removed mtl/UniformBuffer.h
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parent
f88f6378b7
commit
2f1ccda442
@ -1,24 +0,0 @@
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#pragma once
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#include<hgl/graph/mtl/StdMaterial.h>
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#include<hgl/graph/mtl/ShaderBufferSource.h>
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STD_MTL_NAMESPACE_BEGIN
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/**
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* 所有UBO的基类,它即向生成器提供代码,也可以为渲染器提供数据
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*/
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class UniformBuffer
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{
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private:
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ShaderBufferSource *sbs;
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public:
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virtual const AnsiString &GetStructName ()const{return sbs->struct_name;} ///<取得结构名称
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virtual const AnsiString &GetDefaultValueName ()const{return sbs->name;} ///<取得默认变量名称
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virtual const AnsiString &GetShaderCodes ()const{return sbs->codes;} ///<取得Shader代码
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};//class UniformBuffer
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STD_MTL_NAMESPACE_END
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@ -36,8 +36,7 @@ SOURCE_GROUP("GLSL Compiler" FILES ${GLSL_COMPILER_SOURCE})
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set(STD_MTL_HEADER_PATH ${ROOT_INCLUDE_PATH}/hgl/graph/mtl)
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SET(SHADERGEN_COMMON_FILES ${STD_MTL_HEADER_PATH}/UniformBuffer.h
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${STD_MTL_HEADER_PATH}/UBOCommon.h
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SET(SHADERGEN_COMMON_FILES ${STD_MTL_HEADER_PATH}/UBOCommon.h
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${STD_MTL_HEADER_PATH}/SamplerName.h
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${STD_MTL_HEADER_PATH}/ShaderVariableType.h
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ShaderVariableType.cpp
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