删除废弃代码

This commit is contained in:
HuYingzhuo 2019-04-30 16:52:42 +08:00
parent a51f3cffd8
commit 43b838c9a2
7 changed files with 0 additions and 1265 deletions

View File

@ -1,95 +0,0 @@
#include<hgl/graph/VertexBuffer.h>
#include<hgl/graph/VertexArray.h>
#include<GLEWCore/glew.h>
#include"VertexBufferControl.h"
#include<hgl/graph/RenderDriver.h>
namespace hgl
{
namespace graph
{
VertexBufferControl *CreateVertexBufferControlDSA(uint);
VertexBufferControl *CreateVertexBufferControlBind(uint);
namespace
{
static VertexBufferControl *(*CreateVertexBufferControl)(uint)=nullptr;
void InitVertexBufferAPI()
{
if(IsSupportDSA())
CreateVertexBufferControl=CreateVertexBufferControlDSA;
else
CreateVertexBufferControl=CreateVertexBufferControlBind;
}
}//namespace
void VertexBufferBase::SetDataSize(int size)
{
if (total_bytes == size)return;
total_bytes = size;
if (mem_data)
mem_data = hgl_realloc(mem_data, size);
else
mem_data = hgl_malloc(size);
mem_end = ((char *)mem_data) + size;
}
VertexBufferBase::VertexBufferBase(uint type,uint dt,uint dbyte,uint dcm,uint size,uint usage)
{
vb_type =type;
data_type =dt;
data_bytes =dbyte;
dc_num =dcm;
count =size;
total_bytes =dcm*size*dbyte;
mem_data =hgl_malloc(total_bytes); //在很多情况下hgl_malloc分配的内存是对齐的这样有效率上的提升
mem_end =((char *)mem_data)+total_bytes;
data_usage =usage;
if(!CreateVertexBufferControl)
InitVertexBufferAPI();
vbc=CreateVertexBufferControl(type);
}
VertexBufferBase::~VertexBufferBase()
{
hgl_free(mem_data);
SAFE_CLEAR(vbc);
}
void VertexBufferBase::Update()
{
if(!vbc)return;
vbc->Set(total_bytes,mem_data,data_usage);
}
void VertexBufferBase::Change(int start, int size, void *data)
{
if (!vbc)return;
vbc->Change(start,size,data);
}
// void VertexBufferBase::BindVertexBuffer()
// {
// if(!video_buffer_type)return;
//
// glBindBuffer(video_buffer_type,video_buffer_index);
// }
int VertexBufferBase::GetBufferIndex()const
{
return vbc?vbc->GetIndex():-1;
}
}//namespace graph
}//namespace hgl

