(r);}
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};//class RenderResource
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/**
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