upgraded DescriptorBinding

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-03-27 10:22:55 +08:00
parent 88f23d9a07
commit 3937206fcb
5 changed files with 27 additions and 15 deletions

View File

@ -60,7 +60,7 @@ private:
if(!material_instance) if(!material_instance)
return(false); return(false);
db->BindGlobal(material_instance); db->global_descriptor.Bind(material_instance);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d")); // pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target

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@ -142,7 +142,7 @@ public:
ubo_vp_info=db->CreateUBO(sizeof(ViewportInfo),&vp_info); ubo_vp_info=db->CreateUBO(sizeof(ViewportInfo),&vp_info);
db->AddGlobalUBO(GlobalDescriptor::ViewportInfo.name,ubo_vp_info); db->global_descriptor.AddUBO(GlobalDescriptor::ViewportInfo.name,ubo_vp_info);
} }
return(true); return(true);

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@ -2,22 +2,30 @@
#define HGL_GRAPH_DESCRIPTOR_BINDING_MANAGE_INCLUDE #define HGL_GRAPH_DESCRIPTOR_BINDING_MANAGE_INCLUDE
#include<hgl/type/Map.h> #include<hgl/type/Map.h>
#include<hgl/graph/VKDescriptorSetType.h>
namespace hgl namespace hgl
{ {
namespace graph namespace graph
{ {
class DeviceBuffer; class DeviceBuffer;
class Texture; class Texture;
class MaterialParameters; class MaterialInstance;
class DescriptorBinding class DescriptorBinding
{ {
DescriptorSetType set_type;
Map<AnsiString,DeviceBuffer *> ubo_map; Map<AnsiString,DeviceBuffer *> ubo_map;
Map<AnsiString,DeviceBuffer *> ssbo_map; Map<AnsiString,DeviceBuffer *> ssbo_map;
Map<AnsiString,Texture *> texture_map; Map<AnsiString,Texture *> texture_map;
public: public:
DescriptorBinding(const DescriptorSetType &dst)
{
set_type=dst;
}
bool AddUBO(const AnsiString &name,DeviceBuffer *buf) bool AddUBO(const AnsiString &name,DeviceBuffer *buf)
{ {
if(!buf)return(false); if(!buf)return(false);
@ -84,7 +92,7 @@ namespace hgl
texture_map.DeleteByValue(tex); texture_map.DeleteByValue(tex);
} }
bool Bind(MaterialParameters *); bool Bind(MaterialInstance *);
};//class DescriptorBinding };//class DescriptorBinding
}//namespace graph }//namespace graph
}//namespace hgl }//namespace hgl

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@ -49,11 +49,14 @@ class RenderResource
IDResManage<TextureID, Texture> rm_textures; ///<纹理合集 IDResManage<TextureID, Texture> rm_textures; ///<纹理合集
IDResManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集 IDResManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集
DescriptorBinding global_binding; ///<全局属性描述符绑定管理 public:
//注:并非一定要走这里,这里只是提供一个注册和自动绑定的机制
DescriptorBinding global_descriptor; ///<全局属性描述符绑定管理
public: public:
RenderResource(GPUDevice *dev):device(dev){} RenderResource(GPUDevice *dev):device(dev),global_descriptor(DescriptorSetType::Global){}
virtual ~RenderResource()=default; virtual ~RenderResource()=default;
public: //Add public: //Add
@ -67,13 +70,6 @@ public: //Add
TextureID Add(Texture * t ){return rm_textures.Add(t);} TextureID Add(Texture * t ){return rm_textures.Add(t);}
RenderableID Add(Renderable * r ){return rm_renderables.Add(r);} RenderableID Add(Renderable * r ){return rm_renderables.Add(r);}
public: //全局属性(对应shader中的PerGlobal set合集)
void AddGlobalUBO(const AnsiString &name,DeviceBuffer *buf){global_binding.AddUBO(name,buf);}
void AddGlobalSSBO(const AnsiString &name,DeviceBuffer *buf){global_binding.AddSSBO(name,buf);}
bool BindGlobal(MaterialInstance *mi){return global_binding.Bind(mi->GetMP(DescriptorSetType::Global));}
public: // VBO/VAO public: // VBO/VAO
VBO *CreateVBO(VkFormat format,uint32_t count,const void *data,SharingMode sm=SharingMode::Exclusive); VBO *CreateVBO(VkFormat format,uint32_t count,const void *data,SharingMode sm=SharingMode::Exclusive);

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@ -1,10 +1,17 @@
#include<hgl/graph/VKDescriptorBindingManage.h> #include<hgl/graph/VKDescriptorBindingManage.h>
#include<hgl/graph/VKMaterialParameters.h> #include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKMaterialInstance.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
bool DescriptorBinding::Bind(MaterialParameters *mp) bool DescriptorBinding::Bind(MaterialInstance *mi)
{ {
if(!mp)return(false); if(!mi)
return(false);
MaterialParameters *mp=mi->GetMP(set_type);
if(!mp)
return(false);
{ {
const auto *dp=ubo_map.GetDataList(); const auto *dp=ubo_map.GetDataList();
@ -40,5 +47,6 @@ bool DescriptorBinding::Bind(MaterialParameters *mp)
//} //}
mp->Update(); mp->Update();
return(true);
} }
VK_NAMESPACE_END VK_NAMESPACE_END