[BIG MILESTONE] render framework first test ok! can draw!
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@ -5,6 +5,7 @@
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#include<hgl/graph/VKVertexInputConfig.h>
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#include<hgl/graph/PrimitiveCreater.h>
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#include<hgl/graph/mtl/Material2DCreateConfig.h>
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#include<hgl/graph/VKMaterialInstance.h>
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using namespace hgl;
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using namespace hgl::graph;
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@ -37,6 +38,8 @@ class TestApp:public WorkObject
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{
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private:
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Color4f clear_color =Color4f(0.2f,0.2f,0.2f,1.0f);
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MaterialInstance * material_instance =nullptr;
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Renderable * render_obj =nullptr;
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@ -46,29 +49,31 @@ private:
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bool InitAutoMaterial()
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{
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mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor2d",Prim::Triangles);
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2d",Prim::Triangles);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=false;
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AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexColor2D(&cfg);
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material_instance=db->CreateMaterialInstance(mci,&vil_config);
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material_instance=db->CreateMaterialInstance(mci);
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return material_instance;
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}
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bool InitPipeline()
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{
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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RenderPass *sc_render_pass=GetRenderFramework()->GetSwapchainModule()->GetRenderPass();
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return pipeline;
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=sc_render_pass->CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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bool InitVBO()
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{
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PrimitiveCreater rpc(device,material_instance->GetVIL());
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PrimitiveCreater rpc(GetDevice(),material_instance->GetVIL());
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rpc.Init("Triangle",VERTEX_COUNT);
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@ -81,11 +86,11 @@ private:
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public:
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bool Init(uint w,uint h)
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{
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if(!VulkanApplicationFramework::Init(w,h))
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return(false);
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TestApp(RenderFramework *rf):WorkObject(rf)
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{}
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bool Init()
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{
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if(!InitAutoMaterial())
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return(false);
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@ -95,34 +100,77 @@ public:
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if(!InitVBO())
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return(false);
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if(!BuildCommandBuffer(render_obj))
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return(false);
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// if(!BuildCommandBuffer(render_obj))
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// return(false);
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return(true);
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}
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void Resize(uint w,uint h)override
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{
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VulkanApplicationFramework::Resize(w,h);
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//void Resize(uint w,uint h)override
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//{
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// VulkanApplicationFramework::Resize(w,h);
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BuildCommandBuffer(render_obj);
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}
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// BuildCommandBuffer(render_obj);
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//}
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void Tick(double)override
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{}
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void Render(RenderCmdBuffer *cb,Renderable *ri)
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{
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if(!ri)return;
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cb->BeginRenderPass();
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cb->BindPipeline(ri->GetPipeline());
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cb->BindDescriptorSets(ri->GetMaterial());
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cb->BindDataBuffer(ri->GetDataBuffer());
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cb->Draw(ri->GetDataBuffer(),ri->GetRenderData());
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cb->EndRenderPass();
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}
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void Render(double)
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{}
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{
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//WorkObject是工作对象,不是渲染对象,所以不应该直接自动指定RenderTarget,更不能直接指定RenderCmdBuffer
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//目前这里只是为了测试,所以这样写
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RenderFramework *rf=GetRenderFramework();
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SwapchainModule *sm=rf->GetSwapchainModule();
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sm->BeginFrame(); //这里会有AcquireNextImage操作
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//这个使用完全不合理,录制CMD和推送swapchain是两回事,需要分开操作。
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//比如场景有的物件分静态和动态
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//可能静态物件就全部一次性录制好,而动态物件则是每帧录制
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RenderCmdBuffer *cb=sm->RecordCmdBuffer(); //这里会获取当前帧的RenderCmdBuffer、开启cmd录制、绑定FBO
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if(cb)
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{
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cb->SetClearColor(0,clear_color);
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Render(cb,render_obj);
