GPUDeviceAttribute更名为VkDevAttr
This commit is contained in:
parent
2dd60fee7f
commit
29aa76a917
@ -37,7 +37,7 @@ namespace hgl
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graph::RenderFramework * GetRenderFramework (){return render_framework;}
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graph::GPUDevice * GetDevice (){return render_framework->GetDevice();}
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graph::GPUDeviceAttribute * GetDeviceAttribute (){return render_framework->GetDeviceAttribute();}
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graph::VkDevAttr * GetDeviceAttribute (){return render_framework->GetDeviceAttribute();}
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const VkExtent2D & GetExtent2D (){return cur_render_target->GetExtent();}
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@ -53,7 +53,7 @@ public:
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GPUDevice * GetDevice ()const{return device;}
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VkDevice GetVkDevice ()const{return device->GetDevice();}
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const GPUPhysicalDevice * GetPhysicalDevice ()const{return device->GetPhysicalDevice();}
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GPUDeviceAttribute * GetDeviceAttribute ()const{return device->GetDeviceAttribute();}
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VkDevAttr * GetDeviceAttribute ()const{return device->GetDeviceAttribute();}
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RenderResource * GetRenderResource ()const{return render_resource;}
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@ -43,7 +43,7 @@ class RenderFramework;
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class VulkanInstance;
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class GPUPhysicalDevice;
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class GPUDevice;
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struct GPUDeviceAttribute;
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struct VkDevAttr;
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class DeviceQueue;
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class ImageView;
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class Framebuffer;
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@ -12,7 +12,7 @@ class GPUCmdBuffer
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{
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protected:
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const GPUDeviceAttribute *dev_attr;
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const VkDevAttr *dev_attr;
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VkCommandBuffer cmd_buf;
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@ -20,7 +20,7 @@ protected:
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public:
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GPUCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer cb);
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GPUCmdBuffer(const VkDevAttr *attr,VkCommandBuffer cb);
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virtual ~GPUCmdBuffer();
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operator VkCommandBuffer(){return cmd_buf;}
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@ -70,7 +70,7 @@ private:
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public:
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RenderCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer cb);
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RenderCmdBuffer(const VkDevAttr *attr,VkCommandBuffer cb);
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~RenderCmdBuffer();
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void SetDescriptorBinding(DescriptorBinding *db) { desc_binding=db; }
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@ -264,7 +264,7 @@ class TextureCmdBuffer:public GPUCmdBuffer
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public:
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TextureCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer cb):GPUCmdBuffer(attr,cb)
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TextureCmdBuffer(const VkDevAttr *attr,VkCommandBuffer cb):GPUCmdBuffer(attr,cb)
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{
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imageMemoryBarrier.sType=VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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imageMemoryBarrier.pNext=nullptr;
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@ -1,5 +1,4 @@
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#ifndef HGL_GRAPH_VULKAN_DEVICE_INCLUDE
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#define HGL_GRAPH_VULKAN_DEVICE_INCLUDE
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#pragma once
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#include<hgl/type/ArrayList.h>
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#include<hgl/type/String.h>
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@ -30,7 +29,7 @@ struct CopyBufferToImageInfo;
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class GPUDevice
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{
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GPUDeviceAttribute *attr;
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VkDevAttr *attr;
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private:
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@ -40,14 +39,14 @@ private:
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friend class VulkanDeviceCreater;
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GPUDevice(GPUDeviceAttribute *da);
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GPUDevice(VkDevAttr *da);
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public:
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virtual ~GPUDevice();
