removed VertexInputDataGroup, Renderable only have basic vertexinputdata
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1e03e28f0b
commit
2eac17ac61
@ -9,26 +9,38 @@
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#include<hgl/graph/VKMaterialInstance.h>
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#include<hgl/graph/VertexAttrib.h>
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VK_NAMESPACE_BEGIN
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struct VertexInputData
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{
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uint32_t first_binding;
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uint32_t binding_count;
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VkBuffer *buffer_list;
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VkDeviceSize *buffer_offset;
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};
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struct VertexInputDataGroup
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{
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const VIL *vil;
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uint32_t vertex_count;
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VertexInputData vid[size_t(VertexInputGroup::RANGE_SIZE)];
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const IndexBufferData *index_buffer;
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public:
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VertexInputDataGroup(const VIL *);
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~VertexInputDataGroup();
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};
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VertexInputData(const uint32_t,const uint32_t,const IndexBufferData *);
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~VertexInputData();
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const bool Comp(const VertexInputData *vid)const
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{
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if(binding_count!=vid->binding_count)return(false);
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for(uint32_t i=0;i<binding_count;i++)
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{
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if(buffer_list[i]!=vid->buffer_list[i])return(false);
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if(buffer_offset[i]!=vid->buffer_offset[i])return(false);
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}
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if(vertex_count!=vid->vertex_count)return(false);
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if(index_buffer!=vid->index_buffer)return(false);
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return(true);
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}
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};//struct VertexInputData
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/**
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* 可渲染对象<br>
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@ -39,13 +51,13 @@ class Renderable
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MaterialInstance * mat_inst;
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Primitive * primitive;
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VertexInputDataGroup *vid_group;
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VertexInputData * vertex_input;
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private:
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friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
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Renderable(Primitive *,MaterialInstance *,Pipeline *,VertexInputDataGroup *);
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Renderable(Primitive *,MaterialInstance *,Pipeline *,VertexInputData *);
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public:
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@ -60,16 +72,7 @@ public:
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Primitive * GetPrimitive (){return primitive;}
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const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();}
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const VertexInputData * GetVertexInputData (const VertexInputGroup &vig)const
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{
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RANGE_CHECK_RETURN_NULLPTR(vig)
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return vid_group->vid+size_t(vig);
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}
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IndexBuffer * GetIndexBuffer ()const{return primitive->GetIndexBuffer();}
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const uint32_t GetIndexBufferOffset()const{return primitive->GetIndexBufferOffset();}
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const uint32_t GetDrawCount ()const{return primitive->GetDrawCount();}
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const VertexInputData * GetVertexInputData ()const{return vertex_input;}
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MaterialParameters *GetMP (const DescriptorSetType &type){return mat_inst->GetMP(type);}
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@ -5,50 +5,38 @@
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#include<hgl/graph/VKVertexAttribBuffer.h>
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VK_NAMESPACE_BEGIN
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VertexInputDataGroup::VertexInputDataGroup(const VIL *vd)
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VertexInputData::VertexInputData(const uint32_t c,const uint32_t vc,const IndexBufferData *ibd)
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{
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vil=vd;
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binding_count=c;
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uint first_binding=0;
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buffer_list=new VkBuffer[binding_count];
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buffer_offset=new VkDeviceSize[binding_count];
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for(uint i=0;i<size_t(VertexInputGroup::RANGE_SIZE);i++)
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{
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vid[i].binding_count=vil->GetCount(VertexInputGroup(i));
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vertex_count=vc;
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if(vid[i].binding_count>0)
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{
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vid[i].first_binding=vil->GetFirstBinding(VertexInputGroup(i));
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vid[i].buffer_list=new VkBuffer[vid[i].binding_count];
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vid[i].buffer_offset=new VkDeviceSize[vid[i].binding_count];
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}
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}
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index_buffer=ibd;
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}
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VertexInputDataGroup::~VertexInputDataGroup()
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VertexInputData::~VertexInputData()
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{
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for(uint i=0;i<size_t(VertexInputGroup::RANGE_SIZE);i++)
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if(vid[i].binding_count>0)
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{
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delete[] vid[i].buffer_list;
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delete[] vid[i].buffer_offset;
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}
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delete[] buffer_list;
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delete[] buffer_offset;
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}
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Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,VertexInputDataGroup *vidg)
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Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,VertexInputData *vi)
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{
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primitive=r;
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pipeline=p;
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mat_inst=mi;
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vid_group=vidg;
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vertex_input=vi;
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}
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Renderable::~Renderable()
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{
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//需要在这里添加删除pipeline/desc_sets/primitive引用计数的代码
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delete vid_group;
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delete vertex_input;
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}
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Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
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@ -56,7 +44,7 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
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if(!prim||!mi||!p)return(nullptr);
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const VIL *vil=mi->GetVIL();
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const uint input_count=vil->GetCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的
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const uint32_t input_count=vil->GetCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的
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const UTF8String &mtl_name=mi->GetMaterial()->GetName();
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if(prim->GetBufferCount()<input_count) //小于材质要求的数量?那自然是不行的
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@ -68,15 +56,13 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
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VBO *vbo;
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VertexInputDataGroup *vid_group=new VertexInputDataGroup(vil);
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VertexInputData &vid=vid_group->vid[size_t(VertexInputGroup::Basic)];
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VertexInputData *vid=new VertexInputData(input_count,prim->GetVertexCount(),prim->GetIndexBuffer());
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const VertexInputFormat *vif=vil->GetFormatList(VertexInputGroup::Basic);
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for(uint i=0;i<input_count;i++)
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{
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vbo=prim->GetVBO(vif->name,vid.buffer_offset+i);
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vbo=prim->GetVBO(vif->name,vid->buffer_offset+i);
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if(!vbo)
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{
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@ -104,10 +90,10 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
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return(nullptr);
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}
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vid.buffer_list[i]=vbo->GetBuffer();
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vid->buffer_list[i]=vbo->GetBuffer();
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++vif;
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}
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return(new Renderable(prim,mi,p,vid_group));
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return(new Renderable(prim,mi,p,vid));
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}
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VK_NAMESPACE_END
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