增加新的VkMemory封装,并将贴图的显存分配转移到上面
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@ -31,6 +31,7 @@ class TextureCubemapArray;
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class Sampler;
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class Memory;
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class Buffer;
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class VertexBuffer;
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class IndexBuffer;
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@ -77,6 +77,10 @@ public:
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bool Resize (uint,uint);
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public: //内存相关
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Memory *Device::CreateMemory(const VkMemoryRequirements &,uint32_t properties);
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public: //Buffer相关
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Buffer * CreateBuffer(VkBufferUsageFlags buf_usage,VkDeviceSize size,const void *data,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE);
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48
inc/hgl/graph/vulkan/VKMemory.h
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48
inc/hgl/graph/vulkan/VKMemory.h
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@ -0,0 +1,48 @@
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#ifndef HGL_GRAPH_VULKAN_MEMORY_INCLUDE
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#define HGL_GRAPH_VULKAN_MEMORY_INCLUDE
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#include<hgl/graph/vulkan/VK.h>
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VK_NAMESPACE_BEGIN
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class Memory
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{
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VkDevice device;
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VkDeviceMemory memory;
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VkMemoryRequirements req;
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uint32_t index;
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uint32_t properties;
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private:
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friend class Device;
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Memory(VkDevice dev,VkDeviceMemory dm,const VkMemoryRequirements &mr,const uint32 i,const uint32_t p)
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{
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device=dev;
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memory=dm;
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req=mr;
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index=i;
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properties=p;
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}
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public:
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virtual ~Memory();
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operator VkDeviceMemory(){return memory;}
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const VkMemoryRequirements &GetRequirements ()const{return req;}
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const uint32_t GetType ()const{return req.memoryTypeBits;}
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const VkDeviceSize GetSize ()const{return req.size;}
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const VkDeviceSize GetAligment ()const{return req.alignment;}
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const uint32_t GetTypeIndex ()const{return index;}
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const uint32_t GetProperties ()const{return properties;}
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void *Map();
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void *Map(VkDeviceSize offset,VkDeviceSize map_size);
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void Unmap();
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bool Bind(VkImage image);
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};//class Memory
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MEMORY_INCLUDE
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@ -6,7 +6,7 @@
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VK_NAMESPACE_BEGIN
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struct TextureData
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{
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VkDeviceMemory memory =nullptr;
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Memory * memory =nullptr;
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VkImage image =nullptr;
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VkImageLayout image_layout=VK_IMAGE_LAYOUT_UNDEFINED;
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ImageView * image_view =nullptr;
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@ -30,7 +30,7 @@ public:
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operator TextureData * (){return data;}
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operator VkDeviceMemory (){return data?data->memory:nullptr;}
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operator Memory * (){return data?data->memory:nullptr;}
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operator VkImage (){return data?data->image:nullptr;}
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operator VkImageLayout (){return data?data->image_layout:VK_IMAGE_LAYOUT_UNDEFINED;}
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operator VkImageView (){return data?data->image_view->operator VkImageView():nullptr;}
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@ -1,4 +1,5 @@
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SET(RENDER_DEVICE_VULKAN_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VK.h
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${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKMemory.h
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${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKBuffer.h
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${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKBufferData.h
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${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKCommandBuffer.h
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@ -27,6 +28,7 @@
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${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKRenderTarget.h)
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SET(RENDER_DEVICE_VULKAN_SOURCE VKFormat.cpp
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VKMemory.cpp
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VKInstance.cpp
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VKPhysicalDevice.cpp
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VKImageView.cpp
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@ -34,6 +36,7 @@ SET(RENDER_DEVICE_VULKAN_SOURCE VKFormat.cpp
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VKDeviceAttribute.cpp
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VKDeviceCreater.cpp
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VKDevice.cpp
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VKDeviceMemory.cpp
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VKDeviceBuffer.cpp
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VKDeviceTexture.cpp
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VKDeviceRenderPass.cpp
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@ -23,6 +23,7 @@ uint8_t *Buffer::Map(uint32_t start,uint32_t size)
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return nullptr;
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}
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void Buffer::Unmap()
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{
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vkUnmapMemory(device,buf.memory);
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25
src/RenderDevice/Vulkan/VKDeviceMemory.cpp
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25
src/RenderDevice/Vulkan/VKDeviceMemory.cpp
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@ -0,0 +1,25 @@
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#include<hgl/graph/vulkan/VKDevice.h>
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#include<hgl/graph/vulkan/VKMemory.h>
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VK_NAMESPACE_BEGIN
