added GetVABMap and GetIBMap in Primitive
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7b0a185a45
commit
2efb9c83bf
@ -56,7 +56,7 @@ public: //顶点缓冲区
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const uint32_t GetVertexCount()const{ return vertices_number; } ///<取得顶点数量
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VABMap * MapVAB (const AnsiString &name,const VkFormat format=VK_FORMAT_UNDEFINED);
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VABMap * GetVABMap (const AnsiString &name,const VkFormat format=VK_FORMAT_UNDEFINED);
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bool WriteVAB (const AnsiString &name,const VkFormat format,const void *data); ///<直接写入顶点属性数据
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@ -65,7 +65,7 @@ public: //索引缓冲区
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const IndexType GetIndexType()const{return index_type;} ///<取得索引类型
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const uint32_t GetIndexCount()const{return index_number;} ///<取得索引数量
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IBMap * MapIBO();
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IBMap * GetIBMap();
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bool WriteIBO(const void *data,const uint32_t count);
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@ -62,6 +62,9 @@ using VAB=VertexAttribBuffer;
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class IndexBuffer;
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class VABMap;
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class IBMap;
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class GPUCmdBuffer;
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class RenderCmdBuffer;
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class TextureCmdBuffer;
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@ -6,6 +6,7 @@
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#include<hgl/graph/VK.h>
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VK_NAMESPACE_BEGIN
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/**
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* 原始图元数据访问接口<br>
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* Primitive的存为是为了屏蔽PrimitiveData的初始化之类的访问接口,以便于更好的管理和使用
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@ -37,10 +38,13 @@ public:
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VAB * GetVAB (const int);
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VAB * GetVAB (const AnsiString &name){return GetVAB(GetVABIndex(name));}
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const int32_t GetVertexOffset ()const; ///<取得顶点偏移(注意是顶点不是字节)
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VABMap * GetVABMap (const int); ///<取得VAB映射器
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VABMap * GetVABMap (const AnsiString &name){return GetVABMap(GetVABIndex(name));}
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const uint32_t GetIndexCount ()const;
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IndexBuffer * GetIBO ();
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const uint32_t GetFirstIndex ()const; ///<取得第一个索引
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IBMap * GetIBMap (); ///<取得索引缓冲区映射器
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VertexDataManager * GetVDM (); ///<取得顶点数据管理器
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@ -68,15 +68,24 @@ template<typename T> class VABRawMap
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public:
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VABRawMap(VABMap *map,const VkFormat check_format=VK_FORMAT_UNDEFINED)
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VABRawMap(VABMap *map,const VkFormat check_format=VK_FORMAT_UNDEFINED,bool now_map=true)
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{
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vab_map=map;
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map_ptr=nullptr;
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if(vab_map)
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{
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if(check_format==VK_FORMAT_UNDEFINED
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||check_format==vab_map->GetFormat())
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map_ptr=(T *)(vab_map->Map());
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{
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if(now_map)
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map_ptr=(T *)(vab_map->Map());
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}
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else
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{
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vab_map=nullptr;
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}
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}
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}
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~VABRawMap()
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@ -87,6 +96,26 @@ public:
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const bool IsValid()const{ return vab_map?vab_map->IsValid():false; }
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T *Map()
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{
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if(!vab_map)
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return(nullptr);
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if(!map_ptr)
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map_ptr=(T *)(vab_map->Map());
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return map_ptr;
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}
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void Unmap()
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{
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if(vab_map)
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{
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if(map_ptr)
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vab_map->Unmap();
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}
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}
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operator T *(){ return map_ptr; }
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T *operator->(){ return map_ptr; }
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};//template<typename T> class VABRawMap
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@ -111,14 +140,21 @@ template<typename T> class VABFormatMap
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public:
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VABFormatMap(VABMap *map)
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VABFormatMap(VABMap *map,bool now_map=true)
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{
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vab_map=map;
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if(vab_map&&vab_map->GetFormat()==T::GetVulkanFormat())
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{
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map_ptr=T::Create(vab_map->GetCount(),vab_map->Map());
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map_ptr->Begin();
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if(now_map)
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{
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map_ptr=T::Create(vab_map->GetCount(),vab_map->Map());
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map_ptr->Begin();
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}
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else
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{
