Added GraphManager/TextureManager, moved few codes to they are.

This commit is contained in:
hyzboy 2024-10-29 00:34:02 +08:00
parent 983281f6ad
commit 2221e10750
14 changed files with 210 additions and 114 deletions

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@ -44,6 +44,12 @@ struct Swapchain;
class RenderTarget;
class RTSwapchain;
struct CopyBufferToImageInfo;
struct TextureData;
struct TextureCreateInfo;
struct Image2DRegion;
class Texture;
class Texture1D;
class Texture1DArray;

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@ -4,8 +4,6 @@
#include<hgl/type/List.h>
#include<hgl/type/String.h>
#include<hgl/type/Map.h>
#include<hgl/type/RectScope.h>
#include<hgl/graph/ImageRegion.h>
#include<hgl/platform/Window.h>
#include<hgl/graph/BitmapData.h>
#include<hgl/graph/font/Font.h>
@ -43,9 +41,6 @@ private:
GPUDeviceAttribute *attr;
DeviceQueue *texture_queue;
TextureCmdBuffer *texture_cmd_buf;
private:
DeviceRenderPassManage *render_pass_manage;
@ -171,60 +166,6 @@ public: //间接绘制
IndirectDrawIndexedBuffer * CreateIndirectDrawIndexedBuffer(const uint32_t cmd_count,SharingMode sm=SharingMode::Exclusive);
IndirectDispatchBuffer * CreateIndirectDispatchBuffer( const uint32_t cmd_count,SharingMode sm=SharingMode::Exclusive);
public: //Image
VkImage CreateImage (VkImageCreateInfo *);
void DestroyImage (VkImage);
private: //texture
bool CopyBufferToImage (const CopyBufferToImageInfo *info,VkPipelineStageFlags destinationStage);
bool CopyBufferToImage (Texture *,DeviceBuffer *buf,const VkBufferImageCopy *,const int count,const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags);//=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool CopyBufferToImage2D (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic_list,const int bic_count, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic_list, bic_count, 0,1,dstStage);}
bool CopyBufferToImage2D (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic, 1, 0,1,dstStage);}
bool CopyBufferToImageCube (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic_list,const int bic_count, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic_list, bic_count, 0,6,dstStage);}
bool CopyBufferToImageCube (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic, 1, 0,6,dstStage);}
bool CommitTexture2D (Texture2D *,DeviceBuffer *buf,VkPipelineStageFlags stage);
bool CommitTexture2DMipmaps (Texture2D *,DeviceBuffer *buf,const VkExtent3D &,uint32_t);
bool CommitTextureCube (TextureCube *,DeviceBuffer *buf,const uint32_t mipmaps_zero_bytes,VkPipelineStageFlags stage);
bool CommitTextureCubeMipmaps (TextureCube *,DeviceBuffer *buf,const VkExtent3D &,uint32_t);
bool SubmitTexture (const VkCommandBuffer *cmd_bufs,const uint32_t count=1); ///<提交纹理处理到队列
public: //Texture
bool CheckFormatSupport(const VkFormat,const uint32_t bits,ImageTiling tiling=ImageTiling::Optimal)const;
bool CheckTextureFormatSupport(const VkFormat fmt,ImageTiling tiling=ImageTiling::Optimal)const{return CheckFormatSupport(fmt,VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,tiling);}
bool CheckColorAttachmentFormatSupport(const VkFormat fmt)const{return CheckFormatSupport(fmt,VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT,ImageTiling::Optimal);}
bool CheckDepthStencilAttachFormatSupport(const VkFormat fmt)const{return CheckFormatSupport(fmt,VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT,ImageTiling::Optimal);}
Texture2D *CreateTexture2D(TextureData *);
Texture2D *CreateTexture2D(TextureCreateInfo *ci);
Texture2DArray *CreateTexture2DArray(TextureData *);
Texture2DArray *CreateTexture2DArray(TextureCreateInfo *ci);
Texture2DArray *CreateTexture2DArray(const uint32_t w,const uint32_t h,const uint32 l,const VkFormat fmt,const bool mipmaps);
TextureCube *CreateTextureCube(TextureData *);
TextureCube *CreateTextureCube(TextureCreateInfo *ci);
void Clear(TextureCreateInfo *);
bool ChangeTexture2D(Texture2D *,DeviceBuffer *buf, const List<Image2DRegion> &,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool ChangeTexture2D(Texture2D *,DeviceBuffer *buf, const RectScope2ui &, VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool ChangeTexture2D(Texture2D *,void *data,const uint32_t size,const RectScope2ui &, VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
// bool ChangeTexture2DArray(Texture2DArray *,DeviceBuffer *buf, const List<Image2DRegion> &, const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool ChangeTexture2DArray(Texture2DArray *,DeviceBuffer *buf, const RectScope2ui &, const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool ChangeTexture2DArray(Texture2DArray *,void *data,const uint32_t size,const RectScope2ui &, const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
public: //
Sampler *CreateSampler(VkSamplerCreateInfo *sci=nullptr);