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operator VkDevice () {return attr->device;}
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GPUDeviceAttribute *GetDeviceAttribute () {return attr;}
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VkDevAttr *GetDeviceAttribute () {return attr;}
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VkSurfaceKHR GetSurface () {return attr->surface;}
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VkDevice GetDevice ()const {return attr->device;}
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@ -175,4 +174,3 @@ public:
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TileFont *CreateTileFont(FontSource *fs,int limit_count=-1); ///<创建一个Tile字体
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};//class GPUDevice
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_DEVICE_INCLUDE
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@ -11,7 +11,7 @@ VK_NAMESPACE_BEGIN
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constexpr uint32_t ERROR_FAMILY_INDEX=UINT32_MAX;
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struct GPUDeviceAttribute
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struct VkDevAttr
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{
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VulkanInstance * instance =nullptr;
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const GPUPhysicalDevice * physical_device =nullptr;
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@ -34,7 +34,7 @@ struct GPUDeviceAttribute
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VkQueue present_queue =VK_NULL_HANDLE;
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VkSurfaceFormatKHR surface_format;
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ArrayList<VkPresentModeKHR> present_modes;
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ArrayList<VkPresentModeKHR> present_modes;
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VkSurfaceTransformFlagBitsKHR preTransform;
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VkCompositeAlphaFlagBitsKHR compositeAlpha =VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
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@ -55,8 +55,8 @@ struct GPUDeviceAttribute
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public:
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GPUDeviceAttribute(VulkanInstance *inst,const GPUPhysicalDevice *pd,VkSurfaceKHR s);
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~GPUDeviceAttribute();
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VkDevAttr(VulkanInstance *inst,const GPUPhysicalDevice *pd,VkSurfaceKHR s);
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~VkDevAttr();
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int GetMemoryType(uint32_t typeBits,VkMemoryPropertyFlags properties) const;
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@ -75,5 +75,5 @@ public:
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{
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return instance->GetDeviceProc<T>(device,name);
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}
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};//class GPUDeviceAttribute
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};//class VkDevAttr
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VK_NAMESPACE_END
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@ -19,7 +19,7 @@ public:
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GPUDevice * GetDevice (); ///<取得GPU设备
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VkDevice GetVkDevice ()const; ///<取得VkDevice
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const GPUPhysicalDevice * GetPhysicalDevice ()const; ///<取得物理设备
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GPUDeviceAttribute *GetDeviceAttribute ()const; ///<取得设备属性
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VkDevAttr *GetDeviceAttribute ()const; ///<取得设备属性
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VkPipelineCache GetPipelineCache ()const; ///<取得PipelineCache
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public:
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@ -52,13 +52,13 @@ public:
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DEFINE_MATERIAL_FACTORY_CLASS(VertexColor2D,CreateVertexColor2D,const Material2DCreateConfig)
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MaterialCreateInfo *CreatePureColor2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
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MaterialCreateInfo *CreatePureColor2D(const VkDevAttr *dev_attr,const Material2DCreateConfig *);
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MaterialCreateInfo *CreateLerpLine2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
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MaterialCreateInfo *CreateLerpLine2D(const VkDevAttr *dev_attr,const Material2DCreateConfig *);
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MaterialCreateInfo *CreatePureTexture2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
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MaterialCreateInfo *CreateRectTexture2D(const GPUDeviceAttribute *dev_attr,Material2DCreateConfig *);
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MaterialCreateInfo *CreateRectTexture2DArray(const GPUDeviceAttribute *dev_attr,Material2DCreateConfig *);
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MaterialCreateInfo *CreatePureTexture2D(const VkDevAttr *dev_attr,const Material2DCreateConfig *);
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MaterialCreateInfo *CreateRectTexture2D(const VkDevAttr *dev_attr,Material2DCreateConfig *);
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MaterialCreateInfo *CreateRectTexture2DArray(const VkDevAttr *dev_attr,Material2DCreateConfig *);
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// 为什么有了LoadMaterialFromFile,还需要保留以上Create系列函数?
