增加glsl2spirv代码
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282c2aff84
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@ -37,17 +37,18 @@ add_definitions(-DMATH_AVX)
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SET(ULRE ULRE.Base
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ULRE.Util
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ULRE.Shader
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ULRE.RenderDevice.Vulkan
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ULRE.SceneGraph
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ULRE.Platform
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MathGeoLib
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spirv-cross-core
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glslang
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SPIRV
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jsoncpp_lib
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${RENDER_LIBRARY}
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${Vulkan_LIBRARIES})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/glslang/glslang/Include)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/glslang)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/assimp/include)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/MathGeoLib/src)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/NvTriStrip)
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@ -4,6 +4,7 @@
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#include"VulkanAppFramework.h"
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#include<hgl/math/Math.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/shader/glsl2spv.h>
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using namespace hgl;
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using namespace hgl::graph;
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@ -159,6 +160,8 @@ public:
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int main(int,char **)
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{
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hgl::graph::InitDefaultShaderBuildResource();
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TestApp app;
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if(!app.Init())
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17
inc/hgl/graph/shader/glsl2spv.h
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17
inc/hgl/graph/shader/glsl2spv.h
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@ -0,0 +1,17 @@
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#ifndef HGL_GRAPH_GLSL2SPV_INCLUDE
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#define HGL_GRAPH_GLSL2SPV_INCLUDE
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#include<vulkan/vulkan.h>
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#include<vector>
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#include<hgl/type/BaseString.h>
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namespace hgl
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{
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namespace graph
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{
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void InitDefaultShaderBuildResource(); ///<初始化glsl2spv数值限定
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bool GLSL2SPV(const VkShaderStageFlagBits shader_type,const char *shader_source,std::vector<uint32> &spirv,UTF8String &log,UTF8String &debug_log);
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_GLSL2SPV_INCLUDE
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@ -1 +1,2 @@
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add_subdirectory(Vulkan)
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add_subdirectory(Shader)
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11
src/RenderDevice/Shader/CMakeLists.txt
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11
src/RenderDevice/Shader/CMakeLists.txt
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@ -0,0 +1,11 @@
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SET(GRAPH_SHADER_INCLUDE ${ROOT_INCLUDE_PATH}/hgl/graph/shader)
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SET(GRAPH_SHADER_HEADER ${GRAPH_SHADER_INCLUDE}/glsl2spv.h)
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SET(GRAPH_SHADER_SOURCE glsl2spv.cpp)
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SOURCE_GROUP("Header Files" FILES ${GRAPH_SHADER_HEADER})
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SOURCE_GROUP("Source Files" FILES ${GRAPH_SHADER_SOURCE})
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add_library(ULRE.Shader STATIC ${GRAPH_SHADER_HEADER}
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${GRAPH_SHADER_SOURCE})
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190
src/RenderDevice/Shader/glsl2spv.cpp
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190
src/RenderDevice/Shader/glsl2spv.cpp
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@ -0,0 +1,190 @@
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#include<hgl/graph/shader/glsl2spv.h>
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#include<SPIRV/GlslangToSpv.h>
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namespace hgl
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{
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namespace graph
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{
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namespace
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{
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static TBuiltInResource default_build_in_resource;
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void init_default_build_in_resource()
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{
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default_build_in_resource.maxLights = 32;
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default_build_in_resource.maxClipPlanes = 6;
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default_build_in_resource.maxTextureUnits = 32;
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default_build_in_resource.maxTextureCoords = 32;
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default_build_in_resource.maxVertexAttribs = 64;
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default_build_in_resource.maxVertexUniformComponents = 4096;
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default_build_in_resource.maxVaryingFloats = 64;
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default_build_in_resource.maxVertexTextureImageUnits = 32;
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default_build_in_resource.maxCombinedTextureImageUnits = 80;
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default_build_in_resource.maxTextureImageUnits = 32;
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default_build_in_resource.maxFragmentUniformComponents = 4096;
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default_build_in_resource.maxDrawBuffers = 32;
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default_build_in_resource.maxVertexUniformVectors = 128;
