added "Vulkan hardware requirement" at GPUDevice class.
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9c956e1c65
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@ -24,6 +24,54 @@ class TileFont;
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class FontSource;
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class GPUArrayBuffer;
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struct VulkanHardwareRequirement
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{
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uint min_1d_image_size;
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uint min_2d_image_size;
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uint min_3d_image_size;
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uint min_cube_image_size;
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uint min_array_image_layers;
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uint min_vertex_input_attribute; ///<最小顶点输入属性数量需求
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uint min_color_attachments; ///<最小颜色输出成份数量需求
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uint min_push_constant_size; ///<最小push constant大小
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uint min_ubo_range; ///<最小ubo range需求
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uint min_ssbo_range; ///<最小ssbo range需求
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uint min_draw_indirect_count; ///<最小间接绘制次数需求
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bool geometry_shader; ///<要求支持几何着色器
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bool tessellation_shader; ///<要求支持细分着色器
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// bool compute_shader; ///<要求支持计算着色器
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bool multi_draw_indirect; ///<要求支持MultiDrawIndirect
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bool wide_lines; ///<要求支持宽线条
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bool large_points; ///<要求支持绘制大点
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bool texture_cube_array; ///<要求支持立方体数组纹理
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bool uint32_draw_index; ///<要求支持32位索引(不建议使用)
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struct
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{
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bool bc,etc2,astc_ldr,astc_hdr,pvrtc; ///<要求支持的压缩纹理格式
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}texture_compression;
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// 1.3 特性
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bool dynamic_rendering; ///<要求支持动态渲染
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};
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struct VulkanDeviceCreateInfo
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{
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VulkanInstance *instance;
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Window *window;
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const GPUPhysicalDevice *physical_device;
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VulkanHardwareRequirement require;
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};
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/*
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* GPU设备创建信息
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*/
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@ -65,7 +113,7 @@ private:
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private:
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friend GPUDevice *CreateRenderDevice(VulkanInstance *inst,const GPUPhysicalDevice *physical_device,VkSurfaceKHR surface,const VkExtent2D &extent);
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friend GPUDevice *CreateRenderDevice(VulkanDeviceCreateInfo *,VkSurfaceKHR surface,const VkExtent2D &extent);
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GPUDevice(GPUDeviceAttribute *da);
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@ -265,6 +313,6 @@ public:
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TileFont *CreateTileFont(FontSource *fs,int limit_count=-1); ///<创建一个Tile字体
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};//class GPUDevice
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GPUDevice *CreateRenderDevice(VulkanInstance *inst,Window *win,const GPUPhysicalDevice *physical_device=nullptr);
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GPUDevice *CreateRenderDevice(VulkanDeviceCreateInfo *);
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_DEVICE_INCLUDE
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@ -155,8 +155,6 @@ public:
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const uint32_t GetMaxImage3D ()const{return properties.limits.maxImageDimension3D;}
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const uint32_t GetMaxImageCube ()const{return properties.limits.maxImageDimensionCube;}
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const uint32_t GetMaxImageArrayLayers ()const{return properties.limits.maxImageArrayLayers;}
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const uint32_t GetMaxUBORange ()const{return properties.limits.maxUniformBufferRange;}
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const uint32_t GetMaxSSBORange ()const{return properties.limits.maxStorageBufferRange;}
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const uint32_t GetMaxBoundDescriptorSets ()const{return properties.limits.maxBoundDescriptorSets;}
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const uint32_t GetMaxVertexInputAttributes ()const{return properties.limits.maxVertexInputAttributes;}
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@ -23,7 +23,7 @@ DebugUtils *CreateDebugUtils(VkDevice);
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namespace
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{
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void SetDeviceExtension(CharPointerList *ext_list,const GPUPhysicalDevice *physical_device)