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@ -72,6 +72,6 @@ MaterialCreateInfo *CreateRectTexture2DArray(const GPUDeviceAttribute *dev_attr,
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* @param cfg 材质创建参数
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* @return 材质创建信息
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*/
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MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &mtl_name,Material2DCreateConfig *cfg); ///<从文件加载材质
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MaterialCreateInfo *LoadMaterialFromFile(const VkDevAttr *dev_attr,const AnsiString &mtl_name,Material2DCreateConfig *cfg); ///<从文件加载材质
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STD_MTL_NAMESPACE_END
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@ -50,10 +50,10 @@ public:
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}
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};//struct Material3DCreateConfig:public MaterialCreateConfig
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MaterialCreateInfo *CreateVertexColor3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *);
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MaterialCreateInfo *CreateVertexLuminance3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *);
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MaterialCreateInfo *CreateVertexColor3D(const VkDevAttr *dev_attr,const Material3DCreateConfig *);
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MaterialCreateInfo *CreateVertexLuminance3D(const VkDevAttr *dev_attr,const Material3DCreateConfig *);
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MaterialCreateInfo *CreateMaterialGizmo3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *cfg);
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MaterialCreateInfo *CreateMaterialGizmo3D(const VkDevAttr *dev_attr,const Material3DCreateConfig *cfg);
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struct BillboardMaterialCreateConfig:public Material3DCreateConfig
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{
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@ -66,7 +66,7 @@ public:
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using Material3DCreateConfig::Material3DCreateConfig;
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};
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MaterialCreateInfo *CreateBillboard2D(const GPUDeviceAttribute *dev_attr,mtl::BillboardMaterialCreateConfig *);
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MaterialCreateInfo *CreateBillboard2D(const VkDevAttr *dev_attr,mtl::BillboardMaterialCreateConfig *);
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/**
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* 从文件加载材质
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@ -74,5 +74,5 @@ MaterialCreateInfo *CreateBillboard2D(const GPUDeviceAttribute *dev_attr,mtl::Bi
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* @param cfg 材质创建参数
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* @return 材质创建信息
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*/
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MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &name,Material3DCreateConfig *cfg);
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MaterialCreateInfo *LoadMaterialFromFile(const VkDevAttr *dev_attr,const AnsiString &name,Material3DCreateConfig *cfg);
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STD_MTL_NAMESPACE_END
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@ -27,7 +27,7 @@ public:
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//virtual const CoordinateSystem2D get2DCoordinateSystem()const=0;
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virtual MaterialCreateInfo *Create(const GPUDeviceAttribute *dev_attr,MaterialCreateConfig *)=0;
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virtual MaterialCreateInfo *Create(const VkDevAttr *dev_attr,MaterialCreateConfig *)=0;
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};//class MaterialFactory
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@ -45,7 +45,7 @@ public:
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};//class RegistryMaterialFactoryClass
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#define DEFINE_MATERIAL_FACTORY_CLASS(name,create_func,cfg_type) \
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MaterialCreateInfo *Create##name(const GPUDeviceAttribute *dev_attr,cfg_type *); \
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MaterialCreateInfo *Create##name(const VkDevAttr *dev_attr,cfg_type *); \
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\
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namespace \
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{ \
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@ -59,7 +59,7 @@ namespace \
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return mtl_name; \
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} \
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\