View File

@ -1,935 +0,0 @@
#ifndef HGL_VERTEX_BUFFER_OBJECT_INCLUDE
#define HGL_VERTEX_BUFFER_OBJECT_INCLUDE
#include<hgl/type/Color3f.h>
#include<hgl/type/Color4f.h>
#include<hgl/type/RectScope.h>
// #include<hgl/type/BaseString.h>
#include<hgl/graph/VertexBufferBase.h>
//#include<hgl/LogInfo.h>
#include<GLEWCore/glew.h>
namespace hgl
{
namespace graph
{
class VertexBufferControl;
/**
*
*/
template<typename T,int C> class VertexBuffer:public VertexBufferBase
{
protected:
T *mem_type; ///<符合当前类型的地址
T *access; ///<当前访问地址
T *start; ///<访问起始地址
public:
VertexBuffer(const uint type,const uint dt,const int _size,const T *_data=nullptr,uint level=GL_STATIC_DRAW):VertexBufferBase(type,dt,sizeof(T),C,_size,level)
{
count=_size;
mem_type=(T *)GetData();
access=0;
start=0;
if(_data)
{
memcpy(mem_type,_data,this->total_bytes);
this->Update();
}
}
virtual ~VertexBuffer()=default;
void SetCount(int _count)
{
count=_count;
SetDataSize(_count*C*sizeof(T));
mem_type=(T *)GetData();
access=0;
start=0;
}
/**
*
* @param offset 访
* @return 访
*/
T *Get(int offset=0)
{
if(!mem_type||offset>=count)
{
// LOG_HINT(OS_TEXT("VertexBuffer::Get() out,offset:")+OSString(offset));
return(nullptr);
}
return mem_type+offset*C;
}
/**
* 访
* @param offset 访
* @return 访
*/
void *Begin(int offset=0)
{
if(access)
{
// LOG_HINT(OS_TEXT("VertexBuffer::Begin() access!=0,offset:")+OSString(offset));
return(nullptr);
}
access=Get(offset);
if(access)
start=access;
return access;
}
/**
* 访
*/
void End()
{
this->Change(((char *)start )-((char *)mem_type),
((char *)access)-((char *)start),
start);
access=nullptr;
start=nullptr;
}
/**
*
* @param vp
* @param number
*/
bool WriteData(const T *vp,const int number)
{
if(!this->access||this->access+C*number>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer::Write(const T *,number) out,number:")+OSString(number));
return(false);
}
memcpy(access,vp,C*number*sizeof(T));
access+=C*number;
return(true);
}
};//class VertexBuffer
/**
*
*/
template<typename T,uint DT> class VertexBuffer1:public VertexBuffer<T,1>
{
public:
VertexBuffer1(const uint type,const int _size,const T *_data=nullptr,uint level=GL_STATIC_DRAW):VertexBuffer<T,1>(type,DT,_size,_data,level){}
VertexBuffer1(const int _size,const T *_data=nullptr,uint level=GL_STATIC_DRAW):VertexBuffer<T,1>(GL_ARRAY_BUFFER,DT,_size,_data,level){}
virtual ~VertexBuffer1()=default;
bool Write(const T v1)
{
if(!this->access||this->access+1>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer1::Write(const T) out"));
return(false);
}
*this->access++=v1;
return(true);
}
/**
*
* @param v
* @param count
*/
bool WriteRepeat(const T v,const int count)
{
if(!this->access||this->access+count>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer1::Write(const T,")+OSString(count)+OS_TEXT(") out"));
return(false);
}
hgl_set(this->access,v,count);
this->access+=count;
return(true);
}
};//class VertexBuffer1
/**
*
*/
template<typename T,uint DT> class ElementBuffer:public VertexBuffer1<T,DT>
{
public:
ElementBuffer(const int _size,const T *_data=nullptr,uint level=GL_STATIC_DRAW):VertexBuffer1<T,DT>(GL_ELEMENT_ARRAY_BUFFER,DT,_size,_data,level){}
virtual ~ElementBuffer()=default;
};//
/**
*
*/
template<typename T,uint DT> class VertexBuffer2:public VertexBuffer<T,2>
{
public:
VertexBuffer2(const int _size,const T *_data=nullptr,uint level=GL_STATIC_DRAW):VertexBuffer<T,2>(GL_ARRAY_BUFFER,DT,_size,_data,level){}
virtual ~VertexBuffer2()=default;
bool Write(const T v1,const T v2)
{
if(!this->access||this->access+2>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer2::Write(const T ,const T) out"));
return(false);
}
*this->access++=v1;
*this->access++=v2;
return(true);
}
bool Write(const T *v)
{
if(!this->access||this->access+2>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer2::Write(T *) out"));
return(false);
}
*this->access++=*v++;
*this->access++=*v;
return(true);
}
bool Write(const Vector2f &v)
{
if(!this->access||this->access+2>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer2::Write(vec2 &) out"));
return(false);
}
*this->access++=v.x;
*this->access++=v.y;
return(true);
}
/**
*
* @param v
* @param count
*/
bool Write(const Vector2f &v,const int count)
{
if(!this->access||this->access+(count<<1)>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer1::Write(const Vector2f &,")+OSString(count)+OS_TEXT(") out"));
