upgraded DescriptorBinding
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88f23d9a07
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@ -60,7 +60,7 @@ private:
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if(!material_instance)
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return(false);
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db->BindGlobal(material_instance);
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db->global_descriptor.Bind(material_instance);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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@ -142,7 +142,7 @@ public:
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ubo_vp_info=db->CreateUBO(sizeof(ViewportInfo),&vp_info);
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db->AddGlobalUBO(GlobalDescriptor::ViewportInfo.name,ubo_vp_info);
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db->global_descriptor.AddUBO(GlobalDescriptor::ViewportInfo.name,ubo_vp_info);
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}
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return(true);
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@ -2,22 +2,30 @@
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#define HGL_GRAPH_DESCRIPTOR_BINDING_MANAGE_INCLUDE
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#include<hgl/type/Map.h>
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#include<hgl/graph/VKDescriptorSetType.h>
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namespace hgl
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{
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namespace graph
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{
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class DeviceBuffer;
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class Texture;
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class MaterialParameters;
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class MaterialInstance;
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class DescriptorBinding
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{
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DescriptorSetType set_type;
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Map<AnsiString,DeviceBuffer *> ubo_map;
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Map<AnsiString,DeviceBuffer *> ssbo_map;
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Map<AnsiString,Texture *> texture_map;
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public:
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DescriptorBinding(const DescriptorSetType &dst)
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{
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set_type=dst;
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}
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bool AddUBO(const AnsiString &name,DeviceBuffer *buf)
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{
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if(!buf)return(false);
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@ -84,7 +92,7 @@ namespace hgl
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texture_map.DeleteByValue(tex);
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}
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bool Bind(MaterialParameters *);
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bool Bind(MaterialInstance *);
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};//class DescriptorBinding
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}//namespace graph
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}//namespace hgl
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@ -49,11 +49,14 @@ class RenderResource
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IDResManage<TextureID, Texture> rm_textures; ///<纹理合集
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IDResManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集
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DescriptorBinding global_binding; ///<全局属性描述符绑定管理
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public:
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//注:并非一定要走这里,这里只是提供一个注册和自动绑定的机制
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DescriptorBinding global_descriptor; ///<全局属性描述符绑定管理
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public:
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RenderResource(GPUDevice *dev):device(dev){}
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RenderResource(GPUDevice *dev):device(dev),global_descriptor(DescriptorSetType::Global){}
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virtual ~RenderResource()=default;
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public: //Add
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@ -67,13 +70,6 @@ public: //Add
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TextureID Add(Texture * t ){return rm_textures.Add(t);}
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RenderableID Add(Renderable * r ){return rm_renderables.Add(r);}
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public: //全局属性(对应shader中的PerGlobal set合集)
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void AddGlobalUBO(const AnsiString &name,DeviceBuffer *buf){global_binding.AddUBO(name,buf);}
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void AddGlobalSSBO(const AnsiString &name,DeviceBuffer *buf){global_binding.AddSSBO(name,buf);}
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bool BindGlobal(MaterialInstance *mi){return global_binding.Bind(mi->GetMP(DescriptorSetType::Global));}
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public: // VBO/VAO
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VBO *CreateVBO(VkFormat format,uint32_t count,const void *data,SharingMode sm=SharingMode::Exclusive);
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@ -1,10 +1,17 @@
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#include<hgl/graph/VKDescriptorBindingManage.h>
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#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKMaterialInstance.h>
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VK_NAMESPACE_BEGIN
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bool DescriptorBinding::Bind(MaterialParameters *mp)
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bool DescriptorBinding::Bind(MaterialInstance *mi)
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{
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if(!mp)return(false);
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if(!mi)
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return(false);
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MaterialParameters *mp=mi->GetMP(set_type);
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if(!mp)
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return(false);
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{
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const auto *dp=ubo_map.GetDataList();
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@ -40,5 +47,6 @@ bool DescriptorBinding::Bind(MaterialParameters *mp)
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//}
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mp->Update();
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return(true);
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}
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VK_NAMESPACE_END
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