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@ -11,8 +11,6 @@ public:
VkDevice device =VK_NULL_HANDLE;
VkExtent2D extent;
VkSwapchainKHR swap_chain =VK_NULL_HANDLE;
uint32_t color_count =0;

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@ -0,0 +1,26 @@
#pragma once
#include<hgl/graph/VK.h>
VK_NAMESPACE_BEGIN
class GraphManager
{
GPUDevice *device;
public:
VkDevice GetVkDevice (); ///<取得Vulkan设备句柄
GPUDevice * GetDevice ()noexcept{return device;} ///<取得GPU设备指针
const GPUPhysicalDevice * GetPhysicalDevice ()const; ///<取得GPU物理设备指针
public:
GraphManager(GPUDevice *dev)
{
device=dev;
}
};//class GraphManager
VK_NAMESPACE_END

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@ -0,0 +1,85 @@
#pragma once
#include<hgl/graph/manager/GraphManager.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/IDName.h>
#include<hgl/type/RectScope.h>
#include<hgl/graph/ImageRegion.h>
VK_NAMESPACE_BEGIN
class TextureManager:public GraphManager
{
SortedSets<Texture *> texture_list;
DeviceQueue *texture_queue;
TextureCmdBuffer *texture_cmd_buf;
protected:
DeviceBuffer *CreateTransferSourceBuffer(const VkDeviceSize,const void *data_ptr=nullptr);
public:
TextureManager();
virtual ~TextureManager();
public: //Image
VkImage CreateImage (VkImageCreateInfo *);
void DestroyImage (VkImage);
private: //texture
bool CopyBufferToImage (const CopyBufferToImageInfo *info,VkPipelineStageFlags destinationStage);
bool CopyBufferToImage (Texture *,DeviceBuffer *buf,const VkBufferImageCopy *,const int count,const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags);//=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool CopyBufferToImage2D (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic_list,const int bic_count, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic_list, bic_count, 0,1,dstStage);}
bool CopyBufferToImage2D (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic, 1, 0,1,dstStage);}
bool CopyBufferToImageCube (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic_list,const int bic_count, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic_list, bic_count, 0,6,dstStage);}
bool CopyBufferToImageCube (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic, 1, 0,6,dstStage);}
bool CommitTexture2D (Texture2D *,DeviceBuffer *buf,VkPipelineStageFlags stage);
bool CommitTexture2DMipmaps (Texture2D *,DeviceBuffer *buf,const VkExtent3D &,uint32_t);
bool CommitTextureCube (TextureCube *,DeviceBuffer *buf,const uint32_t mipmaps_zero_bytes,VkPipelineStageFlags stage);
bool CommitTextureCubeMipmaps (TextureCube *,DeviceBuffer *buf,const VkExtent3D &,uint32_t);
bool SubmitTexture (const VkCommandBuffer *cmd_bufs,const uint32_t count=1); ///<提交纹理处理到队列
public: //Format
bool CheckFormatSupport(const VkFormat,const uint32_t bits,ImageTiling tiling=ImageTiling::Optimal)const;
bool CheckTextureFormatSupport(const VkFormat fmt,ImageTiling tiling=ImageTiling::Optimal)const{return CheckFormatSupport(fmt,VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,tiling);}
bool CheckColorAttachmentFormatSupport(const VkFormat fmt)const{return CheckFormatSupport(fmt,VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT,ImageTiling::Optimal);}
bool CheckDepthStencilAttachFormatSupport(const VkFormat fmt)const{return CheckFormatSupport(fmt,VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT,ImageTiling::Optimal);}
public: //Create/Chagne
Texture2D *CreateTexture2D(TextureData *);
Texture2D *CreateTexture2D(TextureCreateInfo *ci);
Texture2DArray *CreateTexture2DArray(TextureData *);
Texture2DArray *CreateTexture2DArray(TextureCreateInfo *ci);
Texture2DArray *CreateTexture2DArray(const uint32_t w,const uint32_t h,const uint32 l,const VkFormat fmt,const bool mipmaps);
TextureCube *CreateTextureCube(TextureData *);
TextureCube *CreateTextureCube(TextureCreateInfo *ci);
void Clear(TextureCreateInfo *);
bool ChangeTexture2D(Texture2D *,DeviceBuffer *buf, const List<Image2DRegion> &,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool ChangeTexture2D(Texture2D *,DeviceBuffer *buf, const RectScope2ui &, VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool ChangeTexture2D(Texture2D *,const void *data,const VkDeviceSize size, const RectScope2ui &, VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
// bool ChangeTexture2DArray(Texture2DArray *,DeviceBuffer *buf, const List<Image2DRegion> &, const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool ChangeTexture2DArray(Texture2DArray *,DeviceBuffer *buf, const RectScope2ui &, const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool ChangeTexture2DArray(Texture2DArray *,const void *data,const VkDeviceSize size,const RectScope2ui &, const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
};//class TextureManager
VK_NAMESPACE_END