return(false);
}
for(int i=0;i<count;i++)
{
*this->access++=v.x;
*this->access++=v.y;
}
return(true);
}
bool WriteLine(const T start_x,const T start_y,const T end_x,const T end_y)
{
if(!this->access||this->access+4>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer2::WriteLine(T,T,T,T) out"));
return(false);
}
*this->access++=start_x;
*this->access++=start_y;
*this->access++=end_x;
*this->access++=end_y;
return(true);
}
bool WriteLine(const Vector2f &start,const Vector2f &end)
{
if(!this->access||this->access+4>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer2::WriteLine(vec2,vec2) out"));
return(false);
}
*this->access++=start.x;
*this->access++=start.y;
*this->access++=end.x;
*this->access++=end.y;
return(true);
}
/**
* 2D三角形
*/
bool WriteTriangle(const Vector2f &v1,const Vector2f &v2,const Vector2f &v3)
{
if(!this->access||this->access+6>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer2::WriteTriangle(vec2,vec2,vec2) out"));
return(false);
}
*this->access++=v1.x;
*this->access++=v1.y;
*this->access++=v2.x;
*this->access++=v2.y;
*this->access++=v3.x;
*this->access++=v3.y;
return(true);
}
/**
* 2D三角形
*/
bool WriteTriangle(const Vector2f *v)
{
if(!this->access||this->access+6>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer2::WriteTriangle(vec2 *) out"));
return(false);
}
*this->access++=v->x;
*this->access++=v->y;
++v;
*this->access++=v->x;
*this->access++=v->y;
++v;
*this->access++=v->x;
*this->access++=v->y;
return(true);
}
/**
* 2D四边形坐标数据
*/
bool WriteQuad(const Vector2f &lt,const Vector2f &rt,const Vector2f &rb,const Vector2f &lb)
{
if(WriteTriangle(lt,lb,rb))
if(WriteTriangle(lt,rb,rt))
return(true);
// LOG_HINT(OS_TEXT("VertexBuffer2::WriteQuad(vec2 &,vec2 &,vec2 &,vec2 &) error"));
return(false);
}
/**
* 2D矩形
*/
bool WriteRect(const T left,const T top,const T width,const T height)
{
const Vector2f lt(left ,top);
const Vector2f rt(left+width,top);
const Vector2f rb(left+width,top+height);
const Vector2f lb(left ,top+height);
return WriteQuad(lt,rt,rb,lb);
}
};//class VertexBuffer2
/**
*
*/
template<typename T,uint DT> class VertexBuffer3:public VertexBuffer<T,3>
{
public:
VertexBuffer3(const int _size,const T *_data=nullptr,uint level=GL_STATIC_DRAW):VertexBuffer<T,3>(GL_ARRAY_BUFFER,DT,_size,_data,level){}
virtual ~VertexBuffer3()=default;
/**
*
* @param min_vertex
* @param max_vertex
*/
template<typename V>
void GetBoundingBox(V &min_vertex,V &max_vertex)
{
T *p=this->mem_type;
//先以corner为最小值,length为最大值求取最小最大值
min_vertex.x=*p++;
min_vertex.y=*p++;
min_vertex.z=*p++;
max_vertex=min_vertex;
for(int i=1;i<this->count;i++)
{
if(*p<min_vertex.x)min_vertex.x=*p;
if(*p>max_vertex.x)max_vertex.x=*p;
++p;
if(*p<min_vertex.y)min_vertex.y=*p;
if(*p>max_vertex.y)max_vertex.y=*p;
++p;
if(*p<min_vertex.z)min_vertex.z=*p;
if(*p>max_vertex.z)max_vertex.z=*p;
++p;
}
}
bool Write(const T v1,const T v2,const T v3)
{
if(!this->access||this->access+3>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer3::Write(T,T,T) out"));
return(false);
}
*this->access++=v1;
*this->access++=v2;
*this->access++=v3;
return(true);
}
bool Write(const T *v)
{
if(!this->access||this->access+3>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer3::Write(T *) out"));
return(false);
}
*this->access++=*v++;
*this->access++=*v++;
*this->access++=*v;
return(true);
}
bool Write(const Vector3f &v)
{
if(!this->access||this->access+3>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer3::Write(vec3 &) out"));
return(false);
}
*this->access++=v.x;
*this->access++=v.y;
*this->access++=v.z;
return(true);
}
bool Write(const Vector4f &v)
{
if(!this->access||this->access+3>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer3::Write(vec4 &) out"));
return(false);
}
*this->access++=v.x;
*this->access++=v.y;
*this->access++=v.z;
return(true);
}
/**
*
* @param v
* @param count
*/
bool Write(const Vector3f &v,const int count)
{
if(!this->access||this->access+(count*3)>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer3::Write(const Vector3f,")+OSString(count)+OS_TEXT(") out"));
return(false);
}
for(int i=0;i<count;i++)
{
*this->access++=v.x;
*this->access++=v.y;
*this->access++=v.z;
}
return(true);
}
bool Write(const Color3f &v)
{
