use MaterialInstance in texture_rect sample
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@ -16,11 +16,6 @@ VK_NAMESPACE_END
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constexpr uint32_t SCREEN_WIDTH=128;
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constexpr uint32_t SCREEN_HEIGHT=128;
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struct WorldConfig
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{
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Matrix4f mvp;
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}world;
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constexpr uint32_t VERTEX_COUNT=4;
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constexpr float vertex_data[VERTEX_COUNT][2]=
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@ -49,12 +44,14 @@ constexpr uint16 index_data[INDEX_COUNT]=
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class TestApp:public VulkanApplicationFramework
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{
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Camera cam;
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private:
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vulkan::Material * material =nullptr;
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vulkan::Texture2D * texture =nullptr;
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vulkan::Sampler * sampler =nullptr;
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vulkan::DescriptorSets * descriptor_sets =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Renderable * render_obj =nullptr;
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vulkan::Buffer * ubo_mvp =nullptr;
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@ -74,7 +71,7 @@ public:
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SAFE_CLEAR(pipeline);
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SAFE_CLEAR(ubo_mvp);
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SAFE_CLEAR(render_obj);
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SAFE_CLEAR(descriptor_sets);
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SAFE_CLEAR(material_instance);
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SAFE_CLEAR(sampler);
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SAFE_CLEAR(texture);
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SAFE_CLEAR(material);
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@ -90,7 +87,7 @@ private:
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return(false);
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render_obj=material->CreateRenderable(VERTEX_COUNT);
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descriptor_sets=material->CreateDescriptorSets();
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material_instance=material->CreateInstance();
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texture=vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/lena.Tex2D"));
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@ -117,9 +114,9 @@ private:
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sampler=device->CreateSampler(&sampler_create_info);
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descriptor_sets->BindSampler(material->GetSampler("tex"),texture,sampler);
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descriptor_sets->BindUBO(material->GetUBO("world"),ubo_mvp);
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descriptor_sets->Update();
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material_instance->BindSampler("tex",texture,sampler);
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material_instance->BindUBO("world",ubo_mvp);
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material_instance->Update();
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return(true);
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}
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@ -128,11 +125,17 @@ private:
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{
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const VkExtent2D extent=sc_render_target->GetExtent();
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world.mvp=ortho(extent.width,extent.height);
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cam.width=extent.width;
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cam.height=extent.height;
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ubo_mvp=device->CreateUBO(sizeof(WorldConfig),&world);
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cam.Refresh();
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return ubo_mvp;
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ubo_mvp=device->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
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if(!ubo_mvp)
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return(false);
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return(true);
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}
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void InitVBO()
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@ -175,15 +178,22 @@ public:
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if(!InitPipeline())
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return(false);
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BuildCommandBuffer(pipeline,descriptor_sets,render_obj);
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BuildCommandBuffer(pipeline,material_instance->GetDescriptorSets(),render_obj);
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return(true);
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}
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void Resize(int,int)override
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void Resize(int w,int h)override
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{
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BuildCommandBuffer(pipeline,descriptor_sets,render_obj);
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cam.width=w;
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cam.height=h;
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cam.Refresh();
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ubo_mvp->Write(&cam.matrix);
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BuildCommandBuffer(pipeline,material_instance->GetDescriptorSets(),render_obj);
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}
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};//class TestApp:public VulkanApplicationFramework
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@ -26,6 +26,7 @@ public:
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~MaterialInstance();
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bool BindUBO(const UTF8String &name,vulkan::Buffer *ubo);
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bool BindSampler(const UTF8String &name,Texture *tex,Sampler *sampler);
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void Update();
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};//class MaterialInstance
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@ -17,6 +17,9 @@ MaterialInstance::~MaterialInstance()
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bool MaterialInstance::BindUBO(const UTF8String &name,vulkan::Buffer *ubo)
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{
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if(name.IsEmpty()||!ubo)
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return(false);
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const int index=material->GetUBO(name);
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if(index<0)
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@ -28,6 +31,22 @@ bool MaterialInstance::BindUBO(const UTF8String &name,vulkan::Buffer *ubo)
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return(true);
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}
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bool MaterialInstance::BindSampler(const UTF8String &name,Texture *tex,Sampler *sampler)
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{
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if(name.IsEmpty()||!tex||!sampler)
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return(false);
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const int index=material->GetSampler(name);
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if(index<0)
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return(false);
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if(!descriptor_sets->BindSampler(index,tex,sampler))
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return(false);
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return(true);
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}
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void MaterialInstance::Update()
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{
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descriptor_sets->Update();
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