use SortedSet instead of SortedSets

This commit is contained in:
hyzboy 2024-11-21 01:30:42 +08:00
parent 2c67990daa
commit 3259f1af4c
12 changed files with 19 additions and 19 deletions

2
CMCore

@ -1 +1 @@
Subproject commit 09d777261f4249ccdba5bef44d794742f4e3237a
Subproject commit 7c08fbc530c97394932bfafab73d35073b49f7d8

@ -1 +1 @@
Subproject commit 9ff596c42437ada641f62b4d0d2bfae535638666
Subproject commit c958a6cb2ac4a52716eabc1c45eba184f4c7e46c

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@ -2,7 +2,7 @@
#define HGL_GRAPH_RENDER_NODE_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/SortedSet.h>
namespace hgl
{
namespace graph
@ -27,7 +27,7 @@ namespace hgl
using RenderNodeList=List<RenderNode>;
using RenderNodePointerList=List<RenderNode *>;
using MaterialInstanceSets=SortedSets<MaterialInstance *>; ///<材质实例集合
using MaterialInstanceSets=SortedSet<MaterialInstance *>; ///<材质实例集合
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_RENDER_NODE_INCLUDE

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@ -4,7 +4,7 @@
#include<hgl/graph/VK.h>
#include<hgl/type/Map.h>
#include<hgl/type/ObjectList.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/SortedSet.h>
VK_NAMESPACE_BEGIN
class DeviceBuffer;
@ -20,7 +20,7 @@ class DescriptorSet
ObjectList<VkDescriptorImageInfo> image_list;
List<VkWriteDescriptorSet> wds_list;
SortedSets<uint32_t> binded_sets;
SortedSet<uint32_t> binded_sets;
bool is_dirty;

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@ -95,6 +95,6 @@ public:
MaterialInstance *CreateMI(const VILConfig *vil_cfg=nullptr);
};//class Material
using MaterialSets=SortedSets<Material *>;
using MaterialSets=SortedSet<Material *>;
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE

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@ -2,7 +2,7 @@
#include<hgl/graph/VK.h>
#include<hgl/type/String.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/SortedSet.h>
VK_NAMESPACE_BEGIN
class GPUPhysicalDevice

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@ -3,7 +3,7 @@
#include<hgl/graph/VK.h>
#include<hgl/graph/VKVertexInputLayout.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/SortedSet.h>
VK_NAMESPACE_BEGIN

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@ -3,7 +3,7 @@
#include<hgl/type/StrChar.h>
#include<hgl/type/Map.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/SortedSet.h>
#include<hgl/graph/font/Font.h>
#include<hgl/type/UnicodeBlocks.h>
@ -71,7 +71,7 @@ namespace hgl
{
protected:
SortedSets<void *> ref_object;
SortedSet<void *> ref_object;
ObjectMap<u32char,CLA> cla_cache;

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@ -24,10 +24,10 @@ namespace hgl
friend class TextLayout;
friend class TextRender;
SortedSets<u32char> chars_sets;
SortedSet<u32char> chars_sets;
const SortedSets<u32char> &GetCharsSets()const{return chars_sets;}
void SetCharsSets(const SortedSets<u32char> &sl){chars_sets=sl;}
const SortedSet<u32char> &GetCharsSets()const{return chars_sets;}
void SetCharsSets(const SortedSet<u32char> &sl){chars_sets=sl;}
void ClearCharsSets(){chars_sets.Clear();}
private:

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@ -24,7 +24,7 @@ namespace hgl
TileResPool to_res;
SortedSets<u32char> not_bitmap_chars;
SortedSet<u32char> not_bitmap_chars;
public:
@ -37,7 +37,7 @@ namespace hgl
TileFont(TileData *td,FontSource *fs);
virtual ~TileFont();
bool Registry(TileUVFloatMap &,SortedSets<u32char> &chars_sets); ///<注册要使用的字符
bool Registry(TileUVFloatMap &,SortedSet<u32char> &chars_sets); ///<注册要使用的字符
void Unregistry(const List<u32char> &); ///<注销要使用的字符
};//class TileFont
}//namespace graph

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@ -2,7 +2,7 @@
#define HGL_GUI_LAYOUT_INCLUDE
#include<hgl/gui/Widget.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/SortedSet.h>
namespace hgl
{
namespace gui
@ -14,7 +14,7 @@ namespace hgl
{
protected:
SortedSets<Widget *> widgets_set;
SortedSet<Widget *> widgets_set;
public:

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@ -3,7 +3,7 @@
#include<hgl/graph/VK.h>
#include<hgl/graph/VKDescriptorSetType.h>
#include<hgl/type/Map.h>
#include<hgl/type/SortedSets.h>
#include<hgl/type/SortedSet.h>
VK_NAMESPACE_BEGIN
struct PipelineLayoutData
{