use MaterialInstance in Geometry2D&HQFilterTexture
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CMCore
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CMCore
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Subproject commit 6344eecc073e61241623306949d9cc915a60a338
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Subproject commit 8f024e159807b3d4e98c474636fda2b555a364e2
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// 3.Geometry2D
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// Geometry2D
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// 该范例有两个作用:
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// 一、测试绘制2D几何体
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// 二、试验动态合并材质渲染机制
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@ -20,26 +20,26 @@ bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
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constexpr uint32_t SCREEN_WIDTH=128;
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constexpr uint32_t SCREEN_HEIGHT=128;
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struct WorldConfig
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{
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Matrix4f mvp;
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}world;
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static Vector4f color(1,1,0,1);
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class TestApp:public VulkanApplicationFramework
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{
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Camera cam;
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private:
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SceneNode render_root;
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RenderList render_list;
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vulkan::Material * material =nullptr;
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vulkan::DescriptorSets * descriptor_sets =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Renderable *ro_rectangle =nullptr,
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*ro_circle =nullptr,
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*ro_round_rectangle =nullptr;
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vulkan::Buffer * ubo_mvp =nullptr;
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vulkan::Buffer * ubo_color_material =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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@ -48,14 +48,14 @@ private:
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert.spv"),
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OS_TEXT("res/shader/drand48.frag.spv"));
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OS_TEXT("res/shader/FlatColor.frag.spv"));
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if(!material)
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return(false);
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descriptor_sets=material->CreateDescriptorSets();
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material_instance=material->CreateInstance();
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db->Add(material);
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db->Add(descriptor_sets);
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db->Add(material_instance);
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return(true);
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}
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@ -94,21 +94,35 @@ private:
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}
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}
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vulkan::Buffer *CreateUBO(const UTF8String &name,const VkDeviceSize size,void *data)
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{
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vulkan::Buffer *ubo=device->CreateUBO(size,data);
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if(!ubo)
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return(nullptr);
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if(!material_instance->BindUBO(name,ubo))
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{
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SAFE_CLEAR(ubo);
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return(nullptr);
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}
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return ubo;
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}
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bool InitUBO()
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{
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const VkExtent2D extent=sc_render_target->GetExtent();
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world.mvp=ortho(extent.width,extent.height);
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cam.width=extent.width;
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cam.height=extent.height;
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ubo_mvp=db->CreateUBO(sizeof(WorldConfig),&world);
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cam.Refresh();
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ubo_mvp =CreateUBO("world", sizeof(WorldMatrix),&cam.matrix);
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ubo_color_material =CreateUBO("color_material",sizeof(Vector4f),&color);
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if(!ubo_mvp)
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return(false);
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if(!descriptor_sets->BindUBO(material->GetUBO("world"),ubo_mvp))
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return(false);
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descriptor_sets->Update();
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material_instance->Update();
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return(true);
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}
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@ -128,9 +142,9 @@ private:
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bool InitScene()
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{
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render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_rectangle));
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render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_round_rectangle));
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render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_circle));
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render_root.Add(db->CreateRenderableInstance(pipeline,material_instance->GetDescriptorSets(),ro_rectangle));
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render_root.Add(db->CreateRenderableInstance(pipeline,material_instance->GetDescriptorSets(),ro_round_rectangle));
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render_root.Add(db->CreateRenderableInstance(pipeline,material_instance->GetDescriptorSets(),ro_circle));
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render_root.ExpendToList(&render_list);
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BuildCommandBuffer(&render_list);
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@ -163,6 +177,13 @@ public:
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void Resize(int w,int h) override
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{
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cam.width=w;
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cam.height=h;
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cam.Refresh();
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ubo_mvp->Write(&cam.matrix);
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BuildCommandBuffer(&render_list);
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}
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};//class TestApp:public VulkanApplicationFramework
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@ -48,10 +48,10 @@ private:
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struct MPD
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{
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vulkan::Material * material =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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vulkan::DescriptorSets * descriptor_sets =nullptr;
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vulkan::Renderable * render_obj =nullptr;
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vulkan::Material * material =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Renderable * render_obj =nullptr;
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public:
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@ -59,7 +59,7 @@ private:
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{
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delete material;
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delete render_obj;
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delete descriptor_sets;
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SAFE_CLEAR(material_instance);
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delete pipeline;
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}