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default_build_in_resource.maxVaryingVectors = 8;
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default_build_in_resource.maxFragmentUniformVectors = 16;
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default_build_in_resource.maxVertexOutputVectors = 16;
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default_build_in_resource.maxFragmentInputVectors = 15;
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default_build_in_resource.minProgramTexelOffset = -8;
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default_build_in_resource.maxProgramTexelOffset = 7;
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default_build_in_resource.maxClipDistances = 8;
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default_build_in_resource.maxComputeWorkGroupCountX = 65535;
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default_build_in_resource.maxComputeWorkGroupCountY = 65535;
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default_build_in_resource.maxComputeWorkGroupCountZ = 65535;
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default_build_in_resource.maxComputeWorkGroupSizeX = 1024;
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default_build_in_resource.maxComputeWorkGroupSizeY = 1024;
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default_build_in_resource.maxComputeWorkGroupSizeZ = 64;
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default_build_in_resource.maxComputeUniformComponents = 1024;
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default_build_in_resource.maxComputeTextureImageUnits = 16;
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default_build_in_resource.maxComputeImageUniforms = 8;
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default_build_in_resource.maxComputeAtomicCounters = 8;
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default_build_in_resource.maxComputeAtomicCounterBuffers = 1;
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default_build_in_resource.maxVaryingComponents = 60;
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default_build_in_resource.maxVertexOutputComponents = 64;
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default_build_in_resource.maxGeometryInputComponents = 64;
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default_build_in_resource.maxGeometryOutputComponents = 128;
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default_build_in_resource.maxFragmentInputComponents = 128;
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default_build_in_resource.maxImageUnits = 8;
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default_build_in_resource.maxCombinedImageUnitsAndFragmentOutputs = 8;
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default_build_in_resource.maxCombinedShaderOutputResources = 8;
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default_build_in_resource.maxImageSamples = 0;
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default_build_in_resource.maxVertexImageUniforms = 0;
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default_build_in_resource.maxTessControlImageUniforms = 0;
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default_build_in_resource.maxTessEvaluationImageUniforms = 0;
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default_build_in_resource.maxGeometryImageUniforms = 0;
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default_build_in_resource.maxFragmentImageUniforms = 8;
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default_build_in_resource.maxCombinedImageUniforms = 8;
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default_build_in_resource.maxGeometryTextureImageUnits = 16;
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default_build_in_resource.maxGeometryOutputVertices = 256;
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default_build_in_resource.maxGeometryTotalOutputComponents = 1024;
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default_build_in_resource.maxGeometryUniformComponents = 1024;
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default_build_in_resource.maxGeometryVaryingComponents = 64;
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default_build_in_resource.maxTessControlInputComponents = 128;
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default_build_in_resource.maxTessControlOutputComponents = 128;
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default_build_in_resource.maxTessControlTextureImageUnits = 16;
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default_build_in_resource.maxTessControlUniformComponents = 1024;
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default_build_in_resource.maxTessControlTotalOutputComponents = 4096;
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default_build_in_resource.maxTessEvaluationInputComponents = 128;
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default_build_in_resource.maxTessEvaluationOutputComponents = 128;
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default_build_in_resource.maxTessEvaluationTextureImageUnits = 16;
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default_build_in_resource.maxTessEvaluationUniformComponents = 1024;
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default_build_in_resource.maxTessPatchComponents = 120;
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default_build_in_resource.maxPatchVertices = 32;
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default_build_in_resource.maxTessGenLevel = 64;
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default_build_in_resource.maxViewports = 16;
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default_build_in_resource.maxVertexAtomicCounters = 0;
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default_build_in_resource.maxTessControlAtomicCounters = 0;
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default_build_in_resource.maxTessEvaluationAtomicCounters = 0;
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default_build_in_resource.maxGeometryAtomicCounters = 0;
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default_build_in_resource.maxFragmentAtomicCounters = 8;
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default_build_in_resource.maxCombinedAtomicCounters = 8;
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default_build_in_resource.maxAtomicCounterBindings = 1;
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default_build_in_resource.maxVertexAtomicCounterBuffers = 0;
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default_build_in_resource.maxTessControlAtomicCounterBuffers = 0;
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default_build_in_resource.maxTessEvaluationAtomicCounterBuffers = 0;
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default_build_in_resource.maxGeometryAtomicCounterBuffers = 0;
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default_build_in_resource.maxFragmentAtomicCounterBuffers = 1;
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default_build_in_resource.maxCombinedAtomicCounterBuffers = 1;
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default_build_in_resource.maxAtomicCounterBufferSize = 16384;
