used "VertexInput" state in .mtl file-format.

This commit is contained in:
hyzboy 2023-10-09 02:21:56 +08:00
parent aaff0c23c9
commit 46781b9627
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GPG Key ID: 067EE4525D4FB6D3
6 changed files with 18 additions and 29 deletions

View File

@ -2,12 +2,10 @@
Name PureTexture2D Name PureTexture2D
Base Std2D Base Std2D
#Vertex #VertexInput
Input vec2 TexCoord
{
vec2 TexCoord
}
#Vertex
Output Output
{ {
vec2 TexCoord vec2 TexCoord

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@ -3,12 +3,10 @@ Name RectTexture2D
Base Std2D Base Std2D
Prim SolidRectangles,WireRectangles Prim SolidRectangles,WireRectangles
#Vertex #VertexInput
Input vec4 TexCoord
{
vec4 TexCoord
}
#Vertex
Output Output
{ {
vec4 TexCoord vec4 TexCoord

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@ -11,12 +11,10 @@ Code
uvec4 id; uvec4 id;
} }
#Vertex #VertexInput
Input vec4 TexCoord
{
vec4 TexCoord
}
#Vertex
Output Output
{ {
vec4 TexCoord vec4 TexCoord

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@ -2,12 +2,10 @@
Name VertexColor2D Name VertexColor2D
Base Std2D Base Std2D
#Vertex #VertexInput
Input vec4 Color
{
vec4 Color
}
#Vertex
Output Output
{ {
vec4 Color vec4 Color

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@ -2,11 +2,10 @@
Name VertexColor3D Name VertexColor3D
Base Std3D Base Std3D
#VertexInput
vec4 Color
#Vertex #Vertex
Input
{
vec4 Color
}
Output Output
{ {

View File

@ -10,12 +10,10 @@ Code
vec4 Color vec4 Color
} }
#Vertex #VertexInput
Input float Luminance
{
float Luminance
}
#Vertex
Output Output
{ {
vec4 Color vec4 Color