rename params name

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-06-02 14:23:33 +08:00
parent fc94ee82b4
commit 22bc5f6653

View File

@ -122,23 +122,23 @@ bool MaterialCreateInfo::AddUBO(const uint32_t flag_bits,const DescriptorSetType
/**
*
* @param mi_glsl_codes GLSL代码
* @param mi_struct_bytes
* @param shader_stage 使shader
* @param glsl_codes GLSL代码
* @param data_bytes
* @param shader_stage 使shader
* @return
*/
bool MaterialCreateInfo::SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes,const uint32_t shader_stage)
bool MaterialCreateInfo::SetMaterialInstance(const AnsiString &glsl_codes,const uint32_t data_bytes,const uint32_t shader_stage)
{
if(mi_data_bytes>0)return(false); //已经有数据了
if(shader_stage==0)return(false);
if(mi_struct_bytes>0&&mi_glsl_codes.Length()<4)return(false);
if(data_bytes>0&&glsl_codes.Length()<4)return(false);
mi_data_bytes=mi_struct_bytes;
mi_data_bytes=data_bytes;
if(mi_struct_bytes>0)
mi_codes=mi_glsl_codes;
if(data_bytes>0)
mi_codes=glsl_codes;
mdi.AddStruct(MaterialInstanceStruct,mi_codes);