if(!this->access||this->access+3>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer3::Write(color3f &) out"));
return(false);
}
*this->access++=v.r;
*this->access++=v.g;
*this->access++=v.b;
return(true);
}
bool WriteLine(const T start_x,const T start_y,const T start_z,const T end_x,const T end_y,const T end_z)
{
if(!this->access||this->access+6>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer3::WriteLine(T,T,T,T,T,T) out"));
return(false);
}
*this->access++=start_x;
*this->access++=start_y;
*this->access++=start_z;
*this->access++=end_x;
*this->access++=end_y;
*this->access++=end_z;
return(true);
}
bool WriteLine(const Vector3f &start,const Vector3f &end)
{
if(!this->access||this->access+6>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer3::WriteLine(vec3,vec3) out"));
return(false);
}
*this->access++=start.x;
*this->access++=start.y;
*this->access++=start.z;
*this->access++=end.x;
*this->access++=end.y;
*this->access++=end.z;
return(true);
}
/**
* 3D三角形
*/
bool WriteTriangle(const Vector3f &v1,const Vector3f &v2,const Vector3f &v3)
{
if(!this->access||this->access+9>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer3::WriteTriangle(vec3,vec3,vec3) out"));
return(false);
}
*this->access++=v1.x;
*this->access++=v1.y;
*this->access++=v1.z;
*this->access++=v2.x;
*this->access++=v2.y;
*this->access++=v2.z;
*this->access++=v3.x;
*this->access++=v3.y;
*this->access++=v3.z;
return(true);
}
/**
* 3D三角形
*/
bool WriteTriangle(const Vector3f *v)
{
if(!this->access||this->access+9>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer3::WriteTriangle(vec3 *) out"));
return(false);
}
*this->access++=v->x;
*this->access++=v->y;
*this->access++=v->z;
++v;
*this->access++=v->x;
*this->access++=v->y;
*this->access++=v->z;
++v;
*this->access++=v->x;
*this->access++=v->y;
*this->access++=v->z;
return(true);
}
/**
* 3D四边形坐标数据
*/
bool WriteQuad(const Vector3f &lt,const Vector3f &rt,const Vector3f &rb,const Vector3f &lb)
{
if(WriteTriangle(lt,lb,rb))
if(WriteTriangle(lt,rb,rt))
return(true);
// LOG_HINT(OS_TEXT("VertexBuffer3::WriteQuad(vec3 &,vec3 &,vec3 &,vec3 &) error"));
return(false);
}
};//class VertexBuffer3
/**
*
*/
template<typename T,uint DT> class VertexBuffer4:public VertexBuffer<T,4>
{
public:
VertexBuffer4(const int _size,const T *_data=nullptr,uint level=GL_STATIC_DRAW):VertexBuffer<T,4>(GL_ARRAY_BUFFER,DT,_size,_data,level){}
virtual ~VertexBuffer4()=default;
/**
*
* @param min_vertex
* @param max_vertex
*/
template<typename V>
void GetBoundingBox(V &min_vertex,V &max_vertex)
{
T *p=this->mem_type;
//先以corner为最小值,length为最大值求取最小最大值
min_vertex.x=*p++;
min_vertex.y=*p++;
min_vertex.z=*p++;
max_vertex=min_vertex;
for(int i=1;i<this->count;i++)
{
if(*p<min_vertex.x)min_vertex.x=*p;
if(*p>max_vertex.x)max_vertex.x=*p;
++p;
if(*p<min_vertex.y)min_vertex.y=*p;
if(*p>max_vertex.y)max_vertex.y=*p;
++p;
if(*p<min_vertex.z)min_vertex.z=*p;
if(*p>max_vertex.z)max_vertex.z=*p;
++p;
}
}
bool Write(const T v1,const T v2,const T v3,const T v4)
{
if(!this->access||this->access+4>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer4::Write(T,T,T,T) out"));
return(false);
}
*this->access++=v1;
*this->access++=v2;
*this->access++=v3;
*this->access++=v4;
return(true);
}
bool Write(const T *v)
{
if(!this->access||this->access+4>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer4::Write(T *) out"));
return(false);
}
*this->access++=*v++;
*this->access++=*v++;
*this->access++=*v++;
*this->access++=*v;
return(true);
}
bool Write(const Vector4f &v)
{
if(!this->access||this->access+4>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer4::Write(color4 &) out"));
return(false);
}
*this->access++=v.x;
*this->access++=v.y;
*this->access++=v.z;
*this->access++=v.w;
return(true);
}
bool Write(const Color4f &v)
{
if(!this->access||this->access+4>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer4::Write(color4 &) out"));
return(false);
}
*this->access++=v.r;
*this->access++=v.g;
*this->access++=v.b;
*this->access++=v.a;
return(true);
}
/**
*
* @param v
* @param count
*/
bool Write(const Vector4f &v,const int count)
{
if(!this->access||this->access+(count<<2)>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer4::Write(const Vector4f,")+OSString(count)+OS_TEXT(") out"));
return(false);
}
for(int i=0;i<count;i++)
