From 23197e147cc230deb85fc935226a7605d6f8d138 Mon Sep 17 00:00:00 2001 From: hyzboy Date: Fri, 14 Jun 2024 09:13:49 +0800 Subject: [PATCH] [WIP]preparing Billboard 2DWay sample --- CMSceneGraph | 2 +- ShaderLibrary/Billboard/2DWay.vert | 0 example/Basic/Billboard2D.cpp | 131 +++++++++++++++++++++++++++++ 3 files changed, 132 insertions(+), 1 deletion(-) create mode 100644 ShaderLibrary/Billboard/2DWay.vert create mode 100644 example/Basic/Billboard2D.cpp diff --git a/CMSceneGraph b/CMSceneGraph index c5b0f901..c93bbb82 160000 --- a/CMSceneGraph +++ b/CMSceneGraph @@ -1 +1 @@ -Subproject commit c5b0f901b93929431c53cb112b09bc1e3df69665 +Subproject commit c93bbb8296944843f9abe778ab26a0ff432455fa diff --git a/ShaderLibrary/Billboard/2DWay.vert b/ShaderLibrary/Billboard/2DWay.vert new file mode 100644 index 00000000..e69de29b diff --git a/example/Basic/Billboard2D.cpp b/example/Basic/Billboard2D.cpp new file mode 100644 index 00000000..05277873 --- /dev/null +++ b/example/Basic/Billboard2D.cpp @@ -0,0 +1,131 @@ +// Billboard2D +// 用于实现在3D场景中显示固定象素尺寸的2D内容,比如显示在3D场景中的血条、头顶名字等。 + +#include"VulkanAppFramework.h" +#include +#include +#include +#include +#include +#include + +using namespace hgl; +using namespace hgl::graph; + +class TestApp:public SceneAppFramework +{ +private: + + Material * material =nullptr; + Pipeline * pipeline =nullptr; + + Primitive * prim_plane_grid =nullptr; + MaterialInstance * material_instance[3]{}; + +private: + + bool InitMDP() + { + mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines); + + cfg.local_to_world=true; + cfg.position_format=VAT_VEC2; + + material=db->LoadMaterial("Std3D/VertexLum3D",&cfg); + if(!material)return(false); + + Color4f GridColor; + COLOR ce=COLOR::BlenderAxisRed; + + for(uint i=0;i<3;i++) + { + GridColor=GetColor4f(ce,1.0); + + material_instance[i]=db->CreateMaterialInstance(material,nullptr,&GridColor); + + ce=COLOR((int)ce+1); + } + + pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Lines); + + return pipeline; + } + + bool CreateRenderObject() + { + using namespace inline_geometry; + + struct PlaneGridCreateInfo pgci; + + pgci.grid_size.Set(32,32); + pgci.sub_count.Set(8,8); + + pgci.lum=0.75; + pgci.sub_lum=1.0; + + PrimitiveCreater pc(device,material->GetDefaultVIL()); + + prim_plane_grid=CreatePlaneGrid(&pc,&pgci); + + return prim_plane_grid; + } + + Renderable *Add(MaterialInstance *mi,const Matrix4f &mat) + { + Renderable *ri=db->CreateRenderable(prim_plane_grid,mi,pipeline); + + if(!ri) + return(nullptr); + + render_root.CreateSubNode(mat,ri); + + return ri; + } + + bool InitScene() + { + Add(material_instance[0],Matrix4f(1.0f)); + Add(material_instance[1],rotate(HGL_RAD_90,0,1,0)); + Add(material_instance[2],rotate(HGL_RAD_90,1,0,0)); + + camera->pos=Vector3f(32,32,32); + camera_control->SetTarget(Vector3f(0,0,0)); + camera_control->Refresh(); + +// camera_control->SetReserveDirection(true,true); //反转x,y + + render_root.RefreshMatrix(); + render_list->Expend(&render_root); + + return(true); + } + +public: + + ~TestApp() + { + SAFE_CLEAR(prim_plane_grid); + } + + bool Init(uint width,uint height) override + { + if(!SceneAppFramework::Init(width,height)) + return(false); + + if(!InitMDP()) + return(false); + + if(!CreateRenderObject()) + return(false); + + if(!InitScene()) + return(false); + + return(true); + } +};//class TestApp:public CameraAppFramework + +int main(int,char **) +{ + return RunApp(1280,720); +}