create shader maker branch
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#ifndef HGL_SHADER_NODE_DEFINE_INCLUDE
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#ifndef HGL_SHADER_NODE_DEFINE_INCLUDE
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#define HGL_SHADER_NODE_DEFINE_INCLUDE
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#define HGL_SHADER_NODE_DEFINE_INCLUDE
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BEGIN_SHADER_NAMESPACE
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BEGIN_SHADER_NODE_NAMESPACE
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namespace node
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class Bool
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{
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{
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class Bool
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public:
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{
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public:
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};//class Bool
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};//class Bool
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}//namespace node
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END_SHADER_NODE_NAMESPACE
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END_SHADER_NAMESPACE
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#endif//HGL_SHADER_NODE_DEFINE_INCLUDE
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#endif//HGL_SHADER_NODE_DEFINE_INCLUDE
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