{
*this->access++=v.x;
*this->access++=v.y;
*this->access++=v.z;
*this->access++=v.w;
}
return(true);
}
bool WriteLine(const T start_x,const T start_y,const T start_z,const T end_x,const T end_y,const T end_z)
{
if(!this->access||this->access+8>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer4::WriteLine(T,T,T,T,T,T) out"));
return(false);
}
*this->access++=start_x;
*this->access++=start_y;
*this->access++=start_z;
*this->access++=1.0f;
*this->access++=end_x;
*this->access++=end_y;
*this->access++=end_z;
*this->access++=1.0f;
return(true);
}
bool WriteLine(const Vector3f &start,const Vector3f &end)
{
if(!this->access||this->access+8>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer4::WriteLine(vec3,vec3) out"));
return(false);
}
*this->access++=start.x;
*this->access++=start.y;
*this->access++=start.z;
*this->access++=1.0f;
*this->access++=end.x;
*this->access++=end.y;
*this->access++=end.z;
*this->access++=1.0f;
return(true);
}
/**
* 3D三角形
*/
bool WriteTriangle(const Vector3f &v1,const Vector3f &v2,const Vector3f &v3)
{
if(!this->access||this->access+12>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer4::WriteTriangle(vec3,vec3,vec3) out"));
return(false);
}
*this->access++=v1.x;
*this->access++=v1.y;
*this->access++=v1.z;
*this->access++=1.0f;
*this->access++=v2.x;
*this->access++=v2.y;
*this->access++=v2.z;
*this->access++=1.0f;
*this->access++=v3.x;
*this->access++=v3.y;
*this->access++=v3.z;
*this->access++=1.0f;
return(true);
}
/**
* 3D三角形
*/
bool WriteTriangle(const Vector3f *v)
{
if(!this->access||this->access+12>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer4::WriteTriangle(vec3 *) out"));
return(false);
}
*this->access++=v->x;
*this->access++=v->y;
*this->access++=v->z;
*this->access++=1.0f;
++v;
*this->access++=v->x;
*this->access++=v->y;
*this->access++=v->z;
*this->access++=1.0f;
++v;
*this->access++=v->x;
*this->access++=v->y;
*this->access++=v->z;
*this->access++=1.0f;
return(true);
}
/**
* 2D矩形,:Left,Top,Width,Height四个值
*/
template<typename V>
bool WriteRectangle2D(const RectScope2<V> &rect)
{
if(!this->access||this->access+4>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer4::WriteRectangle2D(RectScope2 ) out"));
return(false);
}
*this->access++=rect.Left;
*this->access++=rect.Top;
*this->access++=rect.Width;
*this->access++=rect.Height;
return(true);
}
/**
* 2D矩形,:Left,Top,Width,Height四个值
*/
template<typename V>
bool WriteRectangle2D(const RectScope2<V> *rect,const int count)
{
if(!this->access||this->access+(4*count)>this->mem_end)
{
// LOG_HINT(OS_TEXT("VertexBuffer4::WriteRectangle2D(RectScope2 *,count) out"));
return(false);
}
for(int i=0;i<count;i++)
{
*this->access++=rect->Left;
*this->access++=rect->Top;
*this->access++=rect->Width;
*this->access++=rect->Height;
++rect;
}
return(true);
}
};//class VertexBuffer4
//缓冲区具体数据类型定义
using EB16=ElementBuffer<uint16,GL_UNSIGNED_SHORT >;
using EB32=ElementBuffer<uint32,GL_UNSIGNED_INT >;
template<typename BASE>
class ColorBufferBase:public BASE
{
protected:
PixelCompoment color_compoment;
public:
const PixelCompoment GetColorCompoment()const{return color_compoment;}
public:
ColorBuferBase(const PixelCompoment &pc):color_compoment(pc){}
};//
#define USING_VB1234(type,gl_type,short_name) using VB1##short_name=VertexBuffer1<type,gl_type>;using CB1##short_name=ColorBufferBase<VB1##short_name>; \
using VB2##short_name=VertexBuffer2<type,gl_type>; \
using VB3##short_name=VertexBuffer3<type,gl_type>; \
using VB4##short_name=VertexBuffer4<type,gl_type>;
USING_VB1234(int8, GL_BYTE, i8)
USING_VB1234(int8, GL_BYTE, b)
USING_VB1234(int16, GL_SHORT, i16)
USING_VB1234(int16, GL_SHORT, s)
USING_VB1234(int32, GL_INT, i32)
USING_VB1234(int32, GL_INT, i)
USING_VB1234(uint8, GL_UNSIGNED_BYTE, u8)
USING_VB1234(uint8, GL_UNSIGNED_BYTE, ub)
USING_VB1234(uint16,GL_UNSIGNED_SHORT, u16)
USING_VB1234(uint16,GL_UNSIGNED_SHORT, us)
USING_VB1234(uint32,GL_UNSIGNED_INT, u32)
USING_VB1234(uint32,GL_UNSIGNED_INT, ui)
USING_VB1234(uint16,GL_HALF_FLOAT, hf)
USING_VB1234(uint16,GL_HALF_FLOAT, f16)
USING_VB1234(float, GL_FLOAT, f)
USING_VB1234(float, GL_FLOAT, f32)
USING_VB1234(double,GL_DOUBLE, d)
USING_VB1234(double,GL_DOUBLE, f64)
#undef USING_VB1234
}//namespace graph
}//namespace hgl
#endif//HGL_VERTEX_BUFFER_OBJECT_INCLUDE