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MaterialCreateInfo *Create(const GPUDeviceAttribute *dev_attr,MaterialCreateConfig *cfg) override \
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MaterialCreateInfo *Create(const VkDevAttr *dev_attr,MaterialCreateConfig *cfg) override \
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{ \
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return create_func(dev_attr,(cfg_type *)cfg); \
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} \
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@ -68,16 +68,16 @@ namespace \
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static RegistryMaterialFactoryClass<MaterialFactory##name> MaterialFactoryInstance_##name; \
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}
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MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const MaterialName &,MaterialCreateConfig *cfg);
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MaterialCreateInfo *CreateMaterialCreateInfo(const VkDevAttr *dev_attr,const MaterialName &,MaterialCreateConfig *cfg);
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inline MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const char *mtl_name,MaterialCreateConfig *cfg)
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inline MaterialCreateInfo *CreateMaterialCreateInfo(const VkDevAttr *dev_attr,const char *mtl_name,MaterialCreateConfig *cfg)
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{
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MaterialName mtl_id_name(mtl_name);
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return CreateMaterialCreateInfo(dev_attr,mtl_id_name,cfg);
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}
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inline MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const AnsiString &mtl_name,MaterialCreateConfig *cfg)
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inline MaterialCreateInfo *CreateMaterialCreateInfo(const VkDevAttr *dev_attr,const AnsiString &mtl_name,MaterialCreateConfig *cfg)
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{
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MaterialName mtl_id_name(mtl_name);
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@ -19,7 +19,7 @@ namespace hgl::graph
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class ShaderCreateInfoVertex;
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class ShaderCreateInfoGeometry;
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class ShaderCreateInfoFragment;
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struct GPUDeviceAttribute;
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struct VkDevAttr;
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namespace mtl
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{
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@ -51,7 +51,7 @@ namespace hgl::graph
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StdMaterial(const MaterialCreateConfig *);
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virtual ~StdMaterial()=default;
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virtual MaterialCreateInfo *Create(const GPUDeviceAttribute *dev_attr);
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virtual MaterialCreateInfo *Create(const VkDevAttr *dev_attr);
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};//class StdMaterial
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}//namespace mtl
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}//namespace hgl::graph
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@ -12,7 +12,7 @@
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namespace hgl::graph
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{
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struct GPUDeviceAttribute;
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struct VkDevAttr;
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struct UBODescriptor;
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namespace mtl
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@ -89,7 +89,7 @@ namespace hgl::graph
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bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name);
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bool CreateShader(const GPUDeviceAttribute *dev_attr);
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bool CreateShader(const VkDevAttr *dev_attr);
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};//class MaterialCreateInfo
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}//namespace mtl
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}//namespace hgl::graph
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@ -2,7 +2,7 @@
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#include<hgl/graph/VKDeviceAttribute.h>
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VK_NAMESPACE_BEGIN
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GPUCmdBuffer::GPUCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer cb)
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GPUCmdBuffer::GPUCmdBuffer(const VkDevAttr *attr,VkCommandBuffer cb)
