diff --git a/res/shader/Random.glsl b/res/shader/Random.glsl new file mode 100644 index 00000000..65a1b5bb --- /dev/null +++ b/res/shader/Random.glsl @@ -0,0 +1,4 @@ +vec3 random(vec2 uv) // from Godot 3.2 +{ + return vec3(fract(sin(dot(uv,vec2(12.9898,78.233)))*43758.5453123)); +}