removed mtl/UniformBuffer.h

This commit is contained in:
hyzboy 2025-03-04 22:44:44 +08:00
parent f88f6378b7
commit 2f1ccda442
2 changed files with 1 additions and 26 deletions

View File

@ -1,24 +0,0 @@
#pragma once
#include<hgl/graph/mtl/StdMaterial.h>
#include<hgl/graph/mtl/ShaderBufferSource.h>
STD_MTL_NAMESPACE_BEGIN
/**
* UBO的基类
*/
class UniformBuffer
{
private:
ShaderBufferSource *sbs;
public:
virtual const AnsiString &GetStructName ()const{return sbs->struct_name;} ///<取得结构名称
virtual const AnsiString &GetDefaultValueName ()const{return sbs->name;} ///<取得默认变量名称
virtual const AnsiString &GetShaderCodes ()const{return sbs->codes;} ///<取得Shader代码
};//class UniformBuffer
STD_MTL_NAMESPACE_END

View File

@ -36,8 +36,7 @@ SOURCE_GROUP("GLSL Compiler" FILES ${GLSL_COMPILER_SOURCE})
set(STD_MTL_HEADER_PATH ${ROOT_INCLUDE_PATH}/hgl/graph/mtl)
SET(SHADERGEN_COMMON_FILES ${STD_MTL_HEADER_PATH}/UniformBuffer.h
${STD_MTL_HEADER_PATH}/UBOCommon.h
SET(SHADERGEN_COMMON_FILES ${STD_MTL_HEADER_PATH}/UBOCommon.h
${STD_MTL_HEADER_PATH}/SamplerName.h
${STD_MTL_HEADER_PATH}/ShaderVariableType.h
ShaderVariableType.cpp