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{
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dev_attr=attr;
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cmd_buf=cb;
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#include<hgl/graph/VKRenderTarget.h>
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VK_NAMESPACE_BEGIN
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RenderCmdBuffer::RenderCmdBuffer(const GPUDeviceAttribute *attr,VkCommandBuffer cb):GPUCmdBuffer(attr,cb)
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RenderCmdBuffer::RenderCmdBuffer(const VkDevAttr *attr,VkCommandBuffer cb):GPUCmdBuffer(attr,cb)
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{
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cv_count=0;
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clear_values=nullptr;
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#include<hgl/graph/VKCommandBuffer.h>
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VK_NAMESPACE_BEGIN
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GPUDevice::GPUDevice(GPUDeviceAttribute *da)
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GPUDevice::GPUDevice(VkDevAttr *da)
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{
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attr=da;
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}
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VK_NAMESPACE_BEGIN
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void SavePipelineCacheData(VkDevice device,VkPipelineCache cache,const VkPhysicalDeviceProperties &pdp);
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GPUDeviceAttribute::GPUDeviceAttribute(VulkanInstance *inst,const GPUPhysicalDevice *pd,VkSurfaceKHR s)
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VkDevAttr::VkDevAttr(VulkanInstance *inst,const GPUPhysicalDevice *pd,VkSurfaceKHR s)
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{
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instance=inst;
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physical_device=pd;
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@ -18,7 +18,7 @@ GPUDeviceAttribute::GPUDeviceAttribute(VulkanInstance *inst,const GPUPhysicalDev
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GetQueueFamily();
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}
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GPUDeviceAttribute::~GPUDeviceAttribute()
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VkDevAttr::~VkDevAttr()
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{
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#ifdef _DEBUG
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if(debug_utils)
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@ -44,12 +44,12 @@ GPUDeviceAttribute::~GPUDeviceAttribute()
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instance->DestroySurface(surface);
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}
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int GPUDeviceAttribute::GetMemoryType(uint32_t typeBits,VkMemoryPropertyFlags properties) const
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int VkDevAttr::GetMemoryType(uint32_t typeBits,VkMemoryPropertyFlags properties) const
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{
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return physical_device->GetMemoryType(typeBits,properties);
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}
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void GPUDeviceAttribute::RefreshSurfaceCaps()
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void VkDevAttr::RefreshSurfaceCaps()
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{
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VkPhysicalDevice pdevice = *physical_device;
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@ -80,7 +80,7 @@ void GPUDeviceAttribute::RefreshSurfaceCaps()
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}
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}
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void GPUDeviceAttribute::GetSurfacePresentMode()
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void VkDevAttr::GetSurfacePresentMode()
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{
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uint32_t mode_count;
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@ -95,7 +95,7 @@ void GPUDeviceAttribute::GetSurfacePresentMode()
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present_modes.Clear();
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}
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void GPUDeviceAttribute::GetQueueFamily()
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void VkDevAttr::GetQueueFamily()
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{
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VkPhysicalDevice pdevice = *physical_device;
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@ -117,7 +117,7 @@ namespace
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#undef FEATURE_COPY