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@ -19,7 +19,7 @@ public:
GraphModuleManager(GPUDevice *dev){device=dev;}
~GraphModuleManager();
GPUDevice *GetDevice(){return device;} ///<取得GPU设备
GPUDevice *GetDevice()noexcept{return device;} ///<取得GPU设备
/**
*

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@ -276,12 +276,12 @@ SOURCE_GROUP("Scene Graph\\Component" FILES ${SG_COMPONENT_HEADER} ${SG_COMPONEN
#-GraphModule,RenderFramework-------------------------------------------
SET(SGM_HEADER_PATH ${SG_INCLUDE_PATH}/module)
SET(SG_MODULE_HEADER_PATH ${SG_INCLUDE_PATH}/module)
SET(GRAPH_MODULE_HEADER ${SGM_HEADER_PATH}/GraphModule.h
${SGM_HEADER_PATH}/GraphModuleFactory.h
${SGM_HEADER_PATH}/RenderModule.h
${SGM_HEADER_PATH}/SwapchainModule.h)
SET(GRAPH_MODULE_HEADER ${SG_MODULE_HEADER_PATH}/GraphModule.h
${SG_MODULE_HEADER_PATH}/GraphModuleFactory.h
${SG_MODULE_HEADER_PATH}/RenderModule.h
${SG_MODULE_HEADER_PATH}/SwapchainModule.h)
SET(GRAPH_MODULE_SOURCE module/GraphModule.cpp
module/GraphModuleManager.cpp
@ -290,12 +290,22 @@ SET(GRAPH_MODULE_SOURCE module/GraphModule.cpp
module/RegistryCommonModule.cpp
module/SwapchainModule.cpp)
SOURCE_GROUP("Render Framework\\Module" FILES ${GRAPH_MODULE_HEADER}
${GRAPH_MODULE_SOURCE})
SET(SG_MANAGER_HEADER_PATH ${SG_INCLUDE_PATH}/manager)
SET(GRAPH_MANAGER_HEADER ${SG_MANAGER_HEADER_PATH}/GraphManager.h
${SG_MANAGER_HEADER_PATH}/TextureManager.h)
SET(GRAPH_MANAGER_SOURCE manager/GraphManager.cpp
manager/TextureManager.cpp)
SOURCE_GROUP("Render Framework\\Manager" FILES ${GRAPH_MANAGER_HEADER} ${GRAPH_MANAGER_SOURCE})
SET(RENDER_FRAMEWORK_FILES ${SG_INCLUDE_PATH}/RenderFramework.h
RenderFramework.cpp)
SOURCE_GROUP("Render Framework" FILES ${GRAPH_MODULE_HEADER}
${GRAPH_MODULE_SOURCE}
${RENDER_FRAMEWORK_FILES})
SOURCE_GROUP("Render Framework" FILES ${RENDER_FRAMEWORK_FILES})
SET(DEFERRED_RENDER_HEADER ${SG_INCLUDE_PATH}/deferred/GBufferFormat.h)
SET(DEFERRED_RENDER_SOURCE deferred/GBufferFormat.cpp)
@ -372,6 +382,9 @@ add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER} ${SCENE_GRAPH_SOUR
${VULKAN_RENDER_SOURCE}
${VULKAN_SURFACE_SOURCE}
${GRAPH_MODULE_HEADER} ${GRAPH_MODULE_SOURCE} ${RENDER_FRAMEWORK_FILES}
${GRAPH_MODULE_HEADER} ${GRAPH_MODULE_SOURCE}
${GRAPH_MANAGER_HEADER} ${GRAPH_MANAGER_SOURCE}
${RENDER_FRAMEWORK_FILES}
${DEFERRED_RENDER_HEADER} ${DEFERRED_RENDER_SOURCE}
)

