removed mtl/UniformBuffer.h
This commit is contained in:
parent
f88f6378b7
commit
2f1ccda442
@ -1,24 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include<hgl/graph/mtl/StdMaterial.h>
|
|
||||||
#include<hgl/graph/mtl/ShaderBufferSource.h>
|
|
||||||
|
|
||||||
STD_MTL_NAMESPACE_BEGIN
|
|
||||||
|
|
||||||
/**
|
|
||||||
* 所有UBO的基类,它即向生成器提供代码,也可以为渲染器提供数据
|
|
||||||
*/
|
|
||||||
class UniformBuffer
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
|
|
||||||
ShaderBufferSource *sbs;
|
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
virtual const AnsiString &GetStructName ()const{return sbs->struct_name;} ///<取得结构名称
|
|
||||||
virtual const AnsiString &GetDefaultValueName ()const{return sbs->name;} ///<取得默认变量名称
|
|
||||||
virtual const AnsiString &GetShaderCodes ()const{return sbs->codes;} ///<取得Shader代码
|
|
||||||
};//class UniformBuffer
|
|
||||||
|
|
||||||
STD_MTL_NAMESPACE_END
|
|
@ -36,8 +36,7 @@ SOURCE_GROUP("GLSL Compiler" FILES ${GLSL_COMPILER_SOURCE})
|
|||||||
|
|
||||||
set(STD_MTL_HEADER_PATH ${ROOT_INCLUDE_PATH}/hgl/graph/mtl)
|
set(STD_MTL_HEADER_PATH ${ROOT_INCLUDE_PATH}/hgl/graph/mtl)
|
||||||
|
|
||||||
SET(SHADERGEN_COMMON_FILES ${STD_MTL_HEADER_PATH}/UniformBuffer.h
|
SET(SHADERGEN_COMMON_FILES ${STD_MTL_HEADER_PATH}/UBOCommon.h
|
||||||
${STD_MTL_HEADER_PATH}/UBOCommon.h
|
|
||||||
${STD_MTL_HEADER_PATH}/SamplerName.h
|
${STD_MTL_HEADER_PATH}/SamplerName.h
|
||||||
${STD_MTL_HEADER_PATH}/ShaderVariableType.h
|
${STD_MTL_HEADER_PATH}/ShaderVariableType.h
|
||||||
ShaderVariableType.cpp
|
ShaderVariableType.cpp
|
||||||
|
Loading…
x
Reference in New Issue
Block a user