拆分独立的CreateSubpassDependency,CreateAttachment函数
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@ -166,14 +166,30 @@ public: //Command Buffer 相关
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CommandBuffer * CreateCommandBuffer();
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RenderPass * CreateRenderPass( List<VkSubpassDescription> &subpass,
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List<VkFormat> color_format,VkFormat depth_format,
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VkImageLayout color_final_layout=VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VkImageLayout depth_final_layout=VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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void CreateSubpassDependency(List<VkSubpassDependency> &dependency,const uint32_t count);
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RenderPass * CreateRenderPass( VkFormat color_format,VkFormat depth_format,
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VkImageLayout color_final_layout=VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
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VkImageLayout depth_final_layout=VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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bool CreateAttachment( List<VkAttachmentReference> &ref_list,
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List<VkAttachmentDescription> &desc_list,
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const List<VkFormat> &color_format,
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const VkFormat depth_format,
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const VkImageLayout color_final_layout=VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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const VkImageLayout depth_final_layout=VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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// bool CreateColorAttachment( List<VkAttachmentReference> &ref_list,List<VkAttachmentDescription> &desc_list,const List<VkFormat> &color_format,const VkImageLayout color_final_layout=VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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// bool CreateDepthAttachment( List<VkAttachmentReference> &ref_list,List<VkAttachmentDescription> &desc_list,const List<VkFormat> &depth_format,const VkImageLayout depth_final_layout=VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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RenderPass * CreateRenderPass( const List<VkAttachmentDescription> &desc_list,
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const List<VkSubpassDescription> &subpass,
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const List<VkSubpassDependency> &dependency,
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const List<VkFormat> &color_format,
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const VkFormat depth_format,
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const VkImageLayout color_final_layout=VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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const VkImageLayout depth_final_layout=VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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RenderPass * CreateRenderPass( const VkFormat color_format,
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const VkFormat depth_format,
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const VkImageLayout color_final_layout=VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
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const VkImageLayout depth_final_layout=VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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Fence * CreateFence(bool);
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Semaphore * CreateSem();
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@ -3,113 +3,127 @@
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#include<hgl/graph/vulkan/VKRenderPass.h>
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VK_NAMESPACE_BEGIN
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RenderPass *Device::CreateRenderPass(List<VkSubpassDescription> &subpass,List<VkFormat> color_format,VkFormat depth_format,VkImageLayout color_final_layout,VkImageLayout depth_final_layout)
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void Device::CreateSubpassDependency(List<VkSubpassDependency> &subpass_dependency_list,const uint32_t count)
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{
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int depth=-1;
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uint atta_count=color_format.GetCount();
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if(attr->physical_device->CheckDepthFormat(depth_format))
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if(count==1)
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{
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depth=atta_count++;
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}
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VkSubpassDependency dependency;
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SharedArray<VkAttachmentDescription> attachments=new VkAttachmentDescription[atta_count];
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SharedArray<VkAttachmentReference> color_references=new VkAttachmentReference[color_format.GetCount()];
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dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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dependency.dstSubpass = 0;
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dependency.srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependency.dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependency.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependency.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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for(uint i=0;i<atta_count;i++)
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{
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attachments[i].flags = 0;
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attachments[i].samples = VK_SAMPLE_COUNT_1_BIT;
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attachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; //LOAD_OP_CLEAR代表LOAD时清空内容
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attachments[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE; //STORE_OP_STROE代表SOTRE时储存内容
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attachments[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; //DONT CARE表示不在意
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attachments[i].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachments[i].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //代表不关心初始布局
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}
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const VkFormat *cf=color_format.GetData();
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for(int i=0;i<color_format.GetCount();i++)
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{
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attachments[i].finalLayout = color_final_layout;
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attachments[i].format = *cf;
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++cf;
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}
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if(depth!=-1)
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{
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attachments[depth].finalLayout = depth_final_layout;
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attachments[depth].format = depth_format;
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}
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const uint32_t subpass_count=subpass.GetCount();
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uint32_t dependency_count;
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SharedArray<VkSubpassDependency> dependency;
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if(subpass_count==1)
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{
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dependency_count=1;
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dependency=new VkSubpassDependency[dependency_count];
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dependency[0].srcSubpass = VK_SUBPASS_EXTERNAL;
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dependency[0].dstSubpass = 0;
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dependency[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependency[0].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependency[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependency[0].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependency[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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subpass_dependency_list.Add(dependency);
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}
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else
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{
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dependency_count=subpass_count+1;
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dependency=new VkSubpassDependency[dependency_count];
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for(uint32_t i=0;i<subpass_count+1;i++)
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for(uint32_t i=0;i<count;i++)
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{
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VkSubpassDependency dependency;
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if(i==0)
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{
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dependency[i].srcSubpass = VK_SUBPASS_EXTERNAL;
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dependency[i].dstSubpass = 0;
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dependency[i].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependency[i].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency[i].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependency[i].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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dependency.dstSubpass = 0;
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dependency.srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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}
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else
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{
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dependency[i].srcSubpass = i-1;