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map_ptr=T::Create(vab_map->GetCount(),nullptr);
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}
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}
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else
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map_ptr=nullptr;
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@ -133,15 +169,48 @@ public:
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}
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}
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const bool IsValid()const{ return map_ptr; }
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const bool IsValid()const{ return map_ptr?map_ptr->IsValid():false; }
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T *Map()
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{
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if(!vab_map)
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return(nullptr);
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if(!map_ptr)
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{
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map_ptr=T::Create(vab_map->GetCount(),vab_map->Map());
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}
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else
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{
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if(!map_ptr->IsValid())
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map_ptr->SetData(vab_map->Map());
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}
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map_ptr->Begin();
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return map_ptr;
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}
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void Unmap()
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{
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if(vab_map)
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{
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if(map_ptr&&map_ptr->IsValid())
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{
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vab_map->Unmap();
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map_ptr->SetData(nullptr);
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}
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}
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}
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void Restart()
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{
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if(map_ptr)
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vab_map->Begin();
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return Map();
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}
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T *operator->(){ return map_ptr; }
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T *operator->()
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{
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return map_ptr;
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}
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};//template<typename T> class VABFormatMap
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typedef VABFormatMap<VB1i8> VABMap1i8 ,VABMap1b;
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@ -44,6 +44,17 @@ namespace hgl
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virtual ~VertexAttribDataAccess()=default;
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void SetData(T *_data)
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{
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data =_data;
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data_end=_data+count*C;
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}
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const bool IsValid()const
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{
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return data;
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}
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void Write(const T *ptr)
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{
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if(!ptr)return;
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@ -20,7 +20,7 @@ namespace hgl
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if(!pc->Init("Rectangle",4,0))
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return(nullptr);
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VABMap2f vertex(pc->MapVAB(VAN::Position));
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VABMap2f vertex(pc->GetVABMap(VAN::Position));
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if(!vertex.IsValid())
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return(nullptr);
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@ -48,7 +48,7 @@ namespace hgl
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if(!pc->Init("RoundRectangle",4,0))
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return(nullptr);
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VABMap2f vertex(pc->MapVAB(VAN::Position));
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VABMap2f vertex(pc->GetVABMap(VAN::Position));
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vertex->WriteRectFan(rci->scope);
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}
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@ -62,7 +62,7 @@ namespace hgl
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if(!pc->Init("RoundRectangle",rci->round_per*4,8))
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return(nullptr);
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VABMap2f vertex(pc->MapVAB(VAN::Position));
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VABMap2f vertex(pc->GetVABMap(VAN::Position));
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Vector2f *coord=new Vector2f[rci->round_per];
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@ -133,8 +133,8 @@ namespace hgl
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if(!pc->Init("Circle",vertex_count,0))return(nullptr);
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VABMap2f vertex(pc->MapVAB(VAN::Position));
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VABMap4f color(pc->MapVAB(VAN::Color));
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VABMap2f vertex(pc->GetVABMap(VAN::Position));
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VABMap4f color(pc->GetVABMap(VAN::Color));
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if(!vertex.IsValid())
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return(nullptr);
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@ -169,7 +169,7 @@ namespace hgl
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if(!pc->Init("PlaneGrid",((pgci->grid_size.Width()+1)+(pgci->grid_size.Height()+1))*2,0))
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return(nullptr);
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VABMap2f vertex(pc->MapVAB(VAN::Position));
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VABMap2f vertex(pc->GetVABMap(VAN::Position));
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if(!vertex.IsValid())
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return(nullptr);
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@ -192,7 +192,7 @@ namespace hgl
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Vector2f(left+col,bottom));
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}
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VABMap1f lum(pc->MapVAB(VAN::Luminance));