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cb->End(); //结束cmd录制
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}
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sm->EndFrame(); //这里会Submit和PresentBackbuffer
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}
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};//class TestApp:public VulkanApplicationFramework
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int main(int,char **)
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{
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RenderFramework rf(OS_TEXT("RenderFramework Test"));
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if(rf.Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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if(!rf.Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(-1);
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WorkManager wm(&rf);
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wm.Start(new TestApp);
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AutoDelete<TestApp> app=new TestApp(&rf);
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if(!app->Init())
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return(-2);
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wm.Start(app);
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}
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@ -1,19 +1,30 @@
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#pragma once
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#include<hgl/graph/RenderFramework.h>
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#include<hgl/graph/module/SwapchainModule.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/Time.h>
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namespace hgl
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{
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class WorkObject
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{
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RenderFramework *render_framework;
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graph::RenderFramework *render_framework=nullptr;
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bool destroy_flag=false;
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bool tickable=true;
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bool renderable=true;
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protected:
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graph::RenderResource *db=nullptr; //暂时的,未来会被更好的机制替代
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public:
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graph::RenderFramework * GetRenderFramework (){return render_framework;}
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graph::GPUDevice * GetDevice (){return render_framework->GetDevice();}
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graph::GPUDeviceAttribute * GetDeviceAttribute (){return render_framework->GetDeviceAttribute();}
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public:
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const bool IsDestroy()const{return destroy_flag;}
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@ -26,11 +37,19 @@ namespace hgl
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public:
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WorkObject(graph::RenderFramework *rf)
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{
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Join(rf);
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}
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virtual ~WorkObject()=default;
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virtual void Join(RenderFramework *rf)
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virtual void Join(graph::RenderFramework *rf)
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{
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if(!rf)return;
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if(render_framework==rf)return;
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render_framework=rf;
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db=rf->GetRenderResource();
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}
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virtual void Tick(double delta_time)=0;
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@ -56,6 +75,11 @@ namespace hgl
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render_framework=rf;
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}
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virtual ~WorkManager()
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{
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SAFE_CLEAR(cur_work_object);
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}
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void SetFPS(uint f)
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{
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fps=f;
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@ -98,6 +122,9 @@ namespace hgl
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while(!cur_work_object->IsDestroy())
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{
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Update(cur_work_object);
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render_framework->GetWindow()->Update();
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render_framework->GetDevice()->WaitIdle();
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}
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}
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@ -24,6 +24,8 @@ class RenderFramework:public io::WindowEvent
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GPUDevice * device =nullptr;
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RenderResource * render_resource =nullptr;
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private:
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double last_time =0;
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@ -47,6 +49,8 @@ public:
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GPUDevice * GetDevice (){return device;}
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GPUDeviceAttribute * GetDeviceAttribute (){return device->GetDeviceAttribute();}
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RenderResource * GetRenderResource (){return render_resource;}
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public:
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GraphModuleManager * GetModuleManager (){return module_manager;}
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include<hgl/graph/module/GraphModule.h>
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@ -15,7 +15,7 @@ GRAPH_MODULE_CLASS(RenderTargetManager)
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public:
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RenderTargetManager(GPUDevice *,TextureManager *tm,RenderPassManager *rpm);
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virtual ~RenderTargetManager();
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virtual ~RenderTargetManager()=default;
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public: //FrameBuffer相关
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include<hgl/graph/module/GraphModule.h>
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@ -37,9 +37,11 @@ public:
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public:
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const VkExtent2D & GetSwapchainSize()const {return swapchain_rt->GetExtent();}
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RenderPass * GetRenderPass ()const{return swapchain_rt->GetRenderPass();}
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RenderCmdBuffer *Use();
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const VkExtent2D & GetSwapchainSize()const{return swapchain_rt->GetExtent();}
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RenderCmdBuffer *RecordCmdBuffer(int frame_index=-1);
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};//class SwapchainModule:public GraphModule
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@ -6,6 +6,7 @@
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#include<hgl/graph/module/RenderTargetManager.h>
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#include<hgl/graph/module/SwapchainModule.h>
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#include<hgl/graph/module/RenderModule.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/VKCommandBuffer.h>
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#include<hgl/log/Logger.h>
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#include<hgl/Time.h>
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@ -41,6 +42,7 @@ RenderFramework::RenderFramework(const OSString &an)
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RenderFramework::~RenderFramework()
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{
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SAFE_CLEAR(render_resource)
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SAFE_CLEAR(module_manager)
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--RENDER_FRAMEWORK_COUNT;
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@ -109,6 +111,8 @@ bool RenderFramework::Init(uint w,uint h)
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OnResize(w,h);
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render_resource=new RenderResource(device);
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return(true);
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}
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@ -175,7 +179,7 @@ bool RenderFramework::RunFrame(RenderModule *rm)
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swapchain_module->BeginFrame();
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{
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RenderCmdBuffer *rcb=swapchain_module->Use();
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RenderCmdBuffer *rcb=swapchain_module->RecordCmdBuffer();
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if(rcb)
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{
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@ -1,4 +1,4 @@
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#include<hgl/graph/VKRenderTarget.h>
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#include<hgl/graph/VKRenderTarget.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKSemaphore.h>
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@ -1,4 +1,4 @@
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#include<hgl/graph/module/SwapchainModule.h>
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#include<hgl/graph/module/SwapchainModule.h>
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#include<hgl/graph/module/RenderPassManager.h>
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#include<hgl/graph/module/TextureManager.h>
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#include<hgl/graph/module/RenderTargetManager.h>
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@ -175,6 +175,9 @@ bool SwapchainModule::CreateSwapchain()
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bool SwapchainModule::CreateSwapchainRenderTarget()
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{
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if(!CreateSwapchain())
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return(false);
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GPUDevice *device=GetDevice();
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DeviceQueue *q=device->CreateQueue(swapchain->image_count,false);
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@ -195,16 +198,14 @@ bool SwapchainModule::CreateSwapchainRenderTarget()
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SwapchainModule::~SwapchainModule()
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{
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SAFE_CLEAR(swapchain_rt);
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SAFE_CLEAR(swapchain);
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}
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SwapchainModule::SwapchainModule(GPUDevice *dev,TextureManager *tm,RenderTargetManager *rtm,RenderPassManager *rpm):GraphModuleInherit<SwapchainModule,GraphModule>(dev,"SwapchainModule")
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{
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tex_manager=tm;
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rt_manager=rtm;
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rp_manager=rpm;
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if(!CreateSwapchain())
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return;
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//#ifdef _DEBUG
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// if(dev_attr->debug_utils)
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@ -218,6 +219,7 @@ SwapchainModule::SwapchainModule(GPUDevice *dev,TextureManager *tm,RenderTargetM
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void SwapchainModule::OnResize(const VkExtent2D &extent)
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{
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SAFE_CLEAR(swapchain_rt)
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swapchain=nullptr;
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GetDeviceAttribute()->RefreshSurfaceCaps();
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@ -246,14 +248,15 @@ void SwapchainModule::EndFrame()
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swapchain_rt->WaitFence();
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}
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RenderCmdBuffer *SwapchainModule::Use()
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RenderCmdBuffer *SwapchainModule::RecordCmdBuffer(int frame_index)
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{
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uint32_t index=swapchain_rt->GetCurrentFrameIndices();
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if(frame_index<0)
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frame_index=swapchain_rt->GetCurrentFrameIndices();
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if(index>=swapchain->image_count)
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if(frame_index>=swapchain->image_count)
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return(nullptr);
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RenderCmdBuffer *rcb=swapchain->sc_image[index].cmd_buf;
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RenderCmdBuffer *rcb=swapchain->sc_image[frame_index].cmd_buf;
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rcb->Begin();
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rcb->BindFramebuffer(swapchain->render_pass,swapchain_rt->GetFramebuffer());
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