View File

@ -1,74 +0,0 @@
#ifndef HGL_VERTEX_BUFFER_BASE_INCLUDE
#define HGL_VERTEX_BUFFER_BASE_INCLUDE
#include<hgl/type/DataType.h>
namespace hgl
{
namespace graph
{
class VertexBufferControl;
class VertexBufferBase
{
void *mem_data; ///<内存中的数据
protected:
uint vb_type; ///<缓冲区类型(GL_ARRAY_BUFFER,GL_ELEMENT_ARRAY_BUFFER等)
uint dc_num; ///<每个数据成员数(比如二维坐标为2、三维坐标为3)
uint data_type; ///<单个数据类型(GL_BYTE,GL_UNSIGNED_SHORT等)
uint data_bytes;
uint count; ///<数据个数
uint total_bytes; ///<总据总字节数
void *mem_end; ///<内存数据区访问结束地址
protected:
uint data_usage; ///<数据使用方式
VertexBufferControl *vbc; ///<顶点缓冲区控制器
protected:
void SetDataSize(int size);
public:
/**
* @param type (GL_ARRAY_BUFFER,GL_ELEMENT_ARRAY_BUFFER等)
* @param dt (GL_BYTE,GL_UNSIGNED_SHORT,GL_FLOAT等)
* @param dbyte (GL_BYTE为1,GL_UNSIGNED_SHORT为2GL_FLOAT为4等)
* @param dcm (1/2/3/42D纹理坐标用23D坐标用3)
* @param size
* @param usage 使(GL_STATIC_DRAW,GL_DYNAMIC_DRAW等)
*/
VertexBufferBase(uint type,uint dt,uint dbyte,uint dcm,uint size,uint usage);
virtual ~VertexBufferBase();
uint GetBufferType ()const {return vb_type;} ///<取得缓冲区类型
uint GetDataType ()const {return data_type;} ///<取得数据类型
uint GetComponent ()const {return dc_num;} ///<取数每一组数据中的数据数量
uint GetCount ()const {return count;} ///<取得数据数量
uint GetStride ()const {return dc_num*data_bytes;} ///<取得每一组数据字节数
uint GetTotalBytes ()const {return total_bytes;} ///<取得数据总字节数
void * GetData ()const {return mem_data;} ///<取得数据指针
void * GetData (const uint off){return ((char *)mem_data)+data_bytes*off;} ///<取得数据指针
public:
void Update(); ///<完整更新内存中的数据到显示
void Change(int,int,void *);
//void BindVertexBuffer();
int GetBufferIndex()const; ///<取得缓冲区索引
};//class VertexBufferBase
using VBB=VertexBufferBase;
using VBBPointer=VBB *;
}//namespace graph
}//namespace hgl
#endif//HGL_VERTEX_BUFFER_BASE_INCLUDE