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VABMap1f lum(pc->GetVABMap(VAN::Luminance));
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if(lum.IsValid())
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{
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@ -232,21 +232,21 @@ namespace hgl
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return(nullptr);
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{
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VABMap3f normal(pc->MapVAB(VAN::Normal));
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VABMap3f normal(pc->GetVABMap(VAN::Normal));
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if(normal.IsValid())
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normal->RepeatWrite(xy_normal,4);
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}
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{
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VABMap3f tangent(pc->MapVAB(VAN::Tangent));
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VABMap3f tangent(pc->GetVABMap(VAN::Tangent));
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if(tangent.IsValid())
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tangent->RepeatWrite(xy_tangent,4);
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}
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{
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VABMap2f tex_coord(pc->MapVAB(VAN::TexCoord));
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VABMap2f tex_coord(pc->GetVABMap(VAN::TexCoord));
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if(tex_coord.IsValid())
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tex_coord->Write(xy_tex_coord,4);
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@ -332,7 +332,7 @@ namespace hgl
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{
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RANGE_CHECK_RETURN_NULLPTR(cci->color_type);
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VABMap4f color(pc->MapVAB(VAN::Color));
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VABMap4f color(pc->GetVABMap(VAN::Color));
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if(color.IsValid())
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{
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@ -360,7 +360,7 @@ namespace hgl
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template<typename T>
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void CreateSphereIndices(PrimitiveCreater *pc,uint numberParallels,const uint numberSlices)
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{
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IBTypeMap<T> ib_map(pc->MapIBO());
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IBTypeMap<T> ib_map(pc->GetIBMap());
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T *tp=ib_map;
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for (uint i = 0; i < numberParallels; i++)
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@ -473,10 +473,10 @@ namespace hgl
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if(!pc->Init("Sphere",numberVertices,numberIndices))
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return(nullptr);
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VABMapFloat vertex (pc->MapVAB(VAN::Position),VF_V3F);
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VABMapFloat normal (pc->MapVAB(VAN::Normal),VF_V3F);
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VABMapFloat tangent (pc->MapVAB(VAN::Tangent),VF_V3F);
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VABMapFloat tex_coord(pc->MapVAB(VAN::TexCoord),VF_V2F);
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VABMapFloat vertex (pc->GetVABMap(VAN::Position),VF_V3F);
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VABMapFloat normal (pc->GetVABMap(VAN::Normal),VF_V3F);
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VABMapFloat tangent (pc->GetVABMap(VAN::Tangent),VF_V3F);
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VABMapFloat tex_coord(pc->GetVABMap(VAN::TexCoord),VF_V2F);
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float *vp=vertex;
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float *np=normal;
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@ -562,10 +562,10 @@ namespace hgl
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if(!pc->Init("Dome",numberVertices,numberIndices))
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return(nullptr);
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VABMapFloat vertex (pc->MapVAB(VAN::Position),VF_V3F);
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VABMapFloat normal (pc->MapVAB(VAN::Normal),VF_V3F);
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VABMapFloat tangent (pc->MapVAB(VAN::Tangent),VF_V3F);
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VABMapFloat tex_coord(pc->MapVAB(VAN::TexCoord),VF_V2F);
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VABMapFloat vertex (pc->GetVABMap(VAN::Position),VF_V3F);
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VABMapFloat normal (pc->GetVABMap(VAN::Normal),VF_V3F);
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VABMapFloat tangent (pc->GetVABMap(VAN::Tangent),VF_V3F);
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VABMapFloat tex_coord(pc->GetVABMap(VAN::TexCoord),VF_V2F);
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float *vp=vertex;
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float *np=normal;
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@ -637,7 +637,7 @@ namespace hgl
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template<typename T>
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void CreateTorusIndices(PrimitiveCreater *pc,uint numberSlices,uint numberStacks)
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{
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IBTypeMap<T> ib_map(pc->MapIBO());
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IBTypeMap<T> ib_map(pc->GetIBMap());
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T *tp=ib_map;
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// loop counters
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@ -710,10 +710,10 @@ namespace hgl
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if(!pc->Init("Torus",numberVertices,numberIndices))
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return(nullptr);
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VABMapFloat vertex (pc->MapVAB(VAN::Position),VF_V3F);
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VABMapFloat normal (pc->MapVAB(VAN::Normal),VF_V3F);
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VABMapFloat tangent (pc->MapVAB(VAN::Tangent),VF_V3F);
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VABMapFloat tex_coord(pc->MapVAB(VAN::TexCoord),VF_V2F);
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VABMapFloat vertex (pc->GetVABMap(VAN::Position),VF_V3F);
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VABMapFloat normal (pc->GetVABMap(VAN::Normal),VF_V3F);
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VABMapFloat tangent (pc->GetVABMap(VAN::Tangent),VF_V3F);
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VABMapFloat tex_coord(pc->GetVABMap(VAN::TexCoord),VF_V2F);
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float *vp=vertex;
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float *np=normal;
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@ -788,7 +788,7 @@ namespace hgl
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template<typename T>
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void CreateCylinderIndices(PrimitiveCreater *pc,const uint numberSlices)