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void SetDeviceExtension(CharPointerList *ext_list,const GPUPhysicalDevice *physical_device,const VulkanHardwareRequirement &require)
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{
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ext_list->Add(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
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@ -50,25 +50,31 @@ namespace
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for(const char *ext_name:require_ext_list)
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if(physical_device->CheckExtensionSupport(ext_name))
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ext_list->Add(ext_name);
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if(require.texture_compression.pvrtc) //前面检测过了,所以这里不用再次检测是否支持
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ext_list->Add(VK_IMG_FORMAT_PVRTC_EXTENSION_NAME);
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}
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void SetDeviceFeatures(VkPhysicalDeviceFeatures *features,const VkPhysicalDeviceFeatures &pdf)
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void SetDeviceFeatures(VkPhysicalDeviceFeatures *features,const VkPhysicalDeviceFeatures &pdf,const VulkanHardwareRequirement &require)
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{
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#define FEATURE_COPY(name) features->name=pdf.name;
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FEATURE_COPY(geometryShader);
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FEATURE_COPY(multiDrawIndirect);
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FEATURE_COPY(samplerAnisotropy);
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if(require.geometry_shader) FEATURE_COPY(geometryShader);
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// if(require.compute_shader) FEATURE_COPY(computeShader);
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// FEATURE_COPY(imageCubeArray);
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// FEATURE_COPY(fullDrawIndexUint32);
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FEATURE_COPY(wideLines)
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// FEATURE_COPY(largePoints)
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FEATURE_COPY(multiDrawIndirect);
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FEATURE_COPY(samplerAnisotropy);
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if(require.texture_cube_array) FEATURE_COPY(imageCubeArray);
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if(require.uint32_draw_index) FEATURE_COPY(fullDrawIndexUint32);
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if(require.wide_lines) FEATURE_COPY(wideLines)
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if(require.large_points) FEATURE_COPY(largePoints)
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#undef FEATURE_COPY
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}
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VkDevice CreateDevice(VkInstance instance,const GPUPhysicalDevice *physical_device,uint32_t graphics_family)
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VkDevice CreateDevice(VulkanDeviceCreateInfo *vdci,uint32_t graphics_family)
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{
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float queue_priorities[1]={0.0};
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@ -84,8 +90,8 @@ namespace
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CharPointerList ext_list;
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VkPhysicalDeviceFeatures features={};
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SetDeviceExtension(&ext_list,physical_device);
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SetDeviceFeatures(&features,physical_device->GetFeatures10());
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SetDeviceExtension(&ext_list,vdci->physical_device,vdci->require);
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SetDeviceFeatures(&features,vdci->physical_device->GetFeatures10(),vdci->require);
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create_info.sType =VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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create_info.pNext =nullptr;
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@ -100,7 +106,7 @@ namespace
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VkDevice device;
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if(vkCreateDevice(*physical_device,&create_info,nullptr,&device)==VK_SUCCESS)
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if(vkCreateDevice(*(vdci->physical_device),&create_info,nullptr,&device)==VK_SUCCESS)
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return device;
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return nullptr;
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@ -519,26 +525,26 @@ namespace
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constexpr size_t VK_DRIVER_ID_RANGE_SIZE=VK_DRIVER_ID_END_RANGE-VK_DRIVER_ID_BEGIN_RANGE+1;
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#endif//VK_DRIVER_ID_RANGE_SIZE
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GPUDevice *CreateRenderDevice(VulkanInstance *inst,const GPUPhysicalDevice *physical_device,VkSurfaceKHR surface,const VkExtent2D &extent)
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GPUDevice *CreateRenderDevice(VulkanDeviceCreateInfo *vdci,VkSurfaceKHR surface,const VkExtent2D &extent)
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{
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#ifdef _DEBUG
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{
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DebugOut(physical_device->GetProperties());
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DebugOut(physical_device->GetFeatures10());
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DebugOut(physical_device->GetFeatures11());
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DebugOut(physical_device->GetFeatures12());
