[Important] Indirect Draw Finished....test OK!!
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@ -25,7 +25,7 @@ private:
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struct RenderItem
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{
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uint32_t first_instance; ///<绘制实例(和instance渲染无关,对应InstanceRate更新的VAB)
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uint32_t first_instance; ///<第一个绘制实例(和instance渲染无关,对应InstanceRate的VAB)
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uint32_t instance_count;
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Pipeline * pipeline;
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@ -43,6 +43,8 @@ private:
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IndirectDrawIndexedBuffer *icb_draw_indexed;
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void ReallocICB();
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void WriteICB(VkDrawIndirectCommand *,RenderItem *ri);
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void WriteICB(VkDrawIndexedIndirectCommand *,RenderItem *ri);
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DataArray<RenderItem> ri_array;
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uint ri_count;
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@ -58,8 +60,12 @@ protected:
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const VDM * last_vdm;
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const PrimitiveRenderData * last_render_data;
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int first_indirect_draw_index=-1;
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uint indirect_draw_count=0;
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bool BindVAB(const PrimitiveDataBuffer *,const uint);
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void ProcIndirectRender();
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void Render(RenderItem *);
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public:
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@ -52,9 +52,13 @@ public:
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using IndirectCommandBuffer<VkDrawIndirectCommand>::IndirectCommandBuffer;
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void Draw(VkCommandBuffer cmd_buf,uint32_t offset,uint32_t draw_count,uint32_t stride) const
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void Draw(VkCommandBuffer cmd_buf,uint32_t cmd_offset,uint32_t draw_count) const
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{
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vkCmdDrawIndirect(cmd_buf,buf.buffer,offset,draw_count,stride);
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vkCmdDrawIndirect(cmd_buf,
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buf.buffer,
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cmd_offset*sizeof(VkDrawIndirectCommand),
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draw_count,
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sizeof(VkDrawIndirectCommand));
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}
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};//class IndirectDrawBuffer:public IndirectCommandBuffer<VkDrawIndirectCommand>
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@ -66,9 +70,13 @@ public:
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using IndirectCommandBuffer<VkDrawIndexedIndirectCommand>::IndirectCommandBuffer;
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void DrawIndexed(VkCommandBuffer cmd_buf,uint32_t offset,uint32_t draw_count,uint32_t stride) const
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void DrawIndexed(VkCommandBuffer cmd_buf,uint32_t cmd_offset,uint32_t draw_count) const
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{
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vkCmdDrawIndexedIndirect(cmd_buf,buf.buffer,offset,draw_count,stride);
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vkCmdDrawIndexedIndirect(cmd_buf,
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buf.buffer,
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cmd_offset*sizeof(VkDrawIndexedIndirectCommand),
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draw_count,
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sizeof(VkDrawIndexedIndirectCommand));
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}
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};//class IndirectDrawIndexedBuffer:public IndirectCommandBuffer<VkDrawIndexedIndirectCommand>
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@ -146,6 +146,22 @@ void MaterialRenderList::ReallocICB()
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icb_draw_indexed=device->CreateIndirectDrawIndexedBuffer(icb_new_count);
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}
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void MaterialRenderList::WriteICB(VkDrawIndirectCommand *dicp,RenderItem *ri)
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{
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dicp->vertexCount =ri->prd->vertex_count;
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dicp->instanceCount =ri->instance_count;
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dicp->firstVertex =ri->prd->vertex_offset;
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dicp->firstInstance =ri->first_instance;
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}
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void MaterialRenderList::WriteICB(VkDrawIndexedIndirectCommand *diicp,RenderItem *ri)
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{
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diicp->indexCount =ri->prd->index_count;
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diicp->instanceCount=ri->instance_count;
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diicp->firstIndex =ri->prd->first_index;
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diicp->vertexOffset =ri->prd->vertex_offset;
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diicp->firstInstance=ri->first_instance;
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}
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void MaterialRenderList::Stat()
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{
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const uint count=rn_list.GetCount();
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@ -188,20 +204,9 @@ void MaterialRenderList::Stat()
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if(ri->pdb->vdm)
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{
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if(ri->pdb->ibo)
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{
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diicp->indexCount =ri->prd->index_count;
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diicp->instanceCount=ri->instance_count;
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diicp->firstIndex =ri->prd->first_index;
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diicp->vertexOffset =ri->prd->vertex_offset;
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diicp->firstInstance=ri->first_instance;
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}
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WriteICB(diicp,ri);
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else
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{
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dicp->vertexCount =ri->prd->vertex_count;
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dicp->instanceCount =ri->instance_count;
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dicp->firstVertex =ri->prd->vertex_offset;
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dicp->firstInstance =ri->first_instance;
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}
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WriteICB(dicp,ri);
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++dicp;
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++diicp;
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@ -222,6 +227,14 @@ void MaterialRenderList::Stat()
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++rn;
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}
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if(ri->pdb->vdm)
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{
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if(ri->pdb->ibo)
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WriteICB(diicp,ri);
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else
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WriteICB(dicp,ri);
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}
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icb_draw->Unmap();
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icb_draw_indexed->Unmap();
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}
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@ -287,6 +300,17 @@ bool MaterialRenderList::BindVAB(const PrimitiveDataBuffer *pdb,const uint ri_in
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return(true);
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}
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void MaterialRenderList::ProcIndirectRender()
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{
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if(last_data_buffer->ibo)
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icb_draw_indexed->DrawIndexed(*cmd_buf,first_indirect_draw_index,indirect_draw_count);
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else
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icb_draw->Draw(*cmd_buf,first_indirect_draw_index,indirect_draw_count);
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first_indirect_draw_index=-1;
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indirect_draw_count=0;
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}
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void MaterialRenderList::Render(RenderItem *ri)
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{
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if(last_pipeline!=ri->pipeline)
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@ -299,8 +323,11 @@ void MaterialRenderList::Render(RenderItem *ri)
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//这里未来尝试换pipeline同时不换mi/primitive是否需要重新绑定mi/primitive
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}
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if(!ri->pdb->Comp(last_data_buffer))
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if(!ri->pdb->Comp(last_data_buffer)) //换buf了
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{
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if(indirect_draw_count) //如果有间接绘制的数据,赶紧给画了
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ProcIndirectRender();
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last_data_buffer=ri->pdb;
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last_render_data=nullptr;
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@ -310,7 +337,17 @@ void MaterialRenderList::Render(RenderItem *ri)
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cmd_buf->BindIBO(ri->pdb->ibo);
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}
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cmd_buf->Draw(ri->pdb,ri->prd,ri->instance_count,ri->first_instance);
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//if(device-> support indirect)
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{
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if(indirect_draw_count==0)
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first_indirect_draw_index=ri->first_instance;
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++indirect_draw_count;
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}
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//else
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//{
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// cmd_buf->Draw(ri->pdb,ri->prd,ri->instance_count,ri->first_instance);
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//}
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}
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void MaterialRenderList::Render(RenderCmdBuffer *rcb)
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@ -340,5 +377,8 @@ void MaterialRenderList::Render(RenderCmdBuffer *rcb)
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Render(ri);
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++ri;
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}
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if(indirect_draw_count) //如果有间接绘制的数据,赶紧给画了
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ProcIndirectRender();
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}
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VK_NAMESPACE_END
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