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}nearest,linear,nearest_hq,linear_hq;
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@ -142,10 +142,10 @@ private:
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if(!mpd->material)
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return(false);
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mpd->descriptor_sets=mpd->material->CreateDescriptorSets();
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mpd->material_instance=mpd->material->CreateInstance();
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mpd->descriptor_sets->BindSampler(mpd->material->GetSampler("tex"),texture,sampler);
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mpd->descriptor_sets->Update();
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mpd->material_instance->BindSampler("tex",texture,sampler);
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mpd->material_instance->Update();
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mpd->render_obj=mpd->material->CreateRenderable(VERTEX_COUNT);
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mpd->render_obj->Set("Vertex",vertex_buffer);
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@ -164,7 +164,7 @@ private:
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bool Add(struct MPD *mpd,const Matrix4f &offset)
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{
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RenderableInstance *ri=db->CreateRenderableInstance(mpd->pipeline,mpd->descriptor_sets,mpd->render_obj);
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RenderableInstance *ri=db->CreateRenderableInstance(mpd->pipeline,mpd->material_instance->GetDescriptorSets(),mpd->render_obj);
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if(!ri)return(false);
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@ -13,10 +13,11 @@ namespace hgl
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{
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namespace graph
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{
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using MaterialID =int;
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using PipelineID =int;
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using BufferID =int;
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using DescriptorSetsID =int;
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using MaterialID =int;
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using MaterialInstanceID =int;
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using PipelineID =int;
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using BufferID =int;
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using DescriptorSetsID =int;
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using RenderableID =int;
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using RenderableInstanceID =int;
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@ -29,24 +30,26 @@ namespace hgl
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{
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vulkan::Device *device;
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IDResManage<MaterialID, vulkan::Material> rm_material; ///<材质合集
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IDResManage<PipelineID, vulkan::Pipeline> rm_pipeline; ///<管线合集
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IDResManage<DescriptorSetsID, vulkan::DescriptorSets> rm_desc_sets; ///<描述符合集
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IDResManage<RenderableID, vulkan::Renderable> rm_renderables; ///<可渲染对象合集
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IDResManage<BufferID, vulkan::Buffer> rm_buffers; ///<顶点缓冲区合集
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IDResManage<RenderableInstanceID, RenderableInstance> rm_renderable_instances; ///<渲染实例集合集
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IDResManage<MaterialID, vulkan::Material> rm_material; ///<材质合集
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IDResManage<MaterialInstanceID, vulkan::MaterialInstance> rm_material_instance; ///<材质实例合集
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IDResManage<PipelineID, vulkan::Pipeline> rm_pipeline; ///<管线合集
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IDResManage<DescriptorSetsID, vulkan::DescriptorSets> rm_desc_sets; ///<描述符合集
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IDResManage<RenderableID, vulkan::Renderable> rm_renderables; ///<可渲染对象合集
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IDResManage<BufferID, vulkan::Buffer> rm_buffers; ///<顶点缓冲区合集
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IDResManage<RenderableInstanceID, RenderableInstance> rm_renderable_instances; ///<渲染实例集合集
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public:
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SceneDB(vulkan::Device *dev):device(dev){}
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virtual ~SceneDB()=default;
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MaterialID Add(vulkan::Material * mtl ){return rm_material.Add(mtl);}
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PipelineID Add(vulkan::Pipeline * p ){return rm_pipeline.Add(p);}
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DescriptorSetsID Add(vulkan::DescriptorSets *ds ){return rm_desc_sets.Add(ds);}
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RenderableID Add(vulkan::Renderable * r ){return rm_renderables.Add(r);}
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BufferID Add(vulkan::Buffer * buf ){return rm_buffers.Add(buf);}
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RenderableInstanceID Add(RenderableInstance * ri ){return rm_renderable_instances.Add(ri);}
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MaterialID Add(vulkan::Material * mtl ){return rm_material.Add(mtl);}
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MaterialInstanceID Add(vulkan::MaterialInstance * mi ){return rm_material_instance.Add(mi);}
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PipelineID Add(vulkan::Pipeline * p ){return rm_pipeline.Add(p);}
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DescriptorSetsID Add(vulkan::DescriptorSets * ds ){return rm_desc_sets.Add(ds);}
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RenderableID Add(vulkan::Renderable * r ){return rm_renderables.Add(r);}
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BufferID Add(vulkan::Buffer * buf ){return rm_buffers.Add(buf);}
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RenderableInstanceID Add(RenderableInstance * ri ){return rm_renderable_instances.Add(ri);}
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vulkan::VertexBuffer *CreateVBO(VkFormat format,uint32_t count,const void *data,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE);
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vulkan::VertexBuffer *CreateVBO(VkFormat format,uint32_t count,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateVBO(format,count,nullptr,sharing_mode);}
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@ -72,12 +75,13 @@ namespace hgl
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RenderableInstance * CreateRenderableInstance(vulkan::Pipeline *p,vulkan::DescriptorSets *ds,vulkan::Renderable *r);
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vulkan::Material * GetMaterial (const MaterialID &id){return rm_material.Get(id);}
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vulkan::Pipeline * GetPipeline (const PipelineID &id){return rm_pipeline.Get(id);}
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vulkan::DescriptorSets *GetDescSets (const DescriptorSetsID &id){return rm_desc_sets.Get(id);}
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vulkan::Renderable * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
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vulkan::Buffer * GetBuffer (const BufferID &id){return rm_buffers.Get(id);}
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RenderableInstance * GetRenderableInstance (const RenderableInstanceID &id){return rm_renderable_instances.Get(id);}
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vulkan::Material * GetMaterial (const MaterialID &id){return rm_material.Get(id);}
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vulkan::MaterialInstance * GetMaterialInstance (const MaterialInstanceID &id){return rm_material_instance.Get(id);}
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vulkan::Pipeline * GetPipeline (const PipelineID &id){return rm_pipeline.Get(id);}
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vulkan::DescriptorSets * GetDescSets (const DescriptorSetsID &id){return rm_desc_sets.Get(id);}
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vulkan::Renderable * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
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vulkan::Buffer * GetBuffer (const BufferID &id){return rm_buffers.Get(id);}
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RenderableInstance * GetRenderableInstance (const RenderableInstanceID &id){return rm_renderable_instances.Get(id);}
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};//class SceneDB
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}//namespace graph
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}//namespace hgl
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