added CopyBufferToImage2D and use it.
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@ -155,13 +155,13 @@ private: //texture
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bool CopyBufferToImage (const CopyBufferToImageInfo *info,VkPipelineStageFlags destinationStage);
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bool CopyBufferToImage (Texture *,DeviceBuffer *buf,const VkBufferImageCopy *,const int count,const uint32_t layer_count,VkPipelineStageFlags);//=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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bool CopyBufferToImage (Texture *,DeviceBuffer *buf,const VkBufferImageCopy *,const int count,const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags);//=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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bool CopyBufferToImage (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic_list,const int bic_count, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic_list, bic_count, 1,dstStage);}
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bool CopyBufferToImage (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic, 1, 1,dstStage);}
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bool CopyBufferToImage2D (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic_list,const int bic_count, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic_list, bic_count, 0,1,dstStage);}
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bool CopyBufferToImage2D (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic, 1, 0,1,dstStage);}
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bool CopyBufferToImageCube (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic_list,const int bic_count, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic_list, bic_count, 6,dstStage);}
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bool CopyBufferToImageCube (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic, 1, 6,dstStage);}
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bool CopyBufferToImageCube (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic_list,const int bic_count, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic_list, bic_count, 0,6,dstStage);}
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bool CopyBufferToImageCube (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic, 1, 0,6,dstStage);}
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bool CommitTexture2D (Texture2D *,DeviceBuffer *buf,VkPipelineStageFlags stage);
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bool CommitTexture2DMipmaps (Texture2D *,DeviceBuffer *buf,const VkExtent3D &,uint32_t);
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@ -193,6 +193,10 @@ public: //Texture
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bool ChangeTexture2D(Texture2D *,DeviceBuffer *buf, const RectScope2ui &, VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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bool ChangeTexture2D(Texture2D *,void *data,const uint32_t size,const RectScope2ui &, VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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// bool ChangeTexture2DArray(Texture2DArray *,DeviceBuffer *buf, const List<Image2DRegion> &, const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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bool ChangeTexture2DArray(Texture2DArray *,DeviceBuffer *buf, const RectScope2ui &, const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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bool ChangeTexture2DArray(Texture2DArray *,void *data,const uint32_t size,const RectScope2ui &, const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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public: //
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Sampler *CreateSampler(VkSamplerCreateInfo *sci=nullptr);
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@ -75,7 +75,7 @@ bool GPUDevice::CopyBufferToImage(const CopyBufferToImageInfo *info,VkPipelineSt
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return(true);
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}
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bool GPUDevice::CopyBufferToImage(Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *buffer_image_copy,const int count,const uint32_t layer_count,VkPipelineStageFlags destinationStage)
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bool GPUDevice::CopyBufferToImage(Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *buffer_image_copy,const int count,const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags destinationStage)
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{
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if(!tex||!buf)
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return(false);
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@ -88,7 +88,7 @@ bool GPUDevice::CopyBufferToImage(Texture *tex,DeviceBuffer *buf,const VkBufferI
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info.isr.aspectMask =tex->GetAspect();
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info.isr.baseMipLevel =0;
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info.isr.levelCount =tex->GetMipLevel();
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info.isr.baseArrayLayer =0;
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info.isr.baseArrayLayer =base_layer;
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info.isr.layerCount =layer_count;
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info.bic_list =buffer_image_copy;
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@ -95,7 +95,7 @@ bool GPUDevice::CommitTexture2D(Texture2D *tex,DeviceBuffer *buf,VkPipelineStage
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BufferImageCopy buffer_image_copy(tex);
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return CopyBufferToImage(tex,buf,&buffer_image_copy,destinationStage);
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return CopyBufferToImage2D(tex,buf,&buffer_image_copy,destinationStage);
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}
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bool GPUDevice::CommitTexture2DMipmaps(Texture2D *tex,DeviceBuffer *buf,const VkExtent3D &extent,uint32_t total_bytes)
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@ -141,7 +141,7 @@ bool GPUDevice::CommitTexture2DMipmaps(Texture2D *tex,DeviceBuffer *buf,const Vk
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if(height>1){height>>=1;total_bytes>>=1;}
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}
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return CopyBufferToImage(tex,buf,buffer_image_copy,miplevel,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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return CopyBufferToImage2D(tex,buf,buffer_image_copy,miplevel,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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bool GPUDevice::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const List<Image2DRegion> &ir_list,VkPipelineStageFlags destinationStage)
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@ -178,7 +178,7 @@ bool GPUDevice::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const List<Imag
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}
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texture_cmd_buf->Begin();
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bool result=CopyBufferToImage(tex,buf,buffer_image_copy,ir_count,1,destinationStage);
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bool result=CopyBufferToImage2D(tex,buf,buffer_image_copy,ir_count,destinationStage);
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texture_cmd_buf->End();
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SubmitTexture(*texture_cmd_buf);
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return result;
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@ -196,7 +196,7 @@ bool GPUDevice::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const RectScope
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BufferImageCopy buffer_image_copy(tex,scope);
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texture_cmd_buf->Begin();
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bool result=CopyBufferToImage(tex,buf,&buffer_image_copy,1,1,destinationStage);
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bool result=CopyBufferToImage2D(tex,buf,&buffer_image_copy,1,destinationStage);
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texture_cmd_buf->End();
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SubmitTexture(*texture_cmd_buf);
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return result;
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