合并Device中的纹理提交定义Fence/VkSubmitInfo,改为使用SubmitQueue。和RenderTarget共用代码

This commit is contained in:
hyzboy 2019-07-16 21:21:20 +08:00
parent f87747f7b3
commit 396363d303
6 changed files with 56 additions and 48 deletions

View File

@ -223,14 +223,7 @@ public:
int AcquireNextImage()
{
if(sc_render_target->Wait())
{
int cur=sc_render_target->AcquireNextImage(present_complete_semaphore);
return cur;
}
return -1;
return sc_render_target->AcquireNextImage(present_complete_semaphore);
}
void SubmitDraw(int index)
@ -239,6 +232,7 @@ public:
sc_render_target->Submit(cb,present_complete_semaphore,render_complete_semaphore);
sc_render_target->PresentBackbuffer(render_complete_semaphore);
sc_render_target->Wait();
}
virtual void Draw()

View File

@ -16,9 +16,7 @@ class Device
{
DeviceAttribute *attr;
Fence *texture_fence;
VkSubmitInfo texture_submit_info;
SubmitQueue *textureSQ;
CommandBuffer *texture_cmd_buf;
Swapchain *swapchain;

View File

@ -25,7 +25,8 @@ public:
virtual ~SubmitQueue();
bool Wait(const bool wait_wall=true,const uint64 time_out=HGL_NANO_SEC_PER_SEC);
bool Submit(VkCommandBuffer &cmd_buf,vulkan::Semaphore *wait_sem,vulkan::Semaphore *complete_sem);
bool Submit(const VkCommandBuffer &cmd_buf,vulkan::Semaphore *wait_sem,vulkan::Semaphore *complete_sem);
bool Submit(const VkCommandBuffer *cmd_buf,const uint32_t count,vulkan::Semaphore *wait_sem,vulkan::Semaphore *complete_sem);
};//class SumbitQueue
/**

View File

@ -17,11 +17,7 @@ Device::Device(DeviceAttribute *da)
{
attr=da;
texture_fence=this->CreateFence(false);
hgl_zero(texture_submit_info);
texture_submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
textureSQ=nullptr;
texture_cmd_buf=nullptr;
swapchain=nullptr;
@ -34,8 +30,8 @@ Device::~Device()
SAFE_CLEAR(swapchainRT);
SAFE_CLEAR(swapchain);
delete texture_cmd_buf;
delete texture_fence;
SAFE_CLEAR(textureSQ);
SAFE_CLEAR(texture_cmd_buf);
delete attr;
}
@ -45,11 +41,13 @@ bool Device::Resize(const VkExtent2D &extent)
SAFE_CLEAR(swapchainRT);
SAFE_CLEAR(swapchain);
swapchain=CreateSwapchain(attr,extent);
if(texture_cmd_buf)delete texture_cmd_buf;
SAFE_CLEAR(textureSQ);
SAFE_CLEAR(texture_cmd_buf);
texture_cmd_buf=CreateCommandBuffer(swapchain->GetExtent(),0);
swapchain=CreateSwapchain(attr,extent);
texture_cmd_buf=CreateCommandBuffer(extent,0);
textureSQ=new SubmitQueue(this,attr->graphics_queue,1);
swapchainRT=new SwapchainRenderTarget(this,swapchain);

View File

@ -156,14 +156,8 @@ bool Device::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count)
if(!cmd_bufs||count<=0)
return(false);
texture_submit_info.commandBufferCount = count;
texture_submit_info.pCommandBuffers = cmd_bufs;
VkFence fence=*texture_fence;
if(vkQueueSubmit(attr->graphics_queue, 1, &texture_submit_info, fence))return(false);
if(vkWaitForFences(attr->device, 1, &fence, VK_TRUE, HGL_NANO_SEC_PER_SEC*0.1)!=VK_SUCCESS)return(false);
vkResetFences(attr->device,1,&fence);
textureSQ->Submit(cmd_bufs,count,nullptr,nullptr);
textureSQ->Wait();
return(true);
}

View File

@ -15,17 +15,13 @@ SubmitQueue::SubmitQueue(Device *dev,VkQueue q,const uint32_t fence_count)
queue=q;
for(uint32_t i=0;i<fence_count;i++)
fence_list.Add(device->CreateFence(true));
fence_list.Add(device->CreateFence(false));
current_fence=0;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = nullptr;
//submit_info.waitSemaphoreCount = 1;
//submit_info.pWaitSemaphores = *present_complete_semaphore;
submit_info.pWaitDstStageMask = &pipe_stage_flags;
//submit_info.signalSemaphoreCount = 1;
//submit_info.pSignalSemaphores = *render_complete_semaphore;
}
SubmitQueue::~SubmitQueue()
@ -42,32 +38,59 @@ bool SubmitQueue::Wait(const bool wait_all,uint64_t time_out)
result=vkWaitForFences(device->GetDevice(),1,&fence,wait_all,time_out);
result=vkResetFences(device->GetDevice(),1,&fence);
if(++current_fence==fence_list.GetCount())
current_fence=0;
return(true);
}
bool SubmitQueue::Submit(VkCommandBuffer &cmd_buf,vulkan::Semaphore *wait_sem,vulkan::Semaphore *complete_sem)
bool SubmitQueue::Submit(const VkCommandBuffer *cmd_buf,const uint32_t cb_count,vulkan::Semaphore *wait_sem,vulkan::Semaphore *complete_sem)
{
VkSemaphore ws=*wait_sem;
VkSemaphore cs=*complete_sem;
VkSemaphore ws;
VkSemaphore cs;
submit_info.waitSemaphoreCount =1;
submit_info.pWaitSemaphores =&ws;
submit_info.commandBufferCount =1;
submit_info.pCommandBuffers =&cmd_buf;
submit_info.signalSemaphoreCount=1;
submit_info.pSignalSemaphores =&cs;
if(wait_sem)
{
ws=*wait_sem;
submit_info.waitSemaphoreCount =1;
submit_info.pWaitSemaphores =&ws;
}
else
{
submit_info.waitSemaphoreCount =0;
submit_info.pWaitSemaphores =nullptr;
}
if(complete_sem)
{
cs=*complete_sem;
submit_info.signalSemaphoreCount=1;
submit_info.pSignalSemaphores =&cs;
}
else
{
submit_info.signalSemaphoreCount=0;
submit_info.pSignalSemaphores =nullptr;
}
submit_info.commandBufferCount =cb_count;
submit_info.pCommandBuffers =cmd_buf;
VkFence fence=*fence_list[current_fence];
VkResult result=vkQueueSubmit(queue,1,&submit_info,fence);
if(++current_fence==fence_list.GetCount())
current_fence=0;
//不在这里立即等待fence完成是因为有可能queue submit需要久一点工作时间我们这个时间可以去干别的。等在AcquireNextImage时再去等待fence而且是另一帧的fence。这样有利于异步处理
return(result==VK_SUCCESS);
}
bool SubmitQueue::Submit(const VkCommandBuffer &cmd_buf,vulkan::Semaphore *wait_sem,vulkan::Semaphore *complete_sem)
{
return Submit(&cmd_buf,1,wait_sem,complete_sem);
}
RenderTarget::RenderTarget(Device *dev,Framebuffer *_fb,const uint32_t fence_count):SubmitQueue(dev,dev->GetGraphicsQueue(),fence_count)
{