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DebugOut(physical_device->GetFeatures13());
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DebugOut(vdci->physical_device->GetProperties());
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DebugOut(vdci->physical_device->GetFeatures10());
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DebugOut(vdci->physical_device->GetFeatures11());
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DebugOut(vdci->physical_device->GetFeatures12());
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DebugOut(vdci->physical_device->GetFeatures13());
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}
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#endif//_DEBUG
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GPUDeviceAttribute *device_attr=new GPUDeviceAttribute(inst,physical_device,surface);
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GPUDeviceAttribute *device_attr=new GPUDeviceAttribute(vdci->instance,vdci->physical_device,surface);
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AutoDelete<GPUDeviceAttribute> auto_delete(device_attr);
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if(device_attr->graphics_family==ERROR_FAMILY_INDEX)
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return(nullptr);
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device_attr->device=CreateDevice(*inst,physical_device,device_attr->graphics_family);
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device_attr->device=CreateDevice(vdci,device_attr->graphics_family);
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if(!device_attr->device)
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return(nullptr);
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@ -560,7 +566,7 @@ GPUDevice *CreateRenderDevice(VulkanInstance *inst,const GPUPhysicalDevice *phys
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if(!device_attr->desc_pool)
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return(nullptr);
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device_attr->pipeline_cache=CreatePipelineCache(device_attr->device,physical_device->GetProperties());
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device_attr->pipeline_cache=CreatePipelineCache(device_attr->device,vdci->physical_device->GetProperties());
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if(!device_attr->pipeline_cache)
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return(nullptr);
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@ -570,33 +576,90 @@ GPUDevice *CreateRenderDevice(VulkanInstance *inst,const GPUPhysicalDevice *phys
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return(new GPUDevice(device_attr));
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}
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GPUDevice *CreateRenderDevice(VulkanInstance *inst,Window *win,const GPUPhysicalDevice *pd)
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bool RequirementCheck(const VulkanHardwareRequirement &require,const GPUPhysicalDevice *pd)
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{
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if(!inst)
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const VkPhysicalDeviceLimits &limits=pd->GetLimits();
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if(require.min_1d_image_size >0&&require.min_1d_image_size >limits.maxImageDimension1D )return(false);
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if(require.min_2d_image_size >0&&require.min_2d_image_size >limits.maxImageDimension2D )return(false);
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if(require.min_3d_image_size >0&&require.min_3d_image_size >limits.maxImageDimension3D )return(false);
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if(require.min_cube_image_size >0&&require.min_cube_image_size >limits.maxImageDimensionCube )return(false);
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if(require.min_array_image_layers >0&&require.min_array_image_layers >limits.maxImageArrayLayers )return(false);
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if(require.min_vertex_input_attribute >0&&require.min_vertex_input_attribute >limits.maxVertexInputAttributes)return(false);
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if(require.min_color_attachments >0&&require.min_color_attachments >limits.maxColorAttachments )return(false);
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if(require.min_push_constant_size >0&&require.min_push_constant_size >limits.maxPushConstantsSize )return(false);
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if(require.min_ubo_range >0&&require.min_ubo_range >limits.maxUniformBufferRange )return(false);
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if(require.min_ssbo_range >0&&require.min_ssbo_range >limits.maxStorageBufferRange )return(false);
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if(require.min_draw_indirect_count >0&&require.min_draw_indirect_count >limits.maxDrawIndirectCount )return(false);
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const VkPhysicalDeviceFeatures &features10=pd->GetFeatures10();
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if(require.geometry_shader &&(!features10.geometryShader ))return(false);
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if(require.tessellation_shader &&(!features10.tessellationShader ))return(false);
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if(require.multi_draw_indirect &&(!features10.multiDrawIndirect ))return(false);
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if(require.wide_lines &&(!features10.wideLines ))return(false);
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if(require.large_points &&(!features10.largePoints ))return(false);
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if(require.texture_cube_array &&(!features10.imageCubeArray ))return(false);
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if(require.uint32_draw_index &&(!features10.fullDrawIndexUint32 ))return(false);
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if(require.texture_compression.bc &&(!features10.textureCompressionBC))return(false);
