renamed to ChildNode instead of SubNode

This commit is contained in:
hyzboy 2024-10-06 16:49:08 +08:00
parent b9fbab56f1
commit 2f34d556e4
7 changed files with 15 additions and 28 deletions

2
CMCore

@ -1 +1 @@
Subproject commit 2ebd4b4ac93ad89cb5f74af0b01d06d30752b1aa
Subproject commit 14ae93e9096b37dd832cee1903f9ae546b033b59

@ -1 +1 @@
Subproject commit f9e2389303d54229946e88cd514d1c38b07bb28b
Subproject commit 9ff596c42437ada641f62b4d0d2bfae535638666

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@ -61,6 +61,8 @@ bool InitGizmoRotateStaticMesh()
TransformFaceToCamera *rotate_white_torus_tfc=new TransformFaceToCamera();
//暂时因为无法传入Camera所以无法正确计算朝向正在设计Actor/World结构
white_torus->GetTransform().AddTransform(rotate_white_torus_tfc);
root_node->Add(white_torus);

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@ -5,21 +5,6 @@ namespace hgl
{
namespace graph
{
template<typename T> class ObjectAllocator
{
template<typename OBJECT,typename ID,typename NAME> class IDNameObjectMap
{
ObjectList<OBJECT> obj_list;
Map<ID,OBJECT *> obj_map_by_id;
Map<NAME,OBJECT *> obj_map_by_name;
public:
virtual ~IDNameObjectMap()=default;
};//class NodeManager;
/**
* <Br>
*

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@ -32,14 +32,14 @@ namespace hgl
protected:
ObjectList<SceneNode> SubNode; ///<子节点
ObjectList<SceneNode> ChildNode; ///<子节点
public:
const SceneNodeID & GetNodeID ()const { return NodeID; } ///<取得节点ID
const SceneNodeName & GetNodeName ()const { return NodeName; } ///<取得节点名称
const ObjectList<SceneNode> &GetSubNode()const { return SubNode; } ///<取得子节点列表
const ObjectList<SceneNode> &GetChildNode()const { return ChildNode; } ///<取得子节点列表
public:
@ -62,14 +62,14 @@ namespace hgl
BoundingBox.SetZero();
LocalBoundingBox.SetZero();
SubNode.Clear();
ChildNode.Clear();
render_obj=nullptr;
}
const bool IsEmpty()const
{
if(render_obj)return(false);
if(SubNode.GetCount())return(false);
if(ChildNode.GetCount())return(false);
return(true);
}
@ -82,7 +82,7 @@ namespace hgl
if(!sn)
return(nullptr);
SubNode.Add(sn);
ChildNode.Add(sn);
return sn;
}

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@ -41,7 +41,7 @@ namespace hgl
++renderable_count;
}
for(SceneNode *sub:sn->GetSubNode())
for(SceneNode *sub:sn->GetChildNode())
ExpendNode(sub);
return(true);

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@ -13,7 +13,7 @@ namespace hgl
node->SetRenderable(src_node->GetRenderable());
for(SceneNode *sn:src_node->GetSubNode())
for(SceneNode *sn:src_node->GetChildNode())
{
node->Add(Duplication(sn));
}
@ -50,9 +50,9 @@ namespace hgl
const Matrix4f &l2w=scene_matrix.GetLocalToWorldMatrix();
const int count=SubNode.GetCount();
const int count=ChildNode.GetCount();
SceneNode **sub=SubNode.GetData();
SceneNode **sub=ChildNode.GetData();
for(int i=0;i<count;i++)
{
@ -68,8 +68,8 @@ namespace hgl
*/
void SceneNode::RefreshBoundingBox()
{
int count=SubNode.GetCount();
SceneNode **sub=SubNode.GetData();
int count=ChildNode.GetCount();
SceneNode **sub=ChildNode.GetData();
AABB local,world;