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@ -126,7 +126,7 @@ public: //material相关
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}
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Texture2D *CreateAttachmentTexture(const VkFormat video_format,uint32_t width,uint32_t height,const VkImageAspectFlags aspectMask,const VkImageUsageFlagBits usage,const VkImageLayout image_layout)
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{
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{
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return CreateTexture2D(video_format,width,height,aspectMask,usage|VK_IMAGE_USAGE_SAMPLED_BIT,image_layout);
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}
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@ -141,15 +141,16 @@ public: //material相关
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Texture2D *CreateAttachmentTextureDepth(const VkFormat video_format,uint32_t width,uint32_t height)
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{
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return CreateAttachmentTexture( video_format,width,height,
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VK_IMAGE_ASPECT_DEPTH_BIT|VK_IMAGE_ASPECT_STENCIL_BIT,
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL );}
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VK_IMAGE_ASPECT_DEPTH_BIT|VK_IMAGE_ASPECT_STENCIL_BIT,
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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}
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Texture2D *CreateTexture2D( const VkFormat video_format,void *data,uint32_t width,uint32_t height,uint32_t size,
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const VkImageAspectFlags aspectMask =VK_IMAGE_ASPECT_COLOR_BIT,
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const uint usage =VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_SAMPLED_BIT,
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const VkImageLayout image_layout=VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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bool ChangeTexture2D(Texture2D *,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size);
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Sampler *CreateSampler(VkSamplerCreateInfo *);
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