View File

@ -1,41 +0,0 @@
#ifndef HGL_GRAPH_VERTEX_BUFFER_OBJECT_CONTROL_INCLUDE
#define HGL_GRAPH_VERTEX_BUFFER_OBJECT_CONTROL_INCLUDE
#include<hgl/type/DataType.h>
#include<GLEWCore/glew.h>
namespace hgl
{
namespace graph
{
class VertexBufferControl
{
protected:
uint type;
uint index;
public:
uint GetIndex()const { return index; }
public:
VertexBufferControl(uint t, uint i) { type = t; index = i; }
virtual ~VertexBufferControl()
{
Clear();
}
virtual void Set(GLsizei, void *,GLenum)=0;
virtual void Change(GLintptr,GLsizei, void *)=0;
void Clear()
{
if(!type||!index)return;
glDeleteBuffers(1, &index);
type = index = 0;
}
};//class VertexBufferControl
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_VERTEX_BUFFER_OBJECT_CONTROL_INCLUDE

View File

@ -1,58 +0,0 @@
#include"VertexBufferControl.h"
#include<GLEWCore/glew.h>
namespace hgl
{
namespace graph
{
//class VertexBufferBind
//{
// uint type;
// int old_id;
//public:
// VertexBufferBind(uint t, uint binding_type, int id) :type(t)
// {
// glGetIntegerv(binding_type, &old_id);
// glBindBuffer(type, id);
// }
// ~VertexBufferBind()
// {
// glBindBuffer(type, old_id);
// }
//};//class VertexBufferBind
class VertexBufferControlBind:public VertexBufferControl
{
public:
using VertexBufferControl::VertexBufferControl;
~VertexBufferControlBind()
{
glDeleteBuffers(1,&(this->index));
}
void Set(GLsizei size, void *data, GLenum data_usage)
{
glBindBuffer(this->type,this->index);
glBufferData(this->type, size, data, data_usage);
}
void Change(GLintptr start, GLsizei size, void *data)
{
glBindBuffer(this->type, this->index);
glBufferSubData(this->type, start, size, data);
}
};//class VertexBufferControlBind
VertexBufferControl *CreateVertexBufferControlBind(uint type)
{
uint index;
glGenBuffers(1, &index);
return(new VertexBufferControlBind(type, index));
}
}//namespace graph
}//namespace hgl

View File

@ -1,38 +0,0 @@
#include"VertexBufferControl.h"
#include<GLEWCore/glew.h>
namespace hgl
{
namespace graph
{
class VertexBufferControlDSA:public VertexBufferControl
{
public:
using VertexBufferControl::VertexBufferControl;
void Set(GLsizei size, void *data,GLenum data_usage)
{
glNamedBufferData(this->index, size, data, data_usage);
}
void Change(GLintptr start, GLsizei size, void *data)
{
glNamedBufferSubData(this->index, start, size, data);
}
};//class VertexBufferControlDSA
VertexBufferControl *CreateVertexBufferControlDSA(uint type)
{
uint index;
glCreateBuffers(1,&index);
return(new VertexBufferControlDSA(type,index));
}
void DeleteVertexBufferControlDSA(VertexBufferControl *vbc)
{
SAFE_CLEAR(vbc);
}
}//namespace graph
}//namespace hgl

View File

@ -1,24 +0,0 @@
#ifndef HGL_GRAPH_VERTEX_BUFFER_OBJECT_INCLUDE
#define HGL_GRAPH_VERTEX_BUFFER_OBJECT_INCLUDE
#include<hgl/graph/BufferObject.h>
namespace hgl
{
namespace graph
{
/**
* VBO对象
* @param buf_type (GL_ARRAY_BUFFER,GL_ELEMENT_ARRAY_BUFFER等)
* @param dsup 使(GL_STATIC_DRAW,GL_DYNAMIC_DRAW等)
* @param data_type (GL_BYTE,GL_UNSIGNED_SHORT,GL_FLOAT等)
* @param data_bytes (GL_BYTE为1,GL_UNSIGNED_SHORT为2GL_FLOAT为4等)
* @param data_comp (1/2/3/42D纹理坐标用23D坐标/线3)
* @param size
*/
VertexBufferObject *CreateVBO( const GLenum &buf_type,
const GLenum &dsup,
const uint &data_type,const uint &data_bytes,const uint &data_comp,
const GLsizeiptr &size);
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_VERTEX_BUFFER_OBJECT_INCLUDE