增加glsl2spirv代码

This commit is contained in:
hyzboy 2019-08-12 20:26:12 +08:00
parent 282c2aff84
commit 2b24a102dc
6 changed files with 225 additions and 2 deletions

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@ -37,17 +37,18 @@ add_definitions(-DMATH_AVX)
SET(ULRE ULRE.Base
ULRE.Util
ULRE.Shader
ULRE.RenderDevice.Vulkan
ULRE.SceneGraph
ULRE.Platform
MathGeoLib
spirv-cross-core
glslang
SPIRV
jsoncpp_lib
${RENDER_LIBRARY}
${Vulkan_LIBRARIES})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/glslang/glslang/Include)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/glslang)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/assimp/include)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/MathGeoLib/src)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/3rdpty/NvTriStrip)

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@ -4,6 +4,7 @@
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/shader/glsl2spv.h>
using namespace hgl;
using namespace hgl::graph;
@ -159,6 +160,8 @@ public:
int main(int,char **)
{
hgl::graph::InitDefaultShaderBuildResource();
TestApp app;
if(!app.Init())

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@ -0,0 +1,17 @@
#ifndef HGL_GRAPH_GLSL2SPV_INCLUDE
#define HGL_GRAPH_GLSL2SPV_INCLUDE
#include<vulkan/vulkan.h>
#include<vector>
#include<hgl/type/BaseString.h>
namespace hgl
{
namespace graph
{
void InitDefaultShaderBuildResource(); ///<初始化glsl2spv数值限定
bool GLSL2SPV(const VkShaderStageFlagBits shader_type,const char *shader_source,std::vector<uint32> &spirv,UTF8String &log,UTF8String &debug_log);
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_GLSL2SPV_INCLUDE

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@ -1 +1,2 @@
add_subdirectory(Vulkan)
add_subdirectory(Shader)

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@ -0,0 +1,11 @@
SET(GRAPH_SHADER_INCLUDE ${ROOT_INCLUDE_PATH}/hgl/graph/shader)
SET(GRAPH_SHADER_HEADER ${GRAPH_SHADER_INCLUDE}/glsl2spv.h)
SET(GRAPH_SHADER_SOURCE glsl2spv.cpp)
SOURCE_GROUP("Header Files" FILES ${GRAPH_SHADER_HEADER})
SOURCE_GROUP("Source Files" FILES ${GRAPH_SHADER_SOURCE})
add_library(ULRE.Shader STATIC ${GRAPH_SHADER_HEADER}
${GRAPH_SHADER_SOURCE})

