TileData迁移完成
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@ -15,6 +15,8 @@ namespace hgl
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*/
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*/
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class TileData ///Tile纹理管理
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class TileData ///Tile纹理管理
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{
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{
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Device *device;
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public:
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public:
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struct Object
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struct Object
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@ -28,18 +30,22 @@ namespace hgl
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protected:
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protected:
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vulkan::Buffer *tile_buffer; ///<Tile暂存缓冲区
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Texture2D *tile_texture; ///<TileData所用的纹理对象
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Texture2D *tile_texture; ///<TileData所用的纹理对象
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TileData::Object **tile_object; ///<所有的Tile对象
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TileData::Object **tile_object; ///<所有的Tile对象
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uint tile_width,tile_height; ///<Tile的宽和高
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uint tile_width,tile_height; ///<Tile的宽和高
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uint32_t tile_bytes; ///<一个tile字节数
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uint tile_count,tile_max_count; ///<当前Tile数量与最大数量
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uint tile_count,tile_max_count; ///<当前Tile数量与最大数量
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uint tile_rows,tile_cols; ///<贴图中可用的Tile行数和列数
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uint tile_rows,tile_cols; ///<贴图中可用的Tile行数和列数
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protected:
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protected:
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int FindSpace(); ///<寻找一个空位
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int FindSpace(); ///<寻找一个空位
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void WriteTile(int,TileData::Object *,void *,uint,VkFormat,int,int); ///<写入一个Tile
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void WriteTile( const int,TileData::Object *,
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const void *,const uint,const VkFormat,const int,const int); ///<写入一个Tile数据
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public:
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public:
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@ -53,15 +59,15 @@ namespace hgl
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public:
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public:
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TileData(Texture2D *,const uint tw,const uint th);
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TileData(Device *,Texture2D *,const uint tw,const uint th);
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virtual ~TileData();
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virtual ~TileData();
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TileData::Object *Add(void *,VkFormat,uint32,int=-1,int=-1); ///<增加一个Tile
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TileData::Object *Add(const void *,const uint,const VkFormat,const int=-1,const int=-1); ///<增加一个Tile
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// TileData::Object *Add(Bitmap2D *,int=-1,int=-1); ///<增加一个Tile
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// TileData::Object *Add(Bitmap2D *,int=-1,int=-1); ///<增加一个Tile
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bool Delete(TileData::Object *); ///<删除一个Tile
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bool Delete(TileData::Object *); ///<删除一个Tile
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bool Change(TileData::Object *,void *,VkFormat,uint32,int=-1,int=-1); ///<更改一个Tile的数据内容
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bool Change(TileData::Object *,const void *,const uint,const VkFormat,const int=-1,const int=-1); ///<更改一个Tile的数据内容
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void Clear(); ///<清除Tile数据
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void Clear(); ///<清除Tile数据
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};//class TileData
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};//class TileData
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}//namespace graph
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}//namespace graph
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}//namespace hgl
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}//namespace hgl
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