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Memory *Device::CreateMemory(const VkMemoryRequirements &req,uint32_t properties)
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{
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uint32_t index;
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if(!attr->CheckMemoryType(req.memoryTypeBits,properties,&index))
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return(false);
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VkMemoryAllocateInfo alloc_info;
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alloc_info.sType =VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.pNext =nullptr;
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alloc_info.memoryTypeIndex =index;
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alloc_info.allocationSize =req.size;
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VkDeviceMemory memory;
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if(vkAllocateMemory(attr->device,&alloc_info,nullptr,&memory)!=VK_SUCCESS)
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return(nullptr);
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return(new Memory(attr->device,memory,req,index,properties));
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}
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VK_NAMESPACE_END
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@ -5,6 +5,7 @@
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#include<hgl/graph/vulkan/VKFence.h>
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#include<hgl/graph/vulkan/VKBuffer.h>
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#include<hgl/graph/vulkan/VKCommandBuffer.h>
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#include<hgl/graph/vulkan/VKMemory.h>
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VK_NAMESPACE_BEGIN
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namespace
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{
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@ -55,21 +56,13 @@ Texture2D *Device::CreateTexture2D(const VkFormat video_format,uint32_t width,ui
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if(vkCreateImage(attr->device, &imageCreateInfo, nullptr, &image)!=VK_SUCCESS)
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return(nullptr);
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VkDeviceMemory memory;
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VkMemoryAllocateInfo memAllocInfo;
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VkMemoryRequirements memReqs;
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memAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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memAllocInfo.pNext = nullptr;
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vkGetImageMemoryRequirements(attr->device, image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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attr->CheckMemoryType(memReqs.memoryTypeBits,VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,&memAllocInfo.memoryTypeIndex);
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Memory *dm=CreateMemory(memReqs,VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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if(vkAllocateMemory(attr->device, &memAllocInfo, nullptr, &memory)==VK_SUCCESS)
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if(vkBindImageMemory(attr->device, image, memory, 0)==VK_SUCCESS)
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if(dm&&dm->Bind(image))
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{
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ImageView *image_view=CreateImageView2D(attr->device,video_format,aspectMask,image);
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@ -79,7 +72,7 @@ Texture2D *Device::CreateTexture2D(const VkFormat video_format,uint32_t width,ui
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tex_data->ref = false;
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tex_data->mip_levels = 0;
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tex_data->memory = memory;
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tex_data->memory = dm;
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tex_data->image_layout = image_layout;
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tex_data->image = image;
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tex_data->image_view = image_view;
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@ -91,6 +84,7 @@ Texture2D *Device::CreateTexture2D(const VkFormat video_format,uint32_t width,ui
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}
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}
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delete dm;
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vkDestroyImage(attr->device,image,nullptr);
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return(nullptr);
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}
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42
src/RenderDevice/Vulkan/VKMemory.cpp
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42
src/RenderDevice/Vulkan/VKMemory.cpp
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#include<hgl/graph/vulkan/VKMemory.h>
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VK_NAMESPACE_BEGIN
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Memory::~Memory()
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{
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vkFreeMemory(device,memory,nullptr);
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}
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void *Memory::Map()
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{
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void *result;
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if(vkMapMemory(device,memory,0,req.size,0,&result)==VK_SUCCESS)
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return result;
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return(nullptr);
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}
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void *Memory::Map(const VkDeviceSize offset,const VkDeviceSize size)
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{
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if(offset<0||offset+size>=req.size)
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return(nullptr);
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void *result;
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if(vkMapMemory(device,memory,0,size,0,&result)==VK_SUCCESS)
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return result;
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return(nullptr);
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}
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void Memory::Unmap()
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{
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vkUnmapMemory(device,memory);
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}
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bool Memory::Bind(VkImage image)
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{
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if(!image)return(false);
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return(vkBindImageMemory(device,image,memory,0)==VK_SUCCESS);
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}
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VK_NAMESPACE_END
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKImageView.h>
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#include<hgl/graph/vulkan/VKMemory.h>
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VK_NAMESPACE_BEGIN
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Texture::~Texture()
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{
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@ -14,6 +15,6 @@ Texture::~Texture()
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vkDestroyImage(device,data->image,nullptr);
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if(data->memory)
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vkFreeMemory(device,data->memory,nullptr);
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delete data->memory;
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}
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VK_NAMESPACE_END
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