use MaterialInstance in Geometry2D&HQFilterTexture

This commit is contained in:
hyzboy 2020-01-20 17:42:30 +08:00
parent 2fceaa4f8b
commit 273885a80e
4 changed files with 79 additions and 54 deletions

2
CMCore

@ -1 +1 @@
Subproject commit 6344eecc073e61241623306949d9cc915a60a338
Subproject commit 8f024e159807b3d4e98c474636fda2b555a364e2

View File

@ -1,4 +1,4 @@
// 3.Geometry2D
// Geometry2D
// 该范例有两个作用:
// 一、测试绘制2D几何体
// 二、试验动态合并材质渲染机制
@ -20,26 +20,26 @@ bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
struct WorldConfig
{
Matrix4f mvp;
}world;
static Vector4f color(1,1,0,1);
class TestApp:public VulkanApplicationFramework
{
Camera cam;
private:
SceneNode render_root;
RenderList render_list;
vulkan::Material * material =nullptr;
vulkan::DescriptorSets * descriptor_sets =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Renderable *ro_rectangle =nullptr,
*ro_circle =nullptr,
*ro_round_rectangle =nullptr;
vulkan::Buffer * ubo_mvp =nullptr;
vulkan::Buffer * ubo_color_material =nullptr;
vulkan::Pipeline * pipeline =nullptr;
@ -48,14 +48,14 @@ private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert.spv"),
OS_TEXT("res/shader/drand48.frag.spv"));
OS_TEXT("res/shader/FlatColor.frag.spv"));
if(!material)
return(false);
descriptor_sets=material->CreateDescriptorSets();
material_instance=material->CreateInstance();
db->Add(material);
db->Add(descriptor_sets);
db->Add(material_instance);
return(true);
}
@ -94,21 +94,35 @@ private:
}
}
vulkan::Buffer *CreateUBO(const UTF8String &name,const VkDeviceSize size,void *data)
{
vulkan::Buffer *ubo=device->CreateUBO(size,data);
if(!ubo)
return(nullptr);
if(!material_instance->BindUBO(name,ubo))
{
SAFE_CLEAR(ubo);
return(nullptr);
}
return ubo;
}
bool InitUBO()
{
const VkExtent2D extent=sc_render_target->GetExtent();
world.mvp=ortho(extent.width,extent.height);
cam.width=extent.width;
cam.height=extent.height;
ubo_mvp=db->CreateUBO(sizeof(WorldConfig),&world);
cam.Refresh();
if(!ubo_mvp)
return(false);
ubo_mvp =CreateUBO("world", sizeof(WorldMatrix),&cam.matrix);
ubo_color_material =CreateUBO("color_material",sizeof(Vector4f),&color);
if(!descriptor_sets->BindUBO(material->GetUBO("world"),ubo_mvp))
return(false);
descriptor_sets->Update();
material_instance->Update();
return(true);
}
@ -128,9 +142,9 @@ private:
bool InitScene()
{
render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_rectangle));
render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_round_rectangle));
render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_circle));
render_root.Add(db->CreateRenderableInstance(pipeline,material_instance->GetDescriptorSets(),ro_rectangle));
render_root.Add(db->CreateRenderableInstance(pipeline,material_instance->GetDescriptorSets(),ro_round_rectangle));
render_root.Add(db->CreateRenderableInstance(pipeline,material_instance->GetDescriptorSets(),ro_circle));
render_root.ExpendToList(&render_list);
BuildCommandBuffer(&render_list);
@ -163,6 +177,13 @@ public:
void Resize(int w,int h) override
{
cam.width=w;
cam.height=h;
cam.Refresh();
ubo_mvp->Write(&cam.matrix);
BuildCommandBuffer(&render_list);
}
};//class TestApp:public VulkanApplicationFramework

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@ -50,7 +50,7 @@ private:
{
vulkan::Material * material =nullptr;
vulkan::Pipeline * pipeline =nullptr;
vulkan::DescriptorSets * descriptor_sets =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Renderable * render_obj =nullptr;
public:
@ -59,7 +59,7 @@ private:
{
delete material;
delete render_obj;
delete descriptor_sets;
SAFE_CLEAR(material_instance);
delete pipeline;
}
}nearest,linear,nearest_hq,linear_hq;
@ -142,10 +142,10 @@ private:
if(!mpd->material)
return(false);
mpd->descriptor_sets=mpd->material->CreateDescriptorSets();
mpd->material_instance=mpd->material->CreateInstance();
mpd->descriptor_sets->BindSampler(mpd->material->GetSampler("tex"),texture,sampler);
mpd->descriptor_sets->Update();
mpd->material_instance->BindSampler("tex",texture,sampler);
mpd->material_instance->Update();
mpd->render_obj=mpd->material->CreateRenderable(VERTEX_COUNT);
mpd->render_obj->Set("Vertex",vertex_buffer);
@ -164,7 +164,7 @@ private:
bool Add(struct MPD *mpd,const Matrix4f &offset)
{
RenderableInstance *ri=db->CreateRenderableInstance(mpd->pipeline,mpd->descriptor_sets,mpd->render_obj);
RenderableInstance *ri=db->CreateRenderableInstance(mpd->pipeline,mpd->material_instance->GetDescriptorSets(),mpd->render_obj);
if(!ri)return(false);

View File

@ -14,6 +14,7 @@ namespace hgl
namespace graph
{
using MaterialID =int;
using MaterialInstanceID =int;
using PipelineID =int;
using BufferID =int;
using DescriptorSetsID =int;
@ -30,6 +31,7 @@ namespace hgl
vulkan::Device *device;
IDResManage<MaterialID, vulkan::Material> rm_material; ///<材质合集
IDResManage<MaterialInstanceID, vulkan::MaterialInstance> rm_material_instance; ///<材质实例合集
IDResManage<PipelineID, vulkan::Pipeline> rm_pipeline; ///<管线合集
IDResManage<DescriptorSetsID, vulkan::DescriptorSets> rm_desc_sets; ///<描述符合集
IDResManage<RenderableID, vulkan::Renderable> rm_renderables; ///<可渲染对象合集
@ -42,6 +44,7 @@ namespace hgl
virtual ~SceneDB()=default;
MaterialID Add(vulkan::Material * mtl ){return rm_material.Add(mtl);}
MaterialInstanceID Add(vulkan::MaterialInstance * mi ){return rm_material_instance.Add(mi);}
PipelineID Add(vulkan::Pipeline * p ){return rm_pipeline.Add(p);}
DescriptorSetsID Add(vulkan::DescriptorSets * ds ){return rm_desc_sets.Add(ds);}
RenderableID Add(vulkan::Renderable * r ){return rm_renderables.Add(r);}
@ -73,6 +76,7 @@ namespace hgl
RenderableInstance * CreateRenderableInstance(vulkan::Pipeline *p,vulkan::DescriptorSets *ds,vulkan::Renderable *r);
vulkan::Material * GetMaterial (const MaterialID &id){return rm_material.Get(id);}
vulkan::MaterialInstance * GetMaterialInstance (const MaterialInstanceID &id){return rm_material_instance.Get(id);}
vulkan::Pipeline * GetPipeline (const PipelineID &id){return rm_pipeline.Get(id);}
vulkan::DescriptorSets * GetDescSets (const DescriptorSetsID &id){return rm_desc_sets.Get(id);}
vulkan::Renderable * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}