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{
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IBTypeMap<T> ib_map(pc->MapIBO());
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IBTypeMap<T> ib_map(pc->GetIBMap());
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T *tp=ib_map;
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uint i;
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@ -852,10 +852,10 @@ namespace hgl
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if (cci->numberSlices < 3 || numberVertices > GLUS_MAX_VERTICES || numberIndices > GLUS_MAX_INDICES)
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return nullptr;
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VABMapFloat vertex (pc->MapVAB(VAN::Position),VF_V3F);
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VABMapFloat normal (pc->MapVAB(VAN::Normal),VF_V3F);
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VABMapFloat tangent (pc->MapVAB(VAN::Tangent),VF_V3F);
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VABMapFloat tex_coord(pc->MapVAB(VAN::TexCoord),VF_V2F);
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VABMapFloat vertex (pc->GetVABMap(VAN::Position),VF_V3F);
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VABMapFloat normal (pc->GetVABMap(VAN::Normal),VF_V3F);
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VABMapFloat tangent (pc->GetVABMap(VAN::Tangent),VF_V3F);
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VABMapFloat tex_coord(pc->GetVABMap(VAN::TexCoord),VF_V2F);
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float *vp=vertex;
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float *np=normal;
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@ -1025,7 +1025,7 @@ namespace hgl
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template<typename T>
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void CreateConeIndices(PrimitiveCreater *pc,const uint numberSlices,const uint numberStacks)
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{
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IBTypeMap<T> ib_map(pc->MapIBO());
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IBTypeMap<T> ib_map(pc->GetIBMap());
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T *tp=ib_map;
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// Bottom
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@ -1082,10 +1082,10 @@ namespace hgl
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if (cci->numberSlices < 3 || cci->numberStacks < 1 || numberVertices > GLUS_MAX_VERTICES || numberIndices > GLUS_MAX_INDICES)
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return nullptr;
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VABMapFloat vertex (pc->MapVAB(VAN::Position),VF_V3F);
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VABMapFloat normal (pc->MapVAB(VAN::Normal),VF_V3F);
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VABMapFloat tangent (pc->MapVAB(VAN::Tangent),VF_V3F);
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VABMapFloat tex_coord(pc->MapVAB(VAN::TexCoord),VF_V2F);
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VABMapFloat vertex (pc->GetVABMap(VAN::Position),VF_V3F);
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VABMapFloat normal (pc->GetVABMap(VAN::Normal),VF_V3F);
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VABMapFloat tangent (pc->GetVABMap(VAN::Tangent),VF_V3F);
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VABMapFloat tex_coord(pc->GetVABMap(VAN::TexCoord),VF_V2F);
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float *vp=vertex;
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float *np=normal;
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@ -1204,8 +1204,8 @@ namespace hgl
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if(!pc->Init("Axis",6,0))
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return(nullptr);
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VABMap3f vertex(pc->MapVAB(VAN::Position));
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VABMap4f color(pc->MapVAB(VAN::Color));
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VABMap3f vertex(pc->GetVABMap(VAN::Position));
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VABMap4f color(pc->GetVABMap(VAN::Color));
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if(!vertex.IsValid()||!color.IsValid())
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return(nullptr);
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@ -1256,7 +1256,7 @@ namespace hgl
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{
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RANGE_CHECK_RETURN_NULLPTR(cci->color_type);
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VABMap4f color(pc->MapVAB(VAN::Color));
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VABMap4f color(pc->GetVABMap(VAN::Color));
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if(color.IsValid())
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{
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@ -154,7 +154,7 @@ const int PrimitiveCreater::InitVAB(const AnsiString &name,const VkFormat format
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return(vab_index);
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}
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VABMap *PrimitiveCreater::MapVAB(const AnsiString &name,const VkFormat format)
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VABMap *PrimitiveCreater::GetVABMap(const AnsiString &name,const VkFormat format)
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{
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const int vab_index=InitVAB(name,format,nullptr);
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@ -171,12 +171,12 @@ bool PrimitiveCreater::WriteVAB(const AnsiString &name,const VkFormat format,con
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return InitVAB(name,format,data)>0;
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}
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IBMap *PrimitiveCreater::MapIBO()
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IBMap *PrimitiveCreater::GetIBMap()
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{
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if(!prim_data)
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return(nullptr);
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return prim_data->MapIBO();
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||||
return prim_data->GetIBMap();
|
||||
}
|
||||
|
||||
bool PrimitiveCreater::WriteIBO(const void *data,const uint32_t count)
|
||||
|
@ -66,6 +66,11 @@ const int32_t Primitive::GetVertexOffset()const
|
||||
return prim_data->GetVertexOffset();
|
||||
}
|
||||
|
||||
VABMap *Primitive::GetVABMap(const int vab_index)
|
||||
{
|
||||
return prim_data->GetVABMap(vab_index);
|
||||
}
|
||||
|
||||
const uint32_t Primitive::GetIndexCount()const
|
||||
{
|
||||
return prim_data->GetIndexCount();
|
||||
@ -81,6 +86,11 @@ const uint32_t Primitive::GetFirstIndex()const
|
||||
return prim_data->GetFirstIndex();
|
||||
}
|
||||
|
||||
IBMap *Primitive::GetIBMap()
|
||||
{
|
||||
return prim_data->GetIBMap();
|
||||
}
|
||||
|
||||
VertexDataManager *Primitive::GetVDM()
|
||||
{
|
||||
return prim_data->GetVDM();
|
||||
|
@ -56,7 +56,7 @@ public:
|
||||
|
||||
IndexBuffer * InitIBO(const uint32_t index_count,IndexType it);
|
||||
IndexBuffer * GetIBO (){return ibo;}
|
||||
IBMap * MapIBO (){return &ibo_map;}
|
||||
IBMap * GetIBMap (){return &ibo_map;}
|
||||
uint32_t GetIndexCount ()const{return index_count;}
|
||||
|
||||
virtual int32_t GetVertexOffset ()const=0; ///<取得顶点偏移(注意是顶点不是字节)
|
||||
|
Loading…
x
Reference in New Issue
Block a user