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}
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void GetDeviceQueue(GPUDeviceAttribute *attr)
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void GetDeviceQueue(VkDevAttr *attr)
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{
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vkGetDeviceQueue(attr->device,attr->graphics_family,0,&attr->graphics_queue);
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@ -295,9 +295,9 @@ void VulkanDeviceCreater::ChooseSurfaceFormat()
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GPUDevice *VulkanDeviceCreater::CreateRenderDevice()
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{
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GPUDeviceAttribute *device_attr=new GPUDeviceAttribute(instance,physical_device,surface);
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VkDevAttr *device_attr=new VkDevAttr(instance,physical_device,surface);
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AutoDelete<GPUDeviceAttribute> auto_delete(device_attr);
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AutoDelete<VkDevAttr> auto_delete(device_attr);
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if(device_attr->graphics_family==ERROR_FAMILY_INDEX)
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return(nullptr);
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@ -183,8 +183,8 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
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namespace mtl
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{
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MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &, Material2DCreateConfig *);
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MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &, Material3DCreateConfig *);
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MaterialCreateInfo *LoadMaterialFromFile(const VkDevAttr *dev_attr,const AnsiString &, Material2DCreateConfig *);
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MaterialCreateInfo *LoadMaterialFromFile(const VkDevAttr *dev_attr,const AnsiString &, Material3DCreateConfig *);
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}
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Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material2DCreateConfig *cfg)
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@ -7,7 +7,7 @@ VK_NAMESPACE_BEGIN
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GPUDevice * GraphModule::GetDevice () {return render_framework->GetDevice();}
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VkDevice GraphModule::GetVkDevice ()const {return render_framework->GetVkDevice();}
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const GPUPhysicalDevice * GraphModule::GetPhysicalDevice ()const {return render_framework->GetPhysicalDevice();}
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GPUDeviceAttribute *GraphModule::GetDeviceAttribute ()const {return render_framework->GetDeviceAttribute();}
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VkDevAttr *GraphModule::GetDeviceAttribute ()const {return render_framework->GetDeviceAttribute();}
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VkPipelineCache GraphModule::GetPipelineCache ()const {return render_framework->GetDeviceAttribute()->pipeline_cache;}
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@ -22,7 +22,7 @@ namespace
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// return swapchain_extent;
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//}
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VkSwapchainKHR CreateVulkanSwapChain(const GPUDeviceAttribute *dev_attr)
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VkSwapchainKHR CreateVulkanSwapChain(const VkDevAttr *dev_attr)
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{
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VkSwapchainCreateInfoKHR swapchain_ci;
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@ -262,7 +262,7 @@ void SwapchainModule::OnResize(const VkExtent2D &extent)
|
||||
{
|
||||
SAFE_CLEAR(sc_render_target)
|
||||
|
||||
GPUDeviceAttribute *dev_attr=GetDeviceAttribute();
|
||||
VkDevAttr *dev_attr=GetDeviceAttribute();
|
||||
|
||||
dev_attr->RefreshSurfaceCaps();
|
||||
|
||||
|
@ -63,7 +63,7 @@ void main()
|
||||
};//class MaterialPureColor2D:public Std2DMaterial
|
||||
}//namespace
|
||||
|
||||
MaterialCreateInfo *CreatePureColor2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreatePureColor2D(const VkDevAttr *dev_attr,const Material2DCreateConfig *cfg)
|
||||
{
|
||||
MaterialPureColor2D mpc2d(cfg);
|
||||
|
||||
|
@ -55,7 +55,7 @@ void main()
|
||||
};//class MaterialPureTexture2D:public Std2DMaterial
|
||||
}//namespace
|
||||
|
||||
MaterialCreateInfo *CreatePureTexture2D(const GPUDeviceAttribute *dev_attr,const mtl::Material2DCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreatePureTexture2D(const VkDevAttr *dev_attr,const mtl::Material2DCreateConfig *cfg)
|
||||
{
|
||||
MaterialPureTexture2D mvc2d(cfg);
|
||||
|
||||
|
@ -82,7 +82,7 @@ void main()
|
