updated RenderResource::CreateMaterial

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-06-14 17:55:06 +08:00
parent 9816592bf6
commit 3de67f8cf1
2 changed files with 8 additions and 8 deletions

@ -1 +1 @@
Subproject commit bd4984ee4272d358967b15cd6179249bba60f882
Subproject commit 65ef7052d162225a03e96a895586c3492ddd7447

View File

@ -81,7 +81,7 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
Material *mtl;
const AnsiString mtl_name=mci->GetName();
const AnsiString &mtl_name=mci->GetName();
if(material_by_name.Get(mtl_name,mtl))
return mtl;
@ -113,15 +113,15 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
++sci;
}
}
CreateShaderStageList(data->shader_stage_list,data->shader_maps);
CreateShaderStageList(data->shader_stage_list,data->shader_maps);
{
ShaderCreateInfoVertex *vert=mci->GetVS();
{
ShaderCreateInfoVertex *vert=mci->GetVS();
if(vert)
data->vertex_input=new VertexInput(vert->sdm->GetShaderStageIO().input);
}
if(vert)
data->vertex_input=new VertexInput(vert->sdm->GetShaderStageIO().input);
}
{