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if(require.texture_compression.etc2 &&(!features10.textureCompressionETC2))return(false);
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if(require.texture_compression.astc_ldr &&(!features10.textureCompressionASTC_LDR))return(false);
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const VkPhysicalDeviceVulkan13Features &features13=pd->GetFeatures13();
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if(require.dynamic_rendering&&(!features13.dynamicRendering))return(false);
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if(require.texture_compression.astc_hdr &&(!features13.textureCompressionASTC_HDR))return(false);
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if(require.texture_compression.pvrtc)
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{
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if(!pd->CheckExtensionSupport(VK_IMG_FORMAT_PVRTC_EXTENSION_NAME))
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return(false);
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}
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return(true);
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}
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GPUDevice *CreateRenderDevice(VulkanDeviceCreateInfo *vdci)
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{
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if(!vdci||!vdci->instance)
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return(nullptr);
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if(!pd)pd=inst->GetDevice(VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU); //先找独显
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if(!pd)pd=inst->GetDevice(VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU); //再找集显
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if(!pd)pd=inst->GetDevice(VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU); //最后找虚拟显卡
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const GPUPhysicalDevice *pd=vdci->physical_device;
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if(!pd)pd=vdci->instance->GetDevice(VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU); //先找独显
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if(!pd)pd=vdci->instance->GetDevice(VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU); //再找集显
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if(!pd)pd=vdci->instance->GetDevice(VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU); //最后找虚拟显卡
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if(!pd)
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return(nullptr);
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VkSurfaceKHR surface=CreateVulkanSurface(*inst,win);
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vdci->physical_device=pd;
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if(!RequirementCheck(vdci->require,pd))
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return(nullptr);
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VkSurfaceKHR surface=CreateVulkanSurface(*(vdci->instance),vdci->window);
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if(!surface)
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return(nullptr);
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VkExtent2D extent;
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extent.width=win->GetWidth();
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extent.height=win->GetHeight();
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extent.width =vdci->window->GetWidth();
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extent.height =vdci->window->GetHeight();
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GPUDevice *device=CreateRenderDevice(inst,pd,surface,extent);
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GPUDevice *device=CreateRenderDevice(vdci,surface,extent);
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if(!device)
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{
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vkDestroySurfaceKHR(*inst,surface,nullptr);
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vkDestroySurfaceKHR(*(vdci->instance), surface, nullptr);
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return(nullptr);
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}
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@ -119,10 +119,18 @@ Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *
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const VkDeviceSize ubo_range=this->GetUBORange();
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//手机一般ubo_range为16k,PC独显一般为64k
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//intel 核显随显存基本无限制
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//我们使用uint8类型在vertex input中保存MaterialInstance ID,表示范围0-255。
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//所以MaterialInstance结构容量在手机上尽量不要超过64字节,在PC上不要超过256字节,当然intel核显无所谓
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// ubo_range大致分为三档,16k,64k,>64k
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// 只有手机平台少量老旧GPU为16k,大部分手机与PC均为64k
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// Intel 核显与 PowerVR 为128MB或更高,可视为无上限。
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//
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// 我们使用uint8类型在vertex input中保存MaterialInstance ID,表示范围0-255。
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// 所以MaterialInstance结构容量按16k/64k分为两个档次,64字节和256字节
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// 如果一定要使用超过16K/64K硬件限制的容量,有两种办法
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// 一、分多次渲染,使用UBO Offset偏移UBO数据区。
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// 二、使用SSBO,但这样会导致性能下降,所以不推荐使用。
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// 但只要我们限制一个MI数据不超过64/256字节,一次渲染不超过256种材质实例,就无需解决此问题。
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if(desc_manager->hasSet(DescriptorSetType::PerMaterial))
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{
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