||||
};//class MaterialRectTexture2D:public Std2DMaterial
|
||||
}//namespace
|
||||
|
||||
MaterialCreateInfo *CreateRectTexture2D(const GPUDeviceAttribute *dev_attr,mtl::Material2DCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreateRectTexture2D(const VkDevAttr *dev_attr,mtl::Material2DCreateConfig *cfg)
|
||||
{
|
||||
if(!cfg)
|
||||
return(nullptr);
|
||||
|
@ -98,7 +98,7 @@ void main()
|
||||
};//class MaterialRectTexture2D:public Std2DMaterial
|
||||
}//namespace
|
||||
|
||||
MaterialCreateInfo *CreateRectTexture2DArray(const GPUDeviceAttribute *dev_attr,mtl::Material2DCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreateRectTexture2DArray(const VkDevAttr *dev_attr,mtl::Material2DCreateConfig *cfg)
|
||||
{
|
||||
if(!cfg)
|
||||
return(nullptr);
|
||||
|
@ -54,7 +54,7 @@ void main()
|
||||
};//class MaterialVertexColor2D:public Std2DMaterial
|
||||
}//namespace
|
||||
|
||||
MaterialCreateInfo *CreateVertexColor2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreateVertexColor2D(const VkDevAttr *dev_attr,const Material2DCreateConfig *cfg)
|
||||
{
|
||||
MaterialVertexColor2D mvc2d(cfg);
|
||||
|
||||
|
@ -102,7 +102,7 @@ namespace
|
||||
|
||||
material_file::MaterialFileData *LoadMaterialDataFromFile(const AnsiString &mtl_filename);
|
||||
|
||||
MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &name,Material2DCreateConfig *cfg)
|
||||
MaterialCreateInfo *LoadMaterialFromFile(const VkDevAttr *dev_attr,const AnsiString &name,Material2DCreateConfig *cfg)
|
||||
{
|
||||
if(name.IsEmpty()||!cfg)
|
||||
return(nullptr);
|
||||
|
@ -86,7 +86,7 @@ void main()
|
||||
};//class MaterialBillboard2DDynamicSize:public Std3DMaterial
|
||||
}//namespace
|
||||
|
||||
MaterialCreateInfo *CreateBillboard2DDynamic(const GPUDeviceAttribute *dev_attr,mtl::BillboardMaterialCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreateBillboard2DDynamic(const VkDevAttr *dev_attr,mtl::BillboardMaterialCreateConfig *cfg)
|
||||
{
|
||||
if(!cfg)
|
||||
return(nullptr);
|
||||
|
@ -96,7 +96,7 @@ void main()
|
||||
};//class MaterialBillboard2DFixedSize:public Std3DMaterial
|
||||
}//namespace
|
||||
|
||||
MaterialCreateInfo *CreateBillboard2DFixedSize(const GPUDeviceAttribute *dev_attr,mtl::BillboardMaterialCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreateBillboard2DFixedSize(const VkDevAttr *dev_attr,mtl::BillboardMaterialCreateConfig *cfg)
|
||||
{
|
||||
if(!cfg)
|
||||
return(nullptr);
|
||||
|
@ -93,7 +93,7 @@ void main()
|
||||
};//class MaterialGizmo3D:public Std3DMaterial
|
||||
}//namespace
|
||||
|
||||
MaterialCreateInfo *CreateMaterialGizmo3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreateMaterialGizmo3D(const VkDevAttr *dev_attr,const Material3DCreateConfig *cfg)
|
||||
{
|
||||
MaterialGizmo3D mg3d(cfg);
|
||||
|
||||
|
@ -54,7 +54,7 @@ void main()
|
||||
};//class MaterialVertexColor3D:public Std3DMaterial
|
||||
}//namespace
|
||||
|
||||
MaterialCreateInfo *CreateVertexColor3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreateVertexColor3D(const VkDevAttr *dev_attr,const Material3DCreateConfig *cfg)
|
||||
{
|
||||
MaterialVertexColor3D mvc3d(cfg);
|
||||
|
||||
|
@ -68,7 +68,7 @@ void main()
|
||||
};//class MaterialVertexLuminance3D:public Std3DMaterial
|
||||
}//namespace
|
||||
|
||||
MaterialCreateInfo *CreateVertexLuminance3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreateVertexLuminance3D(const VkDevAttr *dev_attr,const Material3DCreateConfig *cfg)
|
||||
{
|
||||
MaterialVertexLuminance3D mvc3d(cfg);
|
||||
|
||||
|
@ -103,7 +103,7 @@ namespace
|
||||
|
||||
material_file::MaterialFileData *LoadMaterialDataFromFile(const AnsiString &mtl_filename);
|
||||
|
||||
MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &name,Material3DCreateConfig *cfg)
|
||||
MaterialCreateInfo *LoadMaterialFromFile(const VkDevAttr *dev_attr,const AnsiString &name,Material3DCreateConfig *cfg)
|
||||
{
|
||||
if(name.IsEmpty()||!cfg)
|
||||
return (nullptr);
|
||||
|
@ -225,7 +225,7 @@ bool MaterialCreateInfo::SetLocalToWorld(const uint32_t shader_stage_flag_bits)
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool MaterialCreateInfo::CreateShader(const GPUDeviceAttribute *dev_attr)
|
||||
bool MaterialCreateInfo::CreateShader(const VkDevAttr *dev_attr)
|
||||
{
|
||||
if(shader_map.IsEmpty())
|
||||
return(false);
|
||||
|
@ -46,7 +46,7 @@ void ClearMaterialFactory()
|
||||
SAFE_CLEAR(material_factory_map);
|
||||
}
|
||||
|
||||
MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const MaterialName &name,MaterialCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreateMaterialCreateInfo(const VkDevAttr *dev_attr,const MaterialName &name,MaterialCreateConfig *cfg)
|
||||
{
|
||||
if(!cfg)
|
||||
return(nullptr);
|
||||
|
@ -8,7 +8,7 @@ StdMaterial::StdMaterial(const MaterialCreateConfig *mcc)
|
||||
mci=new MaterialCreateInfo(mcc);
|
||||
}
|
||||
|
||||
MaterialCreateInfo *StdMaterial::Create(const GPUDeviceAttribute *dev_attr)
|
||||
MaterialCreateInfo *StdMaterial::Create(const VkDevAttr *dev_attr)
|
||||
{
|
||||
if(!BeginCustomShader())
|
||||
return(nullptr);
|
||||
|
Loading…
x
Reference in New Issue
Block a user