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dependency[i].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.srcSubpass = i-1;
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dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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if(i==subpass_count)
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if(i==count-1)
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{
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dependency[i].dstSubpass = VK_SUBPASS_EXTERNAL;
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dependency[i].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependency[i].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependency[i].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependency.dstSubpass = VK_SUBPASS_EXTERNAL;
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dependency.dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependency.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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}
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else
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{
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dependency[i].dstSubpass = i;
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dependency[i].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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dependency[i].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependency[i].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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dependency.dstSubpass = i;
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dependency.dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependency.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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}
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}
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dependency[i].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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subpass_dependency_list.Add(dependency);
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}
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}
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}
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bool Device::CreateAttachment(List<VkAttachmentReference> &ref_list,List<VkAttachmentDescription> &desc_list,const List<VkFormat> &color_format,const VkFormat depth_format,VkImageLayout color_final_layout,VkImageLayout depth_final_layout)
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{
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if(!attr->physical_device->CheckDepthFormat(depth_format))
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return(false);
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uint atta_count=color_format.GetCount();
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desc_list.SetCount(atta_count+1);
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VkAttachmentDescription *desc=desc_list.GetData();
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ref_list.SetCount(atta_count+1);
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VkAttachmentReference *ref=ref_list.GetData();
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for(uint i=0;i<atta_count+1;i++)
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{
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desc[i].flags = 0;
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desc[i].samples = VK_SAMPLE_COUNT_1_BIT;
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desc[i].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; //LOAD_OP_CLEAR代表LOAD时清空内容
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desc[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE; //STORE_OP_STROE代表SOTRE时储存内容
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desc[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; //DONT CARE表示不在意
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desc[i].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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desc[i].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //代表不关心初始布局
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}
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const VkFormat *cf=color_format.GetData();
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for(int i=0;i<atta_count;i++)
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{
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desc[i].finalLayout = color_final_layout;
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desc[i].format = *cf;
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++cf;
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ref[i].attachment = i;
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ref[i].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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desc[atta_count].finalLayout = depth_final_layout;
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desc[atta_count].format = depth_format;
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ref[atta_count].attachment = atta_count;
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ref[atta_count].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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return(true);
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}
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RenderPass *Device::CreateRenderPass( const List<VkAttachmentDescription> &desc_list,
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const List<VkSubpassDescription> &subpass,
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const List<VkSubpassDependency> &dependency,
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const List<VkFormat> &color_format,
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const VkFormat depth_format,
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const VkImageLayout color_final_layout,
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const VkImageLayout depth_final_layout)
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{
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VkRenderPassCreateInfo rp_info;
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rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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rp_info.pNext = nullptr;
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rp_info.attachmentCount = atta_count;
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rp_info.pAttachments = attachments;
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rp_info.attachmentCount = desc_list.GetCount();
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rp_info.pAttachments = desc_list.GetData();
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rp_info.subpassCount = subpass.GetCount();
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rp_info.pSubpasses = subpass.GetData();
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rp_info.dependencyCount = dependency_count;
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rp_info.pDependencies = dependency;
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rp_info.dependencyCount = dependency.GetCount();
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rp_info.pDependencies = dependency.GetData();
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VkRenderPass render_pass;
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@ -121,8 +135,14 @@ RenderPass *Device::CreateRenderPass(List<VkSubpassDescription> &subpass,List<Vk
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RenderPass *Device::CreateRenderPass(VkFormat color_format,VkFormat depth_format,VkImageLayout color_final_layout,VkImageLayout depth_final_layout)
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{
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VkAttachmentReference color_atta_ref={0,VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
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VkAttachmentReference depth_atta_ref={1,VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL};
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List<VkAttachmentReference> ref_list;
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List<VkAttachmentDescription> desc_list;
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List<VkFormat> color_format_list;
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color_format_list.Add(color_format);
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CreateAttachment(ref_list,desc_list,color_format_list,depth_format,color_final_layout,depth_final_layout);
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List<VkSubpassDescription> subpass_desc_list;
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@ -133,18 +153,18 @@ RenderPass *Device::CreateRenderPass(VkFormat color_format,VkFormat depth_format
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subpass.inputAttachmentCount = 0;
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subpass.pInputAttachments = nullptr;
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &color_atta_ref;
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subpass.pColorAttachments = ref_list.GetData();
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subpass.pResolveAttachments = nullptr;
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subpass.pDepthStencilAttachment = &depth_atta_ref;
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subpass.pDepthStencilAttachment = ref_list.GetData()+1;
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subpass.preserveAttachmentCount = 0;
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subpass.pPreserveAttachments = nullptr;
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subpass_desc_list.Add(subpass);
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List<VkFormat> color_format_list;
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List<VkSubpassDependency> subpass_dependency_list;
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color_format_list.Add(color_format);
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CreateSubpassDependency(subpass_dependency_list,1);
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return CreateRenderPass(subpass_desc_list,color_format_list,depth_format,color_final_layout,depth_final_layout);
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return CreateRenderPass(desc_list,subpass_desc_list,subpass_dependency_list,color_format_list,depth_format,color_final_layout,depth_final_layout);
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}
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VK_NAMESPACE_END
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