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default_build_in_resource.maxTransformFeedbackBuffers = 4;
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default_build_in_resource.maxTransformFeedbackInterleavedComponents = 64;
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default_build_in_resource.maxCullDistances = 8;
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default_build_in_resource.maxCombinedClipAndCullDistances = 8;
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default_build_in_resource.maxSamples = 4;
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default_build_in_resource.maxMeshOutputVerticesNV = 256;
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default_build_in_resource.maxMeshOutputPrimitivesNV = 512;
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default_build_in_resource.maxMeshWorkGroupSizeX_NV = 32;
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default_build_in_resource.maxMeshWorkGroupSizeY_NV = 1;
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default_build_in_resource.maxMeshWorkGroupSizeZ_NV = 1;
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default_build_in_resource.maxTaskWorkGroupSizeX_NV = 32;
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default_build_in_resource.maxTaskWorkGroupSizeY_NV = 1;
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default_build_in_resource.maxTaskWorkGroupSizeZ_NV = 1;
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default_build_in_resource.maxMeshViewCountNV = 4;
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default_build_in_resource.limits.nonInductiveForLoops = 1;
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default_build_in_resource.limits.whileLoops = 1;
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default_build_in_resource.limits.doWhileLoops = 1;
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default_build_in_resource.limits.generalUniformIndexing = 1;
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default_build_in_resource.limits.generalAttributeMatrixVectorIndexing = 1;
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default_build_in_resource.limits.generalVaryingIndexing = 1;
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default_build_in_resource.limits.generalSamplerIndexing = 1;
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default_build_in_resource.limits.generalVariableIndexing = 1;
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default_build_in_resource.limits.generalConstantMatrixVectorIndexing = 1;
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}
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EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type)
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{
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switch (shader_type)
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{
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case VK_SHADER_STAGE_VERTEX_BIT:
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return EShLangVertex;
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case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
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return EShLangTessControl;
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case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
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return EShLangTessEvaluation;
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case VK_SHADER_STAGE_GEOMETRY_BIT:
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return EShLangGeometry;
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case VK_SHADER_STAGE_FRAGMENT_BIT:
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return EShLangFragment;
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case VK_SHADER_STAGE_COMPUTE_BIT:
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return EShLangCompute;
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default:
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return EShLangVertex;
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}
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}
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}//namespace
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void InitDefaultShaderBuildResource()
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{
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init_default_build_in_resource();
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}
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bool GLSL2SPV(const VkShaderStageFlagBits shader_type,const char *shader_source,std::vector<uint32> &spirv,UTF8String &log,UTF8String &debug_log)
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{
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EShLanguage stage = FindLanguage(shader_type);
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glslang::TShader shader(stage);
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glslang::TProgram program;
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const char *shaderStrings[1];
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TBuiltInResource Resources=default_build_in_resource;
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// Enable SPIR-V and Vulkan rules when parsing GLSL
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EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
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shaderStrings[0] = shader_source;
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shader.setStrings(shaderStrings, 1);
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if (!shader.parse(&Resources, 100, false, messages))
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{
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puts(shader.getInfoLog());
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puts(shader.getInfoDebugLog());
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return false; // something didn't work
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}
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program.addShader(&shader);
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//
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// Program-level processing...
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//
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if (!program.link(messages))
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{
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puts(shader.getInfoLog());
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puts(shader.getInfoDebugLog());
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fflush(stdout);
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return false;
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}
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glslang::GlslangToSpv(*program.getIntermediate(stage), spirv);
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}
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}//namespace graph
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}//namespace hgl
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