removed VertexInputDataGroup, Renderable only have basic vertexinputdata

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-05-05 21:11:39 +08:00
parent 1e03e28f0b
commit 2eac17ac61
2 changed files with 42 additions and 53 deletions

View File

@ -9,26 +9,38 @@
#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VertexAttrib.h>
VK_NAMESPACE_BEGIN
struct VertexInputData
{
uint32_t first_binding;
uint32_t binding_count;
VkBuffer *buffer_list;
VkDeviceSize *buffer_offset;
};
struct VertexInputDataGroup
{
const VIL *vil;
uint32_t vertex_count;
VertexInputData vid[size_t(VertexInputGroup::RANGE_SIZE)];
const IndexBufferData *index_buffer;
public:
VertexInputDataGroup(const VIL *);
~VertexInputDataGroup();
};
VertexInputData(const uint32_t,const uint32_t,const IndexBufferData *);
~VertexInputData();
const bool Comp(const VertexInputData *vid)const
{
if(binding_count!=vid->binding_count)return(false);
for(uint32_t i=0;i<binding_count;i++)
{
if(buffer_list[i]!=vid->buffer_list[i])return(false);
if(buffer_offset[i]!=vid->buffer_offset[i])return(false);
}
if(vertex_count!=vid->vertex_count)return(false);
if(index_buffer!=vid->index_buffer)return(false);
return(true);
}
};//struct VertexInputData
/**
* <br>
@ -39,13 +51,13 @@ class Renderable
MaterialInstance * mat_inst;
Primitive * primitive;
VertexInputDataGroup *vid_group;
VertexInputData * vertex_input;
private:
friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
Renderable(Primitive *,MaterialInstance *,Pipeline *,VertexInputDataGroup *);
Renderable(Primitive *,MaterialInstance *,Pipeline *,VertexInputData *);
public:
@ -60,16 +72,7 @@ public:
Primitive * GetPrimitive (){return primitive;}
const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();}
const VertexInputData * GetVertexInputData (const VertexInputGroup &vig)const
{
RANGE_CHECK_RETURN_NULLPTR(vig)
return vid_group->vid+size_t(vig);
}
IndexBuffer * GetIndexBuffer ()const{return primitive->GetIndexBuffer();}
const uint32_t GetIndexBufferOffset()const{return primitive->GetIndexBufferOffset();}
const uint32_t GetDrawCount ()const{return primitive->GetDrawCount();}
const VertexInputData * GetVertexInputData ()const{return vertex_input;}
MaterialParameters *GetMP (const DescriptorSetType &type){return mat_inst->GetMP(type);}

View File

@ -5,50 +5,38 @@
#include<hgl/graph/VKVertexAttribBuffer.h>
VK_NAMESPACE_BEGIN
VertexInputDataGroup::VertexInputDataGroup(const VIL *vd)
VertexInputData::VertexInputData(const uint32_t c,const uint32_t vc,const IndexBufferData *ibd)
{
vil=vd;
binding_count=c;
uint first_binding=0;
buffer_list=new VkBuffer[binding_count];
buffer_offset=new VkDeviceSize[binding_count];
for(uint i=0;i<size_t(VertexInputGroup::RANGE_SIZE);i++)
{
vid[i].binding_count=vil->GetCount(VertexInputGroup(i));
vertex_count=vc;
if(vid[i].binding_count>0)
{
vid[i].first_binding=vil->GetFirstBinding(VertexInputGroup(i));
vid[i].buffer_list=new VkBuffer[vid[i].binding_count];
vid[i].buffer_offset=new VkDeviceSize[vid[i].binding_count];
}
}
index_buffer=ibd;
}
VertexInputDataGroup::~VertexInputDataGroup()
VertexInputData::~VertexInputData()
{
for(uint i=0;i<size_t(VertexInputGroup::RANGE_SIZE);i++)
if(vid[i].binding_count>0)
{
delete[] vid[i].buffer_list;
delete[] vid[i].buffer_offset;
}
delete[] buffer_list;
delete[] buffer_offset;
}
Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,VertexInputDataGroup *vidg)
Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,VertexInputData *vi)
{
primitive=r;
pipeline=p;
mat_inst=mi;
vid_group=vidg;
vertex_input=vi;
}
Renderable::~Renderable()
{
//需要在这里添加删除pipeline/desc_sets/primitive引用计数的代码
delete vid_group;
delete vertex_input;
}
Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
@ -56,7 +44,7 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
if(!prim||!mi||!p)return(nullptr);
const VIL *vil=mi->GetVIL();
const uint input_count=vil->GetCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的
const uint32_t input_count=vil->GetCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的
const UTF8String &mtl_name=mi->GetMaterial()->GetName();
if(prim->GetBufferCount()<input_count) //小于材质要求的数量?那自然是不行的
@ -68,15 +56,13 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
VBO *vbo;
VertexInputDataGroup *vid_group=new VertexInputDataGroup(vil);
VertexInputData &vid=vid_group->vid[size_t(VertexInputGroup::Basic)];
VertexInputData *vid=new VertexInputData(input_count,prim->GetVertexCount(),prim->GetIndexBuffer());
const VertexInputFormat *vif=vil->GetFormatList(VertexInputGroup::Basic);
for(uint i=0;i<input_count;i++)
{
vbo=prim->GetVBO(vif->name,vid.buffer_offset+i);
vbo=prim->GetVBO(vif->name,vid->buffer_offset+i);
if(!vbo)
{
@ -104,10 +90,10 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
return(nullptr);
}
vid.buffer_list[i]=vbo->GetBuffer();
vid->buffer_list[i]=vbo->GetBuffer();
++vif;
}
return(new Renderable(prim,mi,p,vid_group));
return(new Renderable(prim,mi,p,vid));
}
VK_NAMESPACE_END