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@ -0,0 +1,190 @@
#include<hgl/graph/shader/glsl2spv.h>
#include<SPIRV/GlslangToSpv.h>
namespace hgl
{
namespace graph
{
namespace
{
static TBuiltInResource default_build_in_resource;
void init_default_build_in_resource()
{
default_build_in_resource.maxLights = 32;
default_build_in_resource.maxClipPlanes = 6;
default_build_in_resource.maxTextureUnits = 32;
default_build_in_resource.maxTextureCoords = 32;
default_build_in_resource.maxVertexAttribs = 64;
default_build_in_resource.maxVertexUniformComponents = 4096;
default_build_in_resource.maxVaryingFloats = 64;
default_build_in_resource.maxVertexTextureImageUnits = 32;
default_build_in_resource.maxCombinedTextureImageUnits = 80;
default_build_in_resource.maxTextureImageUnits = 32;
default_build_in_resource.maxFragmentUniformComponents = 4096;
default_build_in_resource.maxDrawBuffers = 32;
default_build_in_resource.maxVertexUniformVectors = 128;
default_build_in_resource.maxVaryingVectors = 8;
default_build_in_resource.maxFragmentUniformVectors = 16;
default_build_in_resource.maxVertexOutputVectors = 16;
default_build_in_resource.maxFragmentInputVectors = 15;
default_build_in_resource.minProgramTexelOffset = -8;
default_build_in_resource.maxProgramTexelOffset = 7;
default_build_in_resource.maxClipDistances = 8;
default_build_in_resource.maxComputeWorkGroupCountX = 65535;
default_build_in_resource.maxComputeWorkGroupCountY = 65535;
default_build_in_resource.maxComputeWorkGroupCountZ = 65535;
default_build_in_resource.maxComputeWorkGroupSizeX = 1024;
default_build_in_resource.maxComputeWorkGroupSizeY = 1024;
default_build_in_resource.maxComputeWorkGroupSizeZ = 64;
default_build_in_resource.maxComputeUniformComponents = 1024;
default_build_in_resource.maxComputeTextureImageUnits = 16;
default_build_in_resource.maxComputeImageUniforms = 8;
default_build_in_resource.maxComputeAtomicCounters = 8;
default_build_in_resource.maxComputeAtomicCounterBuffers = 1;
default_build_in_resource.maxVaryingComponents = 60;
default_build_in_resource.maxVertexOutputComponents = 64;
default_build_in_resource.maxGeometryInputComponents = 64;
default_build_in_resource.maxGeometryOutputComponents = 128;
default_build_in_resource.maxFragmentInputComponents = 128;
default_build_in_resource.maxImageUnits = 8;
default_build_in_resource.maxCombinedImageUnitsAndFragmentOutputs = 8;
default_build_in_resource.maxCombinedShaderOutputResources = 8;
default_build_in_resource.maxImageSamples = 0;
default_build_in_resource.maxVertexImageUniforms = 0;
default_build_in_resource.maxTessControlImageUniforms = 0;
default_build_in_resource.maxTessEvaluationImageUniforms = 0;
default_build_in_resource.maxGeometryImageUniforms = 0;
default_build_in_resource.maxFragmentImageUniforms = 8;
default_build_in_resource.maxCombinedImageUniforms = 8;
default_build_in_resource.maxGeometryTextureImageUnits = 16;
default_build_in_resource.maxGeometryOutputVertices = 256;
default_build_in_resource.maxGeometryTotalOutputComponents = 1024;
default_build_in_resource.maxGeometryUniformComponents = 1024;
default_build_in_resource.maxGeometryVaryingComponents = 64;
default_build_in_resource.maxTessControlInputComponents = 128;
default_build_in_resource.maxTessControlOutputComponents = 128;
default_build_in_resource.maxTessControlTextureImageUnits = 16;
default_build_in_resource.maxTessControlUniformComponents = 1024;
default_build_in_resource.maxTessControlTotalOutputComponents = 4096;
default_build_in_resource.maxTessEvaluationInputComponents = 128;
default_build_in_resource.maxTessEvaluationOutputComponents = 128;
default_build_in_resource.maxTessEvaluationTextureImageUnits = 16;
default_build_in_resource.maxTessEvaluationUniformComponents = 1024;
default_build_in_resource.maxTessPatchComponents = 120;
default_build_in_resource.maxPatchVertices = 32;
default_build_in_resource.maxTessGenLevel = 64;
default_build_in_resource.maxViewports = 16;
default_build_in_resource.maxVertexAtomicCounters = 0;
default_build_in_resource.maxTessControlAtomicCounters = 0;
default_build_in_resource.maxTessEvaluationAtomicCounters = 0;
default_build_in_resource.maxGeometryAtomicCounters = 0;
default_build_in_resource.maxFragmentAtomicCounters = 8;
default_build_in_resource.maxCombinedAtomicCounters = 8;
default_build_in_resource.maxAtomicCounterBindings = 1;
default_build_in_resource.maxVertexAtomicCounterBuffers = 0;
default_build_in_resource.maxTessControlAtomicCounterBuffers = 0;
default_build_in_resource.maxTessEvaluationAtomicCounterBuffers = 0;
default_build_in_resource.maxGeometryAtomicCounterBuffers = 0;
default_build_in_resource.maxFragmentAtomicCounterBuffers = 1;
default_build_in_resource.maxCombinedAtomicCounterBuffers = 1;
default_build_in_resource.maxAtomicCounterBufferSize = 16384;
default_build_in_resource.maxTransformFeedbackBuffers = 4;
default_build_in_resource.maxTransformFeedbackInterleavedComponents = 64;
default_build_in_resource.maxCullDistances = 8;
default_build_in_resource.maxCombinedClipAndCullDistances = 8;
default_build_in_resource.maxSamples = 4;
default_build_in_resource.maxMeshOutputVerticesNV = 256;
default_build_in_resource.maxMeshOutputPrimitivesNV = 512;
default_build_in_resource.maxMeshWorkGroupSizeX_NV = 32;
default_build_in_resource.maxMeshWorkGroupSizeY_NV = 1;
default_build_in_resource.maxMeshWorkGroupSizeZ_NV = 1;
default_build_in_resource.maxTaskWorkGroupSizeX_NV = 32;
default_build_in_resource.maxTaskWorkGroupSizeY_NV = 1;
default_build_in_resource.maxTaskWorkGroupSizeZ_NV = 1;
default_build_in_resource.maxMeshViewCountNV = 4;
default_build_in_resource.limits.nonInductiveForLoops = 1;
default_build_in_resource.limits.whileLoops = 1;
default_build_in_resource.limits.doWhileLoops = 1;
default_build_in_resource.limits.generalUniformIndexing = 1;
default_build_in_resource.limits.generalAttributeMatrixVectorIndexing = 1;
default_build_in_resource.limits.generalVaryingIndexing = 1;
default_build_in_resource.limits.generalSamplerIndexing = 1;
default_build_in_resource.limits.generalVariableIndexing = 1;
default_build_in_resource.limits.generalConstantMatrixVectorIndexing = 1;
}
EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type)
{
switch (shader_type)
{
case VK_SHADER_STAGE_VERTEX_BIT:
return EShLangVertex;
case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
return EShLangTessControl;
case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
return EShLangTessEvaluation;
case VK_SHADER_STAGE_GEOMETRY_BIT:
return EShLangGeometry;
case VK_SHADER_STAGE_FRAGMENT_BIT:
return EShLangFragment;
case VK_SHADER_STAGE_COMPUTE_BIT:
return EShLangCompute;
default:
return EShLangVertex;
}
}
}//namespace
void InitDefaultShaderBuildResource()
{
init_default_build_in_resource();
}
bool GLSL2SPV(const VkShaderStageFlagBits shader_type,const char *shader_source,std::vector<uint32> &spirv,UTF8String &log,UTF8String &debug_log)
{
EShLanguage stage = FindLanguage(shader_type);
glslang::TShader shader(stage);
glslang::TProgram program;
const char *shaderStrings[1];
TBuiltInResource Resources=default_build_in_resource;
// Enable SPIR-V and Vulkan rules when parsing GLSL
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
shaderStrings[0] = shader_source;
shader.setStrings(shaderStrings, 1);
if (!shader.parse(&Resources, 100, false, messages))
{
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());
return false; // something didn't work
}
program.addShader(&shader);
//
// Program-level processing...
//
if (!program.link(messages))
{
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());
fflush(stdout);
return false;
}
glslang::GlslangToSpv(*program.getIntermediate(stage), spirv);
}
}//namespace graph
}//namespace hgl