add 2d AA Line examples

This commit is contained in:
hyzboy 2020-09-30 14:21:24 +08:00
parent 5844004489
commit 24474df151
13 changed files with 195 additions and 25 deletions

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Subproject commit 7d35df757f12b204fd4556669d10b131cc373e3d
Subproject commit e15c5ce039e72b8cc8140b3d4ea363754a4490d7

2
CMCore

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Subproject commit a24e522ffed4553ec8ccba91e5047672b8a24fa8
Subproject commit aa7e9a7effd6c830d52cb0ca043348ee6ffa6224

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Subproject commit b1a5811e1d4e0d34c6b43d7ebee5fe04177bb2df
Subproject commit 543cd58d70b60706c58b58ad9189249f27e1a63d

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macro(CreateProject name)
add_executable(${name} ${ARGN})
target_link_libraries(${name} ${ULRE})
IF(WIN32)
set_target_properties(${name} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ULRE_RUNTIME_PATH})
ENDIF()
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/2dVector")
endmacro()
CreateProject(00.line line.cpp)

160
example/2dVector/line.cpp Normal file
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// 0.triangle
// 该范例主要演示直接绘制一个渐变色的三角形
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h>
#include<iostream>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
constexpr uint32_t VERTEX_COUNT=4;
constexpr float vertex_data[VERTEX_COUNT][2]=
{
{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75},
{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
};
static Vector4f color(1,1,1,1);
struct Line2DConfig
{
float width;
float border;
};
static Line2DConfig line_2d_config
{
10,
2.5
};
class TestApp:public VulkanApplicationFramework
{
private:
Camera cam;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::RenderableInstance *render_instance =nullptr;
vulkan::Buffer * ubo_world_matrix =nullptr;
vulkan::Buffer * ubo_color_material =nullptr;
vulkan::Buffer * ubo_line_config =nullptr;
vulkan::Pipeline * pipeline =nullptr;
private:
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/Line2D"));
if(!material_instance)
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/alpha2d"),Prim::LineStrip); //等同上一行为Framework重载默认使用swapchain的render target
if(!pipeline)
return(false);
return(true);
}
vulkan::Buffer *CreateUBO(const AnsiString &name,const VkDeviceSize size,void *data)
{
vulkan::Buffer *ubo=db->CreateUBO(size,data);
if(!ubo)
return(nullptr);
if(!material_instance->BindUBO(name,ubo))
{
std::cerr<<"Bind UBO<"<<name.c_str()<<"> to material failed!"<<std::endl;
SAFE_CLEAR(ubo);
return(nullptr);
}
return ubo;
}
bool InitUBO()
{
const VkExtent2D extent=sc_render_target->GetExtent();
cam.width=extent.width;
cam.height=extent.height;
cam.Refresh();
ubo_world_matrix =CreateUBO("world", sizeof(WorldMatrix), &cam.matrix);
ubo_color_material =CreateUBO("color_material",sizeof(Vector4f), &color);
ubo_line_config =CreateUBO("line2d_config", sizeof(Line2DConfig), &line_2d_config);
material_instance->Update();
return(true);
}
bool InitVBO()
{
vulkan::Renderable *render_obj=db->CreateRenderable(VERTEX_COUNT);
if(!render_obj)return(false);
if(!render_obj->Set(VAN::Position, db->CreateVAB(VAF_VEC2,VERTEX_COUNT,vertex_data)))return(false);
render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
if(!InitVBO())
return(false);
BuildCommandBuffer(render_instance);
return(true);
}
void Resize(int w,int h)override
{
cam.width=w;
cam.height=h;
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
BuildCommandBuffer(render_instance);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}

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add_subdirectory(Vulkan)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/common)
add_subdirectory(Vulkan)
add_subdirectory(2dVector)

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macro(CreateProject name)
add_executable(${name} ${ARGN} VulkanAppFramework.h)
target_link_libraries(${name} ${ULRE})
IF(WIN32)
set_target_properties(${name} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ULRE_RUNTIME_PATH})
ENDIF()
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/GUI")
endmacro()
CreateProject(00.align_test align_test.cpp)

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macro(CreateProject name)
add_executable(${name} ${ARGN} VulkanAppFramework.h)
add_executable(${name} ${ARGN})
target_link_libraries(${name} ${ULRE})
IF(WIN32)
@ -44,7 +44,7 @@ CreateProject(14.DrawText DrawText.cpp)
IF(SUPPORT_QT_VULKAN)
include(QtCommon)
CreateQtProject(14.VulkanQT VulkanQtApp.cpp
CreateQtProject(14.VulkanQT VulkanQtApp.cpp
QtVulkanWindow.cpp
QtVulkanWindow.h
QtVulkanMainWindow.h

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if(!material_instance->BindUBO(name,ubo))
{
std::cerr<<"Bind UBO<"<<name.c_str()<<"> to material failed!"<<std::endl;
SAFE_CLEAR(ubo);
return(nullptr);
}
db->Add(ubo);
return ubo;
}

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#include<hgl/graph/shader/ShaderMaker.h>
using namespace hgl;
using namespace hgl::graph;
using namespace hgl::graph::shader;
SHADER_NAMESPACE_BEGIN
bool CreateDefaultMaterial();
SHADER_NAMESPACE_END
int main()
{
CreateDefaultMaterial();
return 0;
}

2
res

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Subproject commit dd74b5a9b179a3f0202d1cd60fbeaf5851cc173f
Subproject commit bab8e14717bf63dfc01a84e49d46bae9332b2ed1