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@ -67,4 +67,4 @@ void GenerateMipmaps(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspe
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
subresourceRange);
}
VK_NAMESPACE_END
VK_NAMESPACE_END

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@ -1,12 +1,22 @@
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/manager/TextureManager.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKCommandBuffer.h>
#include<hgl/graph/VKBuffer.h>
#include"CopyBufferToImage.h"
VK_NAMESPACE_BEGIN
bool GPUDevice::CheckFormatSupport(const VkFormat format,const uint32_t bits,ImageTiling tiling) const
DeviceBuffer *TextureManager::CreateTransferSourceBuffer(const VkDeviceSize size,const void *data)
{
const VkFormatProperties fp=attr->physical_device->GetFormatProperties(format);
if(size<=0)
return(nullptr);
return GetDevice()->CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
}
bool TextureManager::CheckFormatSupport(const VkFormat format,const uint32_t bits,ImageTiling tiling) const
{
const VkFormatProperties fp=GetPhysicalDevice()->GetFormatProperties(format);
if(tiling==ImageTiling::Optimal)
return(fp.optimalTilingFeatures&bits);
@ -14,7 +24,7 @@ bool GPUDevice::CheckFormatSupport(const VkFormat format,const uint32_t bits,Ima
return(fp.linearTilingFeatures&bits);
}
void GPUDevice::Clear(TextureCreateInfo *tci)
void TextureManager::Clear(TextureCreateInfo *tci)
{
if(!tci)return;
@ -25,7 +35,7 @@ void GPUDevice::Clear(TextureCreateInfo *tci)
delete tci;
}
bool GPUDevice::CopyBufferToImage(const CopyBufferToImageInfo *info,VkPipelineStageFlags destinationStage)
bool TextureManager::CopyBufferToImage(const CopyBufferToImageInfo *info,VkPipelineStageFlags destinationStage)
{
if(!info)
return(false);
@ -75,7 +85,7 @@ bool GPUDevice::CopyBufferToImage(const CopyBufferToImageInfo *info,VkPipelineSt
return(true);
}
bool GPUDevice::CopyBufferToImage(Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *buffer_image_copy,const int count,const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags destinationStage)
bool TextureManager::CopyBufferToImage(Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *buffer_image_copy,const int count,const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags destinationStage)
{
if(!tex||!buf)
return(false);
@ -97,7 +107,7 @@ bool GPUDevice::CopyBufferToImage(Texture *tex,DeviceBuffer *buf,const VkBufferI
return CopyBufferToImage(&info,destinationStage);
}
bool GPUDevice::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count)
bool TextureManager::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count)
{
if(!cmd_bufs||count<=0)
return(false);

