updated names of many params
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16425b5598
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@ -16,7 +16,7 @@ using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH =1280;
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constexpr uint32_t SCREEN_HEIGHT=SCREEN_WIDTH/16*9;
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constexpr uint CHAR_BITMAP_SIZE=12; //字符尺寸
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constexpr uint CHAR_BITMAP_SIZE=16; //字符尺寸
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class TestApp:public VulkanApplicationFramework
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{
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@ -156,7 +156,7 @@ private:
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tla.line_gap=0.1f;
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tl_engine.SetFont(tile_font->GetFontSource());
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tl_engine.SetTLA(&tla);
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tl_engine.Set(&tla);
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tl_engine.SetTextDirection(0);
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tl_engine.SetAlign(TextAlign::Left);
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tl_engine.SetMaxWidth(0);
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@ -34,8 +34,8 @@ public:
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GPUPhysicalDevice(VkInstance,VkPhysicalDevice);
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~GPUPhysicalDevice()=default;
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operator VkPhysicalDevice(){return physical_device;}
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operator const VkPhysicalDevice()const{return physical_device;}
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operator VkPhysicalDevice() {return physical_device;}
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operator const VkPhysicalDevice()const {return physical_device;}
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const int GetMemoryType(uint32_t,VkMemoryPropertyFlags)const;
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@ -117,7 +117,6 @@ public:
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const VkBool32 SupportGeometryShader ()const{return features.geometryShader;}
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const VkBool32 SupportCubeMapArray ()const{return features.imageCubeArray;}
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// support != open, so please don't direct use GetFeatures().
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// open any features in CreateDevice()&SetDeviceFeatures() functions.
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const bool SupportMDI ()const
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@ -20,10 +20,9 @@ namespace hgl
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{
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bool bold =false; ///<加粗
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bool italic =false; ///<右斜
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bool underline =false; ///<下划线
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Color4f CharColor; ///<字符颜色
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Color4f BackgroundColor; ///<背影颜色
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Color4f BackgroundColor; ///<背景颜色
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};//struct CharLayoutAttr
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/**
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@ -99,8 +98,8 @@ namespace hgl
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int draw_chars_count; ///<要绘制字符列表
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SortedSets<u32char> alone_chars; ///<不重复字符统计缓冲区
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TileUVFloatMap alone_chars_uv; ///<所有要绘制字符的uv
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SortedSets<u32char> chars_sets; ///<不重复字符统计缓冲区
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TileUVFloatMap chars_uv; ///<所有要绘制字符的uv
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struct CharDrawAttr
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{
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@ -156,7 +155,7 @@ namespace hgl
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virtual ~TextLayout()=default;
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void SetTLA (const TextLayoutAttributes *_tla) {if(_tla)memcpy(&tla,_tla,sizeof(TextLayoutAttributes));}
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void Set (const TextLayoutAttributes *_tla) {if(_tla)hgl_cpy(&tla,_tla);}
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void SetFont (FontSource *fs) {if(fs)font_source=fs;}
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void SetTextDirection (const uint8 &td) {tla.text_direction=td;}
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void SetAlign (const TextAlign &ta) {tla.align=ta;}
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@ -20,7 +20,7 @@ VulkanInstance *CreateInstance(const AnsiString &app_name,VKDebugOut *out,Create
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app_info.applicationVersion = 1;
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app_info.pEngineName = "CMGameEngine/ULRE";
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app_info.engineVersion = 1;
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app_info.apiVersion = VK_API_VERSION_1_0;
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app_info.apiVersion = VK_API_VERSION_1_3;
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ext_list.Add(VK_KHR_SURFACE_EXTENSION_NAME);
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ext_list.Add(HGL_VK_SURFACE_EXTENSION_NAME); //此宏在VKSurfaceExtensionName.h中定义
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@ -58,7 +58,7 @@ namespace hgl
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//遍历所有字符,取得每一个字符的基本绘制信息
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{
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draw_chars_count=0;
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alone_chars.ClearData();
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chars_sets.ClearData();
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draw_chars_list.ClearData();
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const T *cp=str;
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@ -72,7 +72,7 @@ namespace hgl
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if(cda->cla->visible)
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{
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alone_chars.Add(*cp); //统计所有不重复字符
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chars_sets.Add(*cp); //统计所有不重复字符
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++draw_chars_count;
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}
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@ -83,10 +83,10 @@ namespace hgl
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}
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//注册不重复字符给tile font系统,获取所有字符的UV
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if(!tile_font->Registry(alone_chars_uv,alone_chars.GetData(),alone_chars.GetCount()))
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if(!tile_font->Registry(chars_uv,chars_sets.GetData(),chars_sets.GetCount()))
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{
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draw_chars_list.ClearData();
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alone_chars.ClearData();
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chars_sets.ClearData();
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return(false);
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}
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@ -97,7 +97,7 @@ namespace hgl
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for(int i=0;i<str_length;i++)
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{
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alone_chars_uv.Get((*cda)->cla->attr->ch,(*cda)->uv);
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chars_uv.Get((*cda)->cla->attr->ch,(*cda)->uv);
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++cda;
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}
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