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@ -1,4 +1,5 @@
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/manager/TextureManager.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKImageCreateInfo.h>
#include<hgl/graph/VKCommandBuffer.h>
#include<hgl/graph/VKBuffer.h>
@ -7,15 +8,15 @@
VK_NAMESPACE_BEGIN
void GenerateMipmaps(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels,const uint32_t layer_count);
Texture2D *GPUDevice::CreateTexture2D(TextureData *tex_data)
Texture2D *TextureManager::CreateTexture2D(TextureData *tex_data)
{
if(!tex_data)
return(nullptr);
return(new Texture2D(attr->device,tex_data));
return(new Texture2D(GetVulkanDevice(),tex_data));
}
Texture2D *GPUDevice::CreateTexture2D(TextureCreateInfo *tci)
Texture2D *TextureManager::CreateTexture2D(TextureCreateInfo *tci)
{
if(!tci)return(nullptr);
@ -39,11 +40,11 @@ Texture2D *GPUDevice::CreateTexture2D(TextureCreateInfo *tci)
return(nullptr);
}
tci->memory=CreateMemory(tci->image);
tci->memory=GetDevice()->CreateMemory(tci->image);
}
if(!tci->image_view)
tci->image_view=CreateImageView2D(attr->device,tci->format,tci->extent,tci->target_mipmaps,tci->aspect,tci->image);
tci->image_view=CreateImageView2D(GetVulkanDevice(),tci->format,tci->extent,tci->target_mipmaps,tci->aspect,tci->image);
TextureData *tex_data=new TextureData(tci);
@ -56,7 +57,7 @@ Texture2D *GPUDevice::CreateTexture2D(TextureCreateInfo *tci)
}
if((!tci->buffer)&&tci->pixels&&tci->total_bytes>0)
tci->buffer=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,tci->total_bytes,tci->pixels);
tci->buffer=CreateTransferSourceBuffer(tci->total_bytes,tci->pixels);
if(tci->buffer)
{
@ -89,7 +90,7 @@ Texture2D *GPUDevice::CreateTexture2D(TextureCreateInfo *tci)
return tex;
}
bool GPUDevice::CommitTexture2D(Texture2D *tex,DeviceBuffer *buf,VkPipelineStageFlags destinationStage)
bool TextureManager::CommitTexture2D(Texture2D *tex,DeviceBuffer *buf,VkPipelineStageFlags destinationStage)
{
if(!tex||!buf)return(false);
@ -98,7 +99,7 @@ bool GPUDevice::CommitTexture2D(Texture2D *tex,DeviceBuffer *buf,VkPipelineStage
return CopyBufferToImage2D(tex,buf,&buffer_image_copy,destinationStage);
}
bool GPUDevice::CommitTexture2DMipmaps(Texture2D *tex,DeviceBuffer *buf,const VkExtent3D &extent,uint32_t total_bytes)
bool TextureManager::CommitTexture2DMipmaps(Texture2D *tex,DeviceBuffer *buf,const VkExtent3D &extent,uint32_t total_bytes)
{
if(!tex||!buf
||extent.width*extent.height<=0)
@ -144,7 +145,7 @@ bool GPUDevice::CommitTexture2DMipmaps(Texture2D *tex,DeviceBuffer *buf,const Vk
return CopyBufferToImage2D(tex,buf,buffer_image_copy,miplevel,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
bool GPUDevice::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const List<Image2DRegion> &ir_list,VkPipelineStageFlags destinationStage)
bool TextureManager::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const List<Image2DRegion> &ir_list,VkPipelineStageFlags destinationStage)
{
if(!tex||!buf||ir_list.GetCount()<=0)
return(false);
@ -184,7 +185,7 @@ bool GPUDevice::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const List<Imag
return result;
}
bool GPUDevice::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const RectScope2ui &scope,VkPipelineStageFlags destinationStage)
bool TextureManager::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const RectScope2ui &scope,VkPipelineStageFlags destinationStage)
{
if(!tex||!buf
||scope.GetWidth()<=0
@ -202,7 +203,7 @@ bool GPUDevice::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const RectScope
return result;
}
bool GPUDevice::ChangeTexture2D(Texture2D *tex,void *data,const uint32_t size,const RectScope2ui &scope,VkPipelineStageFlags destinationStage)
bool TextureManager::ChangeTexture2D(Texture2D *tex,const void *data,const VkDeviceSize size,const RectScope2ui &scope,VkPipelineStageFlags destinationStage)
{
if(!tex||!data
||size<=0
@ -212,7 +213,7 @@ bool GPUDevice::ChangeTexture2D(Texture2D *tex,void *data,const uint32_t size,co
||scope.GetBottom()>tex->GetHeight())
return(false);
DeviceBuffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
DeviceBuffer *buf=CreateTransferSourceBuffer(size,data);
bool result=ChangeTexture2D(tex,buf,scope,destinationStage);

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@ -1,4 +1,5 @@
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/manager/TextureManager.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKImageCreateInfo.h>
#include<hgl/graph/VKCommandBuffer.h>
#include<hgl/graph/VKBuffer.h>
@ -7,15 +8,15 @@
VK_NAMESPACE_BEGIN
void GenerateMipmaps(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels,const uint32_t layer_count);
Texture2DArray *GPUDevice::CreateTexture2DArray(TextureData *tex_data)
Texture2DArray *TextureManager::CreateTexture2DArray(TextureData *tex_data)
{
if(!tex_data)
return(nullptr);
return(new Texture2DArray(attr->device,tex_data));
return(new Texture2DArray(GetVkDevice(),tex_data));
}
Texture2DArray *GPUDevice::CreateTexture2DArray(TextureCreateInfo *tci)
Texture2DArray *TextureManager::CreateTexture2DArray(TextureCreateInfo *tci)
{
if(!tci)return(nullptr);
@ -39,11 +40,11 @@ Texture2DArray *GPUDevice::CreateTexture2DArray(TextureCreateInfo *tci)
return(nullptr);
}
tci->memory=CreateMemory(tci->image);
tci->memory=GetDevice()->CreateMemory(tci->image);
}
if(!tci->image_view)
tci->image_view=CreateImageView2DArray(attr->device,tci->format,tci->extent,tci->target_mipmaps,tci->aspect,tci->image);
tci->image_view=CreateImageView2DArray(GetVkDevice(),tci->format,tci->extent,tci->target_mipmaps,tci->aspect,tci->image);
TextureData *tex_data=new TextureData(tci);
@ -91,7 +92,7 @@ Texture2DArray *GPUDevice::CreateTexture2DArray(TextureCreateInfo *tci)
return tex;
}
Texture2DArray *GPUDevice::CreateTexture2DArray(const uint32_t w,const uint32_t h,const uint32 l,const VkFormat fmt,const bool mipmaps)
Texture2DArray *TextureManager::CreateTexture2DArray(const uint32_t w,const uint32_t h,const uint32 l,const VkFormat fmt,const bool mipmaps)
{
if(w*h*l<=0)
return(nullptr);
@ -204,7 +205,7 @@ Texture2DArray *GPUDevice::CreateTexture2DArray(const uint32_t w,const uint32_t
// return result;
//}
bool GPUDevice::ChangeTexture2DArray(Texture2DArray *tex,DeviceBuffer *buf,const RectScope2ui &scope,const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags destinationStage)
bool TextureManager::ChangeTexture2DArray(Texture2DArray *tex,DeviceBuffer *buf,const RectScope2ui &scope,const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags destinationStage)
{
if(!tex||!buf
||base_layer<0
@ -224,7 +225,7 @@ bool GPUDevice::ChangeTexture2DArray(Texture2DArray *tex,DeviceBuffer *buf,const
return result;
}
bool GPUDevice::ChangeTexture2DArray(Texture2DArray *tex,void *data,const uint32_t size,const RectScope2ui &scope,const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags destinationStage)
bool TextureManager::ChangeTexture2DArray(Texture2DArray *tex,const void *data,const VkDeviceSize size,const RectScope2ui &scope,const uint32_t base_layer,const uint32_t layer_count,VkPipelineStageFlags destinationStage)
{
if(!tex||!data
||size<=0
@ -236,7 +237,7 @@ bool GPUDevice::ChangeTexture2DArray(Texture2DArray *tex,void *data,const uint32
||scope.GetBottom()>tex->GetHeight())
return(false);
DeviceBuffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
DeviceBuffer *buf=CreateTransferSourceBuffer(size,data);
bool result=ChangeTexture2DArray(tex,buf,scope,base_layer,layer_count,destinationStage);

View File

@ -1,3 +1,4 @@
#include<hgl/graph/manager/TextureManager.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKImageCreateInfo.h>
#include<hgl/graph/VKCommandBuffer.h>
@ -6,15 +7,15 @@
VK_NAMESPACE_BEGIN
void GenerateMipmaps(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels,const uint32_t layer_count);
TextureCube *GPUDevice::CreateTextureCube(TextureData *tex_data)
TextureCube *TextureManager::CreateTextureCube(TextureData *tex_data)
{
if(!tex_data)
return(nullptr);
return(new TextureCube(attr->device,tex_data));
return(new TextureCube(GetVkDevice(),tex_data));
}
TextureCube *GPUDevice::CreateTextureCube(TextureCreateInfo *tci)
TextureCube *TextureManager::CreateTextureCube(TextureCreateInfo *tci)
{
if(!tci)return(nullptr);
@ -34,11 +35,11 @@ TextureCube *GPUDevice::CreateTextureCube(TextureCreateInfo *tci)
return(nullptr);
}
tci->memory=CreateMemory(tci->image);
tci->memory=GetDevice()->CreateMemory(tci->image);
}
if(!tci->image_view)
tci->image_view=CreateImageViewCube(attr->device,tci->format,tci->extent,tci->target_mipmaps,tci->aspect,tci->image);
tci->image_view=CreateImageViewCube(GetVkDevice(),tci->format,tci->extent,tci->target_mipmaps,tci->aspect,tci->image);
TextureData *tex_data=new TextureData(tci);
@ -51,24 +52,24 @@ TextureCube *GPUDevice::CreateTextureCube(TextureCreateInfo *tci)
}
if((!tci->buffer)&&tci->pixels&&tci->total_bytes>0)
tci->buffer=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,tci->total_bytes,tci->pixels);
tci->buffer=CreateTransferSourceBuffer(tci->total_bytes,tci->pixels);
if(tci->buffer)
{
texture_cmd_buf->Begin();
if(tci->target_mipmaps==tci->origin_mipmaps)
{
if(tci->target_mipmaps<=1) //本身不含mipmaps但也不要mipmaps
if(tci->target_mipmaps<=1) //本身不含mipmaps但也不要mipmaps
{
CommitTextureCube(tex,tci->buffer,tci->mipmap_zero_total_bytes,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
else //本身有mipmaps数据
else //本身有mipmaps数据
{
CommitTextureCubeMipmaps(tex,tci->buffer,tci->extent,tci->mipmap_zero_total_bytes);
}
}
else
if(tci->origin_mipmaps<=1) //本身不含mipmaps数据,又想要mipmaps
if(tci->origin_mipmaps<=1) //本身不含mipmaps数据,又想要mipmaps
{
CommitTextureCube(tex,tci->buffer,tci->mipmap_zero_total_bytes,VK_PIPELINE_STAGE_TRANSFER_BIT);
GenerateMipmaps(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel,6);
@ -84,7 +85,7 @@ TextureCube *GPUDevice::CreateTextureCube(TextureCreateInfo *tci)
return tex;
}
bool GPUDevice::CommitTextureCube(TextureCube *tex,DeviceBuffer *buf,const uint32_t mipmaps_zero_bytes,VkPipelineStageFlags destinationStage)
bool TextureManager::CommitTextureCube(TextureCube *tex,DeviceBuffer *buf,const uint32_t mipmaps_zero_bytes,VkPipelineStageFlags destinationStage)
{
if(!tex||!buf||!mipmaps_zero_bytes)return(false);
@ -93,7 +94,7 @@ bool GPUDevice::CommitTextureCube(TextureCube *tex,DeviceBuffer *buf,const uint3
return CopyBufferToImageCube(tex,buf,&buffer_image_copy,destinationStage);
}
bool GPUDevice::CommitTextureCubeMipmaps(TextureCube *tex,DeviceBuffer *buf,const VkExtent3D &extent,uint32_t total_bytes)
bool TextureManager::CommitTextureCubeMipmaps(TextureCube *tex,DeviceBuffer *buf,const VkExtent3D &extent,uint32_t total_bytes)
{
if(!tex||!buf
||extent.width*extent.height<=0)
@ -216,4 +217,4 @@ bool GPUDevice::CommitTextureCubeMipmaps(TextureCube *tex,DeviceBuffer *buf,cons
// delete buf;
// return(result);
//}
VK_NAMESPACE_END
VK_NAMESPACE_END

View File

@ -0,0 +1,14 @@
#include<hgl/graph/manager/GraphManager.h>
#include<hgl/graph/VKDevice.h>
VK_NAMESPACE_BEGIN
VkDevice GraphManager::GetVulkanDevice()
{
return device->GetDevice();
}
const GPUPhysicalDevice *GraphManager::GetPhysicalDevice()const
{
return device->GetPhysicalDevice();
}
VK_NAMESPACE_END